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Do you want Rockstar to add Aircraft Carrier to Freemode ?


Rockstar_Fanboy
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Do you think Rock Star should add the Aircraft Carrier?  

355 members have voted

  1. 1. Do you think Rock Star should add the Aircraft Carrier?

    • Yes
      114
    • No
      191
    • Not sure
      50
  2. 2. How should the Aircraft Carrier be implemented?

    • Private ownership
      41
    • Solitary object in freeroam
      88


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Hazzardtohimself

I don't believe that we would be able to 'own' an aircraft carrier - at least not in the way that we can own yachts (customisation, moving around the map, etc.)

 

However I do believe that it would be interesting to have in free-roam, essentially acting as an alternative Zancudo with the usual trope of military vehicles and personnel in its area. Anyone seen* to be trespassing would be subject to a 5-star wanted level, homing AA fire, and lots of hostile NPCs.

 

BUT​ what if your 'gunrunning' organisation (or MC / CEO group) could pay​ to have access to the AC without getting shot at? This could either be a one-off large payment for temporary (say, one day [48 minutes]) access... or an everyday charge in the same manner as the utility bills. Once paid and clear, your organisation could roam freely and 'borrow' the vehicles from the AC, with a complimentary (or cheaper than Merryweather) helicopter pickup from the land / sea to take you to the AC as needed.

 

Just my opinion and speculation.

 

*and I say 'seen' as it would be nice to have a stealthy access alternative to the AC for those that want a challenge and don't want to pay!

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Rockstar_Fanboy

 

I don't believe that we would be able to 'own' an aircraft carrier - at least not in the way that we can own yachts (customisation, moving around the map, etc.)

 

However I do believe that it would be interesting to have in free-roam, essentially acting as an alternative Zancudo with the usual trope of military vehicles and personnel in its area. Anyone seen* to be trespassing would be subject to a 5-star wanted level, homing AA fire, and lots of hostile NPCs.

 

BUT​ what if your 'gunrunning' organisation (or MC / CEO group) could pay​ to have access to the AC without getting shot at? This could either be a one-off large payment for temporary (say, one day [48 minutes]) access... or an everyday charge in the same manner as the utility bills. Once paid and clear, your organisation could roam freely and 'borrow' the vehicles from the AC, with a complimentary (or cheaper than Merryweather) helicopter pickup from the land / sea to take you to the AC as needed.

 

Just my opinion and speculation.

 

*and I say 'seen' as it would be nice to have a stealthy access alternative to the AC for those that want a challenge and don't want to pay!

 

 

But this is because you are thinking like a gamer and not a business man. Put it in free roam, and RS pays the devs/programmers what ever they pay them for ZERO in return.

 

Make it an item for purchase, and next quarter's financial report makes the people at Take Two very happy.

 

I am not saying it will happen, there are so many things to put into the game that can generate SC sales, and I wonder about stability issues already, but there is no doubt that if the AC is put in the game for private ownership, RS is Scrooge McDucking it (that's right, I made that a verb). That, and the fact that it is already designed and in the game, makes its inclusion in a Military themed (worded very carefully, let's not go there) a possibility.

Edited by Rockstar_Fanboy
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Hazzardtohimself

@Rockstar_Fanboy Good points well made :^:

I was also thinking from a performance viewpoint. It would be less taxing on gaming systems to have one fully detailed AC that folks can access, rather than twelve owned that are scattered around the map with interiors / NPC pathing missing. To make it easier on the (allegedly) small team currently developing GTAO, they could place the single AC where it is in the EMP mission.

I do agree that from a money-making exercise R* wants the world and its wife to buy every available garage, apartment, MC, office, warehouse, bunker, aircraft carrier, island, casino, city... and all of the clothing, weapons and vehicles that could ever fit on the map... (because virtual money makes T2 lots of the real stuff). I was just trying to think of how to do it without turning some consoles / PCs into buzzing piles of ash at having to render lots of ACs and their extras!

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Great, they gave us the aircraft carrier. Been waiting for this FOREVER!

