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your thoughts about a possible non-PvP GTAO


jpm1
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Non-Player vs Player Gameplay  

196 members have voted

  1. 1. Would you like to see Non-Player vs Player gameplay in GTAO?

    • Yes. I would like this.
      104
    • No. I prefer Player vs Player gameplay.
      26
    • I would like to see a combination of the two.
      66


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do you think it can be done. what are you ideas about the subject. i've been thinking a bit about it and here's few ideas that came up

 

- no weapons: no CEO/GTA jobs with weapons. no PVP missions

- access to office, but without securoserv

- street food, restaurants, clubs

- Animals

- Civilian aquablazer and rocket voltic garage compatible

- Taxi missions for NPC (and eventually players). possibility own taxi company

- Tow missions with flatbed. possibility to own towing company. could be for mors insurance where you'd have to bring a damaged player car to mors building within a limited time. or could be police traffic regulation works. when a player vehicle is in a middle of the street for too long, you need to tow the car to your hangar. where the car owner could get it back after he has paid a fine

- CEO legal commerce. trucking (restaurants, bars, gas stations, cars seller resupplying), parachutism company, towing and taxi companies managing...

- billard, bowling, pinball

 

the more i play GTAO the more i love it. but i still miss the GTAIV atmosphere badly. when you feel at home, you know. i think it could be cool to be able to switch between an action GTAO, and a at home, i'm at home GTAO

Edited by ~Tiger~
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Quinn_flower

It will be WONDERFUL !

 

tenor.gif

Edited by Quinn_flower
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Getting this done by R* is a lot of work since some of your ideas include stuff which will require a lot of functions and you know R* "No fun allowed" well atleast this type of fun.

Getting this done by the modding community perhaps is definitely possible, you know the Mod called FiveM was shut down by R* and Take-Two in the past which is active again, and people are working on scripting part of the servers so the basic online from the GTAO can be accessed aswell as new functions and mods can be added to the servers.

It will take them some time before they can put some great working servers like SA:MP, or you know if R* and Take-Two decides to shut it down again, which could have happened already but hasn't so the future looks bright for it.

And of course i would love to do this stuff as i install a lot of mods on SP so i could do some of the stuff you have mentioned. Enjoying this with people will be even more fun.

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I'd love to see more PvE incorporated into GTAO, but human nature/online gaming expectations would dictate that PvP will almost always be the dominant form of gameplay in multiplayer games.

 

It's amazing how absolutely useless random players are at working together toward a common goal, but when left to their own devices in the same environment almost every one of them becomes an expert in assasination. No matter what the scenario, someone somewhere will find a novel way to drag it all back to mindless killing, particularly when statistics like K/D exist.

 

 

People are the reason we can't have nice things

 

 

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MeisterJazz

Sound like my version of gta heaven. unfortunately its bound to probably ever happen. Such a good idea too.

  • Like 2
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do you think it can be done.

 

A while ago there was a Peaceful Lobbies movement here and it was quite popular but interest fizzled out. Possibly because, once you take the PvP out of GTAO, there isn't much left to challenge the gamer.

 

So yes, much more challenging multiplayer PvE elements, quests etc would be great. :^:

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SHADOW OPS

It would be a snore fest for me. I wouldn't play it. IV MP was even more about killing non stop in my experience.

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DarkSavageDeathlyCloud

I would just be glad with friendly lobby option.

  • Like 7
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jollythecat

Yeah a friendly lobby option is what we need.

 

Ceo, mc missions would would work as usual only you can't target other players with guns.

Double NPC enemies in missions if that's what it would take to make it more challenging, I don't care.

 

The constant freemode war is such an utter waste of time imo.

Also a friendly lobby would be an option so freeroam warriors don't have to join if they don't like it.

Edited by jollythecat
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I think removing k/d and win/loss stats would be a good move. As sad as it sounds I think it's what motivates a lot of people to act like dickheads. Make PVE rewarding and make PVP light hearted fun is what I'm saying.

  • Like 12
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do you think it can be done.

