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your thoughts about a possible non-PvP GTAO


jpm1
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Non-Player vs Player Gameplay  

196 members have voted

  1. 1. Would you like to see Non-Player vs Player gameplay in GTAO?

    • Yes. I would like this.
      104
    • No. I prefer Player vs Player gameplay.
      26
    • I would like to see a combination of the two.
      66


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Rockstar_Fanboy

It has been done. It's called Story mode. Much of people's angst on here is trying to recreate story mode (PvE) in GTA online. Why would we need two story modes?

 

A more productive conversation would be a request for new items to be included in SP mode. But even if that doesn't happen, there are so many ways to carve out a PvE experience in GTAO online (private sessions, lagging out, doing missions, etc),. that honestly, this is creating a problem that really doesn't exist.

Edited by Rockstar_Fanboy
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It has been done. It's called Story mode. Much of people's angst on here is trying to recreate story mode (PvE) in GTA online. Why would we need two story modes?

 

A more productive conversation would be a request for new items to be included in SP mode. But even if that doesn't happen, there are so many ways to carve out a PvE experience in GTAO online (private sessions, lagging out, doing missions, etc),. that honestly, this is creating a problem that really doesn't exist.

So you're saying the PvE modes in GTA 4 and RDR didn't exist? Were they just story mode?

 

PvE and Single player are completely different things. Unless you'd like to tell me how to play the story with my friends.

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BlackMilk

Probably shouldn't bother trying to argue with someone who thinks PvE equals story mode aka singleplayer.
There's so many online PvE games to name as examples you have to be brain farting hard to conveniently forget about all of them or just saying silly stuff. GTA:O qualifies as an MMO, even though sessions only hold (correct me if I'm wrong) thirty players, sixteen on "last gen" I think.

 

So let's take another MMO as example. World of Warcraft. You're playing it online WITH other players. Working together if and when you choose to beat computer controlled enemies. PvP is an option in the game but unless you're playing on a PvP realm, you're never forced into PvP mode. You can walk around the game world (with the exception of settlements and racial cities of the opposing faction) without anyone of the other faction attacking and killing you.

 

That's just one example. I can't be bothered to post a hundred names here, mostly because it shouldn't be necessary. Everyone knows that online PvE is a thing. The existance of the term PvE would be pointless if only singleplayer and PvP modes existed because singleplayer is always PvE. It's like wet rain.

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Rockstar_Fanboy

Probably shouldn't bother trying to argue with someone who thinks PvE equals story mode aka singleplayer.

There's so many online PvE games to name as examples you have to be brain farting hard to conveniently forget about all of them or just saying silly stuff. GTA:O qualifies as an MMO, even though sessions only hold (correct me if I'm wrong) thirty players, sixteen on "last gen" I think.

 

So let's take another MMO as example. World of Warcraft. You're playing it online WITH other players. Working together if and when you choose to beat computer controlled enemies. PvP is an option in the game but unless you're playing on a PvP realm, you're never forced into PvP mode. You can walk around the game world (with the exception of settlements and racial cities of the opposing faction) without anyone of the other faction attacking and killing you.

 

That's just one example. I can't be bothered to post a hundred names here, mostly because it shouldn't be necessary. Everyone knows that online PvE is a thing. The existance of the term PvE would be pointless if only singleplayer and PvP modes existed because singleplayer is always PvE. It's like wet rain.

 

I have seen it before, but what does MMO stand for?

 

And so we are on the same page, I don't play a lot of other games and care a bit less about how games are classified. For me, it doesn't take me long going up against an environment before I am able to dominate it (at least that was my GTA experience). What makes GTAO a different challenge from SP is that I can and do encounter players with my skill or greater -- this keeps it going in a way that completing SP one more time never will

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I have seen it before, but what does MMO stand for?

 

Massive Multiplayer Online game. A game that supports very large interactive real time mulitplayer participation

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Rockstar_Fanboy

 

I have seen it before, but what does MMO stand for?

