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your thoughts about a possible non-PvP GTAO


jpm1
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Non-Player vs Player Gameplay  

196 members have voted

  1. 1. Would you like to see Non-Player vs Player gameplay in GTAO?

    • Yes. I would like this.
      104
    • No. I prefer Player vs Player gameplay.
      26
    • I would like to see a combination of the two.
      66


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Rockstar_Fanboy

 

 

DB, your last lines about SP not being updated is much of the tension for a large portion of the fan base. This game, and many others, are moving in the direction of being MMO & PvP. Looking at how incredibly popular GTAO is and how it has maintained this for 3 1.2 years now tells me the old days of SP (and to a lesser extent the PvE component of these games) are quickly becoming a thing of the past. At some point, people need to acknowledge that "this isn't the game for me and move on." Why is that so hard for some people?

I doubt multiplayer could ever fully make SP a thing of the past. Keeping the multiplayer servers up costs money, the SP portion doesn't need that. Multiplayer will go down eventually (it's inevitable unless the devs want to support a game forever) whereas SP can last as long as you want providing the game is in playable condition. What if your internet goes down? No multiplayer for you, but SP will always be there unless there's some DRM nonsense in place.

 

 

 

 

I agree with you. RS is big on honoring their core gaming components and will probably never eliminate SP altogether. But the only people that should be shocked that you don't get SP DLC's are the people who aren't paying attention to trends in the industry generally and the success of GTAO specifically.

 

 

I think several of us have said that we've been stepping away more and more with the plans of not buying GTA:Battlefield Hardline VI no? Either way, telling people that they should just "walk away" disregards the reason for this thread - that people feel R* has blown it. Futher, I would contend that popularity of GTA:O is based on the sandbox, NOT the PVP. Take the beer goggles off Fanboy.

 

Wait, I'm replying to R* fanboi, forget it. He has me blocked.

You may think that RS has "blown it." Meanwhile, they work on a successor to a game that has made them $5 billion and counting. If you think a thread on a third party forum (that they probably will never see) will make them rethink their business, well, you are setting yourself up for disappointment. What is the reason for doing it then? Is it therapeutic?

Edited by RedDagger
fixed spoiler?
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You may think that RS has "blown it." Meanwhile, they work on a successor to a game that has made them $5 billion and counting. If you think a thread on a third party forum (that they probably will never see) will make them rethink their business, well, you are setting yourself up for disappointment. What is the reason for doing it then? Is it therapeutic

Why don't you ask yourself the same question - why do you so vigorously defend every decision Rockstar makes if you know they're not gonna see it?

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SHADOW OPS

I ask myself why people bash Rockstar at every turn and keep saying to shut down the studio when they know they will never see it.

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PwnageSoldier

All I'm going to say is...

The amount of salt here is unbelievable.

(Originally put a GIF but it didn't work because BBcode is ridiculous on mobile)

Edited by PwnageSoldier
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I agree with you. RS is big on honoring their core gaming components and will probably never eliminate SP altogether. But the only people that should be shocked that you don't get SP DLC's are the people who aren't paying attention to trends in the industry generally and the success of GTAO specifically.

 

 

 

 

Trends are lame..

 

But it not about trends.. Its about selling out.

Why make high quality pieces of work for single player when you can make half ass quick pieces of work for online and make 10x more money off it?

 

 

Thats why for me CD Projekt Red and Bethesda are still holding down the fort on quality DLCS. R* how ever has dropped the f*ckin ball years ago. Seriously Wticher 3 DLCS. Thats basically a big dick slap in the face to all these big money game devs, Saying "Hey bitch, this is how its done"

 

A small group of game devs out classed and out worked BIG MONEY, BIG GAME devs.

Hopefully R* pick that ball back up with RDR. Or not..

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Prince_Polaris

Hoo boy I read this entire thread...

Anyway, I completely agree with the people who are for a non-PVP mode being added.

It's simple! In the PVP lobbies, people who want to play Grand Theft Deathmatch can go at it with hydras and tanks and wiggle until they break their A and D keys. They can spawnkill and blow up cars (Maybe bad sport is disabled in PVP lobbies, or made so that it takes a whole lot of PV blowing-ups to go there) and do whatever else. They can go at it with miniguns and rockets and every gun in the game. Rack your K/D up as high as possible, and instead of killing a CEO who doesn't even bother trying to fight back you can fight someone who's also eager to fight! No more easy targets, you can have a real challenge!