 

A while ago there was a Peaceful Lobbies movement here and it was quite popular but interest fizzled out. Possibly because, once you take the PvP out of GTAO, there isn't much left to challenge the gamer.

 

So yes, much more challenging multiplayer PvE elements, quests etc would be great. :^:

 

both can live together. it's very simple. just create peaceful servers and add two buttons join a PvP session, and join a non-PvP session. how can it be done. just deactivate PvP functionalities on non-PvP servers, and vice-versa

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Should add a vote option to the thread but if I had a vote I'd vote for no.

 

Ok I edited my vote to having both.

Edited by em1b16a2
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Should add a vote option to the thread

 

Poll added :^:

  • Like 4
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meg-ryan2.gif

 

 

Yes, 1000% Start bringing better caliber of players back to the game who aren't just in it for stroking their epeens with their K/Ds.

  • Like 6
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PkUnzipper

Isn't this old news a bit 3 years too late? :lol:

 

Been preaching this from day 1 in the billionare [email protected] #yoloswag play days.

 

No reason why this couldn't still work. ESO - despite being the ugly red head step sibling of TESO -- does have its charms by functioning extremely well as a combination of the two to date.

 

ESO has 1 restricted area/region for PvP with the rest of the map dedicated to PvE. That formula has worked extremely well to date. Problem adapting this to GTAO is that 99.9% of GTAO gamers have a PvP/FPS mindset instead of a PvE/RPG sandbox and exploration mindset. So they'd have to stick to the formula of permanent passive mode for PvE gamers which could be available as an option upon login. Otherwise players would default to PvP like currently. Only way to exit PvE passive mode is to return to SP.

 

And if they ever did soemthing like that, they would need to at least

 

1. make free roam activities available to all PvE gamers in passive mode. This would have to include the CEO/export/biker missions as well for this mode to be meaningful.

2. make non mission activities like tennis and darts have NPC opponents so that PvE gamers can actually participate in these activities

3. add at least 1 NPC (who can't be killed, only injured) to contact missions that require 2-4 players. That would allow single players to play these missions if no other PvE gamers were available. And could do them on hard difficulty to earn the maximum payout by playing solo.

4. Concentrate all PvE players who want to do heists and survival missions into heist lobbies so these would fill up faster

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Isn't this old news a bit 3 years too late? :lol:

 

Been preaching this from day 1 in the billionare [email protected] #yoloswag play days.

 

No reason why this couldn't still work. ESO - despite being the ugly red head step sibling of TESO -- does have its charms by functioning extremely well as a combination of the two to date.

 

ESO has 1 restricted area/region for PvP with the rest of the map dedicated to PvE. That formula has worked extremely well to date. Problem adapting this to GTAO is that 99.9% of GTAO gamers have a PvP/FPS mindset instead of a PvE/RPG sandbox and exploration mindset. So they'd have to stick to the formula of permanent passive mode for PvE gamers which could be available as an option upon login. Otherwise players would default to PvP like currently. Only way to exit PvE passive mode is to return to SP.

 

And if they ever did soemthing like that, they would need to at least

 

1. make free roam activities available to all PvE gamers in passive mode. This would have to include the CEO/export/biker missions as well for this mode to be meaningful.

2. make non mission activities like tennis and darts have NPC opponents so that PvE gamers can actually participate in these activities

3. add at least 1 NPC (who can't be killed, only injured) to contact missions that require 2-4 players. That would allow single players to play these missions if no other PvE gamers were available. And could do them on hard difficulty to earn the maximum payout by playing solo.

4. Concentrate all PvE players who want to do heists and survival missions into heist lobbies so these would fill up faster

i know lot of GTAIV players that would jump in immediately if GTAIV free roam magic would be brought to GTAO

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I'm more for PvE and less for PvP. I understand that for someone it's not satisfying to gun down ones and zeroes and more satisfying to murder actual people behind the other screen, and the AI is really predictable and once you learn the patters there's no challenge. It would also be challenging to rework the AI with every update and not just spawn 2 cars with 600% accuracy after you. But nah, too much work.