 

Everyone's been talking about it.

 

Check that, it's only $15 Million. BARGAIN.

 

.....

 

Okay, I've bought it. Done it up, looks great, just like an aircraft carrier.

 

Now to SPAWN MY HYDRA!!

 

::Takes long flight back to map::

 

Okay. That was sh*t.

 

 

 

 

Honestly, this is pointless and terrible idea.

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Rockstar_Fanboy

Great, they gave us the aircraft carrier. Been waiting for this FOREVER!

 

Everyone's been talking about it.

 

Check that, it's only $15 Million. BARGAIN.

 

.....

 

Okay, I've bought it. Done it up, looks great, just like an aircraft carrier.

 

Now to SPAWN MY HYDRA!!

 

::Takes long flight back to map::

 

Okay. That was sh*t.

 

 

 

 

Honestly, this is pointless and terrible idea.

 

Me personally, I would love a place where I can spawn my Pegasus vehicles in, but yeah, i can see some people saying this. If you think about it, so much of what gets added is "pointless,". Yacht. The money safe in the office. The condos with customized interiors.

 

The way I set this up, this would be more useful than those items.

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Mattcarnes

I don't think it will ever be purchasable as it's a military vessel, a civilian IRL could never own one no matter how rich, not even Bill Gates himself.

 

But perhaps as part of a mission or something... Maybe the set-piece could be used.

yes but this is the same game were we can buy a hoping car that has a parachute and missles on its front

The possibility to buy an aircraft carrier, could potentially mean we could FINALLY perhaps buy the Lazer in the game... I've been practising my landing on top of my Maze bank tower office. We finally got that move down, so let's hope aircraft carrier AND Lazer is on the list, I'm a lil tired of stealing one in the military base... Would be nice to spawn near one (when residing in the aircraft carrier)..

 

We can only hope.... But there's a definite possibility, as it would be THE most expensive item ingame yet (IMWO) and the possibilities for gunrunning would be tremendous.

isn't the Hydra the same except for added floating ability
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GoodTimesAhead

Yea let's go R* I wanna dock my aqua blazer on my USS Carl Vinson.

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New to Dock Tease! The Navy Vessel, from $50,000,000.

4 Lazers: + $12,000,000
1 Titan: + $2,500,000
2 Buzzards: + $4,000,000
1 Cargobob: + $1,500,000
Color: + $750,000
Move: + $150,000


[bUY] [F*CK DIS SH*T]


:p let's put it this way, if it were added, it would without a doubt be the most expensive thing to date :lol:
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Kushology

Not going to read replies here but don't think so..

 

I have one idea how it could be implemented into freeroam..

 

Adding a 6th star. Carrier spawns where it has in EMP. People with this 6th star will be chased down by Hydras and Lazers. Just the matter of getting these jets not to attack people with less than 6..as even with two, if someone has a police helicopter on their ass. It'll attack you.

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Kushology.gif

ATSBRzE.png

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I don't think it will ever be purchasable as it's a military vessel, a civilian IRL could never own one no matter how rich, not even Bill Gates himself.

 

But perhaps as part of a mission or something... Maybe the set-piece could be used.

yes but this is the same game were we can buy a hoping car that has a parachute and missles on its front

The possibility to buy an aircraft carrier, could potentially mean we could FINALLY perhaps buy the Lazer in the game... I've been practising my landing on top of my Maze bank tower office. We finally got that move down, so let's hope aircraft carrier AND Lazer is on the list, I'm a lil tired of stealing one in the military base... Would be nice to spawn near one (when residing in the aircraft carrier)..

 

We can only hope.... But there's a definite possibility, as it would be THE most expensive item ingame yet (IMWO) and the possibilities for gunrunning would be tremendous.

isn't the Hydra the same except for added floating abilityThe Lazer is much, MUCH more nimble and agile than the Hydra, to the point that a Hydra has no chance against it in a dog fight, its seriously the fastest vehicle in the game so far, with Hydra only one-uping it by having VTOL mode and a little bit higher top speed.

