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[REL] HQ Cars with absurdly low filesize/low poly! PC


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Note: this topic is outdated, if you want to see all my recent low-poly mods then visit https://www.gtainside.com/user/Gmer and click "Show All Mods" in dropdown gallery.

 

This is my project for low-poly/utterly low size but realistic cars (non-GTA style) to enable you guys with low end PC's to still run realistic/''HD'' vehicle mods.

I've squeezed out the max while developing these car mods, so that they often end up around 600KB in size and extremely low polycount, without being awful to look at. It's not easy to do and takes much optimization but here we are for the completed releases announced in this topic!

 

Let me put a few examples of what I'm releasing of these:

 

1) Lamborghini, 1 MB total mod size!!

PC

BvmYYXP.png

 

That one is pending upload approval (http://www.gtagarage.com/mods/show.php?id=28669)

 

 

1) Pagani Zonda supercar, size: 600 KB !!

 

XoTv9N5.jpg

 

DOWNLOAD: still pending approval, http://www.gtagarage.com/mods/show.php?id=28670

 

I'll continue to write this topic and add more almost finished mods like these, tomorrow!

Edited by Gmer

Completed a new mod today; 600kb

 

bD3PRA8.jpg

 

This Bugatti Veyron has total mod size of just 600kb! http://www.gtagarage.com/mods/show.php?id=28674

 

Btw in general, all mods in this topic are still awaiting approval in mods link. The admins of GTA SA mod section seem to be inactive on doing that.. sorry for keeping you guys waiting!

Edited by Gmer
  • Like 2
Voit Turyv

Reminds me of the very early days of GTA SA modding when we have that riceburned green Aston Martin V8 Vantage and other sh*t like that.

Indeed. I'm also guilty of installing HQ real cars in SA 12 years earlier and wondering why they crashed my game.

  • Like 1

Finally all 3 car mods so far were unlocked/approved (after 6 days), sorry for waiting inactive moderation to SA mods section.

 

Download links:

1) http://www.gtagarage.com/mods/show.php?id=28669

2) http://www.gtagarage.com/mods/show.php?id=28670

3) http://www.gtagarage.com/mods/show.php?id=28674

 

Also thanks to the guy giving a '1' vote to all three cars while mods werent even downloadable yet (abuse)

 

 

For the 600kb Bugatti Veyron, here's a video demonstration by EnRo:

(I must say there's a much more detailed damage model than what is shown in video..)

 

Also a video for the 600kb Pagani Zonda:

Edited by Gmer
  • Like 1

>1 mb mod

>hq

"relatively" is the keyword.

I'm honestly not sure what to think of these cars. On the one hand they look decent for the amount of polys they have and clearly you've got an original idea, on the other they absolutely do not fit the San Andreas graphical style. I fully agree with Ambient - they remind me, as well, about early SA mods, looking completely out of place, obnoxiously neon painted and "reflecting" light like all these chrome covered Hot Wheels cars in GTA Online that 12 year olds create these day. It's not aesthetically pleasing, at all.

Wouldn't it be better if you tried to utilize San Andreas' style to recreate real life vehicles, for example? That's something uncommon among all these vehicle mods; year after year, custom cars were becoming more and more detailed, often using geometry converted from other games, most prominently Need for Speed franchise (yeah, remember those? Where half of them didn't even feature visible damaged parts?). But there always was very little mods actually looking like something R* could have done, and even then, most of them were just tweaked versions of already existing SA vehicles, like 4 door Hermes, or convertible Blista Compact. There's a niche for low poly models, and that could be it.

I'm honestly not sure what to think of these cars. On the one hand they look decent for the amount of polys they have and clearly you've got an original idea, on the other they absolutely do not fit the San Andreas graphical style. I fully agree with Ambient - they remind me, looking completely out of place,

 

That's the case with almost all GTA (SA) mods these days; they are based on realistic cars' 3D models or cheap/easy rips from racing games that feature realistic brand cars. Just because SA is capable of rendering this kind of ''HQ'' cars, (like any modern game would) doesn't mean it fits into the GTA SA atmospere, no. I agree with you on that, tho most SA players looking for mods are looking for these kind of realistic cars as that's the gross of mods offered.

 

But that's a general issue with the SA modder community mentality these days - in my topic I chose to be the same as them, except for not creating inefficient, unoptimized mods like 99% of them. I put more time in optimizing where the average, similarly looking mod could be expected around 12 MB and with so much poly your game will lag, even on some mid end machines. (Talking about cheap game model rips and bad 12 year old modellers - they dont give a rats ass, even if some textures are sized 3000x3000 without a need to display it properly)

 

So basically, I upload the type of car mods everyone does, without the cons of inexperienced modellers unable to optimize. My end result is of a higher quality (not in image qualilty, but expense vs what you get) and you just gotta be a fan of ''realistic'' (real life) car mods; if you are, my mods for their quality and size/expense relatively to how they look, may come as a delight.

 

So yes, I cater to those preferring real life cars in SA, but whom are done with highly unoptimized, big, laggy mods. And ofcourse mods I do optimize like this, don't look hair sharp and ultra HD like the usual stuff, but after all, who wants a Full HD'able car in SA? It looks acceptable, and can lower the border for anyone wanting to go realistic cars but previously held back for performance issues.

 

Besides the relative quality of my mods vs size/poly (performance), this kind of stuff is also sought by the MTA:SA/SAMP community, for reasons such as client download times (total size) and universality across online players (not everyone as a better PC; but they still want everyone able to use the mods).

New car: Nissan 240SX (600kb)

 

Old version from picture: http://www.gtagarage.com/mods/show.php?id=2870

Update available at https://www.gtainside.com/en/sanandreas/cars/105520-nissan-240sx-lowpoly-600kb/ (less dull paint)

 

8fF12S0.jpg

 

Edited by Gmer
  • 2 weeks later...
  • 6 months later...
  • 3 months later...