 

Think there should be an option to dump you in different sessions (just like Free Aim/Assisted Aim).

Select Friendly/Hostile session and it dumps you into the specified session where you can help out some randos with their business (that's the friendly option) or you can have war on the streets of LS (that's the hostile option).

Would disable passive mode for hostile sessions to stop passive abusers and would disable "player fire" in friendly sessions.

Nevertheless...

quote-competition-is-the-law-of-the-jung

Edited by --V--
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Rashkovskys Shiv

What this game needs is a zombies mode. Simple.

Think of all the Kash keeps money they would make.😂

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That's more a reflection of the company you keep and playstyle I'm afraid.

 

I had more problems with modders than PEWPEWPEWPEW types in IV MP.

 

And all the better that it'd be a snorefest, you'd be able to self-segregate yourself away from players uninterested in your style.

 

Win/Win I'd say. We get what we want and you get your continued emphatic epeen stroking with like minded people.

It would be a snore fest for me. I wouldn't play it. IV MP was even more about killing non stop in my experience.

Edited by zoso80
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Excellent assessment.

 

Playing to our base instincts. When I said PVP tryhards and Pr0n consumers have similiarties I wasn't far off. It's all towards a base kill, kill, kill with nothing deeper. Sex is a strong base too. I've long felt R*'s insistence on making GTA:O a tryhard paradise is that those PEWPEWPEWPEW players buy cash cards. It's where the money is. PVE players are less apt to buy those cards and can more often than not take care of themselves finanically in-game. Plus, cooperation at least in my opinion reduces reliance on cash cards. R* ain't in that business of helping people sustain themselves without those lovely macrotransactions.

 

That said, R* are fools in that they completely disregard the people that built the franchise. PVP tryhards aren't the ones who made this a billion dollar enterprise. It's PVE. R* has systematcally made their beds with PVP for GTA:O. They will find out with GTA VI when it releases if they drop PVE and Single Player content to a sad ghost of prior iterations The franchise will not eclipse GTA V. Then they'll wonder why. I'm already on record as saying I won't buy it.

 

Reducing a game to targeting little boys and grown men wanking on their wee wees over KD will be the end of GTA. The Benz wouldn't have done this.

 

I'd love to see more PvE incorporated into GTAO, but human nature/online gaming expectations would dictate that PvP will almost always be the dominant form of gameplay in multiplayer games.

 

It's amazing how absolutely useless random players are at working together toward a common goal, but when left to their own devices in the same environment almost every one of them becomes an expert in assasination. No matter what the scenario, someone somewhere will find a novel way to drag it all back to mindless killing, particularly when statistics like K/D exist.

 

 

People are the reason we can't have nice things

 

 

Edited by zoso80
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SHADOW OPS

 

Isn't this old news a bit 3 years too late? :lol:

 

Been preaching this from day 1 in the billionare [email protected] #yoloswag play days.

 

No reason why this couldn't still work. ESO - despite being the ugly red head step sibling of TESO -- does have its charms by functioning extremely well as a combination of the two to date.

 

ESO has 1 restricted area/region for PvP with the rest of the map dedicated to PvE. That formula has worked extremely well to date. Problem adapting this to GTAO is that 99.9% of GTAO gamers have a PvP/FPS mindset instead of a PvE/RPG sandbox and exploration mindset. So they'd have to stick to the formula of permanent passive mode for PvE gamers which could be available as an option upon login. Otherwise players would default to PvP like currently. Only way to exit PvE passive mode is to return to SP.

 

And if they ever did soemthing like that, they would need to at least

 

1. make free roam activities available to all PvE gamers in passive mode. This would have to include the CEO/export/biker missions as well for this mode to be meaningful.

2. make non mission activities like tennis and darts have NPC opponents so that PvE gamers can actually participate in these activities

3. add at least 1 NPC (who can't be killed, only injured) to contact missions that require 2-4 players. That would allow single players to play these missions if no other PvE gamers were available. And could do them on hard difficulty to earn the maximum payout by playing solo.

