le shark Posted May 10, 2017 Share Posted May 10, 2017 I'm currently working on a small project, and I'm importing building models to the game. I have a problem with .col files. Currently I am using fastman92's limit adjuster, and I have a separate .img file where I keep .dff's, .txd's and a single .col file for all the collisions. The problem is that after a certain (very small) amount of collisions added to this .col, the game won't launch, as if I exceeded the limit, which I don't do because I only add 1 .col. Of course, I tried adjusting the limits, but it didn't work. So, I have a question: how do you deal with that large amount of cols? How to add collisions properly? Link to comment Share on other sites More sharing options...
eagle152 Posted May 11, 2017 Share Posted May 11, 2017 There are multiple collision limits - one of them is .COL file limit. Another is total collision model amount (~10000) models totally inside all .COL files. Also there's .COL file size limit, but it is quite big. Link to comment Share on other sites More sharing options...
le shark Posted May 11, 2017 Author Share Posted May 11, 2017 There are multiple collision limits - one of them is .COL file limit. Another is total collision model amount (~10000) models totally inside all .COL files. Also there's .COL file size limit, but it is quite big. But I'm pretty sure I'm not exceeding any of them, and even if I do, I still got them adjusted Link to comment Share on other sites More sharing options...
dkluin Posted May 11, 2017 Share Posted May 11, 2017 Did you increase the COL file buffer size? It might overflow when reading large COL files. However, latest public FLA has this feature in a broken state (I spoke with fastman92 about it to have it fixed and I'm pretty sure he will fix it in a new FLA release). Link to comment Share on other sites More sharing options...
le shark Posted May 11, 2017 Author Share Posted May 11, 2017 Did you increase the COL file buffer size? It might overflow when reading large COL files. However, latest public FLA has this feature in a broken state (I spoke with fastman92 about it to have it fixed and I'm pretty sure he will fix it in a new FLA release). If you mean the "Max size of single collision from .col archive" parameter, then I tried with both changed and unchanged value. Heck, I even tried disabling FLA, but it still didn't help.. Link to comment Share on other sites More sharing options...
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