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Maru89

GTA 3 - VC cars in action

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Maru89

First of all, this mod requires CLEO library for GTA 3, which can be found here.

"GTA 3 - VC cars in action" might be considered as the extended version of my old "GTA 3 - Beta cars in action" mod. Instead of beta GTA 3 cars it adds some VC cars to the game, but that's not the end, there's a lot more.

Some major changes:
- new cars added (not replaced) to your game,
- new missions, there are 110 of them now,
- a little upgrades in basic GTA 3 missions,
- every car will be parked at least once somewhere in Liberty,
- new peds will appear around the city,
- Leone Family's members will spawn in Trenton (not as often as in Saint Mark's and only on foot),
- both gates to the backlot of the Staunton LCPD station will now open for Police car, Enforcer and FBI car,
- the Ghost will be docked somewhere in Liberty,
- all cars added to traffic,
- new ability: regeneration, it will be available after completing the Paramedic side-mission,
- new prize from the Yakuza: two of their members will stay at your side to help you in fight,
- all unused music loops will appear around the Liberty,
- Enforcers will spawn on the streets around police stations,
- Toyz rampages for every gang in Liberty,
- the Dodo and unique stunt jumps glitch has been fixed, also one will not be able to do the unique stunt jumps with the Dodo,
- the subtitles for King Courtney's missions has been fixed,
- Marty Chonks will send you a message on the pager, he will also have a blip on the radar,
- Donald Love will send you a message on the pager (for some reason it still exists in the game, but is unused),
- after completing the payphone missions you won't be able to redo them over and over again,
- after 'Grand Theft Aero' mission Yakuza Stingers will spawn in Fort Staunton area,
- after 'The Exchange' gangs won't attack you anymore.

New missions mean there must be new employers to work for. That includes:
- an old tramp(?) named Darkel,
- Curtly, the owner of the Supa Save!,
- Chunky Lee Chong (before his death of course),
- Mike Forelli (same as above),
- The Yakuza Kanbu (if you take him out of the prison),
- Toyz'n The Hood company,
- some movie crew without the stuntman,
- and even Sam Houser himself!

I did beta tests with GTA 3 version 1.1, finished the 100% of the mod and no random crashes or weird bugs appeared.

Some screens:
Lips Forelli's marker
Chunky Lee Chong's marker
Curtly's marker
Darkel's marker
Toyz'n The Hood's marker
Offroad challenges' marker
Kanbu's marker
Sam Houser's marker
Baggage Handler
Blista Compact
Golf Caddy
Regina
Sabre Turbo
Sabre
Washington
Yakuza bodyguards
 

 


Installing this mod is as easy as pie, just replace all files, delete your txd.dir and txd.img from your gta3/models folder and that's it. Just enjoy!

 

 

 

Version 2.0 is up!

 

 

 

 

After some time I managed to get this one to work correctly. 30 more cars added to your game, they'll also have unique handlings, different engine and door sounds.
Here's the list of the cars added in this version:
Admiral, Benson, Boxville, Burrito, Comet, Cuban Hermes, Deluxo, Gang Burrito, Glendale, Greenwood, Hermes, Hotring Racer (only the HOTRINA and HOTRINB variants), Kaufman Cab, Love Fist, Mesa Grande, Oceanic, Packer, Phoenix, Rancher, Romero's Hearse, Sandking, School Bus, Sentinel XS, Spand Express, Virgo, Voodoo, Walton, Zebra Cab.
Also the Corpse variant of Manana will work properly now.

I tried my best to fix all bugs. Even though there are some fps drops sometimes, but other than that it seems to be fine. Just remember you'll have to start a new game, because save files from version 1.0 won't work with version 2.0 and vice versa.

Some video as usual:

 

 

 

Version 3.0 is up!

 


- New cars added and more bugs fixed,
- The last mission for Sam Houser works properly now (see below).

Cars added in this version:

Classic series: Banshee, Cheetah, Infernus, Landstalker, Sentinel, Stinger and Top Fun van.
Non GTA VC related: Cut Stretch (named as Cougar as a tribute to the forgotten VC car), Premier (civilian Taxi). Z-Type (HD model).

