Jimmy Posted April 21, 2017 Share Posted April 21, 2017 (edited) GTA III: Stories is a conversion that attempts to bring the feeling of Liberty City Stories on III Engine by adding stuff from LCS like Maps, Buildings, Objects, Vehicles, Interiors, Peds and some features. We won't be converting each and every aspect of the game, this includes features that are not yet supported by the GTA III Engine. Map Objects & Buildings. All Cars, Helis & Plane models. Reflections and Textures. Pickups. Some Interiors. 1. Any planned Missions? A: None as of now. My objective is to port the whole map first before getting major stuff working. 2. Functional Motorbikes? A: Motorbikes won't be added. Just cars. 3. Will there be Safehouses? A: Yes, and they can be saved into. This includes saving in Interiors. So far only the Portland Garage is the one that works. LC Stories Build Update: 28th July 2020 Update: 27th July 2020 (use on a clean copy of GTA III) Ped Skin textures fixed and are no longer bugged. Minor corrections to the code from Home Sweet Home. Staunton Safehouse now accessible. Save feature available at Staunton Safehouse. Widescreen Fix included for better viewing. Small texture corrections. Instructions: Install over a clean copy. 1.1 version of the game is recommended. Replace the mod files over the clean GTA3 copy. Start a new game. That's it. Do not delete the txd.img or txd.dir. Click on the above image to download. Edited July 28, 2020 by Jimmy gta111, Jinx., BS_BlackScout and 31 others 34 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
Blue Posted April 21, 2017 Share Posted April 21, 2017 First! Good job, keep up! Link to comment Share on other sites More sharing options...
Crspy Posted April 22, 2017 Share Posted April 22, 2017 Second! Man , this is awesome. looking for more updates Link to comment Share on other sites More sharing options...
sn95 Posted April 22, 2017 Share Posted April 22, 2017 Nice job man, liking the work so far Link to comment Share on other sites More sharing options...
Jimmy Posted April 22, 2017 Author Share Posted April 22, 2017 (edited) Thanks for the feedback everyone. Here's some more. Edited May 25, 2020 by Jimmy plsdeletemyprofileN0r0k, Ruvix, BS_BlackScout and 5 others 8 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
GypsyYT Posted April 22, 2017 Share Posted April 22, 2017 this looks dope but it's a sin to replace the banshee spawn even if R* themselves did it Róbert Bock 1 Link to comment Share on other sites More sharing options...
Jinx. Posted April 22, 2017 Share Posted April 22, 2017 Nice! Link to comment Share on other sites More sharing options...
Jimmy Posted April 22, 2017 Author Share Posted April 22, 2017 (edited) Edited May 25, 2020 by Jimmy Ruvix, Ivan1997GTA and Róbert Bock 3 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
Redreaper666 Posted April 22, 2017 Share Posted April 22, 2017 Just going to say here that i will help out with creating this mod in anyway i can. Vehicles / Skins / Map / HUD ... Lets see where this goes. Link to comment Share on other sites More sharing options...
Jimmy Posted April 22, 2017 Author Share Posted April 22, 2017 (edited) Was messing around with the script and the first Mission is in progress. I've some map issues with it. Rest is fine for now. The Mission is functional. Edited May 25, 2020 by Jimmy Matt1010, universetwisters, Jinx. and 8 others 11 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
Blue Posted April 22, 2017 Share Posted April 22, 2017 Great work! BS_BlackScout 1 Link to comment Share on other sites More sharing options...
Ruvix Posted April 22, 2017 Share Posted April 22, 2017 Nice work Keep it up BS_BlackScout 1 Link to comment Share on other sites More sharing options...
Redreaper666 Posted April 22, 2017 Share Posted April 22, 2017 Added new fonts and basically menu restyle HUD and Radar to be done. Next on the list Tony Cipriani Skin for gta 3. universetwisters, Ivan1997GTA, BS_BlackScout and 5 others 8 Link to comment Share on other sites More sharing options...
theNGclan Posted April 22, 2017 Share Posted April 22, 2017 Sheeeit son, this is looking great thus far! Link to comment Share on other sites More sharing options...
Jimmy Posted April 23, 2017 Author Share Posted April 23, 2017 (edited) Thanks everyone for the feedback. I appreciate everyone who took time to congratulate me on the progress personally and via Discord. With over 20+ people requesting for an early preview, we are releasing a small package. It contains some basic stuff. Beta 1: Some converted Maps (Rusty's, Dolls House, Paulie's Revenue Bar, Lighthouse & Saint Marks Safehouse) All common GTA III Cars Converted from LCS Proper handling and Car Colors attached LCS Wheel Textures Textures and Effects (Glass, Reflections, Weather, Coronas etc) ENB based PS2 Graphics Misc stuff like HUD, Fonts, Radar & Menu IIIAG's Widescreen fix, required I would suggest running the game on highest supported settings by your PC. Thanks to @Redreaper666, @Jinx. & for their help & support in the progress so far. Warning: Do not delete the txd.img or txd.dir. Just replace the GTAIII files with ours. The beta is packaged in 3 parts. You need to download all three and extract them as one. Edited May 25, 2020 by Jimmy Blue, Matt1010, Jinx. and 1 other 4 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
Nihilist. Posted April 23, 2017 Share Posted April 23, 2017 Ever since LCS and VCS came out, I wanted them so badly to be available on PCs... Decade passed, plenty of fan projects were started and then cancelled, yet we still don't have a working, semi-complete "port" of LCS. First there was no tools allowing the community to convert anything from PS2 to PC, then some were created, however requiring lots of time to be used, and finally, when Android/iOS versions were released, there was no team willing to work on such total conversion. I'm glad to see this project. Quite a lot, in fact, and I hope it'll grow bigger, better and more complete. Choice of GTA III being your mod's foundation is surprising, though. It's nice to see something different, comparing to usual SA/IV/V projects, but nonetheless, GTA III has its limitations, and lacks some important gameplay elements which were introduced later on - like motorbikes. Also, I wonder - did you encounter any problems while working on the first mission? If I recall, VCS: PCE team had hard time with audio files' length, not mentioning, coding everything from the scratch got to be a pain. Hope LCS will be more friendly when it comes to cutting it open, gutting it out and then reassembling on a different engine Wish you luck with the project - it's something I certainly wait for, and have been since a decade. Róbert Bock and vizs 2 Link to comment Share on other sites More sharing options...
