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Heists should be solo


El Payaso
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Heist failure  

153 members have voted

  1. 1. Do you like failing a heist due to a player death?

    • No, it is annoying and unnecessary
      115
    • Yes, I enjoy the challenge it presents
      38


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Maybe not completely solo but for certain setups or finales, it makes no sense why the mission is failed if someone dies. It makes sense in Prison Break finale or Humane Raid finale but Pacific Standard finale is dumb. If the money guy dies, we should be about to just pick up the money bag and complete the heist without him.

 

In jobs and work, we can pick up crates left behind by a dead associate but in heist we can't pick up a money bag. It makes no sense.

 

Another example, a setup like Pacifier Standard Vans. The mission is designed in such a way that one person can do all the work while the others just sit around. They made the drivers totally useless. The navigators just get in their car and drive off. It would have made more sense for navigators to not be able to drive. This would actually make drivers useful. As it is right now, a driver dying shouldn't affect the mission. The navigators can just go about completing the objective. It's not like they were doing anything in the first place.

 

It's only a few setups and finales where all four players are absolutely needed. The rest can be run solo.

 

Due to frustration from randoms, I put my setups on easy and these losers still find a way to die. I'm not talking about tough missions like Convoy (which isn't hard with an organized group). I'm taking about missions like Vans. How do you die when you just have to take four pictures and there are literally no enemies. Makes no sense.

Edited by El Payaso
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No man, I like the heists requiring you to gather people playing with you.

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Professional Amateur

No man, I like the heists requiring you to gather people braindead chimpanzees playing with you.

FTFY.

 

Unless of course you mean a group of friends/crew members.

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I think I would never had met these people I usually play with if it wasn't for heists.

  • Like 6
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The idea that R* had with heists was to make players cooperate with each other in order to reach a common goal of making a ton of money, so making all of them solo is something R* is not interested to do.

 

With this being said, I agree with some of your points, and some setups should be solo-able, Pacific Standard - Vans being the best example.

 

Not sure how heisting has been with you, but I assume you're doing with randoms? If so, stop doing that because you're setting yourself up for dissappointment.

Edited by Pedinhuh
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Pocket Fox

Would be nice if you could start certain heists or set up missions with less than 4 players.

 

Some of them could be solo'd, most could be done with two people.

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ntinoskonsta

The problem with this idea is that:

  • we would save ourselves the trouble of looking for a half-decent team of randoms
  • we wouldn't have to wait ages for someone to join something like Scope Out.

Thus, money making would become easier. And R* don't want that, do they?

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The navigators just get in their car and drive off. It would have made more sense for navigators to not be able to drive. This would actually make drivers useful.

Yeah, good luck with that. Have you seen how many brain dead players can't get a cop car in the third Prison Break setup and don't respond to you calmly explaining them what and how to do? No? Then imagine what would happen with the vans. I've got to do this mission solo couple of times, because there was no one else who could help me. Now think - what would happen if the only person knowing what to do couldn't drive at all.

 

As it is right now, a driver dying shouldn't affect the mission.

 

If someone dies in this mission, don't play with them, it's that simple. Either that or finish it after the second attempt and never invite this person again.

 

Due to frustration from randoms, I put my setups on easy and these losers still find a way to die.

Either that, or experienced players simply don't want to waste their time to play such a setup on easy, earning less, and not having certainty you're going to reach the finale with them? If you don't have anyone to play heists with, then you know what's the best way to solve this problem? Join others' heists, socialize and invite competent players to your friends list. Seriously, I've met 3 players whom I've completed Criminal Mastermind and Different Perspective challenges this way. It's double money week in heists and everyone invites everyone and their mother all the time.

 

As for this thread, I have a feeling it should have been just a post in the Bitch & Moan topic. You complain that a co-op set of missions, which is the only rewarding activity in GTA Online requiring you to play with other people requires other people to play with. Who would know? Heists have their flaws, some missions are boring and tideous, invitation system is simply atroucious, and too many people join them and are not willing to read a damn instruction on the bottom of their screens, but overall, to me, it's the most fun, socializing activity GTA Online, which also can pay well. If you want to play solo, then start a contact mission, most of them don't require any extra players. And if you want to earn tons of money, then block your ports and do I/E.