 

There's one glitch I found. Rear doors for Boxville and Top Fun vans don't work. NPCs can still see the seats but are not able to open the door (lack of animation?), so be careful with these cars during any escort-type mission.

And the last mission for Sam (spoiler alert):

 

 

Version 3.1 is up!

 

Some people pointed out that the Z-Type is kinda sticking out from the rest of the cars, which is true. That made me think about it and kinda of forced to fix that little thing. I replaced that one with the Thunder-Rodd from LCS as a repayment. That little upgrade won't damage your 3.0 version's saved games so you'll be able to continue your journey after replacing the files. Just don't forget to remove txd.dir and txd.img from your models folder.
 

Version 4.0 is up!

 

 

- new cars added,
- minor upgrades to some missions,
- rear pedseats added to the Top Fun and the Boxville, also rear seats for Romero's Hearse works properly now, peds won't sit inside the coffin anymore.

Cars added in this version:

Classic series: Bobcat
Liberty City Stories cars: Ballot Van, Bickle'76, Campaign Rumpo, Deimos SP, Forelli ExSess, Hellenbach GT, Phobos VT, Sindacco Argento, V8 Ghost.

 

Another video, which allows you to see some new cars riding around the city:

 


How to install:
Just replace all files, don't forget to backup your original ones. Then delete txd.dir and txd.img from your GTA3/models folder (the game will automatically rebuild them).

 

 

 

DOWNLOAD

 


CREDITS:
ALMOST610 - Cut Stretch & Premier models (version 3.0 and 4.0),
BEGINit - ped models,
ermaccer - Sabre Turbo model,
Jeansowaty - ped models,

MAJEST1C_R3 - GTA Liberty City Stories models (version 3.1 and 4.0),

Maru89 - all other models,

OnePiece - Z-Type model (version 3.0 only),
qwerty213 - School Bus model (version 2.0, 3.0 and 4.0),
X2X123 - Beta Police car and Beta Enforcer models,
//XP// - Curtly's model,
YochiThMaster333 - Blista Compact, Regina, Sabre & Washington models.
All models used with permission!

SPECIAL THANKS:

ermaccer, Jeansowaty, Russel_Stone - for the help with dff and collision files,

mazdacosmo - for the link to the GTA LCS Vehicles Big Pack,
ZAZ - for the help with the Sanny Builder scripts,

And for all supporters!

Edited by Maru89

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MS.

Very good, nice work right there! Hope it will have more updates!! EDIT: replacing is not needed, just use the modloder!

Edited by MSB165

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Russell_Stone

Is it released? If so, please upload it to Dropbox. GTAGarage is going nuts once again.

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Maru89

Is it released? If so, please upload it to Dropbox. GTAGarage is going nuts once again.

Seems like the best idea right now, I'm still waiting for any responce to my support ticket, but no luck at the moment.

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Russell_Stone

So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides.

1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars.

2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better.

Edited by Russell_Stone

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Jinx.

tfw I confused this mod with the other VC Cars mod

 

Nice stuff you got there! You should consider Russell's suggestions. Using that limit adjuster will save you lots of trouble, belive me. Also, if you want, you can use my VC cars in III Style (from my workshop). They should fit just right with III's atmosphere :)

Edited by Jinx.

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Russell_Stone

tfw I confused this mod with the other VC Cars mod

 

I know about that mod too, but unfortunately I'm still unable to make it open. It crashes the game at the very first loading screen.

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Maru89

So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides.

1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars.

2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better.

1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times.

2. I already did such stuff and added over 30 VC cars.

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Russell_Stone

 

So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides.

1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars.

2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better.

1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times.

2. I already did such stuff and added over 30 VC cars.

 

 

It's replaced correctly because I received a message from Marty and it was fine. If you added 30 cars, why didn't you release that version?

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Maru89

 

 

So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides.

1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars.

2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better.

1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times.

2. I already did such stuff and added over 30 VC cars.

 

 

It's replaced correctly because I received a message from Marty and it was fine. If you added 30 cars, why didn't you release that version?

 

That is weird, because they are there. And I did not release it yet, I'm still checking if that works correctly.

EDIT: Oh right, Marty's message was in the original american.gxt just unused. Have you got messages from Lips Forelli and Chunky Lee Chong too?

