Michno Posted May 8, 2017 Share Posted May 8, 2017 (edited) So i've been testing out the terrain shader religiously these past days. and i've come to a halt i've tried every single thing i could think offMultiple UV mapsVertex ColorsDifferent shader paramerteres.And i simple cant get any other outcome than this.http://prntscr.com/f5lm0bAny help will be greatly appriciated.Edit 4:Got it working ^^ Thanks to Luca http://prntscr.com/gbvw0lBasicly each channel is controlled like thisIllumination - Shader controller BLACK - BLUE - GREEN - CYAN is a different textureColor - Not sure but leave this as PINK Seems to control the illuminationAlpha just as normal Alpha it hides the mesh in places BLACK = Transparent Red = VisibleAlso use the vertexpaint modifer. 3 of them is enough. one on each channel. Edited August 23, 2017 by Michno Link to comment Share on other sites More sharing options...
3Doomer Posted May 8, 2017 Share Posted May 8, 2017 It would be very nice too see different terrain shaders research and/or tutorial in a topic like this #IfYouKnowWhatIMean Link to comment Share on other sites More sharing options...
Michno Posted May 8, 2017 Author Share Posted May 8, 2017 I will update this thread if i find any news ^^ Link to comment Share on other sites More sharing options...
Mr.Arrow Posted May 9, 2017 Share Posted May 9, 2017 (edited) For what are you trying to achieve here? Can you be more explicit please. Edited May 9, 2017 by Mr.Arrow Link to comment Share on other sites More sharing options...
Michno Posted May 9, 2017 Author Share Posted May 9, 2017 (edited) I want blended textures. You know how the terrain uses several different textures blended ontop of each other. I would give an example but i'm at another pc currently.< i'm working on converting maps from asetto corsa. and i want to shine those maps up. with blended textures. lights and so on.The only thing left i need to figure out is the terrain shader. everything else seems to work.well grass fur doesnt show up either actually.I will see if i can use teamviewer to send it 2 min Edited May 9, 2017 by Michno Link to comment Share on other sites More sharing options...
Michno Posted May 9, 2017 Author Share Posted May 9, 2017 But in anycase Jestic. i've tried all of the shaders. and none of them seems to show anything besides the black thing. And i've got 3 uv layers on this file. The Vcol i expect to be vertex colors wich i also have.https://ufile.io/9dpjmHere are the files. plus all of the other ones. sorry if it's too big Link to comment Share on other sites More sharing options...
Michno Posted May 9, 2017 Author Share Posted May 9, 2017 The asphalt one Link to comment Share on other sites More sharing options...
Michno Posted May 9, 2017 Author Share Posted May 9, 2017 (edited) Version 43 31{ Type BoundComposite AABBMin -47131.2187500 -47131.2187500 0.0000000 AABBMax 47131.2187500 47131.2187500 0.0000000 Radius 66653.6 Centroid 0.0000000 0.0000000 0.0000000 CG 0.0000000 0.0000000 2.7929466 VertexColors null MaterialColors null ChildTransforms 1 { Version 165 31{ Locked false Skinned false BoneCount 0 Mask 255 Bounds { Aabb { Min -199.4165649 -199.4165649 0.0000000 Max 199.4165649 199.4165649 0.0000000 } } Geometries { Geometry { ShaderIndex 0 Flags - VertexDeclaration N3ED26480 Indices 17496 { These are the .bounds and .mesh I see that vertex colors says none. but i did assign them in blender. Edited May 9, 2017 by Michno Link to comment Share on other sites More sharing options...
Michno Posted May 9, 2017 Author Share Posted May 9, 2017 (edited) How can there not be any UV data when i've got assigned textures that show ?Just wondering ty for taking the time to answerAlso note that the mesh is just a test mesh for me to be able to test and export quicklyIn anycase thanks for the help ^^ atleast this gives me some ideas of what to look for.http://prntscr.com/f5oqm6 Just to show that it should have a UV mapAhhh alright so the 0 in the mesh is basicly what the bottom texture will be applied to ? Edited May 9, 2017 by Michno Link to comment Share on other sites More sharing options...
Michno Posted May 9, 2017 Author Share Posted May 9, 2017 (edited) Alright. thanks for the help, seems to be the same results so far tho. Here are the new files if anyone is interested.https://ufile.io/u0tne Small update for anyone following this. No changes so far i found out that blender has some issues with their vertex color so i tried using 3ds max for making the plane. it didint change anything sadly. i am now trying to use a normal gta v model to use my own textures on. if i cant get that to work. i think it may have something to do with how i load the terrain in. Edited May 11, 2017 by Michno Link to comment Share on other sites More sharing options...
Michno Posted May 12, 2017 Author Share Posted May 12, 2017 (edited) Figured it out ! All that needed to be changed was the name of the UV channel ^^ it needs to be UVChannel_001 Seems i still need to change some stuff as this only fixed some of the issues ^^ but it's a step in the right direction Edited May 13, 2017 by Michno Link to comment Share on other sites More sharing options...
nkjellman Posted May 16, 2017 Share Posted May 16, 2017 Blended textures would be fantastic on custom maps. I hope you continue to make progress. It will definitely make the maps look more natural, and less artificial. Link to comment Share on other sites More sharing options...
Michno Posted May 18, 2017 Author Share Posted May 18, 2017 Still doing work. ^^ i got alot of it working. 3ds seems to be needed. and have 2 layers of vertex colors. one color and one illumination. Link to comment Share on other sites More sharing options...
Michno Posted June 3, 2017 Author Share Posted June 3, 2017 Still trying to make progress. Not much is working tho. ripping my hair out here. Any help will be greatly appricated. Link to comment Share on other sites More sharing options...
Michno Posted August 23, 2017 Author Share Posted August 23, 2017 Got it working. Look in the top for more info ^^ Huge thanks to Luca for the help. without him i woudent have made it work Link to comment Share on other sites More sharing options...
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