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your thoughts about a possible non-PvP GTAO


jpm1
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Non-Player vs Player Gameplay  

196 members have voted

  1. 1. Would you like to see Non-Player vs Player gameplay in GTAO?

    • Yes. I would like this.
      104
    • No. I prefer Player vs Player gameplay.
      26
    • I would like to see a combination of the two.
      66


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BlackMilk

You say devolve and I say evolve. If I kill 1 player they can easily get away. You make it sound like I am in a jet. On foot most of the time.

That's somewhat irrelevant though, wanting to be left alone is wanting to be left alone and it won't matter wether the antagonist is on foot or in a vehicle.

 

I'm sure someone will come along saying "well if you don't want any type of confrontation with another player, you should play a private session or go to story mode!" and sure, that makes some sense. But unfortunately even THAT is irrelevant because this whole thing is about what people want and what a lot of people want is the lively action of an online game without the hassle of forced (let's say heavily encouraged, actually) PvP.

 

Unlike the poster above you, I tend not to try and RP in public sessions because there's a good chance someone will try and mess with me. Doesn't matter if they'd succeed or not, bothering me in any way when I'm trying to do something that doesn't involve other players would make it less of an enjoyable experience to me. Personally what I would love to do is go about my business in GTA:O, joining a public session and leaving my property without having to worry about having my car destroyed before I set foot outside.

 

Starting a collection or sell mission and not having to check the minimap every five seconds, looking over my shoulder for off-the-radar players. Instead, just (for example) driving a car from my vehicle warehouse to a buyer and along the way seeing other players conducting business of their own. Driving past someone in a gang attack. Seeing other players in the air get chased by police choppers. You name it.

 

In a way, the beautiful chaos that Rockstar always manages to ship with any GTA game can kind of ruin the fun of it. I want to see things happening, preferably up close but without having to mentally switch to PvP mode where I'm making tactical decisions, choosing weapons, finding targets and keeping an eye on my health and armour. Just witness other players doing crazy things but without getting shot at by them on sight and without having to lose access to my weapon wheel or the ability to do anything myself with NPC's.

 

Raged, if you're saying that you're not as dangerous as someone in a jet then on average you're absolutely right. They're a bigger threat and harder to outrun. But let's face it, just because your attacker is on foot one moment doesn't mean they'll be in a car or helicopter the next. Better yet, that attacker probably didn't spawn right next to you in the first place. They were someplace else one moment and then decided to come to you the next. So that doesn't matter that much in the end.

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It would be the dream game GTAO was supposed to be. The world is F*d up enough without senseless killing in a game too.

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BlackMilk

It would be the dream game GTAO was supposed to be. The world is F*d up enough without senseless killing in a game too.

Senseless killing of players you mean, not senseless killing of NPC's? =]

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Ghoffman9

Grand Theft Auto has always been a melting pot of vastly different mechanics and activities. These PvP obsessed needle noggins are part of the COD generation, PvP is all they care about and act like PvP is all there is to a game such as this. They lack vision, single minded, easily amused, and reduce everything they touch to the lowest common denominator. They have the kind of autism that can be weaponized. They're like a horse with blinders on, can only see whats directly in front of them and never see the bigger picture.

This game never been a PvP focused game, hell Gta 5 is only the second game in the entire series to have official multiplayer, so for most of the games in this series there was not even any multiplayer from which you can PvP in the first place. While PvP is an option, its not the only option available to you. There is other things, and these COD boys are shaming you for being interested in anything else in this game, they can kindly just f*ck right off with trying to tell me what I should or should not be able to do within the game.

 

I became a fan of this series long before there even was a multiplayer, and by extension, any form of PvP within. There is more to Grand Theft Auto besides combat rolling and spamming your automatic weapons and explosives at each other for hours on end. This game is nothing like Call of Duty or Battlefield, where the only interaction is shooting each other all day, so stop treating it like it is. You got a problem with people doing anything different here? Then go back to COD or Battlefield.

