Maru89 40 Posted April 15, 2017 Share Posted April 15, 2017 (edited) First of all, this mod requires CLEO library for GTA 3, which can be found here. "GTA 3 - VC cars in action" might be considered as the extended version of my old "GTA 3 - Beta cars in action" mod. Instead of beta GTA 3 cars it adds some VC cars to the game, but that's not the end, there's a lot more. Some major changes: - new cars added (not replaced) to your game, - new missions, there are 110 of them now, - a little upgrades in basic GTA 3 missions, - every car will be parked at least once somewhere in Liberty, - new peds will appear around the city, - Leone Family's members will spawn in Trenton (not as often as in Saint Mark's and only on foot), - both gates to the backlot of the Staunton LCPD station will now open for Police car, Enforcer and FBI car, - the Ghost will be docked somewhere in Liberty, - all cars added to traffic, - new ability: regeneration, it will be available after completing the Paramedic side-mission, - new prize from the Yakuza: two of their members will stay at your side to help you in fight, - all unused music loops will appear around the Liberty, - Enforcers will spawn on the streets around police stations, - Toyz rampages for every gang in Liberty, - the Dodo and unique stunt jumps glitch has been fixed, also one will not be able to do the unique stunt jumps with the Dodo, - the subtitles for King Courtney's missions has been fixed, - Marty Chonks will send you a message on the pager, he will also have a blip on the radar, - Donald Love will send you a message on the pager (for some reason it still exists in the game, but is unused), - after completing the payphone missions you won't be able to redo them over and over again, - after 'Grand Theft Aero' mission Yakuza Stingers will spawn in Fort Staunton area, - after 'The Exchange' gangs won't attack you anymore. New missions mean there must be new employers to work for. That includes: - an old tramp(?) named Darkel, - Curtly, the owner of the Supa Save!, - Chunky Lee Chong (before his death of course), - Mike Forelli (same as above), - The Yakuza Kanbu (if you take him out of the prison), - Toyz'n The Hood company, - some movie crew without the stuntman, - and even Sam Houser himself! I did beta tests with GTA 3 version 1.1, finished the 100% of the mod and no random crashes or weird bugs appeared. Some screens: Lips Forelli's marker Chunky Lee Chong's marker Curtly's marker Darkel's marker Toyz'n The Hood's marker Offroad challenges' marker Kanbu's marker Sam Houser's marker Baggage Handler Blista Compact Golf Caddy Regina Sabre Turbo Sabre Washington Yakuza bodyguards Installing this mod is as easy as pie, just replace all files, delete your txd.dir and txd.img from your gta3/models folder and that's it. Just enjoy! Version 2.0 is up! After some time I managed to get this one to work correctly. 30 more cars added to your game, they'll also have unique handlings, different engine and door sounds. Here's the list of the cars added in this version: Admiral, Benson, Boxville, Burrito, Comet, Cuban Hermes, Deluxo, Gang Burrito, Glendale, Greenwood, Hermes, Hotring Racer (only the HOTRINA and HOTRINB variants), Kaufman Cab, Love Fist, Mesa Grande, Oceanic, Packer, Phoenix, Rancher, Romero's Hearse, Sandking, School Bus, Sentinel XS, Spand Express, Virgo, Voodoo, Walton, Zebra Cab. Also the Corpse variant of Manana will work properly now. I tried my best to fix all bugs. Even though there are some fps drops sometimes, but other than that it seems to be fine. Just remember you'll have to start a new game, because save files from version 1.0 won't work with version 2.0 and vice versa. Some video as usual: Version 3.0 is up! - New cars added and more bugs fixed, - The last mission for Sam Houser works properly now (see below). Cars added in this version: Classic series: Banshee, Cheetah, Infernus, Landstalker, Sentinel, Stinger and Top Fun van. Non GTA VC related: Cut Stretch (named as Cougar as a tribute to the forgotten VC car), Premier (civilian Taxi). Z-Type (HD model). There's one glitch I found. Rear doors for Boxville and Top Fun vans don't work. NPCs can still see the seats but are not able to open the door (lack of animation?), so be careful with these cars during any escort-type mission. And the last mission for Sam (spoiler alert): Version 3.1 is up! Some people pointed out that the Z-Type is kinda sticking out from the rest of the cars, which is true. That made me think about it and kinda of forced to fix that little thing. I replaced that one with the Thunder-Rodd from LCS as a repayment. That little upgrade won't damage your 3.0 version's saved games so you'll be able to continue your journey after replacing the files. Just don't forget to remove txd.dir and txd.img from your models folder. Version 4.0 is up! - new cars added, - minor upgrades to some missions, - rear pedseats added to the Top Fun and the Boxville, also rear seats for Romero's Hearse works properly now, peds won't sit inside the coffin anymore. Cars added in this version: Classic series: Bobcat Liberty City Stories cars: Ballot Van, Bickle'76, Campaign Rumpo, Deimos SP, Forelli ExSess, Hellenbach GT, Phobos VT, Sindacco Argento, V8 Ghost. Another video, which allows you to see some new cars riding around the city: Version 5.0 is up! - two more cars added: the Buggy from the GTA 3 beta and the HOTRING variant of the Hotring Racer. - one more mission for Sam Houser added, - minor upgrades to some other missions, - fixed all of the bugs I could find in this mod, whether it be during the missions or roaming freely around the city, - unused car