And two things - firstly, yes, I do think some missions are poorly designed, meaning not everyone has something to do. That being the bus mission in Prison Break, EMP delivery in Humane Labs, and vans in Pacific Standard. They could be done solo, if they were contact missions. Secondly, playing with randoms is always risky, but while there's a significant percent of pure idiots blowing up the prison bus, pilots parachuting down with the ground team alongside the ground team, dying in the Pac Standard vans mission, et cetera, there's also many experienced, helpful and mature players who are interested in cooperation. That's how I've met all my in-game friends, that's how I usually have competent people to play with, knowing they're not going to mess up like a noob would.

I love the fact you have to work together to accomplish something, even though I've witnessed people failing every mission in literally in every single possibility. That's frustrating, but you either replace them, or talk to them and explain what to do (and if that doesn't work, replace them). Changing heists to solo missions would kill their entire purpose.

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CrysisAverted

Totally agree. The least they could do is make it so the Heist continues even if your team dies, make it so they don't get any cash for all I care, I can and most often do all the work on the setups myself while everyone else is either a hindrance by doing stupid sh*t or the die causing us to fail. Hell for Pac Standard I can see myself holding an rpg while breaking the doors down and cracking the safes all by myself, if the hostages make a run for it so be it I rather take my chances finishing the heist with Noose on my ass than f*cking retards for teammates.

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FaultyDroid

Due to frustration from randoms, I put my setups on easy and these losers still find a way to die.

You know playing with those 'losers' is your choice, right? Theres a 'find players' board.. Take charge of your own destiny, friend.

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Furry_Monkey

I'd like at least one heist that you could do solo. It could take an hour to do the setups and the finale and you come out with about $120,000 profit, so it's not really giving more than mission grinding. It would just be nice for the casual solo player who jumps on for a few hours here and there.

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Way I see it, if you can complete a heist solo you deserve the cash for doing it. It's absolutely ridiculous that if one guy screws up everyone's punished.

 

PAYDAY 2's heist system is far superior to GTAOs because if johnny justboughtthegame dies the rest of the experienced players aren't punished for his failure and they can keep playing.

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Lonely-Martin

In the words of Tenacious D.

 

'That's f*cking teamwork'...

 

Seriously, you can put this much effort into crying about a change that will never come... Get 3 buddies from here!!! So many quoting this 'randoms risk' bollocks.

 

YOU ARE ON GTAFORUMS... 1000's run heists 24/7, before they paid double!!!

 

Honestly...

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All the setups and the Fleeca job could be solo. not the rest.

Edited by eyman
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MikeyDLuffy

My biggest gripe with heists is the sheer amount of time wasted with trolls, noobs and do overs.

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Lonely-Martin

@ Nihilist... 100% agree there dude, heisting on easy does not interest me one bit for sure, I leave if the host doesn't change it up, so yeah heists on easy are doomed, only low ranks do these, as they more need for any cash, let alone big cash...

 

These are co-op missions, these are for teams only to succeed at, those wanting cash solo should just CEO/MC in solo public...

 

It amazes me, not that randoms host/join heists, that's natural, as not all heisters are on this site so limit their chances of finding a team, but the players here bitching about it all, in OP's case, creating a thread for him and others to complain over a 2 year old co-op method that hasn't and won't change, have no excuses... They refuse to listen, refuse co-op game modes, happy to post here, and yet CAN'T drop a message to a heist crew or others in similar positions... Amazing hypocrisy there... Genuinely read some funny people on here in the last 24 hours...

 

@ FaultyDroid... 100% in agreement there, this is just so sad to see, entertaining though, lol...

 

@ ntinoskonska... No it doesn't slow the cash down... Not one bit... Spend 2 minutes creating thread, being honest and direct in your needs regarding heists, on this site, in the right thread, wait half a day, maybe a little longer if you have restrictions or limits, language, hours of play etc... 3 will find you, then you are free to heist 24/7 if you wish, money will only slow down when you do... Simple...

 

@ MikeyDLuffy... So don't!... Read my response to ntino, or OP... Friends and lobbies... Seriously.

 

@ D.B Cooper... Same applies to you... Friends and lobbies...

 

@ CrysisAverted... Same. But at least you put the 'cry' in your profile name, lol...

 

@ All...

 

I know my post is very contrived, sarcastic, and of very little sympathy... But C'mon... Seriously...

 

All this effort to complain, yet no effort in getting the things you actually want done?!!!!! Very odd behaviour, from some that I know have passed puberty too... Lol... Amazing really!

