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Colonel _Cortez

Total car damage and instand death after a big crash

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Colonel _Cortez

So how about a advanced car damage model?

So if you drive very fast and then crash against something, your entire car should be completely wrecked and you should die instandly like in Mafia. This would make driving much more challenging and interesting. Also cars shouldn't be able to explode or catch fire from crashes alone. Instead they just get crushed.

 

Its really annoying that you can drive like 300 kilometers against a wall and the only thing which results afterwards is a broken front light and some scratches on the bonnet.

Edited by Colonel _Cortez

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SleezerZ

That's not how gta works. Driving in an open world and therefore doing stunts/crashes is an important aspect to gta and instantly dying would make no sense. Maybe flying out of the window and then dying from the fall like in gta4.

Edited by SleezerZ

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DOUGL4S1

GTA Vice City's cars not only handle like melting butter, but they also have the same durability as melting butter. Also, there's a mod for GTA IV by Killatomate, Real Driving and Flying, it comes with an option for 300% damage, so cars get totaled after a big impact.

 

The thing about Mafia is that it is more of a story-driven game than GTA, so they can implement realistic things like dying in car crashes and the player having to obey traffic laws, while on GTA it would be pretty annoying sometimes. What I loved about Mafia II is that if your vehicle breaks down, you can "fix it", so you can drive around a bit more.

 

Also, go play BeamNG.drive and imagine that handling and damage model in GTA.

Edited by DOUGL4S1

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RedDagger

This would make driving much more challenging and interesting.

I mean, when asking these types of questions, you really should be asking why the system is currently designed as it is, and if GTA would be improved with such a change in design. Remember, these are video games, not simulations, so we shouldn't be blindly going for whatever is more realistic - it's why video games are as they are.

 

What's the gameplay of GTA? The core gameplay? What principles drive the fun of the game? How is the 30 seconds of fun approached in the series? Where is realism tossed aside to foster gameplay? How have these questions been approached in recent iterations of the series, and why?

 

From a game design perspective, of course. Not a singular "I want realistic car physics cus that would be kewl lol" but a literal designer's perspective of the video game and how its features interact.

 

In my view, the idea completely misses the mark, something which is more of a knee-jerk reaction than something that could be regarded as a proper idea.

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TheHolyNZF

Well, snipers elite is a cool game. Detailed slow-motion destruction of NPC vehicles would be kaviar.

 

Other than that, nah. Wouldn't be that fun after a while.

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Racecarlock

I do agree with a stronger damage model, but don't agree with dying in the crash.

 

You see, GTA is set up, frustratingly, so that you can't observe the results of your mayhem when you pass out from pain, so if you set up a huge chain of explosions but die during the beginning or middle of the chain, you don't get to see the rest of the explosions.

 

I also crash in GTA. A lot. Sometimes by accident, other times on purpose. I crash on purpose because I like crashing cars, but if I was unable to because I'd die every single time, that would take the fun out of it.

 

Realism and challenge are not universal quality meters. This is why I like games like Yooka-laylee, saints row IV, and even yakuza 0 even though yakuza 0 also happens to be the most immersive game I've ever played. You have to allow for some fun in your world or else there's no point in the escape.

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Mister Pink

I would like to see this. Driving around carefree at high speeds in GTA has little to no consequence. I often drive as fast as I can but try avoid crashes and getting my car scratched. It's a little self-imposed mini-game I play is always arriving to my destination in a clean car at the fastest time possible. It forces me to be a good driver.

 

Also, if there was repercussion like mangling the car and dying if should only really be at top speeds and from big falls to avoid it happening too often. But it will also force us to drive better, it will add challenge too. Especially in Online. If 4 of you are driving in one car, you'll want a good driver, not just any driver that will bring you all to your deaths.

 

And lastly, it would just be so fun, like the old Burnout 3 crash mode, driving and crashing. Just like it was fun to jump out of a moving heli when GTA IV came out to test the ragdoll physics.

