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Ryadica926

Re: Liberty City Stories

Recommended Posts

DodgeSomrs
17 hours ago, Uros12 said:

Unhandled exception error appears before I try to play Crazy 69 mission. Tried changing the scripts file, tried lowering the resolution, nothing works... any workaround? Mod is awesome in every single way!

When I played Crazy 69 in my earlier Re:LCS playthroughs, the game crashed after completing this mission. But sometimes, it won't crash.

 

The crashes I experienced while playing Re:LCS are coming from McAffrey's missions. Ever since, the crashes are getting rare. I wish Ryadica would fix crashes on the next build.

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Nicky_T
On 9/4/2020 at 8:38 PM, Donel said:

I'm playing in 60 fps, are you plyayling in 30 fps?

 

The tips aren't necessary for the Bickle '76, only the fares, so I can get it anyway, but I think it was worth pointing out.

 

 

I just use modloader. I'm using Clara's pack + the recommended packs (hq cars, fixed radar, hd pickups and particles).

 

I put "generic.txd" and "particle.txd" inside of the models folder, overwriting the original ones.

 

For HQ cars, radar fix and Clara's pack, I put them all in modloader's folder, like this:

 

KrnFy9i.png

 

 

For Clara's pack, you also have to use "III.VC.SA.LimitAdjuster.asi" and to change the following lines in "III.VC.SA.LimitAdjuster.ini" to look like this:

 

QYKCCFu.png

 

Just change the highlighted lines to be like the ones in the image above.

Thank you so much for the advice!! The game is running perfect now with every mod running via modloader! :)

Does CLEO run in the game?

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DodgeSomrs
3 hours ago, Nicky_T said:

Does CLEO run in the game?

That's the problem. VC CLEO might be recognized by Re:LCS, but the game crashes while loading a new game or a save file. That means VC CLEO is not compatible to Re:LCS, despite that Re:LCS was completely built using Vice City as basis.

 

But ASI files can be loaded and it supports VC ASI files, just like the way it should. Currently, I have two ASI plugin mods installed for Re:LCS: ThirteenAG's III/VC version of Seeman's MP3 Player for SA (search it up, it's on GTAGarage), and Silent's Destroyable Airtrain, as well as spaceeinstein's VCMiniConsole.

Edited by DodgeSomrs

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polaquitos
On 9/6/2020 at 2:55 PM, Aristotel2003 said:

The game always crashes when I do the "The Whole Yardies 9" , pls help

 

forgot to mention, It always gives this error: https://ibb.co/R6rFqM0

 

I had the same problem, I'm not sure but I think it only crash if you try to do it at night. in my case I saved the game so that it was daytime and it worked without lowering the graphics. The same thing happened to me with Crazy'69 '. did anyone happen the same?

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AkaPreston

I guess ryadica got some news about the ferries 

 

  • Like 17
  • fir thi bairns 1

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Mr. Myriad

Good news)👍

  • Like 1

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Uros12

I managed to get through McAffrey's missions by playing them during the day in-game and it worked like a charm. It should be fixed, but its only a minor issue. Mod is spectacular in every single way, great job by Ryadica. 

  • Like 1

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Ash_735

Small clean ups coming, including a banner that fits in the games timeline...

 

unknown.png

  • Like 16
  • fir thi bairns 1

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vacha

app crash on "sayonara sindaccos" mission

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Maverick512

I hope they fix the waterwake texture to be the same as the original game

Edited by Maverick512

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Stefan0704

Can you finish the game? Are all the campaing missions playable? Thanks for answering

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Senor DeekHead

helicopters are accesible now?

  • Like 1

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Remca

will your next project be Vice City Stories on PC ?

  • Like 3
  • KEKW 6

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Shpuck
3 hours ago, Remca said:

будет ли ваш следующий проект-Vice City Stories на ПК ?

I hope so very much myself.

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BeyondTheVeilOfDeath
3 hours ago, Remca said:

will your next project be Vice City Stories on PC ?

Hell no. Rya would certainly never port VCS to PC.

  • Like 1
  • KEKW 3

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Nicky_T
On 9/9/2020 at 10:47 AM, Nicky_T said:

Thank you so much for the advice!! The game is running perfect now with every mod running via modloader! :)

Does CLEO run in the game?

Could I also use the SkyGFX mod in the game?

I'want to specifically have the NEO blood droplets on screen and the NEO vehicle pipeline enabled, as well as peds NEO rimlight enabled and a lot of Xbox and PS2 effects. :)

  • Like 1

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DodgeSomrs
9 hours ago, Senor DeekHead said:

helicopters are accesible now?

As usual, since LCS has helicopters but can't be accessed without cheat devices (unless if you push the Maverick in The Passion of the Heist mission to the Staunton garage).

 

In Re:LCS, you can get helicopters using VCMiniConsole. That should do the trick

Edited by DodgeSomrs
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jimli

OH sh*t WE ON BETA 5 NOW, i was just finishing BETA 4 mission AS OF NOW LMAO. Oh well here we go again i guess lol

  • KEKW 2

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Brenor

When i complete this "love on the rocks" mission and i got a phone call the game freeze. I try delete the gta_lcs.set and set resulotion to 640*480*32 this is the lowest, and it didn't help. Any new suggestion?