And in PVE lobbies, all we need to do is turn friendly fire off. Yes, we can shoot NPCs, cops, enemies, that one futo who ran you over, and more. Just not other players. We can do our work in peace and help each other, CEOs and MCs and whatever gets added in gunrunning. When you see a blip, instead of giving them a wide berth because you can almost bet you'll have a sticky bomb attached to your nose if you get anywhere close, you can go say hi and check out their car. Go to war with the lost MC! Invade Zancudo! See what cooperation can really do! Car shows can actually happen, you can hear the sound of a hydra without a chill going down your spine, and just Work Together. It sounds so nice....

 

Obviously I'll be in those PVE lobbies. I have a k/d of... I think it's .27, maybe lower, I don't care and I don't fight people. Sometimes if my friends are around I'll fight back, and usually if someone's coming after me I make an attempt to kill them for just enough time to get away, but fighting in GTA is almost never a challenge anyway.

Usually I see...

-A hydra flying around spraying explosive bullets everywhere at your export car, there's no way it won't be blown up
-Someone in an insurgent throwing sticky bombs at your slow-ass MC resupply van
-Those people who kill themselves as soon as a single bullet gets close to them
-And of course the people in karumas who zip around and spray bullets until they finally mow your health down as you take a Journey to your crate warehouse

And all this? I want away from it. I shouldn't have to suspend GTAV's main process every so often to get a solo session just so I can try making money, and yeah just try telling me that the game is fair when a hydra piloted by a preteen can destroy a 4 car export with no skill or real effort.

It's just... why even debate it? We already have lobbies split up by aiming preference, and friendly PVE lobbies would cut down on all the solo lobbies hogging up servers. (Yes I know it's P2P but there are still servers)

And my friend won't be able to snipe me as a joke anymore lol

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GTAUrbanCamping

I would love it. After heists, I walk away with camera on them or kill them before they kill me. Id like a moment of peace.

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I don't know if it's possible to have a complete non PVP GTAO. We have tons of weapons and stuff and it would really change the game.


But people can always join friendly lobbies or play with their crew.


You can already do non PVP activities in GTAO but there should be more of them, not races though.

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GTA has never been about PvP. but GTA is about action, and i think this is why we have PvP right now. R* couldn"t release an online criminality based game without the possibility of murdering each other. it wouldn't have been understood. when i read the posts i see 4 gameplays emerging

 

- PvP: slaughter servers

- non PvP: no weapons and no explosions. this is what i'm looking for for. just recreate old GTA atmosphere, with no jumpscares

- businesses in solo: been doing this these days using the glitch we can find in the net, and i'm having so, but so much fun. just player Vs AI

- non PvP with weapons: with friendly fire off: i understand people who would like that kind of thing. but this is not where i'd spawm personnally. i just want a 0 stress GTA. i want to be able to eat a hot dog without fearing a kid launching a rocket 2m from me (this is what that thread was all about)

 

so to satisfy everyone R* would have to create 2 brand new modes, and improve one existing. i mean why not, but not sure they'd throw themselves into such an enterprise. But it would be definitely awesome. btw, never played the friends only servers, so i don't know if these are public lobbies or not.?

Edited by jpm1
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Prince_Polaris

GTA has never been about PvP. but GTA is about action, and i think this is why we have PvP right now. R* couldn"t release an online criminality based game without the possibility of murdering each other. it wouldn't have been understood. when i read the posts i see 4 gameplays emerging

 

- PvP: slaughter servers

- non PvP: no weapons and no explosions. this is what i'm looking for for. just recreate old GTA atmosphere, with no jumpscares

- businesses in solo: been doing this these days using the glitch we can find in the net, and i'm having so, but so much fun. just player Vs AI

- non PvP with weapons: with friendly fire off: i understand people who would like that kind of thing. but this is not where i'd spawm personnally. i just want a 0 stress GTA. i want to be able to eat a hot dog without fearing a kid launching a rocket 2m from me (this is what that thread was all about)

 

so to satisfy everyone R* would have to create 2 brand new modes, and improve one existing. i mean why not, but not sure they'd throw themselves into such an enterprise. But it would be definitely awesome. btw, never played the friends only servers, so i don't know if these are public lobbies or not.?

