Carrythxd Posted August 8, 2017 Share Posted August 8, 2017 Are you planning on releasing it soon? Release what? Release the pack Oh, hopefully this weekend but there's a few problems with it that I have to fix first before I can release it. CRAZY AL WARD 1 Link to comment Share on other sites More sharing options...
CRAZY AL WARD Posted August 8, 2017 Share Posted August 8, 2017 @Carrythxd Two Questions For The Executioner: Question One: Will you make a video of the Executioner on your Youtube channel? https://www.youtube.com/user/Carrythxd Question Two: Will you also make a D.O.A. model? http://gta.wikia.com/wiki/Drug_Observation_Agency Link to comment Share on other sites More sharing options...
Carrythxd Posted August 8, 2017 Share Posted August 8, 2017 @Carrythxd Two Questions For The Executioner: Question One: Will you make a video of the Executioner on your Youtube channel? https://www.youtube.com/user/Carrythxd Question Two: Will you also make a D.O.A. model? http://gta.wikia.com/wiki/Drug_Observation_Agency No, I won't be making any videos of it. I have plans to make a LSPD & LSSD version at some point in the future, not sure about any other versions, though. But for now it'll remain as a civilian vehicle. CRAZY AL WARD 1 Link to comment Share on other sites More sharing options...
GA4397 Posted August 8, 2017 Share Posted August 8, 2017 The Vapid Executioner will be uploaded later today. I'll update this post once it's available on 5-Mods. Yess, more variants for vanilla cars Have you guys been thinking about turning other sedans, SUVs, and pick-ups into coupes, wagons, or even shooting brakes (and vice versa)? Anyway, i would love to give a suggestion. If there are other sport or quite-expensive, good performing cars (like Euros), can you give them a colorable standard wheels and give them some black and gold color in their carvariations file? I would love to see those cars spawned with unique wheel colors instead of standard alloy color. CRAZY AL WARD and G.C.T. 2 Link to comment Share on other sites More sharing options...
Carrythxd Posted August 8, 2017 Share Posted August 8, 2017 The Executioner is now available for download on 5-Mods: https://www.gta5-mods.com/vehicles/vapid-executioner-add-on Yess, more variants for vanilla cars Have you guys been thinking about turning other sedans, SUVs, and pick-ups into coupes, wagons, or even shooting brakes (and vice versa)?Anyway, i would love to give a suggestion. If there are other sport or quite-expensive, good performing cars (like Euros), can you give them a colorable standard wheels and give them some black and gold color in their carvariations file? I would love to see those cars spawned with unique wheel colors instead of standard alloy color. I don't know how to edit vehicle models so I can't do anything like that but Da7K might be interested in doing them. As for the wheels, some of the vehicles that Da7K have made already have colored stock wheels, and they even sometimes spawn with other colors as well and not just standard alloy. GA4397, CRAZY AL WARD, vashekk and 5 others 8 Link to comment Share on other sites More sharing options...
Da7K Posted August 9, 2017 Share Posted August 9, 2017 General mayhem dukes removed cause some guy tried to claim it as his own. Loku22, Flachbau and Fenton 3 Link to comment Share on other sites More sharing options...
Fenton Posted August 9, 2017 Share Posted August 9, 2017 That's one of the reasons I hate ignorant f*cks like him, it's already a bad idea to claim someone's mod as his own. Why can't people learn? Loku22, Thundersmacker, GA4397 and 1 other 4 Link to comment Share on other sites More sharing options...
Kiyone_Alien_Cop Posted August 9, 2017 Share Posted August 9, 2017 (edited) Executioner is almost perfect, but they should improve the front doors rearview mirrors, calipers and brake discs and and use a Cairngorm with a original centercap wheel rim should have a version of the Executioner with a lift kit and offroad wheels as we see quite a lot of Ford Excursions in real life. Edited August 9, 2017 by Kiyone_Alien_Cop CRAZY AL WARD 1 Link to comment Share on other sites More sharing options...
G.C.T. Posted August 9, 2017 Share Posted August 9, 2017 @Carrythxd Could you put the black detail under the rear windshield on the next update? CRAZY AL WARD, Thundersmacker and Kiyone_Alien_Cop 3 Link to comment Share on other sites More sharing options...
Carrythxd Posted August 9, 2017 Share Posted August 9, 2017 Executioner is almost perfect, but they should improve the front doors rearview mirrors, calipers and brake discs and and use a Cairngorm with a original centercap wheel rim should have a version of the Executioner with a lift kit and offroad wheels as we see quite a lot of Ford Excursions in real life. I'll improve the mirrors and brake calipers & discs if I can find out how to give them a better texture. As for the wheels, I like the current ones so I'm not going to change them. And Kerman actually mentioned yesterday that I should do an off-road version of the truck, so I'll definitely make that at some point in the future because I really like the idea, but that could be months and months away until that version is ready for release. @Carrythxd Could you put the black detail under the rear windshield on the next update? Sure, I can add that. GhostRiderPT, CRAZY AL WARD, Thundersmacker and 1 other 4 Link to comment Share on other sites More sharing options...
