Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Happy Holidays from the GTANet team!

C# Teleport to Coords On Button Press Templete


ShadowCoderKing
 Share

Recommended Posts

ShadowCoderKing

C# Teleports to Coords On Button Press Templete

 

for anyone that wants to learn

using GTA;using GTA.Math;using GTA.Native;using System;using System.Windows.Forms;using System.Collections.Generic;using System.Linq;public class teleportTest : Script{    Vector3 teleportToPos = new Vector3(55.89523f, -1890.027f, 21.62341f);  // sets teleport position coords     public teleportTest()    {        Tick += OnTick;        KeyDown += OnKeyDown;        KeyUp += OnKeyUp;    }    private void OnTick(object sender, EventArgs e)    {    }    void OnKeyDown(object sender, KeyEventArgs e)    {    }    void OnKeyUp(object sender, KeyEventArgs e)    {        if (e.KeyCode == Keys.U)   // if key pressed U then it will fade the screen and teleport to grove street and fade back in        {            Game.FadeScreenOut(100);            Script.Wait(500);            Game.Player.Character.Position = teleportToPos;            Script.Wait(1000);            Game.FadeScreenIn(100);        }    }}
Edited by SpiderMight
  • Like 1
Link to comment
Share on other sites

  • 3 weeks later...
SteamSilence

If you want to "automatically" add Xbox Controller support, you can call the native "IS_CONTROL_PRESSED", like:

bool isControlPressed()    {        bool buttonPress = (Game.IsControlPressed(2, GTA.Control.Cover)); //"Q" or "RB" == GTA.Control.Cover        return buttonPress;    }

That way, if the player is pressing "Q" (or whatever is being used to take cover) on keyboard or "RB" on the controller, you'll get the key press.

Link to comment
Share on other sites

jedijosh920

If you want to "automatically" add Xbox Controller support, you can call the native "IS_CONTROL_PRESSED", like:

bool isControlPressed()    {        bool buttonPress = (Game.IsControlPressed(2, GTA.Control.Cover)); //"Q" or "RB" == GTA.Control.Cover        return buttonPress;    }

That way, if the player is pressing "Q" (or whatever is being used to take cover) on keyboard or "RB" on the controller, you'll get the key press.

 

 

Suggestion:

bool isControlPressed(){    return (Game.IsControlPressed(2, GTA.Control.Cover)); //"Q" or "RB" == GTA.Control.Cover}

Cleaner/less code :)

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.