 

In fact, the Lazer is even more deadly to ground players than the Hydra and any other vehicle since it can dive bomb much more effectively and get out of harms way much easier.

 

If they plan on making the Lazer buyable but refuse to properly make changes with the explosive rounds(I'd rather have incendiary rounds, like I said a dozen of times already) then I won't even tough any gun running business ventures, just no way to get sh*t done with a jet right on my ass all the time.

 

 

New to Dock Tease! The Navy Vessel, from $50,000,000.

 

4 Lazers: + $12,000,000

1 Titan: + $2,500,000

2 Buzzards: + $4,000,000

1 Cargobob: + $1,500,000

Color: + $750,000

Move: + $150,000

 

[bUY] [F*CK DIS SH*T]

:p let's put it this way, if it were added, it would without a doubt be the most expensive thing to date :lol:

Daily maintenence costs: $50,000.

 

Now I wanna see anyone trying their luck with this!

Edited by Pedinhuh
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ShadowlessDevil

I hope they do :colgate:

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I hear there's a yuuuuge carrier group steaming towards Los Santos right now.

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The Wandering Hunter

here's how i'd want to to work

 

buy 8.5 mil (1 megladon, makes sense, upgrades are the real cost)

has 1 buzzard, unarmed

4 dingies

has defended the same as the yacht but with more range and they target boats.

 

guards, who infinitely respawn 1 mil

add a pegasus vehicle you own to deck or docking area: 500k, with like 10 as the maximum spawn locations

various overpriced asthetic stuff

 

laser for sale, same price as hydra.

 

more pegasus vehicles for sale like the hunter etc would also add to the costs.

 

i forgot how big it is but there's probably enough space for 4 boat spawns, 1 large plane spawn, and 9 small spawns easily

Edited by The Sole Survivor
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Rockstar_Fanboy

 

here's how i'd want to to work

 

buy 8.5 mil (1 megladon, makes sense, upgrades are the real cost)

has 1 buzzard, unarmed

4 dingies

has defended the same as the yacht but with more range and they target boats.

 

guards, who infinitely respawn 1 mil

add a pegasus vehicle you own to deck or docking area: 500k, with like 10 as the maximum spawn locations

various overpriced asthetic stuff

 

laser for sale, same price as hydra.

 

more pegasus vehicles for sale like the hunter etc would also add to the costs.

 

i forgot how big it is but there's probably enough space for 4 boat spawns, 1 large plane spawn, and 9 small spawns easily

 

 

Yeah, I would be down with all of this. This is such a money maker for RS, that the only reason I can see for it not getting added is concerns about program stability at this point.

 

I also agree with you, top price for things will probably range around 1 megladon card, because after that, they may price themselves out. Little Johnny can't really go to ma and paw and say, "I need $200 for a fake air craft carrier in a video game." That's why people saying $30-$50 million or more are way off.

 

Personally, I think it isn't gong to come, but RS would be missing a huge financial opportunity.

 

Finally, I have wanted the Lazer since I started playing and would consider that a nice consolation prize. I think it will get added for the same reason the AC could--it's already in the game and it will make people money.

 

 

 

 

 

Daily maintenence costs: $50,000.

 

Now I wanna see anyone trying their luck with this!

 

 

This sounds unnecessarily vindictive. You realize when you do stuff like this, you really only punish the honest player who hasn't obtained large sums of money from dupes and/or modded accounts that have not been wiped (I am not judging these people, don't care what others do. BUt I question whether RS would ever set something up that is a burden on only players that play the game straight up).

Edited by Rockstar_Fanboy
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Idk.

I hope they stop releasing updates we can predict 6months ahead of time.

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Rockstar_Fanboy

Idk.

I hope they stop releasing updates we can predict 6months ahead of time.

 

I need a decoder ring for this--read it five times and still don't know what you are saying.

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Sentinel Actual

I want an aircraft carrier. In Heists it was really cool, and had an awesome interior.