 

Players such as myself just want an option that allows us to do our thing without getting dragged into PvP situations every five seconds, an additional option besides isolating ourselves in a private session. Giving players this does not affect the PvP obsessed needle noggins in any fashion, they're just control freaks who think its their right to tell you how to play. Acting like giving us this will turn the game into Hello Kitty Island Adventure is absurd, the fact they even say that indicates they never played any Grand Theft Auto game before Gta 4. If what they said was true nobody would have ever been interested in this series back when it never had a multiplayer...oh wait...they did...

I was one of them, I been playing them since Vice City.

 

Thank god there were players like me back in the early days or this series would have never taken off.

 

 

Besides that the game is also in serious need of more than just adversary modes at this point. More contact missions, heists, and so forth.

Edited by RedDagger
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kottonmouth401

Wow, this topic certainly brought out the extremists on both sides.

 

On topic, I voted yes. More choices is always a good thing. And it would be so easy for Rockstar to implement some sort of friendly public lobbies. Its basically just the friendly fire: off option for organizations, extended to the whole lobby.

 

OP's idea of a whole non-criminal lobby isn't very realistic, and I don't see it happening, but its still a cool concept. As long as it included plenty of co-op activities, I would be down. If not, I might as well just play sp.

Edited by kottonmouth401
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BlackMilk

Ghoffman9, please don't involve autism when it has absolutely nothing to do with the subject.

 

Secondly, why are you referencing Call of Duty and Battlefield and also talking about the early days of the GTA series?

I mean.. Quake? Unreal Tournament? Counter-Strike? It's not all about CoD and BF. Or at least it wasn't back then.

 

Thirdly, you might think that the players you're referring to haven't played GTA games before IV because PvP wasn't much a part of it back then with the exception of unofficial MP mods, but you should consider the possibility that maybe they did play older games and in that time simply scratched their PvP itch with other games that gave them the chance to do so. Like some of the games I mentioned. And that's still leaving out a lot, probably.

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SHADOW OPS

Bringing up real world afflictions. Shameful. I played GTA since VC. I prefer pvp.

 

My pvp juices got flowing playing Street Fighter against my friends in junior high.

 

I am a competitive person in real life. I prefer playing against people not npcs.

 

I have done IE in solo lobbies. Makes me doze off.

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BlackMilk

I have done IE in solo lobbies. Makes me doze off.

Same here. But I'm doing that for money, same with the CEO and MC business, as are many others.

If you're selling items or product in populated sessions, there's only a few possible reasons for that.

 

1. You don't care much about losing your stuff or your money/time investment wasn't very large.

2. You're unaware of the risks of moving product in sessions with a lot of other players you don't know.

3. You have some way of ensuring noone can kill you or destroy your stock in a public session and that's really only possible if you're a cheater of some kind. Mod menu, maybe wall glitches, I don't know.

 

Alternatively, your session isn't empty but there are very few possible opponents and you're playing very carefully. Wouldn't be very meaningful as it just confirms what is said about selling in public sessions.

 

Those are the options. For a lot of people, if those three reasons were instead questions, the answers would look like this:

 

1. I have invested (many) hours and/or a lot of money into building up stock to sell. Filling warehouses (depending on the size) is costly. Resupplying MC businesses for free is time consuming or gives little profit if you buy supplies.

2. I am well aware of the fact that in a session with many players (let's say around twenty at least) there's a very high chance that at least one will be able to destroy some or all of my stuff when I try to move it. Everyone is made aware of the fact I'm selling something and the vehicles I use to sell my stuff are not indestructible.

3. In the absolute worst case scenario for the average player of being heavily outnumbered, I do not have access to any tool or method that allows me to hold off multiple players while still safely selling my stock.

 

And the alternative again: I don't have to sell in an empty session, but I make sure there's not a lot of people in my session. I check the map regularly and try to stay away from other players for as much as the mission (routes, checkpoints) allows me.

 

I made a much, much longer post in this in some thread about people emptying sessions through means of eg. briefly disconnecting from the internet so I won't repeat all of it, but hopefully you get my point about people not being happy with these money making methods only being available in public sessions.

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livejoker

Isn't this old news a bit 3 years too late? :lol:

You're not the only one, mate. Many of us wanted a RDR/GTA IV Friendly Fire Off lobby setting. This was when Passive Mode in cars wasn't a thing so driving around you'd get kill a lot and had to do detours to avoid players on the street. Hell, many wanted a Hardcore mode like RDR cause you don't appear on the map unless you made a noise or were near someone (along those lines, been ages since I played RDR).