4. Concentrate all PvE players who want to do heists and survival missions into heist lobbies so these would fill up faster

i know lot of GTAIV players that would jump in immediately if GTAIV free roam magic would be brought to GTAO

IV MP was a non stop kill feed.

 

#nostalgiagoggles

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xDatxJunkyx

Having a group of randoms come together and pragmatically complete a goal against hard enemy NPC's, nothing boring about that. Don't forget that this is what GTA is about . . . certain missions in which you combat NPCs within certain parameters, this is a no brainer.

 

VIP missions don't cut it for me. Since people intentionally ruin this for you.

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Dr Labuschagne

Don't get me wrong, but I think this is possible for a programmer to mark off boundaries in certain areas where a player can't use their guns or move in a more combat manner. I think saw this when one of the Naughty Dog devs do it with Uncharted 4...

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IV MP was a non stop kill feed.

#nostalgiagoggles

IV MP also had settings that would allow you to entirely disable friendly fire and make it you and your friends VS the AI. My fondest GTA memories were made then since you could actually hold out inside interiors that weren't blocked off for no reason.

 

#intentionallyignoringpartsofthegametofityouragenda

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SHADOW OPS

 

IV MP was a non stop kill feed.

#nostalgiagoggles

IV MP also had settings that would allow you to entirely disable friendly fire and make it you and your friends VS the AI. My fondest GTA memories were made then since you could actually hold out inside interiors that weren't blocked off for no reason.

 

#intentionallyignoringpartsofthegametofityouragenda

I am aware of this. Never joined those rooms.

 

I don't have an agenda. I just play the game as is.

 

#hashtag

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Dr Labuschagne

 

IV MP was a non stop kill feed.

#nostalgiagoggles

IV MP also had settings that would allow you to entirely disable friendly fire and make it you and your friends VS the AI. My fondest GTA memories were made then since you could actually hold out inside interiors that weren't blocked off for no reason.

 

#intentionallyignoringpartsofthegametofityouragenda

Remember when you pissed of someone in TBOGT while they piloted a buzzard. Then you and a bunch of other people would then run. Then the guy would chase you all the way into Bahama Mamas?

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HamwithCheese

 

 

IV MP was a non stop kill feed.

#nostalgiagoggles

IV MP also had settings that would allow you to entirely disable friendly fire and make it you and your friends VS the AI. My fondest GTA memories were made then since you could actually hold out inside interiors that weren't blocked off for no reason.

 

#intentionallyignoringpartsofthegametofityouragenda

I am aware of this. Never joined those rooms.

 

I don't have an agenda. I just play the game as is.

 

#hashtag

#sayingthegamewassomethingthensayingohwellididntplayitlikethatsoiguesswearebothright

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Pocket Fox

I'd like to see the option for both PvE and PvP environments. Red Dead Redemption had this and it was epic.

 

If you wanted to just clear forts and bandit camps with a few friends you could in the PvE server, usually you'd run into people doing the same and form one helluva badass posse. No griefing, just fun and cowboy games, yee haa!

 

But then you could also switch to PvP servers if you wanted a more wild west anything goes shoot'em all dead experience.

 

Sometimes in GTAO I would like to be in PvP with high tension, checking over my shoulder....

 

But most of the time I only want PvE, I want to work WITH people not against them. I find there's just too many griefers/hackers in GTAO so I solo/invite only exclusively.

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Freddie Gecko

I think removing k/d and win/loss stats would be a good move. As sad as it sounds I think it's what motivates a lot of people to act like dickheads. Make PVE rewarding and make PVP light hearted fun is what I'm saying.

How many participation awards do you have?

I really like the idea of a pve lobby but OP, we already have this in priv. sessions. I think a Heists 2.0 would be the best we could hope for. Alot of what you're suggesting is pretty lame. I don't want to do fetch missions in a taxi.

Edited by Freddie Gecko
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