Well, to respond to your list of gameplays, I'm all about the mode with friendly fire off. We can work together to fight NPCs and stuff, have our guns, and have the exact same friendly-fire off mechanics that we have in CEO orgs and MC clubs.

 

I mean... if we take GTA and remove the weapons entirely, it just kind of turns into a driving simulator. Since the game has no interiors that you can actually visit except your own and the shops, there's not much to do other than drive if you're gonna take away the guns. No, it's not like the f*cking sims, but making lobbies that disable guns is probably not gonna happen.

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I mean... if we take GTA and remove the weapons entirely, it just kind of turns into a driving simulator. Since the game has no interiors that you can actually visit except your own and the shops, there's not much to do other than drive if you're gonna take away the guns. No, it's not like the f*cking sims, but making lobbies that disable guns is probably not gonna happen.

 

it wouldn't be much about who has the bigger one, if you allow me the expression, or who is right or who's wrong. but more a complementary thing. simply a place where you can rest, relax without fearing any jump scare. then, when you want action, just jump to a FFO server. but, yes peaceful servers would need few more interiors. and about driving, and walking, well i'm just sad some people are missing that amazing part in GTAIV. i mean walking around the city in GTAIV was one of my best video games experience ever. and i play VG since the 80s

Edited by jpm1
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Prince_Polaris

 

 

I mean... if we take GTA and remove the weapons entirely, it just kind of turns into a driving simulator. Since the game has no interiors that you can actually visit except your own and the shops, there's not much to do other than drive if you're gonna take away the guns. No, it's not like the f*cking sims, but making lobbies that disable guns is probably not gonna happen.

 

it wouldn't be much about who has the bigger one, if you allow me the expression, or who is right or who's wrong. but more a complementary thing. simply a place where you can rest, relax without fearing any jump scare. then, when you want action, just jump to a FFO server. but, yes peaceful servers would need few more interiors. and about driving, and walking, well i'm just sad some people are missing that amazing part in GTAIV. i mean walking around the city in GTAIV was one of my best video games experience ever. and i play VG since the 80s

Yeah.... but when we remove all of the violence and make it into that kind of thing it kind of turns into second life with cars. However, I can certainly see that being cool in a few ways though.

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PkUnzipper

 

Excellent assessment.

 

Playing to our base instincts. When I said PVP tryhards and Pr0n consumers have similiarties I wasn't far off. It's all towards a base kill, kill, kill with nothing deeper. Sex is a strong base too. I've long felt R*'s insistence on making GTA:O a tryhard paradise is that those PEWPEWPEWPEW players buy cash cards. It's where the money is. PVE players are less apt to buy those cards and can more often than not take care of themselves finanically in-game. Plus, cooperation at least in my opinion reduces reliance on cash cards. R* ain't in that business of helping people sustain themselves without those lovely macrotransactions.

 

That said, R* are fools in that they completely disregard the people that built the franchise. PVP tryhards aren't the ones who made this a billion dollar enterprise. It's PVE. R* has systematcally made their beds with PVP for GTA:O. They will find out with GTA VI when it releases if they drop PVE and Single Player content to a sad ghost of prior iterations The franchise will not eclipse GTA V. Then they'll wonder why. I'm already on record as saying I won't buy it.

 

Reducing a game to targeting little boys and grown men wanking on their wee wees over KD will be the end of GTA. The Benz wouldn't have done this.

 

I'd love to see more PvE incorporated into GTAO, but human nature/online gaming expectations would dictate that PvP will almost always be the dominant form of gameplay in multiplayer games.

 

It's amazing how absolutely useless random players are at working together toward a common goal, but when left to their own devices in the same environment almost every one of them becomes an expert in assasination. No matter what the scenario, someone somewhere will find a novel way to drag it all back to mindless killing, particularly when statistics like K/D exist.

 

 

People are the reason we can't have nice things

 

 

 

 

This. Well articulated. I also fear that the franchise will likely begin dying off with GTA VI. Especially if R* heads down that dark, worn path which industry bogeymen the likes of Exceptional A$$hats have already paved and defecated all over. :/

 

What sold GTA V wasn't as much GTA IV, but pure PvE fanboy nostalgia for GTA III SA--regardless of what platform you played on.