paths and ped paths are now active, - the Campaign Rumpo has been removed due to the car being a bit unstable. This one has been replaced by the VC version of the Rumpo (it is still named as a Pony to avoid naming confusion). How to install: Just replace all files, don't forget to backup your original ones. Then delete txd.dir and txd.img from your GTA3/models folder (the game will automatically rebuild them). DOWNLOAD Download from Dropbox CREDITS: ALMOST610 - Cut Stretch & Premier models (version 3.0 and 4.0), BEGINit - ped models, ermaccer - Sabre Turbo model, Jeansowaty - ped models, MAJEST1C_R3 - GTA Liberty City Stories models (version 3.1 and 4.0), Maru89 - all other models, OnePiece - Z-Type model (version 3.0 only), qwerty213 - School Bus model (version 2.0, 3.0 and 4.0), X2X123 - Beta Police car and Beta Enforcer models, //XP// - Curtly's model, YochiThMaster333 - Blista Compact, Regina, Sabre & Washington models. All models used with permission! SPECIAL THANKS: ermaccer, Jeansowaty, Russel_Stone - for the help with dff and collision files, mazdacosmo - for the link to the GTA LCS Vehicles Big Pack, ZAZ - for the help with the Sanny Builder scripts, And for all supporters! Edited July 15, 2020 by Maru89 23 Link to post Share on other sites
.M.S 1,182 Posted April 16, 2017 Share Posted April 16, 2017 (edited) Very good, nice work right there! Hope it will have more updates!! EDIT: replacing is not needed, just use the modloder! Edited April 16, 2017 by MSB165 Link to post Share on other sites
Russell_Stone 124 Posted April 18, 2017 Share Posted April 18, 2017 Is it released? If so, please upload it to Dropbox. GTAGarage is going nuts once again. Link to post Share on other sites
Maru89 40 Posted April 18, 2017 Author Share Posted April 18, 2017 Is it released? If so, please upload it to Dropbox. GTAGarage is going nuts once again. Seems like the best idea right now, I'm still waiting for any responce to my support ticket, but no luck at the moment. Link to post Share on other sites
Russell_Stone 124 Posted April 18, 2017 Share Posted April 18, 2017 (edited) So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides. 1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars. 2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better. Edited April 18, 2017 by Russell_Stone Link to post Share on other sites
Jinx. 8,009 Posted April 18, 2017 Share Posted April 18, 2017 (edited) tfw I confused this mod with the other VC Cars mod Nice stuff you got there! You should consider Russell's suggestions. Using that limit adjuster will save you lots of trouble, belive me. Also, if you want, you can use my VC cars in III Style (from my workshop). They should fit just right with III's atmosphere Edited April 18, 2017 by Jinx. Link to post Share on other sites
Russell_Stone 124 Posted April 18, 2017 Share Posted April 18, 2017 tfw I confused this mod with the other VC Cars mod I know about that mod too, but unfortunately I'm still unable to make it open. It crashes the game at the very first loading screen. 1 Link to post Share on other sites
Maru89 40 Posted April 18, 2017 Author Share Posted April 18, 2017 So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides. 1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars. 2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better. 1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times. 2. I already did such stuff and added over 30 VC cars. Link to post Share on other sites
Russell_Stone 124 Posted April 18, 2017 Share Posted April 18, 2017 So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides. 1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars. 2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better. 1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times. 2. I already did such stuff and added over 30 VC cars. It's replaced correctly because I received a message from Marty and it was fine. If you added 30 cars, why didn't you release that version? Link to post Share on other sites
Maru89 40 Posted April 18, 2017 Author Share Posted April 18, 2017 (edited) So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides. 1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars. 2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better. 1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times. 2. I already did such stuff and added over 30 VC cars. It's replaced correctly because I received a message from Marty and it was fine. If you added 30 cars, why didn't you release that version? That is weird, because they are there. And I did not release it yet, I'm still checking if that works correctly. EDIT: Oh right, Marty's message was in the original american.gxt just unused. Have you got messages from Lips Forelli and Chunky Lee Chong too? Edited April 18, 2017 by Maru89 Link to post Share on other sites
Russell_Stone 124 Posted April 18, 2017 Share Posted April 18, 2017 So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides. 1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars. 2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better. 1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times. 2. I already did such stuff and added over 30 VC cars. It's replaced correctly because I received a message from Marty and it was fine. If you added 30 cars, why didn't you release that version? That is weird, because they are there. And I did not release it yet, I'm still checking if that works correctly. EDIT: Oh right, Marty's message was in the original american.gxt just unused. Have you got messages from Lips Forelli and Chunky Lee Chong too? I've fixed the problem. Turns out Russian pirates embedded original gtx file directly into exe and it was overriding text folder. Link to post Share on other sites