 

Massive Multiplayer Online game. A game that supports very large interactive real time mulitplayer participation

 

 

Cool, thanks.

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MayoChiki

It has been done. It's called Story mode. Much of people's angst on here is trying to recreate story mode (PvE) in GTA online. Why would we need two story modes?

 

A more productive conversation would be a request for new items to be included in SP mode. But even if that doesn't happen, there are so many ways to carve out a PvE experience in GTAO online (private sessions, lagging out, doing missions, etc),. that honestly, this is creating a problem that really doesn't exist.

 

Why is it always black and white with you people?

eutxizW.gifeutxizW.gif

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HamwithCheese

 

It has been done. It's called Story mode. Much of people's angst on here is trying to recreate story mode (PvE) in GTA online. Why would we need two story modes?

 

A more productive conversation would be a request for new items to be included in SP mode. But even if that doesn't happen, there are so many ways to carve out a PvE experience in GTAO online (private sessions, lagging out, doing missions, etc),. that honestly, this is creating a problem that really doesn't exist.

Why is it always black and white with you people?

Its the only way they're right. Well, right in their mind.

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livejoker

Well, GTA, right now, isn't black and white seeing people can outright kill each other to the point of ragequitting the lobby to finding like-minded players and go for a nice drive. A bit of everything. Being more clear on something would be nice but simplifying GTA:O is bound to make most people angry. There needs to be a venue for everyone no matter their playstyle. To promote PvE is gonna piss off PvP players and (talking out of my ass with no facts here) it's a big chunk of ANY gaming community where the game has guns in it.....like....say, GTA.

If we can somehow agree that GTA:O needs a Friendly Fire Off setting (or something along those lines) then this thread could probably go in the right direction rather than tug of war on why it's useful/useless/alternatives/etc. Let's start off easy with GTA IV lobby settings which has been discussed to hell. That would be a great start to PvE.

Edited by livejoker
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Big Molio

Hey listen if I offended anybody with my dickish comment earlier, I'm sorry. I type before I think sometimes. I've had a warning off the admin, so I've obviously upset somebody. Peace.

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Rockstar_Fanboy

 

It has been done. It's called Story mode. Much of people's angst on here is trying to recreate story mode (PvE) in GTA online. Why would we need two story modes?

 

A more productive conversation would be a request for new items to be included in SP mode. But even if that doesn't happen, there are so many ways to carve out a PvE experience in GTAO online (private sessions, lagging out, doing missions, etc),. that honestly, this is creating a problem that really doesn't exist.

 

Why is it always black and white with you people?

 

 

We can agree that SP is all PvE, can we not? I would agree with you that GTAO is more of a mix, but it is pretty easy to see that early on the focus was PvE (many things to do removed you from FM and you either worked alone or cooperated with teammates against NPC's) while the focus now has shifted to PvP. No?

 

My point is, if we already have one whole game dedicated to PvE, and a portion of online is PvE, why do we need a whole online game that is PvE (especially when one can already play it that way if one want to)?

 

I think some just don't like the direction GTAO is going and are desperately trying to figure out a way to stop that. Problem for those people, is that, there are obviously millions of players that absolutely love the direction the game is going and RS is making money hand over fist. If I were a PvE person, I would be crossing my fingers at this point hoping they don't just scrap SP in future GTA's rather than demanding even more of something that it would appear the company is phasing out (or at the very least not emphasizing)

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Ethereal_NYC

 

Excellent assessment.

 

Playing to our base instincts. When I said PVP tryhards and Pr0n consumers have similiarties I wasn't far off. It's all towards a base kill, kill, kill with nothing deeper. Sex is a strong base too. I've long felt R*'s insistence on making GTA:O a tryhard paradise is that those PEWPEWPEWPEW players buy cash cards. It's where the money is. PVE players are less apt to buy those cards and can more often than not take care of themselves finanically in-game. Plus, cooperation at least in my opinion reduces reliance on cash cards. R* ain't in that business of helping people sustain themselves without those lovely macrotransactions.