 

The SP for GTA III SA was designed to be an extremely challenging, deep/long story line dedicated to protag development (as CJ progressed up the crime ranks into SF and LV areas). It was a fun filled SP with subtle, tongue in cheek mature adult humor that targeted ADULTS.

 

SA's diverse combination of RP/action activities and sandbox game play, is what continues to set it apart from all the other GTA games to date. SA still remains the high standard benchmark for the GTA franchise IMO. And that's before adding contributions of genius modders the likes of PatrickW (founding father of the Hot Coffee mod) who raised the bar even further... :lol:

 

The SP for GTA V was designed to be a grossly over simplified, dumbed down and painfully linear SP. It had limited RP/sand box game play given R* focus on 3 superficial, unfinished and completely forgettable protags. And unfortunately, the devs threw out the subtle mature humor that made franchise so great, in favor of crass middle school potty humor. Why? Because GTA V was designed to target CHILDREN. Basically, the SP mode was designed to be a tutorial and $60 license key to play GTAO. So R* could finally join the mindless MMO PvP party & compete with likes BF & CoD..... :miranda:

 

R* left tons of leftover code on the cutting room floor which the modding community exploited to greatly extended SA shelf life. I can't see the same happening to GTA V given R* viagra hard on for the more lucrative $$$ that GTAO makes them on a daily basis.

 

So sadly, SA was the last true sandbox immersion game (from game mechanics view) that R* has released for this franchise to date IMO. There was TONS of vanilla content to do before addition of any modded content. Which is the reason why I still play SA to this day. :/

Edited by PkUnzipper
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PkUnzipper

Grand Theft Auto has always been a melting pot of vastly different mechanics and activities. These PvP obsessed needle noggins are part of the COD generation, PvP is all they care about and act like PvP is all there is to a game such as this. They lack vision, single minded, easily amused, and reduce everything they touch to the lowest common denominator. They have the kind of autism that can be weaponized. They're like a horse with blinders on, can only see whats directly in front of them and never see the bigger picture.

This game never been a PvP focused game, hell Gta 5 is only the second game in the entire series to have official multiplayer, so for most of the games in this series there was not even any multiplayer from which you can PvP in the first place. While PvP is an option, its not the only option available to you. There is other things, and these COD boys are shaming you for being interested in anything else in this game, they can kindly just f*ck right off with trying to tell me what I should or should not be able to do within the game.

 

I became a fan of this series long before there even was a multiplayer, and by extension, any form of PvP within. There is more to Grand Theft Auto besides combat rolling and spamming your automatic weapons and explosives at each other for hours on end. This game is nothing like Call of Duty or Battlefield, where the only interaction is shooting each other all day, so stop treating it like it is. You got a problem with people doing anything different here? Then go back to COD or Battlefield.

 

Players such as myself just want an option that allows us to do our thing without getting dragged into PvP situations every five seconds, an additional option besides isolating ourselves in a private session. Giving players this does not affect the PvP obsessed needle noggins in any fashion, they're just control freaks who think its their right to tell you how to play. Acting like giving us this will turn the game into Hello Kitty Island Adventure is absurd, the fact they even say that indicates they never played any Grand Theft Auto game before Gta 4. If what they said was true nobody would have ever been interested in this series back when it never had a multiplayer...oh wait...they did...

I was one of them, I been playing them since Vice City.

 

Thank god there were players like me back in the early days or this series would have never taken off.

 

 

Besides that the game is also in serious need of more than just adversary modes at this point. More contact missions, heists, and so forth.

^^ x 1000%

 

Given the fact R* officially declared SP dead, then personally -- especially after these THREE+ YEARS of GTA V release--the following is what would make GTA V reborn again as a legit game of this franchise:

 

1. R* add the MISSING 2 LAND MASSES AKA SAN FIERRO AND LAS VENTURAS to the ISLAND that they claim to be LS. <--WTF hasn't the fanbase gone PMS postal on this blatant omission to date???

