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The Vanillaworks


Boywond
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Are you planning on releasing it soon?

 

Release what?

Release the pack

 

 

Oh, hopefully this weekend but there's a few problems with it that I have to fix first before I can release it.

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@Carrythxd

 

Two Questions For The Executioner:

 

Question One: Will you make a video of the Executioner on your Youtube channel?

https://www.youtube.com/user/Carrythxd

Question Two: Will you also make a D.O.A. model?

http://gta.wikia.com/wiki/Drug_Observation_Agency

 

No, I won't be making any videos of it.

I have plans to make a LSPD & LSSD version at some point in the future, not sure about any other versions, though. But for now it'll remain as a civilian vehicle.

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The Vapid Executioner will be uploaded later today. I'll update this post once it's available on 5-Mods.

 

oBtn0yI.jpg

Onn4tY2.jpg

 

Yess, more variants for vanilla cars :lol: Have you guys been thinking about turning other sedans, SUVs, and pick-ups into coupes, wagons, or even shooting brakes (and vice versa)?

 

Anyway, i would love to give a suggestion. If there are other sport or quite-expensive, good performing cars (like Euros), can you give them a colorable standard wheels and give them some black and gold color in their carvariations file? I would love to see those cars spawned with unique wheel colors instead of standard alloy color.

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The Executioner is now available for download on 5-Mods: https://www.gta5-mods.com/vehicles/vapid-executioner-add-on

 

VIproLu.jpg

 

Yess, more variants for vanilla cars :lol: Have you guys been thinking about turning other sedans, SUVs, and pick-ups into coupes, wagons, or even shooting brakes (and vice versa)?

Anyway, i would love to give a suggestion. If there are other sport or quite-expensive, good performing cars (like Euros), can you give them a colorable standard wheels and give them some black and gold color in their carvariations file? I would love to see those cars spawned with unique wheel colors instead of standard alloy color.

 

 

I don't know how to edit vehicle models so I can't do anything like that but Da7K might be interested in doing them.

As for the wheels, some of the vehicles that Da7K have made already have colored stock wheels, and they even sometimes spawn with other colors as well and not just standard alloy.

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General mayhem dukes removed cause some guy tried to claim it as his own.

Screenshot_1.png

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That's one of the reasons I hate ignorant f*cks like him, it's already a bad idea to claim someone's mod as his own. Why can't people learn?

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Kiyone_Alien_Cop

Executioner is almost perfect, but they should improve the front doors rearview mirrors, calipers and brake discs and and use a Cairngorm with a original centercap wheel rim should have a version of the Executioner with a lift kit and offroad wheels as we see quite a lot of Ford Excursions in real life.

Edited by Kiyone_Alien_Cop
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@Carrythxd Could you put the black detail under the rear windshield on the next update?

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Executioner is almost perfect, but they should improve the front doors rearview mirrors, calipers and brake discs and and use a Cairngorm with a original centercap wheel rim should have a version of the Executioner with a lift kit and offroad wheels as we see quite a lot of Ford Excursions in real life.

 

I'll improve the mirrors and brake calipers & discs if I can find out how to give them a better texture. As for the wheels, I like the current ones so I'm not going to change them. And Kerman actually mentioned yesterday that I should do an off-road version of the truck, so I'll definitely make that at some point in the future because I really like the idea, but that could be months and months away until that version is ready for release.

 

@Carrythxd Could you put the black detail under the rear windshield on the next update?

 

Sure, I can add that.

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Gamerjman19

General mayhem dukes removed cause some guy tried to claim it as his own.

Can't it just become an official Vanillaworks mod?

Edited by Gamerjman19
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If you add more fenton cars, dani02, bob and this lore-friendly emergency pack :

http://www.lcpdfr.com/files/file/12180-default-type-ems-vehicle-pack/

This pack would be one of the best car pack ever ! I love you're work guys and you work very fast.

That pack is supposed to be for mod developers, not regular users. Plus, some vehicles inside the pack has some bugs as they aren't finished yet.

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Hey Carry and Da7k. Could you make the general mayhem an addon? Ive tried so many times with it and other cars to turn into addons. Im so lost. Sorry for bothering

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I know that you don't take requests... But is there a chance you will try to make car like z31, or just remake ruiner model to z31?

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Hey guys, long time no see! I'm back from my vacation, and I'm glad to tell you that Annis Hizoku is finally uploaded on gta5-mods! It's gonna be available in the OP soon :)

 

oOq8cUQ.png

 

GaPfxSN.png

 

Also the Vanillaworks Extended Pack and Bravado Stubby Duneloader are planned to be released this weekend, so stay tuned :p

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Hey Carry and Da7k. Could you make the general mayhem an addon? Ive tried so many times with it and other cars to turn into addons. Im so lost. Sorry for bothering

 

Da7K doesn't seem interested in releasing it so no, sorry. But you can find a tutorial here to find out how to create an add-on out of a replace vehicle.