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Termo
1 hour ago, Brenor said:

When i complete this "love on the rocks" mission and i got a phone call the game freeze. I try delete the gta_lcs.set and set resulotion to 640*480*32 this is the lowest, and it didn't help. Any new suggestion?

Same here. I tried with another saved game and happens the same. No new missionns offered after Love on the Rocks. Some guy can hep me and my Hungarian friend?

  • Like 2

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Paulie the enforcer

I have the same problem only that my game freezes after the mission - Driving Mr. Leone I tried a few things like changing the quality or reinstalling the game but nothing has helped me if there is any solution. I appreciate the answers.

Edit: solved

Edited by Paulie the enforcer
This issue has been fixed

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Brenor
10 hours ago, Termo said:

Same here. I tried with another saved game and happens the same. No new missionns offered after Love on the Rocks. Some guy can hep me and my Hungarian friend?

I change cloth, save the game again and I got a call from Mcaffrey. The problem with love on the rocks mission is fixed. I think the problem was not call from Mcaffrey. Just wait that call before the mission and that will fixed. :)

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Termo
12 hours ago, Brenor said:

I change cloth, save the game again and I got a call from Mcaffrey. The problem with love on the rocks mission is fixed. I think the problem was not call from Mcaffrey. Just wait that call before the mission and that will fixed. :)

sooo. Before doing the Love on the Rocks Missions I just wait fo the Macffrey call? Is like that? Thanks

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Termo
12 hours ago, Brenor said:

I change cloth, save the game again and I got a call from Mcaffrey. The problem with love on the rocks mission is fixed. I think the problem was not call from Mcaffrey. Just wait that call before the mission and that will fixed. :)

In my case I do Shoot the Messenger and after, I receive the call for Munitions Dump and the Love On the Rocks. And after that... Nothing

  • Like 1

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Itsuki73

I would like the driving system to be improved in a next beta, which is like that of the original lcs since it feels somewhat rough ...

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DodgeSomrs
19 hours ago, Itsuki73 said:

I would like the driving system to be improved in a next beta, which is like that of the original lcs since it feels somewhat rough ...

That would be very impossible.

 

Original LCS has different driving physics, because the original LCS's handling.cfg is using SA-based handling lineup, but still had that arcade-ish physics feeling compared to SA, which is a bit realistic due to RWD cars drifting upon acceleration. 

 

Vice City, which is the basis for Re:LCS, uses an older version of the handling lineup, with only one addition: suspension anti-drive, which is not existent in GTA 3's handling.cfg.

 

I used to have handling problems with cars. There are cars that understeer too much, and some that loses traction. The Taxi, Stallion, Rumpo, and the Thunder-Rodd are the cars that has understeer, while the cars that loses traction too easily are the Leone Sentinel and the Yakuza Stinger.

 

Because of this, I had to change the handling lines. For Taxi and Stallion, I just took the handling lines from the original VC and replace the ones that understeer. Now, I never have a problem with the Taxi, while I enjoy drifting and powersliding with the Stallion.

 

And, the purpose of changing the handling line of the Rumpo is because the Campaign Rumpo has the same understeer handling line as the Rumpo had. The handling change makes Steering the Vote much easier.

Edited by DodgeSomrs
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Itsuki73
11 hours ago, DodgeSomrs said:

That would be very impossible.

 

Original LCS has different driving physics, because the original LCS's handling.cfg is using SA-based handling lineup, but still had that arcade-ish physics feeling compared to SA, which is a bit realistic due to RWD cars drifting upon acceleration. 

 

Vice City, which is the basis for Re:LCS, uses an older version of the handling lineup, with only one addition: suspension anti-drive, which is not existent in GTA 3's handling.cfg.

 

I used to have handling problems with cars. There are cars that understeer too much, and some that loses traction. The Taxi, Stallion, Rumpo, and the Thunder-Rodd are the cars that has understeer, while the cars that loses traction too easily are the Leone Sentinel and the Yakuza Stinger.

 

Because of this, I had to change the handling lines. For Taxi and Stallion, I just took the handling lines from the original VC and replace the ones that understeer. Now, I never have a problem with the Taxi, while I enjoy drifting and powersliding with the Stallion.

 

And, the purpose of changing the handling line of the Rumpo is because the Campaign Rumpo has the same understeer handling line as the Rumpo had. The handling change makes Steering the Vote much easier.

In this case ... If it weren't too much trouble, you would pass me the files you modified

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DodgeSomrs
2 hours ago, Itsuki73 said:

In this case ... If it weren't too much trouble, you would pass me the files you modified

Yeah, I would love to, but I don't know how to attach files here.

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Emia

Hell, this mod is still alive. Precisely it looks hopeful.
*wasn't been here a couple of years so i'm a little lost*

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