 

2. R* utilize the underwater portion of the map. Which by the way, is extremely VAST. Basically adding underwater collectibles and challenges the way they did in SP. Which is totally possible given the money making side mission/non mission activities they've added to the CEO job for associates. WTF can't we make use of the sub like we did in SP and collect nuclear waste for $1k+ a barrel? And make it a challenge for those players willing to take the risk to dive to crushing depth to get collectibles (like $10k to 50k). Hell R* could even throw in the most expensive outfits and designer clothing instead of nuke waste in these barrels. Or straight up cash at $80k+ at crushing depth levels. The risk would match the reward payout if player survives. MORE SPECIFICALLY, ADD COLLECTIBLES IN MORE SHALLOWER UNDERWATER AREAS SO WE CAN USE THE SCUBA SUIT GEAR FFS.

3. Update the stale and petrified heist feature to include at least a dozen new heists. At different locations around the map. And these should involve more water based missions and/or combat. They made an excellent start with HL heist which forced player to utilize the underwater part of the map. We need more heist AND contact missions that allow this.

 

4. Add new water/underwater based contact missions like in #3, but allow SINGLE PLAYERS to access these contact missions. All of the higher paying and complicated contact missions require at least 2 ppl. To date, I've yet to do any of these more challenging, high payout missions (especially Lester and Madrazzo) because you need at least 1+ ppl to start the [email protected] things.

 

5. Add new air based missions that would require the use of special Pegasus planes like the DoDo. WTF can't we have gun & drug running missions that require delivery to the dozens of remote islands dotting the costal landscape? the Dodo would be the perfect plane for delivering cargo to these remote areas. Include NPCs on these islands to have potential firefights and make these air/water based missions more challenging.

 

6. Remove all constraints to access Pegaus vehicles during heists FFS. This is called strategic sandbox game play R*. Player has already payed $$$$$$$ for them, so WTF can't we call up Pegusus to use them on heists??? What's the purpose of owning the gun mounted insurgent if you can't use them on any of the heists??? Oh wait--perhaps R* intended their use in free roam trolling other players. Right. :miranda: Oh well. If R* will continue to insist on keeping the heist feature stale and linear, then give players the ability to complete the existing heists as creatively as possible.

 

Example 1: being able to use your own POV in heist missions. If R* had added this feature, they wouldn't have to waste time patching the Karuma garage glitch for Pacific final. Instead of wasting time patching that glitch, R* should've added a more challenging features for players who opt to use their Karuma. LIke spawning combination of SWAT near garage entrance. Or having MW/SWAT chase you to the boat at Chilliad.

 

Example 2: Being able to use any NPC vehicle that are spawned in heist missions. Perfect example is that SWAT van near the bike checkpoint if you trigger SWAT in Pacific final. This is a fun alternative way to finish the mission to using the bikes. Since the truck is a lot slower, it draws SWAT to the boat point. Where you typically have to do a shoot out to escape by boat. Nice way to complete this mission, especially if you get the $1.25M bonus payout with no cash loss.

 

Example 3: Being able to use Pegaus vehicles on heist setup missions. Like the Hydra or better yet Annhilator on Pacific setup where you rescue Avi. Or taking a Buzzard/Frogger out to the island and parachuting in on a suicidal drop in. Hell even a cargo bob could prove handy as you parachute out while shooting NPCs on the way down..... Because this outside the box thinking has already been done by players smart enough to grab a heli ride on this setup. Some were lucky enough to spawn a Hydra. I've typically used my Insurgent (which is fully armored including tires etc) to transport Avi to the drop off point. All of these are superior ways of completing a painfully predictable mission. But these sand box options disappear if the crew fails the mission. Which is 98% of the time and especially if playing with randoms. We should be able to respawn/keep our Pegasus & personal vehicles in event of restarting a heist mission.

 

All of these features would encourage players to playing the game as designed. And would also give PvE and PvP players alike other lucrative sandbox ways to make money. PvP players in particular, given the excess $$$ of these ballas burn rate with medical/vehicle/guns/ammo/armor bills....