Maru89 40 Posted April 18, 2017 Author Share Posted April 18, 2017 So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides. 1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars. 2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better. 1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times. 2. I already did such stuff and added over 30 VC cars. It's replaced correctly because I received a message from Marty and it was fine. If you added 30 cars, why didn't you release that version? That is weird, because they are there. And I did not release it yet, I'm still checking if that works correctly. EDIT: Oh right, Marty's message was in the original american.gxt just unused. Have you got messages from Lips Forelli and Chunky Lee Chong too? I've fixed the problem. Turns out Russian pirates embedded original gtx file directly into exe and it was overriding text folder. Alright, I'm glad it works then, enjoy. Link to post Share on other sites
Maru89 40 Posted April 28, 2017 Author Share Posted April 28, 2017 Version 2.0 is up! Enjoy! 3 Link to post Share on other sites
mazdacosmo 141 Posted April 29, 2017 Share Posted April 29, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Link to post Share on other sites
Russell_Stone 124 Posted April 30, 2017 Share Posted April 30, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Fiirst of all - they're not converted properly. Second - they have their modern counterparts in the game already. 1 Link to post Share on other sites
Maru89 40 Posted April 30, 2017 Author Share Posted April 30, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something". 1 Link to post Share on other sites
Russell_Stone 124 Posted April 30, 2017 Share Posted April 30, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something". I've already added VC Banshee alongside your cars. 1 Link to post Share on other sites
Maru89 40 Posted May 1, 2017 Author Share Posted May 1, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something". I've already added VC Banshee alongside your cars. Good job out there, dude. Link to post Share on other sites
Russell_Stone 124 Posted May 1, 2017 Share Posted May 1, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something". I've already added VC Banshee alongside your cars. Good job out there, dude. Friendly advice if you'll decide to add more cars - use IDs from 4070 and more. 4030-4070 crashes the game. 1 Link to post Share on other sites
Maru89 40 Posted May 1, 2017 Author Share Posted May 1, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something". I've already added VC Banshee alongside your cars. Good job out there, dude. Friendly advice if you'll decide to add more cars - use IDs from 4070 and more. 4030-4070 crashes the game. Well thanks, it will be helpful for sure. Link to post Share on other sites
zmudziak32 392 Posted May 5, 2017 Share Posted May 5, 2017 What about converting LCS cars to GTA III and add them? Link to post Share on other sites
Russell_Stone 124 Posted May 5, 2017 Share Posted May 5, 2017 What about converting LCS cars to GTA III and add them? You can add them by yourself, it's fairly easy. 1 Link to post Share on other sites
Maru89 40 Posted May 5, 2017 Author Share Posted May 5, 2017 What about converting LCS cars to GTA III and add them? I'd need to get LCS' gta3.img file first. Link to post Share on other sites
mazdacosmo 141 Posted May 5, 2017 Share Posted May 5, 2017 What about converting LCS cars to GTA III and add them? I'd need to get LCS' gta3.img file first. Get the GTA LCS Vehicles Big Pack from GTA Garage it has all the vehicles from LCS and there already converted to VC 1 Link to post Share on other sites
Maru89 40 Posted May 5, 2017 Author Share Posted May 5, 2017 What about converting LCS cars to GTA III and add them? I'd need to get LCS' gta3.img file first. Get the GTA LCS Vehicles Big Pack from GTA Garage it has all the vehicles from LCS and there already converted to VC I will consider that for sure. Link to post Share on other sites
Russell_Stone 124 Posted May 6, 2017 Share Posted May 6, 2017 What about converting LCS cars to GTA III and add them? I'd need to get LCS' gta3.img file first.You can get one from Mobile version. They are decrypted. Link to post Share on other sites
Dzemoglowy 0 Posted July 19, 2017 Share Posted July 19, 2017 Hey man, you still working on this project? I have one or more suggestions for you. __________________________________ Witam. Czy pracujesz dalej nad tym projektem? Mam parę sugestii i chciałbym się z Tobą skontaktować. Link to post Share on other sites
liaz6212 106 Posted July 27, 2017 Share Posted July 27, 2017 How many cars it includes now at all? Link to post Share on other sites
Maru89 40 Posted August 3, 2017 Author Share Posted August 3, 2017 How many cars it includes now at all? That would be 77 cars in total which means 35 cars were added. 1 Link to post Share on other sites
Jinx. 8,009 Posted August 4, 2017 Share Posted August 4, 2017 What about converting LCS cars to GTA III and add them? I'd need to get LCS' gta3.img file first. Get the GTA LCS Vehicles Big Pack from GTA Garage it has all the vehicles from LCS and there already converted to VC I will consider that for sure. 3 month old discussion, but I don't reccomend these. Use the ones from the LCS to VC mod by Surya since they are converted from the mobile version (and they aren't different from the other ports at all, model wise) and won't be a pain in the ass to smooth them. Link to post Share on other sites