 

That said, R* are fools in that they completely disregard the people that built the franchise. PVP tryhards aren't the ones who made this a billion dollar enterprise. It's PVE. R* has systematcally made their beds with PVP for GTA:O. They will find out with GTA VI when it releases if they drop PVE and Single Player content to a sad ghost of prior iterations The franchise will not eclipse GTA V. Then they'll wonder why. I'm already on record as saying I won't buy it.

 

Reducing a game to targeting little boys and grown men wanking on their wee wees over KD will be the end of GTA. The Benz wouldn't have done this.

 

Yea im done supporting rockstar. Its clear that gta online reflected the userbase from gta 4 until benz was fired

 

They turned it into a cash grab.

 

The day i realized free aim and auto aim share the same lobby i was done with them

 

Already decided im not gettin red dead 2 and i damn sure aint buyin gta 6

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Impossible, GTAO will always be about PVP. Some would say the PVE experience already exists in GTAO and I agree for obvious reasons.

 

Personally I'd like GTA online to be far more brutal. Player item theft for example. I get no joy taking or earning money from NPC's.

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We can agree that SP is all PvE, can we not? I would agree with you that GTAO is more of a mix, but it is pretty easy to see that early on the focus was PvE (many things to do removed you from FM and you either worked alone or cooperated with teammates against NPC's) while the focus now has shifted to PvP. No?

 

My point is, if we already have one whole game dedicated to PvE, and a portion of online is PvE, why do we need a whole online game that is PvE (especially when one can already play it that way if one want to)?

 

I think some just don't like the direction GTAO is going and are desperately trying to figure out a way to stop that. Problem for those people, is that, there are obviously millions of players that absolutely love the direction the game is going and RS is making money hand over fist. If I were a PvE person, I would be crossing my fingers at this point hoping they don't just scrap SP in future GTA's rather than demanding even more of something that it would appear the company is phasing out (or at the very least not emphasizing)

 

PvE implies multiple players against other enemies. Singleplayer games are not PvE. A PvE game would be something like The Division or Destiny.

 

The issue with telling people to just play singleplayer if they don't like the way GTAO is going is that singleplayer hasn't been updated with anything new since the tec-9 was added with Lowriders back in 2015 afaik. GTA V is great and all but it does lack endgame content once you've 100%'d it.

 

To set the record straight, I wouldn't have a problem with the current state of Online if SP wasn't being basically ignored in its entirety. Since it's unlikely that we'll ever get a SP DLC or even the Online content unlocked there as well, the only real route for fans of GTA who prefer the old style of gameplay is to either hope that GTAO gets more PvE content.

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Rockstar_Fanboy

 

 

 

 

 

 

 

DB, your last lines about SP not being updated is much of the tension for a large portion of the fan base. This game, and many others, are moving in the direction of being MMO & PvP. Looking at how incredibly popular GTAO is and how it has maintained this for 3 1.2 years now tells me the old days of SP (and to a lesser extent the PvE component of these games) are quickly becoming a thing of the past. At some point, people need to acknowledge that "this isn't the game for me and move on." Why is that so hard for some people?

Edited by Rockstar_Fanboy
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I think several of us have said that we've been stepping away more and more with the plans of not buying GTA:Battlefield Hardline VI no? Either way, telling people that they should just "walk away" disregards the reason for this thread - that people feel R* has blown it. Futher, I would contend that popularity of GTA:O is based on the sandbox, NOT the PVP. Take the beer goggles off Fanboy.

 

Wait, I'm replying to R* fanboi, forget it. He has me blocked.

 

 

 

 

 

 

 

 

 

 

 

 

 

DB, your last lines about SP not being updated is much of the tension for a large portion of the fan base. This game, and many others, are moving in the direction of being MMO & PvP. Looking at how incredibly popular GTAO is and how it has maintained this for 3 1.2 years now tells me the old days of SP (and to a lesser extent the PvE component of these games) are quickly becoming a thing of the past. At some point, people need to acknowledge that "this isn't the game for me and move on." Why is that so hard for some people?