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R* killed modding with V. but they worked hard to give the community an equivalent. and i don't know if they succeeded, but personnally i feel satisfied. they added so many great features, like the personal menu, the yacht, the amphibian vehicles, and so on. i was a big modder in IV, but so far i never thought that mod or this mod is missing. personnally i think the modding era is definitely behind. R* clearly shown that GTA future was online. if you asked me few years ago, i would have told you i couldn't do without my modded cars. but R* has very talented cars designers. GTAO cars are fictious, but they are great, really great. but R* can't ignore the high demand for a non PvP mode. there's clearly a problem with kids/trolls/griefers or whatever you call them. been browsing another thread about public solo sessions recently, and the people playing alone in public sessions are numerous

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HamwithCheese

Wow, 70% want this?

 

PM me ID, I want to verify all yes voters.

Yes believe it or not, people want more options in a open world, non linear sandbox MMO. Edited by HamwithCheese
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Yes I do want. As long as the reward is.. Rewarding.

 

When that happens, I might go back playing again. Might.

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Sky_Light12

When that happens, I might go back playing again. Might.

well have fun playing again. playing again.

:p

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Urustay Gordov Matt D.

Voted no. GTA isnt GTA without PvP

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Voted no. GTA isnt GTA without PvP

There is literally only two GTA games that even have the option of PvP...

 

GTA isn't GTA with PvP

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Verbal Soze

Yes, i'm more into something like this, no competition at all, working together like heists, contact mission etc i'm down for it

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I just go in passive mode when I do heists so I don't get ganked when my screen is loading. It would be nice to have an optional map where there is no pvp. Just go Find new session and select friendly session and problem solved.

 

What I really want is a pvp map where everyone is off the radar unless you visibly see them.

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few more:

 

- trucking: pick up a container at harbour

- air cargo: using carobob, or skycrane, pick up Merryweather jeep, or buzzard, or crate and bring it to a location on map

- Heli ambulance: go to a car crash location, and bring people to hospital

- Coast guard: with helo save people in distress on a marquis

- Organ transfert: Using police fast car or police bike bring an organ from airport to hospital (maybe there could be an ambulance escort thing too)

- Car rental service: pick up a car somewhere and bring it to airport, hotel, or somebody's home

- Bugs stars: with bug stars van go clean a house infected with bugs, scorpions

- Wild animal control in urban area: search for an alligator, snake, capibara, racoon.. set traps, then bring him to animals clinic, that will take care finding him a new home

- Life guard: save people using sea scooter. then, bring them to a quad, or an ambulance

 

and if R* has still some doubts about if a non gunshots mission would be fun. i'd just wanted to say, that when i'm doing the CEO trucking mission on a farming server where there are only 2 guys i 'm having lot of fun. i think non-PvP and PvP modes shouldn't be considered as opposites, but as complementary. we should be able to switch between these two modes whenever we want. but through 2 worlds

Edited by jpm1
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PkUnzipper

 

 

IV MP was a non stop kill feed.

#nostalgiagoggles

IV MP also had settings that would allow you to entirely disable friendly fire and make it you and your friends VS the AI. My fondest GTA memories were made then since you could actually hold out inside interiors that weren't blocked off for no reason.

 

#intentionallyignoringpartsofthegametofityouragenda

Remember when you pissed of someone in TBOGT while they piloted a buzzard. Then you and a bunch of other people would then run. Then the guy would chase you all the way into Bahama Mamas?

 

 

I 'member.

 

And remember how you can't seem to do that in modern day GTAO for some inexplicable, exotic reason? :lol:

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I think the main reason people hate PvP is because they suck at it, and that's sad because all the players who do like PvP lose out if a system like this is implemented. That being said, I do think the system we have now is great. All the PvP players can join deathmatches or terrorize Freemode, while the AI killing players can enter missions or heists. That way both kinds of players win.

 

Removing K/D ratio will be a double-edged sword, as it does motivate players to use overpowered weapons, jets, etc to increase it, but how are you supposed to tell a murderous player from an innocent one with the exception of the mental state system? Not all psychos have maximum mental state.

 

Although I do think this was the way the game was designed to be. Criminals have to watch out for other criminals all the time so they don't get killed. It's only logical.

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I think the main reason people hate PvP is because they suck at it, and that's sad because all the players who do like PvP lose out if a system like this is implemented. That being said, I do think the system we have now is great. All the PvP players can join deathmatches or terrorize Freemode, while the AI killing players can enter missions or heists. That way both kinds of players win.