 

 

Let's be realistic though, if it were purchasable (which it can't be, for a multitude of reasons) It'd be unbelievably, ludicrously expensive. A Nimitz-class supercarrier is 6.2 billion in cost, R* would probably give a purchasable USS Luxington ATT-16 a cost of $250 million-500 million, any lower than that is practically giving away what is a floating airfield.

 

I'd want it to appear in Free Roam and be a source of missions or a means to make money. Have it spawn large amounts of guns and supplies that are worth more money than usual, and it would be up to players to haul it back to their base.

Edited by Sentinel Actual
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Rockstar_Fanboy

I want an aircraft carrier. In Heists it was really cool, and had an awesome interior.

 

 

Let's be realistic though, if it were purchasable (which it can't be, for a multitude of reasons) It'd be unbelievably, ludicrously expensive. A Nimitz-class supercarrier is 6.2 billion in cost, R* would probably give a purchasable USS Luxington ATT-16 a cost of $250 million-500 million, any lower than that is practically giving away what is a floating airfield.

 

I'd want it to appear in Free Roam and be a source of missions or a means to make money. Have it spawn large amounts of guns and supplies that are worth more money than usual, and it would be up to players to haul it back to their base.

 

This argument has been made for other items and completely rejected. The in game prices for almost everything have no bearing on real life costs. Jackets that cost $120,000? RS never set up GTA to realistically mimic a real economy. GTA's economy is structured around creating items that consumers want so they will convert real money into fake money to buy them.

 

You wrote, "R* would probably give a purchasable USS Luxington ATT-16 a cost of $250 million-500 million, any lower than that is practically giving away what is a floating airfield." I am trying to be nice here, but did you even stop and think about this before typing and hitting enter? You realize that RS won't actually have people building real air craft carriers with purchased materials out of pocket, right? We are talking about pixel depictions of a real item--the actual cost to Rock Star is the cost of the devs and programmers adding these pixels to the game (and some of that cost has already been borne by RS as the AC has been designed and implement in one heist set up already).

 

When looking at these things, people need to have an understanding of GTAO's construct (based on previous behaviors) and not irrelevant real world facts that, to date, have had very little bearing on RS's actual behavior. If they include it in the game, very much in doubt at this point, the price they charge for it will reflect a price point that RS believes will maximize SC sales (I believe that to be about $12 million) and will have absolutely nothing to do with real world value.

Edited by Rockstar_Fanboy
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bulldog385

Man Forget yo' Aircraft Carriers, I want a F'in Container Ship .... I'll need that to transport my Vehicles and Stuff over to the Next GTA City ...LMAO Just Kiddin'

 

But Seriously, If i need a defense, I could Transport a Large Military Classified Secret Robot in the Cargo Bay, Oh wait ..... Sorry Wrong Game, That's Metal Gear Solid 2: Sons of Liberty

 

LOL

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Add it to the creator so people can make more maps on it. There used to be a way to glitch it into freemode a long time ago and people made maps with them like this. I have been with the aircraft carrier in freemode longer than most people play on it in adversary modes. lol

 

Edited by Xiled
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Sentinel Actual

 

I want an aircraft carrier. In Heists it was really cool, and had an awesome interior.

 

 

Let's be realistic though, if it were purchasable (which it can't be, for a multitude of reasons) It'd be unbelievably, ludicrously expensive. A Nimitz-class supercarrier is 6.2 billion in cost, R* would probably give a purchasable USS Luxington ATT-16 a cost of $250 million-500 million, any lower than that is practically giving away what is a floating airfield.

 

I'd want it to appear in Free Roam and be a source of missions or a means to make money. Have it spawn large amounts of guns and supplies that are worth more money than usual, and it would be up to players to haul it back to their base.

 

This argument has been made for other items and completely rejected. The in game prices for almost everything have no bearing on real life costs. Jackets that cost $120,000? RS never set up GTA to realistically mimic a real economy. GTA's economy is structured around creating items that consumers want so they will convert real money into fake money to buy them.