 

I'm unsure about no weapons, OP. The issue isn't other players, the issue is there's no real reason/place to venture into other things. Personally? I blame the economy (that darn economy!/old man ramble). When GTA V trailer first dropped and you saw that jet flying by that apartment and people working together to take on that armor bank truck? This was the new GTA, this was the new big thing. That friendly feeling lasted, what, a month? Then everyone found it more fun to kill each other than doing missions. No one wanted to farm Violent Duct for 40 times. It was better to test out that new machine gun. Then hackers dropping money and then the economy went to sh*t. GTA is still paying the price of a sh*t economy (I doubt it was how R* intended but they sure as hell made the best out of it) so even if there was business owning and managing a business it would still be sh*t. It wouldn't be worth it. I can imagine staying up in my office where my bed is and the lights flickering, looking over the bills cause I didn't sell enough microwaves that day.

 

Possible to have a non-PvP? Totally, but expect it to take on some real sh*tty routes to get there. Missions would require a special vehicle to unlock which cost 6mill. That would open up "x" amount of missions up. Stats would play a larger role so higher level does more damage against AI. And I'm 100% sure they would level up the AI so they would be a challenge. Yes, I'm hinting R* would MMO the sh*t out of GTA if it went non-PvP. Come on, Off The Radar for CEO costing like 13K? That's pure bullsh*t and it's to make us spam it. It's only natural R* find other ways to make us pay for an in-game advantage against the AI. Not that I'd be opposed...I'd like an MMO GTA with like equipment drops and such. If done right, you know. I'm getting away from the topic a bit. :p

 

*dreams about MMO GTA and my hot sexy armor*

 

Oh, I should add that Friendly Fire Off from GTA IV didn't mean people didn't f*ck with you. Cars ramming you, helicopter blades flinging you in the water and same applies with RDR using explosions and killing your horse. People will ALWAYS be dicks, no matter the setting.

 

Lastly, OP got the hell out after his first post and let us all fight among ourselves. If we want PvE and working together we should do that here. Let's work to calm down and get OP back in here to see the mess he made.

 

Playing to our base instincts. When I said PVP tryhards and Pr0n consumers have similiarties I wasn't far off. It's all towards a base kill, kill, kill with nothing deeper. Sex is a strong base too.

So no one is gonna discuss this one? No one?

Edited by livejoker
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Retro Flutter

I'd like to see a non PvP public lobby...I'd actually participate in them more often. Also, have more freeroam missions that don't require VIP/CEO/MC stuff to participate in.

 

I played the sh*t out of Destiny and it had only PvE for open world stuff, it was great....it worked.

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SHADOW OPS

 

Isn't this old news a bit 3 years too late? :lol:

You're not the only one, mate. Many of us wanted a RDR/GTA IV Friendly Fire Off lobby setting. This was when Passive Mode in cars wasn't a thing so driving around you'd get kill a lot and had to do detours to avoid players on the street. Hell, many wanted a Hardcore mode like RDR cause you don't appear on the map unless you made a noise or were near someone (along those lines, been ages since I played RDR).

 

I'm unsure about no weapons, OP. The issue isn't other players, the issue is there's no real reason/place to venture into other things. Personally? I blame the economy (that darn economy!/old man ramble). When GTA V trailer first dropped and you saw that jet flying by that apartment and people working together to take on that armor bank truck? This was the new GTA, this was the new big thing. That friendly feeling lasted, what, a month? Then everyone found it more fun to kill each other than doing missions. No one wanted to farm Violent Duct for 40 times. It was better to test out that new machine gun. Then hackers dropping money and then the economy went to sh*t. GTA is still paying the price of a sh*t economy (I doubt it was how R* intended but they sure as hell made the best out of it) so even if there was business owning and managing a business it would still be sh*t. It wouldn't be worth it. I can imagine staying up in my office where my bed is and the lights flickering, looking over the bills cause I didn't sell enough microwaves that day.