 

Removing K/D ratio will be a double-edged sword, as it does motivate players to use overpowered weapons, jets, etc to increase it, but how are you supposed to tell a murderous player from an innocent one with the exception of the mental state system? Not all psychos have maximum mental state.

 

Although I do think this was the way the game was designed to be. Criminals have to watch out for other criminals all the time so they don't get killed. It's only logical.

as i just said i never asked for the end of PvP. and personnally i never been scared by PvP. all PvP dudes that crossed my road and wanted to test me, leaved the server after 30 min max. i just hate PvP that's all. and about GTA being a criminality game this is a good argument. but R* has to listen to people that love playing the game peacefully too, more like a life simulator. and they are numerous. GTA is, and has always been about freedom right. so give us the possibility to choose if we want to be a criminal, or not

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Black-Dragon96

I think the main reason people hate PvP is because they suck at it, and that's sad because all the players who do like PvP lose out if a system like this is implemented. That being said, I do think the system we have now is great. All the PvP players can join deathmatches or terrorize Freemode, while the AI killing players can enter missions or heists. That way both kinds of players win.

1dxet4.jpg

 

Im good enough at pvp to defend myself from multiple attackers. The thing is, I dont want to. I simply want to be able to choose if i want to fight other players or not.

Your saying "If you dont want to fight join missions or heist.". The question is, why should I miss out on a big part of the game (whole ceo/biker system), because i want to play cooperative with other players without constant mindles killing?

The pure pvp players would not loose out if a system like this would be implemented, it would actually benefit them too. There is nothing as boring as fighting someone who is nkt interested in fighting. The new system would allow it to have more people to fight with in your lobby since all the people who are not interested in pvp would be in the non pvp lobbys amd would not "block" the slots for the pvp players. Maybe even remove insurance and badsport points for these pvp lobbys.

The two freemode system would grant a better game experience for everyone.

 

Removing K/D ratio will be a double-edged sword, as it does motivate players to use overpowered weapons, jets, etc to increase it, but how are you supposed to tell a murderous player from an innocent one with the exception of the mental state system? Not all psychos have maximum mental state.

Well i think that 90% of the playerbase does not check the k/d of another player, so a removal would not change much in that case.

 

Although I do think this was the way the game was designed to be. Criminals have to watch out for other criminals all the time so they don't get killed. It's only logical.

Its far from logical. The only reason why the constant pvp aspect was implemented into freemode, is to make players loose money and get them to buy sharkcards.

Gta 4 online had the option to have no friendly fire and i think it worked out great.

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I think the main reason people hate PvP is because they suck at it, and that's sad because all the players who do like PvP lose out if a system like this is implemented. That being said, I do think the system we have now is great. All the PvP players can join deathmatches or terrorize Freemode, while the AI killing players can enter missions or heists. That way both kinds of players win.

So, otherwors people who like PvP can terrorize everyone and waste their time on pointless wars interrupting everyone else's experience, while those who don't like it can suck it and leave freemode. Yeah, certainly both kinds of players win with this system...

Long story short, no. Because currently one side enforces their way of playing over everyone else, while public sessions on paper should be the middle ground for everyone. What would you say if somebody suggested public session should be completely peaceful and hostile rabid animals should deal with it and kill themselves over and over in deathmatches instead? There were people in this thread who cried about it already.

 

Removing K/D ratio will be a double-edged sword, as it does motivate players to use overpowered weapons, jets, etc to increase it, but how are you supposed to tell a murderous player from an innocent one with the exception of the mental state system? Not all psychos have maximum mental state.

How do I tell? Usually by seeing what they do in the session and how they behave.

K/D ratio is meaningless - I've seen people with ratio of 0.1 acting like rabid animals and trying to kill everyone around, and I've seen people with 2.0 ratio who were completely peaceful. It can be easily manipulated, and not only that, shooting someone defenseless from behind when they've just spawned after completing a job is is very, very challenging.

 

I've found your post to be particularly short sighted.

 

^^Must be a troll. Member title is "Bounty Hunter" when he clearly says he doesn't want to play in a PvP dog eat dog environment lol.

If you don't have any counter arguments but argumentum ad personam, don't say anything. You're embarrasing yourself.

Edited by Nihilist.
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