 

You wrote, "R* would probably give a purchasable USS Luxington ATT-16 a cost of $250 million-500 million, any lower than that is practically giving away what is a floating airfield." I am trying to be nice here, but did you even stop and think about this before typing and hitting enter? You realize that RS won't actually have people building real air craft carriers with purchased materials out of pocket, right? We are talking about pixel depictions of a real item--the actual cost to Rock Star is the cost of the devs and programmers adding these pixels to the game (and some of that cost has already been borne by RS as the AC has been designed and implement in one heist set up already).

 

When looking at these things, people need to have an understanding of GTAO's construct (based on previous behaviors) and not irrelevant real world facts that, to date, have had very little bearing on RS's actual behavior. If they include it in the game, very much in doubt at this point, the price they charge for it will reflect a price point that RS believes will maximize SC sales (I believe that to be about $12 million) and will have absolutely nothing to do with real world value.

 

I think about everything I post; they're not going to put an aircraft carrier in the game and sell it for $12 million. R* wants to maximize SC sales, they'll give a price much higher than that; many players have in excess of $40 million, this thing if put in the game essentially becomes a mobile airfield/fortress that can carry all sorts of vehicles and makes the yachts pale in comparison.

 

Nowhere did I say R* will have people build their own carriers; this ship could represent the pinnacle of what can be bought, and it should have a price tag to match it's reputation; $12 million is too low, but $100 million for a floating fortress, unattainable except to those who have the time and dedication (or money) to get it....

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I want an aircraft carrier. In Heists it was really cool, and had an awesome interior.

 

 

Let's be realistic though, if it were purchasable (which it can't be, for a multitude of reasons) It'd be unbelievably, ludicrously expensive. A Nimitz-class supercarrier is 6.2 billion in cost, R* would probably give a purchasable USS Luxington ATT-16 a cost of $250 million-500 million, any lower than that is practically giving away what is a floating airfield.

 

I'd want it to appear in Free Roam and be a source of missions or a means to make money. Have it spawn large amounts of guns and supplies that are worth more money than usual, and it would be up to players to haul it back to their base.

 

This argument has been made for other items and completely rejected. The in game prices for almost everything have no bearing on real life costs. Jackets that cost $120,000? RS never set up GTA to realistically mimic a real economy. GTA's economy is structured around creating items that consumers want so they will convert real money into fake money to buy them.

 

You wrote, "R* would probably give a purchasable USS Luxington ATT-16 a cost of $250 million-500 million, any lower than that is practically giving away what is a floating airfield." I am trying to be nice here, but did you even stop and think about this before typing and hitting enter? You realize that RS won't actually have people building real air craft carriers with purchased materials out of pocket, right? We are talking about pixel depictions of a real item--the actual cost to Rock Star is the cost of the devs and programmers adding these pixels to the game (and some of that cost has already been borne by RS as the AC has been designed and implement in one heist set up already).

 

When looking at these things, people need to have an understanding of GTAO's construct (based on previous behaviors) and not irrelevant real world facts that, to date, have had very little bearing on RS's actual behavior. If they include it in the game, very much in doubt at this point, the price they charge for it will reflect a price point that RS believes will maximize SC sales (I believe that to be about $12 million) and will have absolutely nothing to do with real world value.

 

I think about everything I post; they're not going to put an aircraft carrier in the game and sell it for $12 million. R* wants to maximize SC sales, they'll give a price much higher than that; many players have in excess of $40 million, this thing if put in the game essentially becomes a mobile airfield/fortress that can carry all sorts of vehicles and makes the yachts pale in comparison.

 

Nowhere did I say R* will have people build their own carriers; this ship could represent the pinnacle of what can be bought, and it should have a price tag to match it's reputation; $12 million is too low, but $100 million for a floating fortress, unattainable except to those who have the time and dedication (or money) to get it....

 

I see your point, but like you said, R* wants to maximize SC sales, so, lets say they do add it, and we can buy it, and the price is 100mil, that would be a little bit over $1200 worth of Megalodon Shark cards, I am not sure at that price, it would bring in the kind of sales they would want.

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I want an aircraft carrier. In Heists it was really cool, and had an awesome interior.