 

Possible to have a non-PvP? Totally, but expect it to take on some real sh*tty routes to get there. Missions would require a special vehicle to unlock which cost 6mill. That would open up "x" amount of missions up. Stats would play a larger role so higher level does more damage against AI. And I'm 100% sure they would level up the AI so they would be a challenge. Yes, I'm hinting R* would MMO the sh*t out of GTA if it went non-PvP. Come on, Off The Radar for CEO costing like 13K? That's pure bullsh*t and it's to make us spam it. It's only natural R* find other ways to make us pay for an in-game advantage against the AI. Not that I'd be opposed...I'd like an MMO GTA with like equipment drops and such. If done right, you know. I'm getting away from the topic a bit. :p

 

*dreams about MMO GTA and my hot sexy armor*

 

Oh, I should add that Friendly Fire Off from GTA IV didn't mean people didn't f*ck with you. Cars ramming you, helicopter blades flinging you in the water and same applies with RDR using explosions and killing your horse. People will ALWAYS be dicks, no matter the setting.

 

Lastly, OP got the hell out after his first post and let us all fight among ourselves. If we want PvE and working together we should do that here. Let's work to calm down and get OP back in here to see the mess he made.

 

Playing to our base instincts. When I said PVP tryhards and Pr0n consumers have similiarties I wasn't far off. It's all towards a base kill, kill, kill with nothing deeper. Sex is a strong base too.

So no one is gonna discuss this one? No one?

Not worth discussing. Sounds like Blasterman.

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It would be the dream game GTAO was supposed to be. The world is F*d up enough without senseless killing in a game too.

Senseless killing of players you mean, not senseless killing of NPC's? =]

 

NPCs have no feelings, players in game certainly do. Some don't care or notice but you never know how sensitive or how much emotional intelligence each player has. A lot of people just don't want to fight each other but still love to help win against NPC as a team.

Edited by elfoam
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Big Molio

I check the map regularly and try to stay away from other players for as much as the mission (routes, checkpoints) allows me.

 

 

Well done. It would seem that you have figured out what to do.

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MayoChiki

Rockstar f*cked up the second they included K/D ratio and never fixing the Kill Yourself option, period.

 

This game is everything but a competitive shooter and I seriously dislike PvP tryhards. This is a game where K/D ratio can be boosted by always staying in a jet and killing everyone while having a huge advantage. Is there any reward? None at all. Then why the hell do we need K/D ratio? If anything, that should have been a Deathmatch exclusive stat, so PvP tryhards can stay and show in the right place instead of bragging about some pointless stat.

 

As for the Kill Yourself option, simple. How many times you've been about to kill someone and then that person simply kills him/herself in order because they can't deal with the idea of another player beating them? If the game gave the kill instead of being a "X took the easy way out" I'm sure there'd be a lot of people picking on defenceless players. Which is what happens: someone picks on new players and kills them over and over until said new players learn that GTAO is just about killing, because they never get to experience a co-op experience.

 

Still, PvE was poorly implemented. How are you supposed to meet new players if all you see is people killing each other and never working together for a common goal? The first store robbery even gave you the option to backstab whoever was helping you in order to take all the money for yourself. Rockstar never encouraged PvE and if you need external sites like forums to meet people, then the game has failed because it can't do anything basic on its own. Heists even failed to give a Non-Contact option, for christ's sake.

 

And yeah, PvE doesn't mean "duh go pleh da simz". I'm all for lobbies that allow me to be free to use all my weapons and vehicles and without having to worry about the person close to me drawing a rifle or a rocket launcher. I'd love to do freemode jobs where the enemies are cops or other NPC gangs while I team up with random people without worrying about someone trying to f*ck things up because we're all going to get a bigger reward for working together. PvE doesn't mean Passive Mode Simulator.

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eutxizW.gifeutxizW.gif

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Nihilist.

Grand Theft Auto has always been a melting pot of vastly different mechanics and activities. These PvP obsessed needle noggins are part of the COD generation, PvP is all they care about and act like PvP is all there is to a game such as this. They lack vision, single minded, easily amused, and reduce everything they touch to the lowest common denominator. They have the kind of autism that can be weaponized. They're like a horse with blinders on, can only see whats directly in front of them and never see the bigger picture.

That's brutal, but true nonetheless.

 

I am a competitive person in real life. I prefer playing against people not npcs.