Brought out the Autarch from GTA5; http://www.gtagarage.com/mods/show.php?id=29236

 

As usual, most of my time has been invested bringing it down to about 800kb (DFF) and 200kb (TXD)! For slow PC.. polycount..

 

Did you expect that after watching this?;

 

V8AWClK.png

 

No.. all my older mods are beginners work for me now as i look back.

 

EgC6AXT.png

Edited by Gmer

Reminds me of the very early days of GTA SA modding when we have that riceburned green Aston Martin V8 Vantage and other sh*t like that.

You mean the cars from JVT Design? Website is still online :O

https://www.jvtdesign.net/ideal_sa/index.php

 

And yes, I can agree with OP. Back in the old days like around 2007 and 2008, I've been modding GTA SA damn hard and wanted to create my cars or optimize

those high detailed carmods to sh*t detailed carmods :lol: I had a very crappy laptop. Good old days, I miss them.

You know what's funny? Those times were the gold age for NFS converts haha :D

  • Like 2
  • 2 weeks later...

Mind doing an S13? :p

 

S13 doesn't say much, which brand car?

 

Anyways, NEW RELEASES:

 

1) Dodge SRT8 police charger: http://www.gtagarage.com/mods/show.php?id=29248

SIZE: 800kb

 

nxHL4FV.png

 

 

2) Ford Crown victoria police car: http://www.gtagarage.com/mods/show.php?id=29247

SIZE: 400kb

 

q4NCbuu.png

Edited by Gmer

 

Mind doing an S13? :p

 

S13 doesn't say much, which brand car?

 

Anyways, NEW RELEASES:

 

1) Dodge SRT8 police charger: http://www.gtagarage.com/mods/show.php?id=29248

SIZE: 800kb

 

nxHL4FV.png

 

 

2) Ford Crown victoria police car: http://www.gtagarage.com/mods/show.php?id=29247

SIZE: 400kb

 

q4NCbuu.png

 

 

I meant the Nissan Silvia S13 :p

  • 2 weeks later...
  • 2 weeks later...

I think a bit *more* polys should be used in corners and parts where the reflection is more intense, because it looks a bit off. Other than that, nice, keep it up!

I think a bit *more* polys should be used in corners and parts where the reflection is more intense, because it looks a bit off. Other than that, nice, keep it up!

 

Reflection isn't included tho, it can be done with ENB or MTA shaders.. fyi

also that are just the damage parts, but thanks for your suggestions

Edited by Gmer

I thought the last screenshot was with stock SA reflection :p

Also, you should do something about the headlights' coronas:
aGdb9c4.png

Either delete the extra dummy (I recommend that, plus make sure that the main dummy is "headlights"), or adjust it's position; I see a small headlight next to the main one, it could fit there (?).

Is it me or I've seen that police Charger being done by someone else? At least the textures looks similar or even the same.

 

My "product" is the optimization, I'm not good at conversions. I can safely bring someone else's sh*t mod (of 20mb size) down to under 1MB.. Most of GTAinside and GTAforums staff know about this, and rather wink to it because they understand how useful it is for users of slow PC's.. original creators can always contact me, after which its immediately removed if they object (just like with report, staff will take action if it's from the original creator, but if its someone yelling "copy!!" then not, because these people just want to be a disgrace towards users of slow PC's (what to lose anyways, they're not affected by slowness themselves..)

 

The need for this kind of stuff is created by the fact 90% of GTA mods are bloated, cheap ports from other games without any quality control. Thats the fault of the modelling community, even the considered "good" modellers still deliver textures of seats over 9000 x 9000 in resolution, and 40,000 poly for a steering wheel element in a car model, which is insane. I don't think many people will disagree that if someone puts effort into serving the group of players this is aimed at, that aslong they don't own copyright, it's a c*ntish move to complain.. hence why it actually never happened so far, people are just happy someone is doing this. I am getting more sympathy than hate!

Edited by Gmer
  • Like 1
Shogun Pacino

Really? Low PC's HQ models cause lag? Well, just wanted to tell you that this cars aren't properly Low-poly SA styled. It needs to be just like the SA cars to fit in the atmosphere. Or else as everyone said that it's not 2006-2008 modding, so, why not make PROPER SA styled cars? Those cars are to high-poly.

  • Like 1

Really? Low PC's HQ models cause lag? Well, just wanted to tell you that this cars aren't properly Low-poly SA styled. It needs to be just like the SA cars to fit in the atmosphere. Or else as everyone said that it's not 2006-2008 modding, so, why not make PROPER SA styled cars? Those cars are to high-poly.

 

Go check inside the model before talking, the chassis is mostly even under default vehicle's poly, and that's not all. I see you dislike non-GTA athmosphere vehicles, then please don't look here. They don't match but are really close to default poly, the additional load is virtually absent

Edited by Gmer
Shogun Pacino

I mean i don't wanna be hating, but, why wouldn't you use SA wheels? Or atleast new styled wheels that are in SA style like Spartan_112's. And instead of using a custom body you should make the model load vehicles.txd grunge.

I mean i don't wanna be hating, but, why wouldn't you use SA wheels? Or atleast new styled wheels that are in SA style like Spartan_112's. And instead of using a custom body you should make the model load vehicles.txd grunge.

 

well i actually started changing some of my practises, (making alot of changes to the original models i use as base, besides just optimizing it) for example the Tampa has SA wheels but my screenshots were just taken with upgrade mod loaded on it (also, the model isnt actually that high on the rear..) i should start posting more representative images. I also started to care more for internal quality (the dff element tree can often not be recognized back from original)

Edited by Gmer
  • 2 weeks later...

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