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Peer-to-Peer or Servers?


  

29 members have voted

  1. 1. Servers or P2P?

    • Servers
      23
    • P2P
      6


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CheesyWalnuts

we all know that the current GTA:O uses p2p, which has it's fair bit of issues and is really just bad.

 

Peer to Peer

 

Pros -
Most likely never gets shut down
Cheaper for R*

Cons -
Causes connectivity issues
Depends on a "player" host, this means if his/her internet is bad then sh*t will be bad

Servers

 

Pros -
Way better for everyone
More stable servers

 

Cons -
Will most likely get shut down when a newer GTA releases.
Possibly requires more maintenance

I feel like this is never talked about but would make a huge difference, what do you think? I prefer Servers.

Edited by KertFaceMan
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I think the servers aren't really an issue most of the time, the issue is how GTA Online's architecture is flawed. Things like 10-minute loading screens, or if you have a connection problem you have to go back to Singleplayer, and more 10-minute loading, and then you need to go back into online and etc. It would be cool to have more control over the server we are in, for example, a slider for how many players you want to play with in a public section, so if you want to be thrown into a 30-player server for fun you could do it, or if you want your public server to just have a random low-level guy so you can make missions in peace you could. GTA IV's Multiplayer was much better in that way.

Edited by DOUGL4S1
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I really doubt the servers would get shut down when another GTA releases. Look at GTA IV. IV's multiplayer is still running after 9 years.

Well, GTA IV only uses Games For Windows Live (Xbox Live PC equivalent) as a Master Server, everything is still handled Peer 2 Peer I guess.

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Sussus Amongus

 

I really doubt the servers would get shut down when another GTA releases. Look at GTA IV. IV's multiplayer is still running after 9 years.

Well, GTA IV only uses Games For Windows Live (Xbox Live PC equivalent) as a Master Server, everything is still handled Peer 2 Peer I guess.

Pretty sure that at least the stats use servers.

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CheesyWalnuts

I think the servers aren't really an issue most of the time, the issue is how GTA Online's architecture is flawed. Things like 10-minute loading screens, or if you have a connection problem you have to go back to Singleplayer, and more 10-minute loading, and then you need to go back into online and etc. It would be cool to have more control over the server we are in, for example, a slider for how many players you want to play with in a public section, so if you want to be thrown into a 30-player server for fun you could do it, or if you want your public server to just have a random low-level guy so you can make missions in peace you could. GTA IV's Multiplayer was much better in that way.

I agree

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  • 2 weeks later...
xDatxJunkyx

No one better not be defending P2P, you must be on crack if you find P2P to be "Okay"

 

. . . blech, RDR2O better not have this issue . . . constant black screens,

 

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Yeah, let's try and build up on that instead of bringing it along. :/

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  • 2 years later...

I would be like 20% more likely to support micros if they paid for dedicated servers, actual fixes and changes, maintenence, real anti-cheat, balance changes, community wide update ideas, and actual communication between the developers and us. 

 

I may not be the most happy with the current state of runescape, but they have supported the game for a very long time with there members paying for the game. 

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