Edited by Mister Pink

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Racecarlock

I would like to see this. Driving around carefree at high speeds in GTA has little to no consequence. I often drive as fast as I can but try avoid crashes and getting my car scratched. It's a little self-imposed mini-game I play is always arriving to my destination in a clean car at the fastest time possible. It forces me to be a good driver.

 

Also, if there was repercussion like mangling the car and dying if should only really be at top speeds and from big falls to avoid it happening too often. But it will also force us to drive better, it will add challenge too. Especially in Online. If 4 of you are driving in one car, you'll want a good driver, not just any driver that will bring you all to your deaths.

 

And lastly, it would just be so fun, like the old Burnout 3 crash mode, driving and crashing. Just like it was fun to jump out of a moving heli when GTA IV came out to test the ragdoll physics.

I agree that it would be fun, so long as it doesn't instantly result in death and you can observe any mayhem you created.

 

However, where I disagree is on some of the logic. Nobody should be forced to drive carefully because of realism. I only agree that this would be good because better destruction physics are more fun.

Edited by Racecarlock

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Rockstar Cake

Also, go play BeamNG.drive and imagine that handling and damage model in GTA.

 

Mashing the mechanics and models in BNGD with GTA has always been a dream of mine. I'd love to see that level of detail and realism in all vehicles and destructible objects. I think the next GTA, being made on newer gen consoles (I would even speculate a lot of core development done on early kits of the XB Scorpio/PS Pro) will fully utilize the power available on new consoles, just how they pushed X360/PS3 to the limit with the vanilla release.

 

I dunno about the instadeath function though. I think it could certainly be annoying online and even in single player; perhaps just bringing some of the crash mechanics from IV (projectile launch through the windshield) and adding more (health drop from smacking your head, perhaps a damage-reducing seatbelt function activated by a d-pad button) would blend realism with playability well.

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Mister Pink

 

snip

I agree that it would be fun, so long as it doesn't instantly result in death and you can observe any mayhem you created.

 

However, where I disagree is on some of the logic. Nobody should be forced to drive carefully because of realism. I only agree that this would be good because better destruction physics are more fun.

 

 

Yeah man, of course. Well when I mean forces you to drive carefully, I just mean that when you are pissing down a highway it's in the back of your mind that you could wrap your car around a tree going at top speed. I don't mean driving around like OAP's or anything. More like a thrill of going at high speed and knowing the potential danger. It forces you to think about the situation and at least consider it. What the player does does with that info is entirely down to the player.

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DOUGL4S1

Mashing the mechanics and models in BNGD with GTA has always been a dream of mine. I'd love to see that level of detail and realism in all vehicles and destructible objects. I think the next GTA, being made on newer gen consoles (I would even speculate a lot of core development done on early kits of the XB Scorpio/PS Pro) will fully utilize the power available on new consoles, just how they pushed X360/PS3 to the limit with the vanilla release.

 

I dunno about the instadeath function though. I think it could certainly be annoying online and even in single player; perhaps just bringing some of the crash mechanics from IV (projectile launch through the windshield) and adding more (health drop from smacking your head, perhaps a damage-reducing seatbelt function activated by a d-pad button) would blend realism with playability well.

The BeamNG physics in GTA would be really cool at first but it would get very annoying at times. If you go over a bump kinda wrong you'll shred your tire, any minor impact = radiator damage, any jump = driveshaft broken, etc., not to say the difficulties the AI would have with this, as BeamNG's AI is very bad sometimes. And this would probably take tons of resources to not only calculate all the car physics, but the ragdoll, time of day, weather, weapons, prop physics, etc.

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Rockstar Cake

 

snip

The BeamNG physics in GTA would be really cool at first but it would get very annoying at times. If you go over a bump kinda wrong you'll shred your tire, any minor impact = radiator damage, any jump = driveshaft broken, etc., not to say the difficulties the AI would have with this, as BeamNG's AI is very bad sometimes. And this would probably take tons of resources to not only calculate all the car physics, but the ragdoll, time of day, weather, weapons, prop physics, etc.