Edited by Maru89

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Russell_Stone

 

 

 

So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides.

1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars.

2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better.

1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times.

2. I already did such stuff and added over 30 VC cars.

 

 

It's replaced correctly because I received a message from Marty and it was fine. If you added 30 cars, why didn't you release that version?

 

That is weird, because they are there. And I did not release it yet, I'm still checking if that works correctly.

EDIT: Oh right, Marty's message was in the original american.gxt just unused. Have you got messages from Lips Forelli and Chunky Lee Chong too?

 

I've fixed the problem. Turns out Russian pirates embedded original gtx file directly into exe and it was overriding text folder.

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Maru89

 

 

 

 

So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides.

1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars.

2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better.

1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times.

2. I already did such stuff and added over 30 VC cars.

 

 

It's replaced correctly because I received a message from Marty and it was fine. If you added 30 cars, why didn't you release that version?

 

That is weird, because they are there. And I did not release it yet, I'm still checking if that works correctly.

EDIT: Oh right, Marty's message was in the original american.gxt just unused. Have you got messages from Lips Forelli and Chunky Lee Chong too?

 

I've fixed the problem. Turns out Russian pirates embedded original gtx file directly into exe and it was overriding text folder.

 

Alright, I'm glad it works then, enjoy.

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Maru89

Version 2.0 is up! Enjoy!

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mazdacosmo

looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington.

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Russell_Stone

looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington.

Fiirst of all - they're not converted properly.

Second - they have their modern counterparts in the game already.

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Maru89

looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington.

Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something".

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Russell_Stone

 

looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington.

Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something".

 

I've already added VC Banshee alongside your cars.

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Maru89

 

 

looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington.

Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something".

 

I've already added VC Banshee alongside your cars.

 

Good job out there, dude.

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Russell_Stone

 

 

 

looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington.

Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something".

 

I've already added VC Banshee alongside your cars.

 

Good job out there, dude.

 

Friendly advice if you'll decide to add more cars - use IDs from 4070 and more. 4030-4070 crashes the game.

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Maru89

 

 

 

 

looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington.

Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something".

 

I've already added VC Banshee alongside your cars.

 

Good job out there, dude.

 

Friendly advice if you'll decide to add more cars - use IDs from 4070 and more. 4030-4070 crashes the game.

 

Well thanks, it will be helpful for sure.

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zmudziak32

What about converting LCS cars to GTA III and add them?

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Russell_Stone

What about converting LCS cars to GTA III and add them?

You can add them by yourself, it's fairly easy.

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Maru89

What about converting LCS cars to GTA III and add them?

I'd need to get LCS' gta3.img file first.

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mazdacosmo

 

What about converting LCS cars to GTA III and add them?

I'd need to get LCS' gta3.img file first.

 

 

Get the GTA LCS Vehicles Big Pack from GTA Garage it has all the vehicles from LCS and there already converted to VC

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Maru89

 

 

What about converting LCS cars to GTA III and add them?

I'd need to get LCS' gta3.img file first.

 

 

Get the GTA LCS Vehicles Big Pack from GTA Garage it has all the vehicles from LCS and there already converted to VC

 

I will consider that for sure.

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Russell_Stone

 

What about converting LCS cars to GTA III and add them?

I'd need to get LCS' gta3.img file first.

You can get one from Mobile version. They are decrypted.

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Dzemoglowy

Hey man, you still working on this project? I have one or more suggestions for you.

__________________________________

 

Witam. Czy pracujesz dalej nad tym projektem? Mam parę sugestii i chciałbym się z Tobą skontaktować.

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liaz6212

How many cars it includes now at all?

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Maru89

How many cars it includes now at all?

That would be 77 cars in total which means 35 cars were added.

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Jinx.

 

 

 

What about converting LCS cars to GTA III and add them?

I'd need to get LCS' gta3.img file first.

 

 

Get the GTA LCS Vehicles Big Pack from GTA Garage it has all the vehicles from LCS and there already converted to VC

 

I will consider that for sure.

 

3 month old discussion, but I don't reccomend these. Use the ones from the LCS to VC mod by Surya since they are converted from the mobile version (and they aren't different from the other ports at all, model wise) and won't be a pain in the ass to smooth them.

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