 

 

 

 

Edited by zoso80
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I have the perfect solution for all the people unhappy who hate to see the PvE stuff mentioned being implemented:

R* will put in several dummy accounts in every session that just remain idle and can be spawn-killed over and over. Of course you will also get the occasional message asking you to please stop, asking if you're a modder and telling you they did your mom last night, so you actually get the feeling that you are giving a real person a bad time.

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HamwithCheese

I don't want to play another game. I want to play this one. I want the game to be better, for everyone, not just the PvP try hards.

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Rockstar_Fanboy

I don't want to play another game. I want to play this one. I want the game to be better, for everyone, not just the PvP try hards.

Ahh, so what you want is better?

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DB, your last lines about SP not being updated is much of the tension for a large portion of the fan base. This game, and many others, are moving in the direction of being MMO & PvP. Looking at how incredibly popular GTAO is and how it has maintained this for 3 1.2 years now tells me the old days of SP (and to a lesser extent the PvE component of these games) are quickly becoming a thing of the past. At some point, people need to acknowledge that "this isn't the game for me and move on." Why is that so hard for some people?

 

I doubt multiplayer could ever fully make SP a thing of the past. Keeping the multiplayer servers up costs money, the SP portion doesn't need that. Multiplayer will go down eventually (it's inevitable unless the devs want to support a game forever) whereas SP can last as long as you want providing the game is in playable condition. What if your internet goes down? No multiplayer for you, but SP will always be there unless there's some DRM nonsense in place.

Edited by D9fred95
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BlackMilk

I think several of us have said that we've been stepping away more and more with the plans of not buying GTA:Battlefield Hardline VI no? Either way, telling people that they should just "walk away" disregards the reason for this thread - that people feel R* has blown it. Futher, I would contend that popularity of GTA:O is based on the sandbox, NOT the PVP. Take the beer goggles off Fanboy.

 

Wait, I'm replying to R* fanboi, forget it. He has me blocked.

 

 

 

 

 

 

 

 

 

 

 

 

 

DB, your last lines about SP not being updated is much of the tension for a large portion of the fan base. This game, and many others, are moving in the direction of being MMO & PvP. Looking at how incredibly popular GTAO is and how it has maintained this for 3 1.2 years now tells me the old days of SP (and to a lesser extent the PvE component of these games) are quickly becoming a thing of the past. At some point, people need to acknowledge that "this isn't the game for me and move on." Why is that so hard for some people?

 

 

 

 

Well GTA's legacy certainly was singleplayer up until GTA IV. To be honest I was expecting more of a co-op feel to the whole GTA: Online experience instead of a crazy battleground like GTA IV but then also with updates, balance and mechanics focused mostly on PvP. Doing heists, fighting NPC's when working on businesses and PvP being a smaller part of it, with no special rewards for killing a lot of players so players would be motivated to work with instead of against eachother in free mode.

 

Yeah, the sandbox part has always been what GTA was about, not taking down others and taunting them. Similar to where the jets stand in the hierarchy or food chain of weaponry and vehicles, PvP has taken up too much focus and space in the game, at least if you compare it to the older titles which many of us are used to.

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HamwithCheese

 

I don't want to play another game. I want to play this one. I want the game to be better, for everyone, not just the PvP try hards.

Ahh, so what you want is better?

I literally said "For everyone". Meaning everybody. Meaning all aspects of the game. Meaning a better game. Do you not want a better game?

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Afraid not Ham, just like with many of the PVP opinions. Minds are set, no amount of discussion will change positions. It's all a wasted exercise. Whether it's selfishness, inability to see the benefits or whatnot.

 

Rockstar Fanboy blocks anyone who critiques or offers unflattering opinions of R*. He has openly said this.