Let's be honest - if you cared about competition, you'd play deathmatches, where every participant is interested in competing with others. Attacking everything in sight in a public session is not competitive, considering many players just mind their own business and are absolutely not interested in competing with rabid animals for no reason other than wasting their time and brain cells. Many do like to fight, and that's why there are PvP game modes and adversary modes, for those who prefer to fight real opponents.

I personally love co-op and hate PvP with this entire K/D ratio nonsense, so guess what, I don't play PvP modes, since they do not provide any fun to me. And the same way I don't push myself into PvP, I don't want PvP to be pushed on me in public sessions.

It's seriously like these obnoxious douchebags blasting their favourite songs in public places. There'll be some people who like them as well, but others won't, or simply want to do something else - read a book or talk. These asshats could instead use headphones, or go somewhere more private, but instead expect everyone else to deal with their sellfish behaviour. That's how I perceive public session tryhards.

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ALifeOfMisery

The real reason PvP "enthusiasts" wouldn't want PvE lobbies isn't because of an idealism of not splitting the player base, it's not about competition, achievement, competitive nature etc. It's because if all the PvE players had the option and disappeared off to PvE lobbies the millions of easy targets that either don't have the inclination or ability to fight back would disappear and there wouldn't be anyone left to dominate.

 

They would then be left in lobbies surrounded by like minded players and all but the very "best", for want of a better word, would see their k/d decline and where would the fun be in that?

 

One thing I'll never understand is when I read the anecdotes from PvP players, the "I got 30 kills on this guy" tales of grandeur. I don't doubt it happens, but who the f*ck stays around to get killed that many times?

 

Also who finds killing someone so obviously not their equal in that aspect of the game that many times fun?

 

I'm not immune to being baited into PvP on occasion, if it's a fairly even fight (2 or 3 kills up or down at any given time) I can enjoy it if I'm in the mood. But if it gets to a point where I'm up 5 or 6, more likely down 5 or 6, it has become apparent who has got the best of the encounter and I'll move on either way.

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infectedG636

You wouldn't call it a gta game though. Just bleh. Rather had non friendly fire lobbies with all kinds of weapons spreaded across the map. Of course will a lot of improvements on interacting in the world.

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Topic temporarily closed due to spamming.

 

Ok folks, the idiot has been dealt with, carry on.

Edited by ~Tiger~
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BlackMilk

 

Ghoffman9, please don't involve autism when it has absolutely nothing to do with the subject.

 

Secondly, why are you referencing Call of Duty and Battlefield and also talking about the early days of the GTA series?

I mean.. Quake? Unreal Tournament? Counter-Strike? It's not all about CoD and BF. Or at least it wasn't back then.

 

Thirdly, you might think that the players you're referring to haven't played GTA games before IV because PvP wasn't much a part of it back then with the exception of unofficial MP mods, but you should consider the possibility that maybe they did play older games and in that time simply scratched their PvP itch with other games that gave them the chance to do so. Like some of the games I mentioned. And that's still leaving out a lot, probably.

 

-snip-

I have no idea what the hell you mean with "virtue signalling" but since you seem to be the type to rant about others and using so called buzzwords like cringy, autism and no doubt at other points, cancer, I cannot really take you seriously.

 

I do not give a damn about your memes and buzz words. I care about this little thing called the truth. People like you who try to be hip and fit in with the cool online crowd are giving other people a bad name by misusing the word autism all the damn time. Here's a little fact for you: there are a lot of people with autism and they're all very different. Your usage of the word, meme reference or not, helps to create an image OF autistic people for others which is unrealistic and negative.

 

Someone is trolling in an online game? Autistic. Someone disagrees with you on something? Autistic. Someone gets upset over something? Autistic. It's easy for people like yourself to misuse this because you're not autistic yourself and it doesn't give other people a negative view of you, despite the fact that your posts are making it look like you're immature and rude.

 

Autistic people as a whole are as diverse as all the people on the planet and you're only doing something that makes life a little worse for each one of them. Because the next time someone like you meets someone who is autistic and becomes aware of it, they'll make assumptions and, knowing people, start off by insulting them right away. You're doing society a major disservice by talking like you are.

