Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Happy Holidays from the GTANet team!

C# .net help cleaning up spawned peds from script


ShadowCoderKing
 Share

Recommended Posts

ShadowCoderKing

hi im new at this and i have a problem, i need to remove a spawned ped ingame if he is dead

i dont know the code what comes next please help if you can i really appreciate it

        if (e.KeyCode == Keys.U)        {            Ped player = Game.Player.Character;            GTA.Math.Vector3 spawnLoc = player.Position + (player.ForwardVector * 20);            string model_name = "mp_m_freemode_01";            Ped HostilePed = GTA.World.CreatePed(model_name, spawnLoc);            HostilePed.Task.ClearAllImmediately();                      HostilePed.Weapons.Give(GTA.Native.WeaponHash.SMG, 1, true, true);            HostilePed.Task.FightAgainst(Game.Player.Character);            HostilePed.Armor = 40;            {                if (HostilePed.IsDead)                {                I dont know the code to remove him                }            }        }              }}
Link to comment
Share on other sites

sollaholla

It's good to see you're trying to learn! :)
Here's a few things that I think would make this program work the way you want it to:

 

1. Start by creating a Tick event listener:

You need to subscribe a method to the Script.Tick event in the constructor. Start by writing this code:

// This is the constructor.public MyClassNameHere (){    // Same as the KeyUp event, the OnTick method will be listening to the "Tick" event called    // from the "Script" class.    Tick += OnTick;}private void OnTick(object sender, EventArgs e){    }

2. Now let's keep a variable of the Ped somewhere in our class, so that we can do things with it later.

// This goes within the class, and outside of any methods.public Ped HostilePed;// This is psuedo-code so you shouldn't copy paste this directly.// In your OnKeyUp (or your method that listens to the KeyUp event), at the location where you create the ped, replace that line with this.// What we're doing is storing the ped in a variable for later use.HostilePed = GTA.World.CreatePed(model_name, spawnLoc);

3. Inside of the OnTick method, we're going to remove the ped once it's considered dead by the game.

private void OnTick(object sender, EventArgs e){    // First we need to make sure the hostile ped exists and is not null.    // And then if that's true, we want to delete it once it dies.    if (Entity.Exists(HostilePed) && HostilePed.IsDead)    {        HostilePed.Delete();    }}

4. Now you can remove this piece of code from the KeyUp listener:

// Remove this.{    if (HostilePed.IsDead)    {        I dont know the code to remove him    }}

5. It would also be smart to replace the first if statement in the KeyUp listener with this, to avoid any stray peds:

if (e.KeyCode == Keys.U && !Entity.Exists(HostilePed)){    // Your other code.}

That should be it! :) Once you go in-game and press the U key, an attacking ped should spawn, and once the ped is killed, it will be deleted, and then you can spawn another one the same way!

  • Like 1
Link to comment
Share on other sites

ShadowCoderKing

thank you very much i really appreciate your help :lol:

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.