 

True. I think it would have to be more GTA than BNGD, because at its root arcade-style mechanics work better. I think with newer versions of RAGE R* could develop something similar that's more akin to GTA's reckless style.

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LaBombaRomba

If you go over a bump kinda wrong you'll shred your tire, any minor impact = radiator damage, any jump = driveshaft broken, etc.,

Anyone that's played Beamng will understand lol.

On-topic, I think V held your hand way too much in terms of the driving, made it nearly impossible for me to enjoy collisions, so I think a mix of that and IV would be best.

Also, they could just increase the visual damage more? That way we still get interesting crashes (providing the handling is also a bit better) and people can still drive away after a fairly big collision.

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DarkSavageDeathlyCloud

I honestly would not mind instant dead if vehicles crash into walls against insane speeds and they are less good at offroading when comparing things with GTA 5, but beyond that, i really think that a fair share of surreal things happening in this game are amazing.

 

Though ridiculous compared to real life, in its own twisted way it makes sense that, for an example, if a vehicle has a roll cage and such and is used in a gta, it could take any drop and still keep going.

 

same for ramming people with a "super diamond" and having barely any damage :p

 

Sure i liked how single player had more detailed collision models in gtao

 

I how ever never ever liked how you could fly trough your window when ramming something, same for how easy some vehicles actually broke down.

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Dwnld

Flying through windshield is so FlatOut and should not be used ever again.

 

That said, I agree that better visual damage modeling would be welcome but not instadeath.

 

Its really annoying that you can drive like 300 kilometers against a wall and the only thing which results afterwards is a broken front light and some scratches on the bonnet.

In that case GTA is not for you.

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Error2k

 

Its really annoying that you can drive like 300 kilometers against a wall and the only thing which results afterwards is a broken front light and some scratches on the bonnet.

In that case GTA is not for you.

 

Describe what GTA is.

Edited by quxxo

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Dwnld

 

 

Its really annoying that you can drive like 300 kilometers against a wall and the only thing which results afterwards is a broken front light and some scratches on the bonnet.

In that case GTA is not for you.

 

Describe what GTA is.

 

In addition to other things, it's an open world game where you can crash on a wall at 300 km/h and get only minor visual damage on the car and surviving the crash. I've played GTA games since day one and I don't want to see that big changes. I don't want another Mafia.

 

Also cars shouldn't be able to explode or catch fire from crashes alone. Instead they just get crushed.

Why? Cars can catch fires even without crashes. They rarely (if ever) explode even when burning but they can definitely catch fire. So crashes alone causing a fire isn't unrealistic if thats your point.

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Great Britain

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Good Hombre

No way please. Some people here want to ruin GTA with manually shifting gears, instant death after a car crash, etc.

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*DERGaming

GTA should be GTA and Mafia should be Mafia, although I wouldn't mind the IV crash system.

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DoomsdayFAN

They very badly need to fix the car/driving physics for GTA 6. It was way too easy to flip over in V and if you'd hit a little bump you'd fly 30 feet into the air. It was completely ridiculous. I want driving physics to feel relatively real, and I want to feel the car's weight. I want the car to realistically move around corners, and of course I want it cause a more realistic crash, both for the car and the passenger.

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mariana_dm1989

I liked the durability of the fully armored vehicles in gtav. It keeps the beautifully modded vehicles in good shape as its not as fun driving an ugly wreck of a vehicle, but maybe it would be nice to have extreme vehicle damage and instant death in hardcore high speed crashes

,as it would make the player feel like there is something to lose by messing up on the road. Games without some sort of consequences for wreckless play aren't really that fun for mature gamers.

Edited by mariana_dm1989

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KingAJ032304

That's not how gta works. Driving in an open world and therefore doing stunts/crashes is an important aspect to gta and instantly dying would make no sense. Maybe flying out of the window and then dying from the fall like in gta4.

More like gta 5 I rarely die like a 5% of dying from a windshield injection in gta 4 but in gta 5 I die 40% of the time

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