 

Again, I don't know what the hell this virtue signaling bullsh*t is, I keep seeing it on all manner of posts with dumb political discussions. So I'll keep it simple. Actively spreading misinformation either intentionally or by being reckless with your choice of words thanks to your silly infatuation with memes, which are nothing but dumb jokes repeated way too often on the internet, makes you a bad person. Okay? So why don't you do everyone a favour and let go of this social programming that's gotten to you and stop talking about signaling anything and just start doing the right thing and being fair to people who don't deserve the unfair treatment they're getting from or because of people like yourself. It's rather ironic actually that you reference CoD players multiple times, implying that some people are participating in predictable, boring mainstream behaviour and then saying the ridiculous things that you are. If you want to set yourself apart from the people you're complaining about, you're rather achieving the opposite. The immature comments you provide us make you a perfect fit for the community you're belittling.

 

Anyway, since you seem to be the type of person completely unable to reach common ground and to meet simple, polite requests with any sort of mature response I'm going to do us both as well as this thread a favour by not reading or replying to your posts anymore. Quite frankly, this is simply going to be all the time I'll be wasting on you, assuming that you don't change your ways for the better at some point in the future. I'll advise you to educate yourself on social matters and what it means to treat people fairly when you have no reason yet to judge them, maybe you'll do better. If anything, a higher number of people will be nicer to you if you're nicer to others. That's how life works and you'd do well to take advantage of that fact. Have a nice day.

 

EDIT: To everyone else, please don't bother continuing this off-topic subject I veered off into unless you want to have a discussion with this poster in private messages. I'll thank you not to go further down this path and derail a thread which has a very interesting topic!

Edited by BlackMilk
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I would want GTA:O to have PvE and PvP. Also, maybe in PvE we could kill NPCs with weapons but not players.

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ALifeOfMisery

If R* removed blips from the map I think it would create a good middle ground.

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If R* removed blips from the map I think it would create a good middle ground.

That would just make things worse. The PvP guys would just be camping near offices, vehicle warehouses and LSC.

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ALifeOfMisery

 

If R* removed blips from the map I think it would create a good middle ground.

That would just make things worse. The PvP guys would just be camping near offices, vehicle warehouses and LSC.

They already do, with no blips they don't know if you're there already and can't see you coming.

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BlackMilk

 

If R* removed blips from the map I think it would create a good middle ground.

That would just make things worse. The PvP guys would just be camping near offices, vehicle warehouses and LSC.

 

Absolutely true, but this would just mean that the smart players would start changing their regular hangout spots.

Also, if they did spend all their time camping the same spots, there's ways of dealing with that.

 

It may not be ideal, but there's always the option of calling Lester or Lamar for back-up. Using property camera's. And best of all, just involving friends.

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SHADOW OPS

@Blackmilk. They do it to incite a reaction. To bait someone into a fight.

 

That doesn't work anymore with me. IV MP got me hooked on GTAO pvp. This is that much better with more tools.

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BlackMilk

That doesn't work anymore with me. IV MP got me hooked on GTAO pvp. This is that much better with more tools.

Heh. Well there's no denying that GTA:O has much more to offer when it comes to PvP than GTA IV did. Personally, most of my fun was in PvE (yes, even repeating the same old three co-op missions with friends) and messing around with NPC's, driving physics and so on. Until GTA V came out I started up IV Episodes every now and then just to drive around the city, have a cop shoot out or two and go parachuting, among other things.

 

PvP can sure be fun enough, I just think it's a little disappointing that Rockstar seems to focus (not entirely, ofcourse, we did get heists) mostly on PvP and not other activities. I thought for sure that at the very least we'd see the emergency services missions return. Firefighter, vigilante, ambulance. Taxi maybe as well. In that regard, games like San Andreas are great with plenty of things to do.

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If R* removed blips from the map I think it would create a good middle ground.

That would just make things worse. The PvP guys would just be camping near offices, vehicle warehouses and LSC.
They already do, with no blips they don't know if you're there already and can't see you coming.

 

Indeed. I also agree that blips being off would be a good idea.

 

If people fear camping they can simply go into passive mode when they leave an appt/go to LSC and easily pop right back out of passive when they finish with their business.

