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Ryadica926

Re: Liberty City Stories

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MarcolinoGTA

Classic AXIS lacks some features of the gameplay, unfortunately

Edited by MarcolinoGTA

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Ryadica926
6 hours ago, AshGamer007 said:

Yes it is

No it isn't, I haven't uploaded even a single thing on moddb.

and my nick on moddb is the old nick (Surya926) not that impersonating-faker.

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AshGamer007
2 hours ago, Ryadica926 said:

No it isn't, I haven't uploaded even a single thing on moddb.

and my nick on moddb is the old nick (Surya926) not that impersonating-faker.

Damn. Report that idiot

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Ryadica926

My car's possessed!

 

 

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Elissay

Nice !! My favorite mission 😍

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AkaPreston

sorry to ask the stupid question, Vice squads wasnt supposed to be in LCS or is it unused?

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Ryadica926

 

4 hours ago, AkaPreston said:

sorry to ask the stupid question, Vice squads wasnt supposed to be in LCS or is it unused?

only the 8 unused ped models and "CWanted::AreMiamiViceRequired" with no xrefs into it are left in-game.

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gts.

You work really fast.

 

4 hours ago, Ryadica926 said:

CWanted::AreMiamiViceRequired

Haha, what a nice function name.

Edited by gts.

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Luke Daniel Cesarin

hi, 

i really love this creation and i would love to act like a beta tester and i'll report any bugs i find. i will hopefully be doing a 100% save

bugs so far:

Minor--

-Mouths do not move in "Smash 'n' Grab" cutscene for Vincenzo Cilli 

Major--

[none]

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Ivan1997GTA
7 minutes ago, Luke Daniel Cesarin said:

-Mouths do not move in "Smash 'n' Grab" cutscene for Vincenzo Cilli 

That's the way it was in the original game, the characters' mouths didn't move during the in-game cutscenes.

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Luke Daniel Cesarin
1 hour ago, Ivan1997GTA said:

That's the way it was in the original game, the characters' mouths didn't move during the in-game cutscenes.

oh ok, i guess i never noticed that

also on certain angles, bribe star models become 100% white. i'll try and get a screenshot.

EDIT: also, smash and grab has a glitch where the timer goes down super fast when frame limiter is off. but that is to be expected with frame limiter off. best to put a note of that in the readme. Framelimiter=off screws up some timers.

 

Edited by Luke Daniel Cesarin
addition of content

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SodaDog

Are you going to put in roadblocks that appear at higher Wanted Levels?

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AkaPreston
2 hours ago, SodaDog said:

Are you going to put in roadblocks that appear at higher Wanted Levels?

there no roadblocks for LCS and VC because of exception

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MarcolinoGTA
1 hour ago, AkaPreston said:

there no roadblocks for LCS and VC because of exception

There IS roadblocks on Vice City.

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Ryadica926

it's best if they all have a MAJOR malfunction, if you catch my drift.

Spoiler

Note: the target objects aren't damageable by flamethrower yet, use grenades to destroy them instead! (I've increased the grenade pickup from 6 to 30 pcs) as the mechanism for damaging objects with flamethrower seems aren't available yet in VC engine. so, rather than stuck for months or years trying to figure out things in this mission, I like converting another missions better and fix this later.

 

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gts.

You are in a converting spree!!! :p

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Tiago_The_Gamer96

This is the best conversion mod ever

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TwoShoes

Give yourself some rest man, you work too hard. You deserve it.

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Datalvarezguy
15 hours ago, Ryadica926 said:

it's best if they all have a MAJOR malfunction, if you catch my drift.

  Hide contents

Note: the target objects aren't damageable by flamethrower yet, use grenades to destroy them instead! (I've increased the grenade pickup from 6 to 30 pcs) as the mechanism for damaging objects with flamethrower seems aren't available yet in VC engine. so, rather than stuck for months or years trying to figure out things in this mission, I like converting another missions better and fix this later.

 

I don't want to come out of a dick or nothin', but worse case scenario and you can't fix it, I'd advice you just change the objetive text to explain this, that should at least mitigate the unavoidable wave of people saying "hey I can't burn the paper stacks, what the f*ck?"

 

Because it will happen.

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Ryadica926

what was that you said about vote rigging?

 

On 9/22/2019 at 12:54 AM, Datalvarezguy said:

I don't want to come out of a dick or nothin', but worse case scenario and you can't fix it, I'd advice you just change the objetive text to explain this, that should at least mitigate the unavoidable wave of people saying "hey I can't burn the paper stacks, what the f*ck?"

 

Because it will happen.

Advice taken - added this when the door's open:

DONS4.png

Edited by Ryadica926

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Ivan1997GTA

Only one more mission left to convert in the Staunton Island story arc!

 

Are you planning to put spawnpoints of helicopters and the Dodo after the completion of "Love on the Rocks"? Here are my suggestions:

  • Maverick - spawns at the helipad in Francis International Airport, Shoreside Vale.
  • Police Maverick - spawns at the roof of the police station in Torrington, Staunton Island and the compound behind the police station in Pike Creek, Shoreside Vale.
  • Hunter - Spawns at the helipad of the Big Shot Casino in Torrington, Staunton Island after collecting 100 Hidden Packages (originally left as a debug feature in "Karmageddon").
  • Dodo - Spawns at one of the spawnpoints as in GTA III in Francis International Airport, Shoreside Vale.

And also, are you planning to make any Toyz RC missions involving the RC Raider and the RC Goblin, the two vehicles that were leftovers in the original game? My suggestions:

  • RC Rasta Rampage - Similar to the RC Triad Take-Down, but this mission involves using the RC Goblin to kill more than 30 Yardies - each kill awards a time bonus. Location: Top level of the multistory car park in Newport, Staunton Island.
  • RC Warehouse Flight - Similar to RC Raider Pickup from GTA Vice City, this mission involves using the RC Raider to collect 20 checkpoints around Pike Creek within 3 minutes in any order. Location: The lock-up seen in the GTA III missions "Escort Service" and "Decoy" in Pike Creek, Shoreside Vale.
Edited by Ivan1997GTA

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Ryadica926

hmm, i guess. but as the roof of building models aren't "fixed" yet, and my current focus is story missions. I might do that in later beta/version.

 

Also, the "Car Generators" limit is already reached. that's why some parked cars in this mod are missing aka another limit needs to tackle down...

Edited by Ryadica926

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gts.

Damn, just one mission left for Staunton Island completion? That's fast.

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Noskillx

Notice for @Ryadica926 looks like you'v made a typo in your textbox it should have say "use them instead" as it says "grenades" and not "grenade"

Edited by Noskillx

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Gummy 

 

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Maverick512
21 hours ago, Ryadica926 said:

what was that you said about vote rigging?

 

Advice taken - added this when the door's open:

DONS4.png

3 Missions of GTA Re Liberty City Stories in 2 days We are going well.

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DimZet

I am really looking forward to the final version. Recently made a video review and patch translation into Russian.

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vitalik2187836
1 hour ago, DimZet said:

I am really looking forward to the final version. Recently made a video review and patch translation into Russian.

I think you should cooperate with Ryadica. Did you use an existing translation? ( своровал грубо говоря? :) 

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WestCrewForever
1 hour ago, DimZet said:

I am really looking forward to the final version. Recently made a video review and patch translation into Russian.

Nice to hear that, man (ворованая или нет, в любом случае, that's pretty good :p)

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