Jimmy Posted April 23, 2017 Author Share Posted April 23, 2017 Well, thank you Nihilist. I didn't have much issues during the first mission. It's far from complete and the code is really simply right now. There are some map issues that spawn ATM. GTA III has limitations but it's still the closest engine in terms of map and while I don't plan on porting everything, I hope to get the map working along with the proper vehicle and ped paths. Right now, we're still looking for a way to map clean the III Models and once that works we'll be good to go with the rest. i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
Ash_735 Posted April 24, 2017 Share Posted April 24, 2017 It's like stepping back to 2009, if you don't mind me asking, why are you opting to use ENB and using Majestic's Map tool? You do know LCS Mobile contains all the files needed to port this over right? With their original names, TXD's, etc? Just run them through the modern tools we have and THEN work on correcting that instead, you'll clear out the map and vehicles in no time that way and then just focus on adapting the peds and player models to GTA3's skeleton system. comet_, Kalvin and BS_BlackScout 3 Link to comment Share on other sites More sharing options...
Jimmy Posted April 25, 2017 Author Share Posted April 25, 2017 (edited) It's like stepping back to 2009, if you don't mind me asking, why are you opting to use ENB and using Majestic's Map tool? You do know LCS Mobile contains all the files needed to port this over right? With their original names, TXD's, etc? Just run them through the modern tools we have and THEN work on correcting that instead, you'll clear out the map and vehicles in no time that way and then just focus on adapting the peds and player models to GTA3's skeleton system.The reason I used ENB was because I haven't converted all textures for now. I'm aware of the LCS Mobile files. I've been suggested this quite a few times. I'm looking into those files every day. I'm not sure how to place the map files by map cleaning GTA III right now. I believe the IDs are hardcoded which I'm trying to figure a way of bypassing. Thank you for the valuable words again. Still messing around with the Mobile files. I'll get it working once I figure a way of implementing the map. Edited April 25, 2017 by Arrow BS_BlackScout 1 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
denis1379 Posted April 25, 2017 Share Posted April 25, 2017 (edited) Nice, but what about anims from VC? Edited April 25, 2017 by denis1379 Link to comment Share on other sites More sharing options...
Jimmy Posted April 25, 2017 Author Share Posted April 25, 2017 (edited) @@denis1379, haven't worked on anims yet. Current WIP: Portland Safehouse Interior with a Pickup Save inside. Edited May 25, 2020 by Jimmy universetwisters, BS_BlackScout, Blue and 1 other 4 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
Blue Posted April 25, 2017 Share Posted April 25, 2017 Might seem like a lie, but I prefer seeing this house here in GTA 3 than in LCS itself. Great job! Link to comment Share on other sites More sharing options...
Jimmy Posted April 25, 2017 Author Share Posted April 25, 2017 (edited) Ferry Station in Portland Liberty Sex Paulie's Revenue Bar Construction in Redlight Ammunation Edited April 25, 2017 by Arrow Blue, Ivan1997GTA, Jinx. and 3 others 6 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
Mr.Kurowski Posted April 25, 2017 Share Posted April 25, 2017 Awesome work, Arrow!. Link to comment Share on other sites More sharing options...
Blue Posted April 25, 2017 Share Posted April 25, 2017 Great progress! Lovely! Link to comment Share on other sites More sharing options...
Jimmy Posted April 26, 2017 Author Share Posted April 26, 2017 I ported the Callahan Bridge last night from the LCS Mobile Version. The video is a simple walkthrough/excerpt just like the Driving Mr. Leone Mission. Callahan Bridge ain't finished yet! Matt1010, Jinx., EternalFlakko and 2 others 5 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
Jimmy Posted April 28, 2017 Author Share Posted April 28, 2017 (edited) New Screenshots: FIDL in place of Supa Save. Vinnie's Boat. Cemetery. Paulie Sindacco. Mayor's Grave. And not so lucky after all. Edited April 28, 2017 by Arrow BS_BlackScout, Jinx., Blue and 5 others 8 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
Jinx. Posted May 2, 2017 Share Posted May 2, 2017 Nice. Link to comment Share on other sites More sharing options...
Jimmy Posted May 2, 2017 Author Share Posted May 2, 2017 (edited) Porter Tunnel in Staunton. Closed Fort Staunton Subway. Staunton Cafe Buildings in Fort Staunton. Edited May 2, 2017 by Arrow Crspy, BS_BlackScout, comet_ and 4 others 7 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
Redreaper666 Posted May 2, 2017 Share Posted May 2, 2017 (edited) Finally got some skin working : Tomorrow gonna do the body. Edited May 4, 2017 by Redreaper666 BS_BlackScout, Róbert Bock, Kajjy and 1 other 4 Link to comment Share on other sites More sharing options...
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