 

 

Let's be realistic though, if it were purchasable (which it can't be, for a multitude of reasons) It'd be unbelievably, ludicrously expensive. A Nimitz-class supercarrier is 6.2 billion in cost, R* would probably give a purchasable USS Luxington ATT-16 a cost of $250 million-500 million, any lower than that is practically giving away what is a floating airfield.

 

I'd want it to appear in Free Roam and be a source of missions or a means to make money. Have it spawn large amounts of guns and supplies that are worth more money than usual, and it would be up to players to haul it back to their base.

This argument has been made for other items and completely rejected. The in game prices for almost everything have no bearing on real life costs. Jackets that cost $120,000? RS never set up GTA to realistically mimic a real economy. GTA's economy is structured around creating items that consumers want so they will convert real money into fake money to buy them.

 

You wrote, "R* would probably give a purchasable USS Luxington ATT-16 a cost of $250 million-500 million, any lower than that is practically giving away what is a floating airfield." I am trying to be nice here, but did you even stop and think about this before typing and hitting enter? You realize that RS won't actually have people building real air craft carriers with purchased materials out of pocket, right? We are talking about pixel depictions of a real item--the actual cost to Rock Star is the cost of the devs and programmers adding these pixels to the game (and some of that cost has already been borne by RS as the AC has been designed and implement in one heist set up already).

 

When looking at these things, people need to have an understanding of GTAO's construct (based on previous behaviors) and not irrelevant real world facts that, to date, have had very little bearing on RS's actual behavior. If they include it in the game, very much in doubt at this point, the price they charge for it will reflect a price point that RS believes will maximize SC sales (I believe that to be about $12 million) and will have absolutely nothing to do with real world value.

 

I think about everything I post; they're not going to put an aircraft carrier in the game and sell it for $12 million. R* wants to maximize SC sales, they'll give a price much higher than that; many players have in excess of $40 million, this thing if put in the game essentially becomes a mobile airfield/fortress that can carry all sorts of vehicles and makes the yachts pale in comparison.

 

Nowhere did I say R* will have people build their own carriers; this ship could represent the pinnacle of what can be bought, and it should have a price tag to match it's reputation; $12 million is too low, but $100 million for a floating fortress, unattainable except to those who have the time and dedication (or money) to get it....

 

I see your point, but like you said, R* wants to maximize SC sales, so, lets say they do add it, and we can buy it, and the price is 100mil, that would be a little bit over $1200 worth of Megalodon Shark cards, I am not sure at that price, it would bring in the kind of sales they would want.

If anything, it would push more players into money glitching.

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I don't think it will ever be purchasable as it's a military vessel, a civilian IRL could never own one no matter how rich, not even Bill Gates himself.

 

But perhaps as part of a mission or something... Maybe the set-piece could be used.

People in this game can own armoured plated cars. They can own military grade fighter jets, tanks, combat gear and even a special ops prototype car that has parachutes and can shoot rockets. A civilian owning an aircraft carrier does not sound too abstract now.

Edited by Yinepi
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Mattcarnes

 

 

New to Dock Tease! The Navy Vessel, from $50,000,000.

 

4 Lazers: + $12,000,000

1 Titan: + $2,500,000

2 Buzzards: + $4,000,000

1 Cargobob: + $1,500,000

Color: + $750,000

Move: + $150,000

 

[bUY] [F*CK DIS SH*T]

:p let's put it this way, if it were added, it would without a doubt be the most expensive thing to date :lol:
maybe 12 million at most I mean come on even doing CEO cars it would take me so long to get 50 million if I did it non stop with no griefers it will probably be about 6-10 million so normal grinders can afford it
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The Wandering Hunter

 

 

 

New to Dock Tease! The Navy Vessel, from $50,000,000.