 

Don't get me wrong, many of these jobs only takes one competent player, Deliver EMP is a fine example of how the human factor can f*ck a simple job up, I get the complaints, just flat out disagree... And I like the idea above from another saying a small 1 player heist would be fun, I can see that, and I've always wanted more heists, I love them, I love teamwork, and the times I do heist with randoms, I have zero expectations other than potential f*ck ups or a bit of fun, occasionally learning some good (or bad) along the way...

 

All my shortcuts can from 'random heisting' I suffered the hard way to start, once I found this site, there has NOT been a single unachievable part of GTA left for me... It's all on here, players too... C'mon... Cry about the game all you want, but the effort shown to attack a game mode, instead of finding others to conquer these is just, well, laughable... And some wanna be called gamers... Bless.

 

(I can see this going down like a lead balloon, but it's all true!)

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PAYDAY 2's heist system is far superior to GTAOs because if johnny justboughtthegame dies the rest of the experienced players aren't punished for his failure and they can keep playing.

Yeah, there's just a slightly smaller reward for the remaining 3 (players alive bonus, but that's only so little anyway) and finishing a heist in custody gets you an exp penalty.

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555-We-Tip

Those who die should not get paid. If they are killed by another player, let them respawn to avoid others intentionally ruining it for someone.

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@Op. Aren't you the one that was making dumb threads that got locked almost instantly? I can see your still doing that same civic duty.

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SHADOW OPS

Not a good idea. They should have made it so that if you died you didn't get paid and if you completed it when a crew member died you get a 10K bonus.

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Not a good idea. They should have made it so that if you died you didn't get paid and if you completed it when a crew member died you get a 10K bonus.

I thought about that but realized it would lead to people griefing and trolling their team members so that they don't get paid.

 

For example, some people use the Kuruma during the Pacific Standard bikes setup. Someone could set their vehicles to "no one" while their team member is in the car in the biker's compound. This would force them out and they would probably die.

 

Out of no fault of their own, they would be punished by a griefer. There are several other scenarios alone.

 

For that I decided that not getting paid wouldn't be a good idea. On paper though, it's a good punishment for the terrible players to perform better.

 

Due to frustration from randoms, I put my setups on easy and these losers still find a way to die.

You know playing with those 'losers' is your choice, right? Theres a 'find players' board.. Take charge of your own destiny, friend.

I have been playing with friends, "found players" and randoms. My post is about randoms. Players can't always be found. The funny part is even found players aren't reliable. Many of them are just as bad as randoms. Very rare I get a good dedicated team that knows what they're doing or at least listens.

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@ Nihilist... 100% agree there dude, heisting on easy does not interest me one bit for sure, I leave if the host doesn't change it up, so yeah heists on easy are doomed, only low ranks do these, as they more need for any cash, let alone big cash...

 

These are co-op missions, these are for teams only to succeed at, those wanting cash solo should just CEO/MC in solo public...

 

It amazes me, not that randoms host/join heists, that's natural, as not all heisters are on this site so limit their chances of finding a team, but the players here bitching about it all, in OP's case, creating a thread for him and others to complain over a 2 year old co-op method that hasn't and won't change, have no excuses... They refuse to listen, refuse co-op game modes, happy to post here, and yet CAN'T drop a message to a heist crew or others in similar positions... Amazing hypocrisy there... Genuinely read some funny people on here in the last 24 hours...

 

@ FaultyDroid... 100% in agreement there, this is just so sad to see, entertaining though, lol...

 

@ ntinoskonska... No it doesn't slow the cash down... Not one bit... Spend 2 minutes creating thread, being honest and direct in your needs regarding heists, on this site, in the right thread, wait half a day, maybe a little longer if you have restrictions or limits, language, hours of play etc... 3 will find you, then you are free to heist 24/7 if you wish, money will only slow down when you do... Simple...

 

@ MikeyDLuffy... So don't!... Read my response to ntino, or OP... Friends and lobbies... Seriously.

 

@ D.B Cooper... Same applies to you... Friends and lobbies...

 

@ CrysisAverted... Same. But at least you put the 'cry' in your profile name, lol...

 

@ All...

 

I know my post is very contrived, sarcastic, and of very little sympathy... But C'mon... Seriously...

