Priest14/88 Posted May 9, 2017 Share Posted May 9, 2017 Hello all. I was wondering wether a script or a mod that makes gang members of different gangs shoot each other on sight much like it was in III and Vice City exists. Link to comment Share on other sites More sharing options...
scarecrx Posted May 9, 2017 Share Posted May 9, 2017 They actually sometimes do after they talk sh*t to each other, but if you want it to happen faster use pauls savegame editor and make them all hate each other instead of dislike Link to comment Share on other sites More sharing options...
Gray Box Posted May 10, 2017 Share Posted May 10, 2017 Hmm I thought they all "hated" each other as default? The ped.dat file seems to support this... Here's the Ballas line. GANG1 Hate GANG2 GANG3 GANG4 GANG5 GANG6 GANG7 GANG8 GANG9 GANG10 Respect GANG1 Is that tool able increase the "hate" level via numeric values or something? Otherwise I can't see it being that useful. Link to comment Share on other sites More sharing options...
OrionSR Posted May 10, 2017 Share Posted May 10, 2017 The Savegame Editor 3.x allows you to manually adjust everything in this structure. GTA SA Savegame Editor v3.0 by Paul Breeuwsma: http://www.paulinternet.nl/sa The gang preferences set by ped.dat are altered by the default game script. The most relevant code snippet is contained within the spoiler tags below. 0746: set_acquaintance 1 of_actors_pedtype 8 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 7 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 9 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 14 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 8 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 9 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 14 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 8 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 7 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 14 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 14 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 14 to_actors_pedtype 8 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 14 to_actors_pedtype 7 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 14 to_actors_pedtype 9 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 10 to_actors_pedtype 11 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 10 to_actors_pedtype 13 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 11 to_actors_pedtype 10 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 13 to_actors_pedtype 10 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 13 to_actors_pedtype 11 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 11 to_actors_pedtype 13 // see ped.dat 7 GANG1 (Ballas) 8 GANG2 (Grove Street Families) 9 GANG3 (Los Santos Vagos) 10 GANG4 (San Fierro Rifa) 11 GANG5 (Da Nang Boys) 12 GANG6 (Mafia) 13 GANG7 (Mountain Cloud Triad) 14 GANG8 (Varrio Los Aztecas) 15 GANG9 (unused) 16 GANG10 (unused) Priest14/88 and Richie Makyura 2 Link to comment Share on other sites More sharing options...
Priest14/88 Posted May 12, 2017 Author Share Posted May 12, 2017 (edited) The Savegame Editor 3.x allows you to manually adjust everything in this structure. GTA SA Savegame Editor v3.0 by Paul Breeuwsma: http://www.paulinternet.nl/sa The gang preferences set by ped.dat are altered by the default game script. The most relevant code snippet is contained within the spoiler tags below. 0746: set_acquaintance 1 of_actors_pedtype 8 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 7 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 9 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 14 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 8 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 9 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 14 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 8 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 7 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 14 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 14 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 14 to_actors_pedtype 8 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 14 to_actors_pedtype 7 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 14 to_actors_pedtype 9 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 10 to_actors_pedtype 11 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 10 to_actors_pedtype 13 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 11 to_actors_pedtype 10 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 13 to_actors_pedtype 10 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 13 to_actors_pedtype 11 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 11 to_actors_pedtype 13 // see ped.dat 7 GANG1 (Ballas) 8 GANG2 (Grove Street Families) 9 GANG3 (Los Santos Vagos) 10 GANG4 (San Fierro Rifa) 11 GANG5 (Da Nang Boys) 12 GANG6 (Mafia) 13 GANG7 (Mountain Cloud Triad) 14 GANG8 (Varrio Los Aztecas) 15 GANG9 (unused) 16 GANG10 (unused) So, can I somehow manipulate this code to do exactly what the save editor would do, without editing my save files? By that, I ment creating a script. Hmm I thought they all "hated" each other as default? The ped.dat file seems to support this... Here's the Ballas line. GANG1 Hate GANG2 GANG3 GANG4 GANG5 GANG6 GANG7 GANG8 GANG9 GANG10 Respect GANG1 Is that tool able increase the "hate" level via numeric values or something? Otherwise I can't see it being that useful. I Think it is dislike or something like that by default, only the drug dealers have the 'HATE COPS'. I changed dislike to hate and nothing happened out of the ordinary. Even set the temper stat to 100 in pedstats. Edited May 12, 2017 by Nedergård Link to comment Share on other sites More sharing options...
Priest14/88 Posted May 12, 2017 Author Share Posted May 12, 2017 (edited) I used these opcodes in a script and they seem to change nothing. The thing I want the gangs to perform is just like the GSF members do when you recruit them. When you encounter enemy gang members, they attack them on sight. Is there a specific 'relationship' or stats associated to recruited gang members and is there a way to attribute those stats to other gangs? Edited May 12, 2017 by Nedergård Link to comment Share on other sites More sharing options...
Official General Posted May 14, 2017 Share Posted May 14, 2017 Hello all. I was wondering wether a script or a mod that makes gang members of different gangs shoot each other on sight much like it was in III and Vice City exists. They shoot at each other on sight in the normal game anyway. You shouldn't need a mod for that. Link to comment Share on other sites More sharing options...
Priest14/88 Posted May 14, 2017 Author Share Posted May 14, 2017 They don't in my case, they just stand there talking trash to eachother. I'm using TTDISA, but I don't imagine that that sould make a problem. Link to comment Share on other sites More sharing options...
Veigar Posted May 15, 2017 Share Posted May 15, 2017 The only gangs they trashtalk by default are the Vagos and the Aztecas. Grab the savegame editor Orion spoke about and change that up if you'd like, it's super easy. Link to comment Share on other sites More sharing options...
Official General Posted May 15, 2017 Share Posted May 15, 2017 (edited) They don't in my case, they just stand there talking trash to eachother. I'm using TTDISA, but I don't imagine that that sould make a problem. There must be something wrong with your game. Is it pirated, or a legit retail copy ? If it's legit, there should be no reason why it is doing that, all gangs should shoot at each other on sight. Sometimes, they trash talk before shooting at each other, or fighting with each other. Edited May 15, 2017 by Official General Link to comment Share on other sites More sharing options...
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