 

4 Lazers: + $12,000,000

1 Titan: + $2,500,000

2 Buzzards: + $4,000,000

1 Cargobob: + $1,500,000

Color: + $750,000

Move: + $150,000

 

[bUY] [F*CK DIS SH*T]

:p let's put it this way, if it were added, it would without a doubt be the most expensive thing to date :lol:
maybe 12 million at most I mean come on even doing CEO cars it would take me so long to get 50 million if I did it non stop with no griefers it will probably be about 6-10 million so normal grinders can afford itmegladon price is the most it will be, seriously, any more would make no sense. maybe more if cards had a bonus on.

 

then a duck load of purchasables

 

 

 

edit

 

duck was auto correct being a sh*thead there but a ww2 duck would be cool

Edited by The Sole Survivor
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DarkSavageDeathlyCloud

10 mil for just the base thing, extra 5 to 10 mil for the interiors 1 to 5 mil for any extra adding of aircraft or/and boats, 1-3 mil for anti aircraft missiles, an other 1-3 mil for anti-boat torpedo's, 1 - 2 mil for a sleeping spot to spawn on that place, 1 mil extra for heist room.

 

That's then 10 to about 60 mil please.

 

I hope they do let us own one, but damn, i am afraid they won't.

Edited by Darth Absentis
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Rockstar_Fanboy

 

 

I want an aircraft carrier. In Heists it was really cool, and had an awesome interior.

 

 

Let's be realistic though, if it were purchasable (which it can't be, for a multitude of reasons) It'd be unbelievably, ludicrously expensive. A Nimitz-class supercarrier is 6.2 billion in cost, R* would probably give a purchasable USS Luxington ATT-16 a cost of $250 million-500 million, any lower than that is practically giving away what is a floating airfield.

 

I'd want it to appear in Free Roam and be a source of missions or a means to make money. Have it spawn large amounts of guns and supplies that are worth more money than usual, and it would be up to players to haul it back to their base.

This argument has been made for other items and completely rejected. The in game prices for almost everything have no bearing on real life costs. Jackets that cost $120,000? RS never set up GTA to realistically mimic a real economy. GTA's economy is structured around creating items that consumers want so they will convert real money into fake money to buy them.

 

You wrote, "R* would probably give a purchasable USS Luxington ATT-16 a cost of $250 million-500 million, any lower than that is practically giving away what is a floating airfield." I am trying to be nice here, but did you even stop and think about this before typing and hitting enter? You realize that RS won't actually have people building real air craft carriers with purchased materials out of pocket, right? We are talking about pixel depictions of a real item--the actual cost to Rock Star is the cost of the devs and programmers adding these pixels to the game (and some of that cost has already been borne by RS as the AC has been designed and implement in one heist set up already).

 

When looking at these things, people need to have an understanding of GTAO's construct (based on previous behaviors) and not irrelevant real world facts that, to date, have had very little bearing on RS's actual behavior. If they include it in the game, very much in doubt at this point, the price they charge for it will reflect a price point that RS believes will maximize SC sales (I believe that to be about $12 million) and will have absolutely nothing to do with real world value.

 

I think about everything I post; they're not going to put an aircraft carrier in the game and sell it for $12 million. R* wants to maximize SC sales, they'll give a price much higher than that; many players have in excess of $40 million, this thing if put in the game essentially becomes a mobile airfield/fortress that can carry all sorts of vehicles and makes the yachts pale in comparison.

 

Nowhere did I say R* will have people build their own carriers; this ship could represent the pinnacle of what can be bought, and it should have a price tag to match it's reputation; $12 million is too low, but $100 million for a floating fortress, unattainable except to those who have the time and dedication (or money) to get it....

No, you don't get marketing at all. $40 million would be 3 megaldon cards plus. At that point, people will just say f*ck it (or parents will say no). You can't get past your real world price argument, and you are trying to jam this into RS marketing, which ignores everything that has come to date--nothing exceeds 12 million. Here is what you don't get- they are not creating things for people who have $20 million plus. Why? Those people aren't buying Shark Cards, period. They market for broke player who will be tempted to buy SC's to buy items. Proof? Everything they have done for 3 1/2 years. You may think about this a lot--but it is not good reasoning. Edited by Rockstar_Fanboy
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