Gamerjman19 Posted August 9, 2017 Share Posted August 9, 2017 (edited) General mayhem dukes removed cause some guy tried to claim it as his own. Can't it just become an official Vanillaworks mod? Edited August 9, 2017 by Gamerjman19 Link to comment Share on other sites More sharing options...
D4RKN06 Posted August 10, 2017 Share Posted August 10, 2017 If you add more fenton cars, dani02, bob and this lore-friendly emergency pack : http://www.lcpdfr.com/files/file/12180-default-type-ems-vehicle-pack/ This pack would be one of the best car pack ever ! I love you're work guys and you work very fast. Link to comment Share on other sites More sharing options...
Fenton Posted August 10, 2017 Share Posted August 10, 2017 If you add more fenton cars, dani02, bob and this lore-friendly emergency pack : http://www.lcpdfr.com/files/file/12180-default-type-ems-vehicle-pack/ This pack would be one of the best car pack ever ! I love you're work guys and you work very fast. That pack is supposed to be for mod developers, not regular users. Plus, some vehicles inside the pack has some bugs as they aren't finished yet. CRAZY AL WARD 1 Link to comment Share on other sites More sharing options...
TheTacoPoPo Posted August 10, 2017 Share Posted August 10, 2017 Hey Carry and Da7k. Could you make the general mayhem an addon? Ive tried so many times with it and other cars to turn into addons. Im so lost. Sorry for bothering Link to comment Share on other sites More sharing options...
Nikorasu Posted August 10, 2017 Share Posted August 10, 2017 I know that you don't take requests... But is there a chance you will try to make car like z31, or just remake ruiner model to z31? Link to comment Share on other sites More sharing options...
Boywond Posted August 10, 2017 Author Share Posted August 10, 2017 Hey guys, long time no see! I'm back from my vacation, and I'm glad to tell you that Annis Hizoku is finally uploaded on gta5-mods! It's gonna be available in the OP soon Also the Vanillaworks Extended Pack and Bravado Stubby Duneloader are planned to be released this weekend, so stay tuned CRAZY AL WARD, Voit Turyv, JoonasPRKL and 17 others 20 Link to comment Share on other sites More sharing options...
Carrythxd Posted August 10, 2017 Share Posted August 10, 2017 Hey Carry and Da7k. Could you make the general mayhem an addon? Ive tried so many times with it and other cars to turn into addons. Im so lost. Sorry for bothering Da7K doesn't seem interested in releasing it so no, sorry. But you can find a tutorial here to find out how to create an add-on out of a replace vehicle. CRAZY AL WARD 1 Link to comment Share on other sites More sharing options...
Claude_Lib Posted August 10, 2017 Share Posted August 10, 2017 (edited) Annis HizokuI still don't understand what was so wrong with Vulcar, but whatever, I hope that it at least has proper LODs.EDIT: Nope, it does not. Edited August 10, 2017 by Claude_Lib Jinx. 1 Link to comment Share on other sites More sharing options...
JERACERX Posted August 10, 2017 Share Posted August 10, 2017 So how will the popgroups in the pack work, will there be ones compatible with IVPack, RDE and World of Variety, or will we have to make a compatible pop group ourselves? Link to comment Share on other sites More sharing options...
Carrythxd Posted August 10, 2017 Share Posted August 10, 2017 So how will the popgroups in the pack work, will there be ones compatible with IVPack, RDE and World of Variety, or will we have to make a compatible pop group ourselves? Only World of Variety compability is going to be available at launch. IVPack and RDE compability might come at some point in the future. CRAZY AL WARD 1 Link to comment Share on other sites More sharing options...
Nikorasu Posted August 11, 2017 Share Posted August 11, 2017 When are you going to add the tuning parts for euros? When the pack releases? Link to comment Share on other sites More sharing options...
MGgames100 Posted August 11, 2017 Share Posted August 11, 2017 Well, tuning parts are functional, but I didn't had much time for fixing all the issues. I've sent them to Carry, he will decide what to release, and what not. Loku22 1 Link to comment Share on other sites More sharing options...
Gamerjman19 Posted August 11, 2017 Share Posted August 11, 2017 (edited) Can the tuning parts that still fit from the Warrener be re-added to the Hizoku? It needs more customizability imo. Edited August 11, 2017 by Gamerjman19 Link to comment Share on other sites More sharing options...