 

All this effort to complain, yet no effort in getting the things you actually want done?!!!!! Very odd behaviour, from some that I know have passed puberty too... Lol... Amazing really!

 

Don't get me wrong, many of these jobs only takes one competent player, Deliver EMP is a fine example of how the human factor can f*ck a simple job up, I get the complaints, just flat out disagree... And I like the idea above from another saying a small 1 player heist would be fun, I can see that, and I've always wanted more heists, I love them, I love teamwork, and the times I do heist with randoms, I have zero expectations other than potential f*ck ups or a bit of fun, occasionally learning some good (or bad) along the way...

 

All my shortcuts can from 'random heisting' I suffered the hard way to start, once I found this site, there has NOT been a single unachievable part of GTA left for me... It's all on here, players too... C'mon... Cry about the game all you want, but the effort shown to attack a game mode, instead of finding others to conquer these is just, well, laughable... And some wanna be called gamers... Bless.

 

(I can see this going down like a lead balloon, but it's all true!)

I don't want your sympathy. I know it's probably never getting changed but here's a shocking thing, sometimes people enjoy discussing things. I know, right? What a strange concept. It's also hoping that Rockstar takes many of the discussions that happen on the forum for consideration in future games.

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"You need a crew to take a score".

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Maybe not completely solo but for certain setups or finales, it makes no sense why the mission is failed if someone dies. It makes sense in Prison Break finale or Humane Raid finale but Pacific Standard finale is dumb. If the money guy dies, we should be about to just pick up the money bag and complete the heist without him.

 

In jobs and work, we can pick up crates left behind by a dead associate but in heist we can't pick up a money bag. It makes no sense.

 

Another example, a setup like Pacifier Standard Vans. The mission is designed in such a way that one person can do all the work while the others just sit around. They made the drivers totally useless. The navigators just get in their car and drive off. It would have made more sense for navigators to not be able to drive. This would actually make drivers useful. As it is right now, a driver dying shouldn't affect the mission. The navigators can just go about completing the objective. It's not like they were doing anything in the first place.

 

It's only a few setups and finales where all four players are absolutely needed. The rest can be run solo.

 

Due to frustration from randoms, I put my setups on easy and these losers still find a way to die. I'm not talking about tough missions like Convoy (which isn't hard with an organized group). I'm taking about missions like Vans. How do you die when you just have to take four pictures and there are literally no enemies. Makes no sense.

I think R* didn't realized that part of their fans don't like to play with randoms or have friends (who play GTA O). The best solution would be a NPC option for heists (I would pay for that!)

We should pull off a poll to know if that is the minority or the majority of players.

Edited by IGPlay
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Toxic_Paradox

I hate when a crew member leave when the heist is 95% done it dosen't make sense that you would just have to drive to somewhere even nobody is chasing you or anything and failing the mission because of some douche leaving.

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Lonely-Martin

@ El Payaso... A discussion, absolutely... I fully agree with may of the complaints players have regarding heists, but the game has many solo player ventures, many versus player ventures, so a co-op section on GTA:O is also a perfectly ideal scenario... I also firmly agree & believe in R*'s policy, that as a solo player, you can play, and earn well, if got the time, you can buy it all via shark cards, if less time available to play instead... Or, you can team/crew up and achieve much more for less time or setup costs...

 

I'm certainly not sympathising with some of the ignorance I've read regarding heist issues, many bring it on themselves... How many times I've seen a high ranking host take a level 6 or something, purely out of impatience, and through that low ranks inability to carry full armour, or take much less damage from NPC's... Being smart isn't just about you knowing the job, but knowing the game as a whole, learning patterns and traits, again, not all judgements are correct, the aforementioned level 6 could be a ninja, but facts are facts, he still can't carry extra armour, he may not know about snacks... A smarter heister will spot the potential hazard and not take that risk...

 

My lil' rant isn't directed at anyone specific, just in the last 24 hours, so many are criticizing these, and genuinely here complaining about their struggles, only to have wasted their breath, IMO, and could have looked for people online for when they are...

 

I mean, with my reputation on here, I've found some real solid guys and have enjoyed some really great sessions with many from here, yes, I've had bad reactions, and good... It's great to talk GTA, and I do a fair share, but some just set themselves up for failure, by lacking a simple common sense man...

 

I love this game... I'll always be around to talk GTA... (Until they stop me, lol...)

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