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Beta 4.0


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On 4/23/2017 at 7:00 PM, Toreno6901 said:

I don't like Mods specially 4.0

EXE zip are no longer acceptable auto-installers?

This Mod 4.0 ruins the grandest game of the GTA series,

Liberty City or Vice City all Mods suck!

 

Can we all act against Mods, as responsible gamers!

Stop the Mods , standalone stand up gamers!

Nigga what? Take your trash opinion and shut the f*ck up

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6 hours ago, danteflores123 said:

Whenever I click new game or a save file, the game crashes as soon as I click it, whats up with that?

Also im late so like I dont think any one is responding

Did you install using the instructions listed in the below link? If not, do it and let us know if it works for you.

 

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It was possible by replacing the pogo the monkey looped sound and its coordinates with train coordinates, could be done via script

Edited by HackMan128
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On 10/5/2023 at 1:39 AM, Demeter2034 said:

Unhandled exception: c0000005

At address:           0046f4b4

 

Does anyone know how to fix this?

Im getting 

 

Unhandled exception: c0000005

At address: 0040c314

 

Happens through the intro sequences or at the end if i try and skip it, I followed Jimmy's steps perfectly

 

EDIT: just tried it without the updates and it works

Edited by Pinkyo
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I tried both the Installer version and Debug version. While the Debug version is pre-installed, the Installer version required having a vanilla Vice City copy (and also GTA 3 copy for audio and its opening movie).

 

I went with the Debug version first then as I play sometimes I got this error so I tried the Installer version next.

Unhandled exception: c0000005

At address: 0040c314

Of course I Installed it on totally unmodified Vice City, not the main modified one which I already put some mods like heavy weapon sprint and GTA 3 car alarm (prefer this one over repeated horn as car alarm).

 

So I successfully installed the Installer version, however the loading screen is not in widescreen unlike the Debug version. Which files am I still missing to "mimick" the Debug version?

 

I also tried "sprint with heavy weapon" mod like I did to the vanilla Vice City. Sure it also worked here, however Claude's animation became Tommy's (by looking at his standing pose) as editing ped.ifp on anim folder is required to make the mod worked. Since LCS and VCS initially have this feature after all, which you can sprint even when carrying two-handed weapon.

 

Looks like "Nice bike" mod doesn't work here. It's a recent mod for Vice City whenever Tommy steals a motorcycle, he'll say "Hmmm...nice bike". Would be weird to see Claude speaking anyway haha.

 

Update: 

For animation I just used LCS/VCS animation.

 

For fixing background pictures (menu, loading screen, credit) into widescreen, I just need to open "GTAVC.WidescreenFix.ini" file in the root folder, then look at the row with "FrontendAspectRatio" and change "4:3" to "auto.

 

I also changed bikes model to LCS so it would fit more for Liberty City style. Besides it really suits Liberty City 2001 but with bikes not banned with bikes models from Liberty City 1998 (LCS) instead of Vice City 1986.

Edited by WedaSan
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I decided to revert ped.idp to the default one this mod provided. Since the replaced one will crash the game if I ever use auto aim with AK47 and AK47 also became drive-by weapon.

 

Somehow Claude is doing T-pose (like when selecting player skin in menu) when auto-aiming with combat shogun. In VC that shotgun is obtained from spiral parking lot in Washington Beach and also from THUGSTOOLS weapon cheat.

Is it from ped.ifp or from weapon.dat?

 

Concerning this would lead me to another question.

Is it safe to assume that every weapon you get here by normal mean are the same from the original GTA 3?

I mean no VC weapons unless via cheat.

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Rampages become harder, especially those that need to kill 25+ gang members. Somehow luck becomes a factor to success.

 

Harder not because targets are more threatening, but because their spawn rate is much lower compared to the original game. Even some of them run away when I shoot at them, while in original game they often went out their way to chase me even from a far.