Le GTA Posted August 12, 2017 Share Posted August 12, 2017 I have some idea. Vanillaworks Team must make new cars. Examples: BF Club (Based 2009-present VW Golf) Vapid Steed 2nd Gen (Based Ford E-Series and GTA V Rumpo.) Declasse Vigero Z (2008-2015 Chevrolet Camaro) Vapid Extra Duty Series (Sadler=F250, Sandking=F350, Lumberjack=F450) Second Gen Bravado Bison (2009-Present Dodge RAM, have a dually, single cab, crew cab, quad cab versions) Albany Presidente Second Gen Coupe (Based Cadillac CTS-V Coupe) Jobuilt Linerunner (Based Peterbilt 579) Vapid Festival (Based to the Ford Fiesta) Link to comment Share on other sites More sharing options...
MGgames100 Posted August 12, 2017 Share Posted August 12, 2017 I have some idea. Vanillaworks Team must make new cars. "Must"They don't own you anything. You know that vehicle models don't appear out of nowhere? [...], Thundersmacker and Johnny362000 3 Link to comment Share on other sites More sharing options...
Silent Posted August 12, 2017 Share Posted August 12, 2017 The ideas are fairly good but MUST MUST MUST!!! Da7K, Thundersmacker and MGgames100 3 Link to comment Share on other sites More sharing options...
GhostRiderPT Posted August 12, 2017 Share Posted August 12, 2017 I think it's just a language barrier issue. Or maybe that's what I want to believe in Flachbau 1 Link to comment Share on other sites More sharing options...
Le GTA Posted August 12, 2017 Share Posted August 12, 2017 I'm sorry and my english bad. I changing. There isn't ''must''. I change to ''should''. ''Should make''. Link to comment Share on other sites More sharing options...
Carrythxd Posted August 12, 2017 Share Posted August 12, 2017 (edited) DOWNLOAD Edited August 12, 2017 by Carrythxd Da7K, JoonasPRKL, LarcenousUrsine and 19 others 22 Link to comment Share on other sites More sharing options...
WildBrick142 Posted August 12, 2017 Share Posted August 12, 2017 (edited) KNOWN BUGS: - Lampadati Tropos is no longer customizable for an unknown reason (possibly other vanilla DLC vehicles as well). This is caused by the modkit ID's. Someone during the development thought it would be a great idea to limit the game to 256 unique ID's MAX and literally every single vehicle modkit in the pack conflicts with existing modkits as a result. Basically if you go over 256, no matter the number, it'll end up rolling over to a number between and including 0-256. Setting the modkit ID to values like 900 or 9999 is literally pointless because it'll just roll over to 132 and 15, respectively. If you want to calculate to which number it'll roll over to, just keep subtracting 256 until you reach a number in between and including 0 and 256. I've done this and checked in-game to make sure this is right, and this is what happened: 403_vwetruck_modkit - breaks itself: would have broken Roosevelt Valor (modkit ID: 148) but VWE has higher Order value than mpvalentines2 so technically the Roosevelt Valor breaks the trucks here. 720_comet4_modkit - breaks Itali GTB Custom (modkit ID: 208), Comet Retro AND Itali GTB Custom kill trainers/game 411_blistata_modkit - breaks Go Go Monkey Blista (modkit ID: 155) 406_domc_modkit - breaks Sprunk Buffalo (modkit ID: 150) 461_glendale2_modkit - breaks Penetrator (modkit ID: 205) 408_euros_modkit - breaks Dukes (modkit ID: 152) 410_futo3_modkit - breaks Blista Compact (modkit ID: 154) 721_es550_modkit - breaks Diabolus Custom (modkit ID: 209), ES550 kills trainers/game 460_flash_modkit - breaks FCR 1000 Custom (modkit ID: 204) 463_hizokuc_modkit - breaks Itali GTB (modkit ID: 207) 722_sultanrs2_modkit - breaks Tempesta (modkit ID: 210) 723_suranogt_modkit - breaks Elegy Retro Custom (modkit ID: 211), Elegy Retro Custom kills trainers/game 462_hellhound_modkit - breaks Nero (modkit ID: 206), Nero kills trainers/game 724_warr2_modkit - breaks Nero Custom (modkit ID: 212), Nero Custom kills trainers/game With Tropos Rallye, the problem is that its actual modkit ID is 145, the pack changes it to 175 for some reason, which ends up conflicting with the Cliffhanger (also 175), and kills trainers/game whenever you spawn Tropos Rallye while the Cliffhanger has no modkit. I don't know why the game is being selective about which vehicle/modkit kills the trainers/game, though. The only way to fix that is removing the add-on modkits (which would suck), or replacing existing/less used modkits like the Go Go Monkey Blista, Sprunk Buffalo, etc. (which would also suck but sacrifices have to be made), (edit) or using an unused id since there are a few. Also 403_vwetruck_modkit is pointless since you can't modify trucks anyway so 0_default_modkit will do just fine, not to mention it will save up on modkit ID's a bit Edited August 12, 2017 by WildBrick142 Claude_Lib, MGgames100, Carrythxd and 3 others 6 Link to comment Share on other sites More sharing options...
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