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c# how to set ped relationship to hate player ?


ShadowCoderKing
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ShadowCoderKing

i want the spawned ped to shoot/attack the player without using task.fightagainst

how can i set a peds relationship to hate the the player ?

GTA.Native.Function.Call(GTA.Native.Hash.SET_PED_AS_ENEMY, Enemy1, true);

will the ped attack the player on sight and if the player is not near by then the ped will stay idle with this code ?

Edited by SpiderMight
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Tarackgame

First. You have to set the relationship grouP:

PED::ADD_RELATIONSHIP_GROUP(char* name, Any* out_hash)

name = anything you want, any* out_hash the group out hash.

 

and this:

 

PED::SET_RELATIONSHIP_BETWEEN_GROUPS(1, out_hash, 0x6F0783F5)
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(5, 0x6F0783F5, out_hash)

 

0x6F0783F5 is the player default relationship hash, so don't modify. :) and out_hash is the out_hash (see 1.)

 

PED::SET_PED_RELATIONSHIP_GROUP_HASH(Any ped_id, Any hash)

And set the ped with the group. any ped id is the ped, and any hash is the out_hash(see first!)

 

:)

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ShadowCoderKing

thanks tarackgame, for anyone wanting the the c# code here its is:

int EnemyRelationShipGroup = Function.Call<int>(Hash.GET_HASH_KEY, "HATES_PLAYER"); Function.Call(Hash.SET_PED_RELATIONSHIP_GROUP_HASH, NPC1, EnemyRelationShipGroup);                 
Edited by SpiderMight
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