KgQS6by.jpg?1

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If R* removed blips from the map I think it would create a good middle ground.

That would just make things worse. The PvP guys would just be camping near offices, vehicle warehouses and LSC.
They already do, with no blips they don't know if you're there already and can't see you coming.

 

Indeed. I also agree that blips being off would be a good idea.

 

If people fear camping they can simply go into passive mode when they leave an appt/go to LSC and easily pop right back out of passive when they finish with their business.

 

Yeah, going passive would do the trick for going to LSC. That is something you actually already have to do.

But forget about leaving or entering your office in a chopper....you will be gunned down.

Forget about delivering your car for I/E, as there will be guy waiting at the entrance blasting you out of it.

Forget about driving around without passive mode on, as you will suddenly have a missile locked on or just be shot by someone on foot.

Sure, these things happen already, but at least you can see it coming now and avoid it.

The blips work as much for defense as they do for offense.

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If R* removed blips from the map I think it would create a good middle ground.

That would just make things worse. The PvP guys would just be camping near offices, vehicle warehouses and LSC.
They already do, with no blips they don't know if you're there already and can't see you coming.

 

Indeed. I also agree that blips being off would be a good idea.

 

If people fear camping they can simply go into passive mode when they leave an appt/go to LSC and easily pop right back out of passive when they finish with their business.

 

 

 

 

Yeah, going passive would do the trick for going to LSC. That is something you actually already have to do.

But forget about leaving or entering your office in a chopper....you will be gunned down.

Forget about delivering your car for I/E, as there will be guy waiting at the entrance blasting you out of it.

Forget about driving around without passive mode on, as you will suddenly have a missile locked on or just be shot by someone on foot.

Sure, these things happen already, but at least you can see it coming now and avoid it.

The blips work as much for defense as they do for offense.

 

I'm aware of this. However, I still take the position that GTAO would be a more enjoyable experience if my location wasn't being translated every second, all the time.

That also goes for my enemies.

 

I actually enjoy PvP and PvE equally so I don't fear players ambushing me. It's just the nature of GTA Online as we know it.

I embrace the idea that there's equal opportunity for those to kill me and destroy my property as there is for me to goof off, do an impromptu race, explore or some other cooperative and/or peaceful activity. All within the same lobby.

 

This brings unpredictability if not variety. I don't see this as a con.

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KgQS6by.jpg?1

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If R* removed blips from the map I think it would create a good middle ground.

That would just make things worse. The PvP guys would just be camping near offices, vehicle warehouses and LSC.
They already do, with no blips they don't know if you're there already and can't see you coming.

 

Indeed. I also agree that blips being off would be a good idea.

 

If people fear camping they can simply go into passive mode when they leave an appt/go to LSC and easily pop right back out of passive when they finish with their business.

 

 

 

 

Yeah, going passive would do the trick for going to LSC. That is something you actually already have to do.

But forget about leaving or entering your office in a chopper....you will be gunned down.

Forget about delivering your car for I/E, as there will be guy waiting at the entrance blasting you out of it.

Forget about driving around without passive mode on, as you will suddenly have a missile locked on or just be shot by someone on foot.

Sure, these things happen already, but at least you can see it coming now and avoid it.

The blips work as much for defense as they do for offense.

 

I'm aware of this. However, I still take the position that GTAO would be a more enjoyable experience if my location wasn't being translated every second, all the time.

That also goes for my enemies.

 

I actually enjoy PvP and PvE equally so I don't fear players ambushing me. It's just the nature of GTA Online as we know it.

I embrace the idea that there's equal opportunity for those to kill me and destroy my property as there is for me to goof off, do an impromptu race, explore or some other cooperative and/or peaceful activity. All within the same lobby.

 

This brings unpredictability if not variety. I don't see this as a con.

 

I agree with everything you say, but simply only removing blips will still have some cons.

The major issues for me would be:

-Any CEO/MC related thing would be undoable because the items/vehicles are showing on the map.

-A jet/ruiner/buzzard griefer will be even more dangerous because you can't see them whilst driving, whereas they can simply hover over the streets till they get a lock or see a car flying through traffic.

 

I would agree in removing the blips if all the icons for CEO and MC were removed as well and armed vehicles still showing up on the radar.

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