 

So I often fail because I couldn't find enough targets in time before the timer runs out, even after I keep running around instead of staying in the same place.

 

I even went out of my way by messing traffic settings so a group of gang members will always show up with 5 people, no less. Just to complete particular rampages that need to kill them, although the encounter rate is still low.

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  • 2 weeks later...
speedrunner539
On 4/18/2017 at 6:26 PM, glenster said:

There
isn't as much traffic or as many peds as in "III" but it looks good!

Install Mixsets and increase the traffic and peds density to your liking through the mixsets.ini file. if your game crashes, then delete mixsets and try messing around with the vc_traffic file.

Edited by speedrunner539
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Feeling nostalgic and wanted to pop in. I'm still super impressed with what this team managed to accomplish here. Amazing work and I'm grateful I can still visit this sub forum and grab the main release/mods. Wasn't it '04 when this whole thing kicked off? It's got to be bucking 20 years right? Augh.

 

Anyway. Hi.

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On 7/2/2024 at 6:31 AM, WHAT!? said:

Feeling nostalgic and wanted to pop in. I'm still super impressed with what this team managed to accomplish here. Amazing work and I'm grateful I can still visit this sub forum and grab the main release/mods. Wasn't it '04 when this whole thing kicked off? It's got to be bucking 20 years right? Augh.

 

Anyway. Hi.

They always say time changes things, but you actually have to change them yourself. In this case, it feels like nothing has changed. Easy 20+ years. I can see Demarest's thread from Dec 2003, referring to V1 of the mod. I came across the Beta 2 V3 build back in 2009 and haven't turned back since then. I had the pleasure of sitting through of the major builds the LC Team worked on, even though I was never on the development team, it was a pleasure to be able to salvage whatever I could during the first wave of COVID.

 

Also had the chance to talk to space, Craig and Modellingman over PM and IMs. All of them have moved on and picking up where they left off would be tough since a lot of decomplied code isn't available due to data loss, such as cutscene animations. There's a GTALC discord where some members have managed to port the anims from vice city and improved mission script to their liking using the OPCode restoration project (although a bit ambiguated from the original goal of 100% GTA3 like conversion).

 

Image

 

P.S - A member also managed to change the Dodo on the SSV imports garage to a Baggage cart vehicle since driving a Dodo on the streets didn't make sense to him.

 

All in all, the development might have ceased over the time, those who love the mod will continue to take it forward in spirit. In the grand tapestry of life, some threads in the subform are woven for a fleeting moment, leaving behind gameplay memories that do not fade with time.

Cheers :^:

EDIT: Someone PM'd me asking if I could upload the last updated a standalone build including all the previous patches and installer, so here we go.

 

LC Test Standalone Build 16th August 2020

 

The ONLY REQUIREMENT at this point is that you need LC Audio Folder (check the pinned post for the installer which contains all the audio files) incase you have a previous installation or a copy of GTA3 Audio disk/files. This is not a cumulative update or any build update of any form, hence not a replacement over your current LC installation.

 

Extract this build and copy paste your LC Audio folder from a previous LC installation into this build. Run the game and you are good to go.

 

Link: https://www.dropbox.com/s/5pybkznnzjxzdph/LC Test Standalone Build 16th August 2020.rar

Edited by Jimmy
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On 10/14/2024 at 10:12 PM, Jimmy said:

They always say time changes things, but you actually have to change them yourself. In this case, it feels like nothing has changed. Easy 20+ years. I can see Demarest's thread from Dec 2003, referring to V1 of the mod. I came across the Beta 2 V3 build back in 2009 and haven't turned back since then. I had the pleasure of sitting through of the major builds the LC Team worked on, even though I was never on the development team, it was a pleasure to be able to salvage whatever I could during the first wave of COVID.