 


 

 

 

Thanks to recently learning about the "ignore" feature, I am doing what the mods won't, getting rid of the people that hate almost everything about this game and troll the rest of us. Problem solved!!

If negativity was against the rules you'd be out in a heartbeat (ノ◕ヮ◕)ノ*:・゚✧

 

 

Fair enough RD. My complaint is the complainers. As I get rid of them, this becomes a good place to be.

 

But I appreciate the feedback!!

 

 

 

I'd say his actions speak louder than any words. He wants his game, no space for others who've been disregarded by the franchise being reduced to a pandering cash cow instead of the creative Tour De Force it once was. The nice thing is that I have faith that eventually some Dev will step in and create a game that's open world with great PVE content. I'm sure in the gaming industry it's already the subject of internal discussion how to appeal to disaffected GTA fans.

 

And no PVE isn't dead. Look at Fallout, Destiny, Rise of the Tomb Raider and whatnot. R* has just chosen the cheapest and easiest way to make a buck off the lowest common denominator. So when you try to have these sophisticated discussions, R*'s target base of course will just tell you "quit" playing and go do something else. That's a small unsophisticated opinion without seeing the true problems of where the franchise is today. Expect nothing more from fanboys though, really.

 

Cheers.

 

 

 

I literally said "For everyone". Meaning everybody. Meaning all aspects of the game. Meaning a better game. Do you not want a better game?

 

 

 


 

Edited by zoso80
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PvE is not as productive in GTA Online as PVP is, from R* perspective.

PvP has a lot of benefits to R*.

- All endless guns and ammo costs
- there is less chance of business sale missions being successful
- Most of the expensive vehicles are attack vehicles (ie. Jet, Ruiner2000)
- the lack of competition would drive away a lot of players
- GTA is all about letting the player go free, having restricting is not why most players play GTA.

so and so. Although having said that, R* could do what RDR did and have a friendly lobby.

Edited by eyman
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CuteFaceJay

I've started playing a bit of FiveM with some friends recently and I like what I've seen so far. Would be cool if GTAO had some sort of job system, RP (Roleplay) to the max!

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All true, an addition point:

 

1. PVE content is more expensive and time consuming. (Scripting, cut scenes, design) As where some of the official PVP content could be created by a 5th grader in creator. Hence, cheap.

 

No one disputes that the PVP model is highly profitable. I don't fault R* for going where the "money is" so to speak. What I do fault them for is watering the franchise down to silly gimmickry and a urban combat simulator. No one is suggesting taking PVP away or diminishing it. It's just allowing a neglected part of the playerbase be involved again. My main contention is that R* could've with all the profit this game has made, serviced both masters, both bases and had plenty real life hooker and coke party money left over.

 

Cheers.

 

PvE is not as productive in GTA Online as PVP is, from R* perspective.

PvP has a lot of benefits to R*.

- All endless guns and ammo costs
- there is less chance of business sale missions being successful
- Most of the expensive vehicles are attack vehicles (ie. Jet, Ruiner2000)
- the lack of competition would drive away a lot of players
- GTA is all about letting the player go free, having restricting is not why most players play GTA.

so and so. Although having said that, R* could do what RDR did and have a friendly lobby.

Edited by zoso80
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HamwithCheese

The way I see it, more people would play the game, increasing the odds of shark card purchases. Hell, if you got a decent amount of money from one, id be more inclined to buy a card. R*s way isnt the only way to run a successful game.

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SHADOW OPS

I don't want to play another game. I want to play this one. I want the game to be better, for everyone, not just the PvP try hards.

 

Google the definition of that word.

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HamwithCheese

 

I don't want to play another game. I want to play this one. I want the game to be better, for everyone, not just the PvP try hards.

Google the definition of that word.

What word? Game? Play?

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SHADOW OPS

Tryhard

 

A person usually of little talent who tries hard to succeed, especially through imitation, usually to gain fame or popularity

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