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Annis Hizoku

I still don't understand what was so wrong with Vulcar, but whatever, I hope that it at least has proper LODs.

EDIT: Nope, it does not.

Edited by Claude_Lib
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So how will the popgroups in the pack work, will there be ones compatible with IVPack, RDE and World of Variety, or will we have to make a compatible pop group ourselves?

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So how will the popgroups in the pack work, will there be ones compatible with IVPack, RDE and World of Variety, or will we have to make a compatible pop group ourselves?

 

Only World of Variety compability is going to be available at launch. IVPack and RDE compability might come at some point in the future.

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Well, tuning parts are functional, but I didn't had much time for fixing all the issues. I've sent them to Carry, he will decide what to release, and what not.

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Can the tuning parts that still fit from the Warrener be re-added to the Hizoku? It needs more customizability imo.

Edited by Gamerjman19
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I have some idea.

 

Vanillaworks Team must make new cars. Examples:

 

BF Club (Based 2009-present VW Golf)

Vapid Steed 2nd Gen (Based Ford E-Series and GTA V Rumpo.)

Declasse Vigero Z (2008-2015 Chevrolet Camaro)

Vapid Extra Duty Series (Sadler=F250, Sandking=F350, Lumberjack=F450)

Second Gen Bravado Bison (2009-Present Dodge RAM, have a dually, single cab, crew cab, quad cab versions)

Albany Presidente Second Gen Coupe (Based Cadillac CTS-V Coupe)

Jobuilt Linerunner (Based Peterbilt 579)

Vapid Festival (Based to the Ford Fiesta)

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I have some idea.

Vanillaworks Team must make new cars.

"Must"

They don't own you anything.

You know that vehicle models don't appear out of nowhere?

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The ideas are fairly good but MUST MUST MUST!!!

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I'm sorry and my english bad. I changing. There isn't ''must''. I change to ''should''. ''Should make''.

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WildBrick142

 

KNOWN BUGS:

- Lampadati Tropos is no longer customizable for an unknown reason (possibly other vanilla DLC vehicles as well).

This is caused by the modkit ID's. Someone during the development thought it would be a great idea to limit the game to 256 unique ID's MAX and literally every single vehicle modkit in the pack conflicts with existing modkits as a result.

 

Basically if you go over 256, no matter the number, it'll end up rolling over to a number between and including 0-256. Setting the modkit ID to values like 900 or 9999 is literally pointless because it'll just roll over to 132 and 15, respectively. If you want to calculate to which number it'll roll over to, just keep subtracting 256 until you reach a number in between and including 0 and 256.

 

I've done this and checked in-game to make sure this is right, and this is what happened:

403_vwetruck_modkit - breaks itself: would have broken Roosevelt Valor (modkit ID: 148) but VWE has higher Order value than mpvalentines2 so technically the Roosevelt Valor breaks the trucks here.

720_comet4_modkit - breaks Itali GTB Custom (modkit ID: 208), Comet Retro AND Itali GTB Custom kill trainers/game

411_blistata_modkit - breaks Go Go Monkey Blista (modkit ID: 155)

406_domc_modkit - breaks Sprunk Buffalo (modkit ID: 150)

461_glendale2_modkit - breaks Penetrator (modkit ID: 205)

408_euros_modkit - breaks Dukes (modkit ID: 152)

410_futo3_modkit - breaks Blista Compact (modkit ID: 154)

721_es550_modkit - breaks Diabolus Custom (modkit ID: 209), ES550 kills trainers/game

460_flash_modkit - breaks FCR 1000 Custom (modkit ID: 204)

463_hizokuc_modkit - breaks Itali GTB (modkit ID: 207)

722_sultanrs2_modkit - breaks Tempesta (modkit ID: 210)

723_suranogt_modkit - breaks Elegy Retro Custom (modkit ID: 211), Elegy Retro Custom kills trainers/game

462_hellhound_modkit - breaks Nero (modkit ID: 206), Nero kills trainers/game

724_warr2_modkit - breaks Nero Custom (modkit ID: 212), Nero Custom kills trainers/game

 

With Tropos Rallye, the problem is that its actual modkit ID is 145, the pack changes it to 175 for some reason, which ends up conflicting with the Cliffhanger (also 175), and kills trainers/game whenever you spawn Tropos Rallye while the Cliffhanger has no modkit.

 

I don't know why the game is being selective about which vehicle/modkit kills the trainers/game, though. The only way to fix that is removing the add-on modkits (which would suck), or replacing existing/less used modkits like the Go Go Monkey Blista, Sprunk Buffalo, etc. (which would also suck but sacrifices have to be made), (edit) or using an unused id since there are a few.

 

Also 403_vwetruck_modkit is pointless since you can't modify trucks anyway so 0_default_modkit will do just fine, not to mention it will save up on modkit ID's a bit :p

Edited by WildBrick142
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