 

Also had the chance to talk to space, Craig and Modellingman over PM and IMs. All of them have moved on and picking up where they left off would be tough since a lot of decomplied code isn't available due to data loss, such as cutscene animations. There's a GTALC discord where some members have managed to port the anims from vice city and improved mission script to their liking using the OPCode restoration project (although a bit ambiguated from the original goal of 100% GTA3 like conversion).

 

Image

 

P.S - A member also managed to change the Dodo on the SSV imports garage to a Baggage cart vehicle since driving a Dodo on the streets didn't make sense to him.

 

All in all, the development might have ceased over the time, those who love the mod will continue to take it forward in spirit. In the grand tapestry of life, some threads in the subform are woven for a fleeting moment, leaving behind gameplay memories that do not fade with time.

Cheers :^:

EDIT: Someone PM'd me asking if I could upload the last updated a standalone build including all the previous patches and installer, so here we go.

 

LC Test Standalone Build 16th August 2020

 

The ONLY REQUIREMENT at this point is that you need LC Audio Folder (check the pinned post for the installer which contains all the audio files) incase you have a previous installation or a copy of GTA3 Audio disk/files. This is not a cumulative update or any build update of any form, hence not a replacement over your current LC installation.

 

Extract this build and copy paste your LC Audio folder from a previous LC installation into this build. Run the game and you are good to go.

 

Link: https://www.dropbox.com/s/5pybkznnzjxzdph/LC Test Standalone Build 16th August 2020.rar

 

Hi all) This participant you are talking about is me (Full33).
I have not yet managed to transfer the movement of cars synchronized with audio.

Some parts, unfortunately, are beyond my power and could be done by a programmer of plugins and libraries.

I do not do facial animations, skins and characters because I do not understand this at all. But I can publish a version publicly so that you can transfer all the animations from cutscenes for the eyes and mouth of all characters to my assembly.

Many people tried to transfer the Dodo plane, but this is not the best idea in principle, even for GTA 3. Few people use it, and the water skimmer plane will remain. I think that it is much easier to accelerate on the water and take off to fly where you need to go than you would suffer with the inconvenient control of the Dodo.

Unfortunately, there are missions that I did not change - 1 mission on Salvatore Leone and 1 mission on Asuka. There is a very high chance that if you try to change missions your game will crash: Chaperone and Sayonara Salvatore. They are very unstable.

Edited by Full33
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  • 3 months later...
On 10/14/2024 at 4:12 PM, Jimmy said:

There's a GTALC discord where some members have managed to port the anims from vice city and improved mission script to their liking using the OPCode restoration project (although a bit ambiguated from the original goal of 100% GTA3 like conversion).

Just wondering, do you know if they ever figured out why some peds are muted? I was recently trying to restore the missing III sfx, and I noticed that police, swat, fbi, army and maybe more ped types are completely silent.

If you could post the invite here it would be really helpful, thanks.

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20 hours ago, luk234 said:

Just wondering, do you know if they ever figured out why some peds are muted? I was recently trying to restore the missing III sfx, and I noticed that police, swat, fbi, army and maybe more ped types are completely silent.

If you could post the invite here it would be really helpful, thanks.

Here you go.

 

https://discord.gg/rDDuyMEn

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WedaSan
4 hours ago, Kowayi said:

There's a underground subway but it's only one wagon and it's buggy. I guess it probably starts to work after completing "Last Requests" mission which unlocks Staunton Island.

Thanks. It starts to worry me as the train is already there in original GTA III in the beginning.

 

Pizzaboy is unused here? I thought I'd find it parked at the pizza restaurant in Staunton like in LCS.

Edited by WedaSan
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WedaSan
16 minutes ago, Kowayi said:

Yeah. It's unused. I never seen one on the streets.

Guess there's no need to change its model to LCS one, unlike the main 5 bikes.

 

Is it possible to add more vehicles without replacing the old ones? Just the ones from LCS.

 

As for their models, can use this one.

https://libertycity.net/files/gta-3/132821-gta-lcs-cars-in-gta-3-style.html

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