Guest Posted April 15, 2017 Share Posted April 15, 2017 (edited) A trashy mod that has been removed. Edited December 6, 2022 by Maru89 Trash Link to comment https://gtaforums.com/topic/885453-deleted/ Share on other sites More sharing options...
.M.S Posted April 16, 2017 Share Posted April 16, 2017 (edited) Very good, nice work right there! Hope it will have more updates!! EDIT: replacing is not needed, just use the modloder! Edited April 16, 2017 by MSB165 Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069519114 Share on other sites More sharing options...
Russell_Stone Posted April 18, 2017 Share Posted April 18, 2017 Is it released? If so, please upload it to Dropbox. GTAGarage is going nuts once again. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069524072 Share on other sites More sharing options...
Guest Posted April 18, 2017 Share Posted April 18, 2017 Is it released? If so, please upload it to Dropbox. GTAGarage is going nuts once again. Seems like the best idea right now, I'm still waiting for any responce to my support ticket, but no luck at the moment. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069524195 Share on other sites More sharing options...
Russell_Stone Posted April 18, 2017 Share Posted April 18, 2017 (edited) So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides. 1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars. 2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better. Edited April 18, 2017 by Russell_Stone Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069524551 Share on other sites More sharing options...
Jinx. Posted April 18, 2017 Share Posted April 18, 2017 (edited) tfw I confused this mod with the other VC Cars mod Nice stuff you got there! You should consider Russell's suggestions. Using that limit adjuster will save you lots of trouble, belive me. Also, if you want, you can use my VC cars in III Style (from my workshop). They should fit just right with III's atmosphere Edited April 18, 2017 by Jinx. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069524556 Share on other sites More sharing options...
Russell_Stone Posted April 18, 2017 Share Posted April 18, 2017 tfw I confused this mod with the other VC Cars mod I know about that mod too, but unfortunately I'm still unable to make it open. It crashes the game at the very first loading screen. Jinx. 1 Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069524585 Share on other sites More sharing options...
Guest Posted April 18, 2017 Share Posted April 18, 2017 So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides. 1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars. 2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better. 1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times. 2. I already did such stuff and added over 30 VC cars. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069524607 Share on other sites More sharing options...
Russell_Stone Posted April 18, 2017 Share Posted April 18, 2017 So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides. 1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars. 2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better. 1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times. 2. I already did such stuff and added over 30 VC cars. It's replaced correctly because I received a message from Marty and it was fine. If you added 30 cars, why didn't you release that version? Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069524622 Share on other sites More sharing options...
Guest Posted April 18, 2017 Share Posted April 18, 2017 (edited) So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides. 1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars. 2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better. 1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times. 2. I already did such stuff and added over 30 VC cars. It's replaced correctly because I received a message from Marty and it was fine. If you added 30 cars, why didn't you release that version? That is weird, because they are there. And I did not release it yet, I'm still checking if that works correctly. EDIT: Oh right, Marty's message was in the original american.gxt just unused. Have you got messages from Lips Forelli and Chunky Lee Chong too? Edited April 18, 2017 by Maru89 Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069524636 Share on other sites More sharing options...
Russell_Stone Posted April 18, 2017 Share Posted April 18, 2017 So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides. 1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars. 2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better. 1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times. 2. I already did such stuff and added over 30 VC cars. It's replaced correctly because I received a message from Marty and it was fine. If you added 30 cars, why didn't you release that version? That is weird, because they are there. And I did not release it yet, I'm still checking if that works correctly. EDIT: Oh right, Marty's message was in the original american.gxt just unused. Have you got messages from Lips Forelli and Chunky Lee Chong too? I've fixed the problem. Turns out Russian pirates embedded original gtx file directly into exe and it was overriding text folder. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069524651 Share on other sites More sharing options...
Guest Posted April 18, 2017 Share Posted April 18, 2017 So I've got my hand on this DLC (I'm not mistaken, it really feels like one). Right now I've only found two downsides. 1. You need to fix your american.gxt file. It lacks some missing lines such as the names of the new cars. 2. If you're using 1.1 version as a base, why did you add cars using this outdated method which involves 15x ID's? You should swap to Limit Adjuster by Vitigland and you will be able to add ALL VC cars with their own sounds, abilities and handling lines. That'll be much better. 1. I checked this to be sure and american.gxt is fine. You should make sure you replaced it correctly which means your Windows did not lock your american.gxt and made it "invisible". That happened to me several times. 2. I already did such stuff and added over 30 VC cars. It's replaced correctly because I received a message from Marty and it was fine. If you added 30 cars, why didn't you release that version? That is weird, because they are there. And I did not release it yet, I'm still checking if that works correctly. EDIT: Oh right, Marty's message was in the original american.gxt just unused. Have you got messages from Lips Forelli and Chunky Lee Chong too? I've fixed the problem. Turns out Russian pirates embedded original gtx file directly into exe and it was overriding text folder. Alright, I'm glad it works then, enjoy. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069524655 Share on other sites More sharing options...
Guest Posted April 28, 2017 Share Posted April 28, 2017 Version 2.0 is up! Enjoy! Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069542120 Share on other sites More sharing options...
JWJ_ Posted April 29, 2017 Share Posted April 29, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069544261 Share on other sites More sharing options...
Russell_Stone Posted April 30, 2017 Share Posted April 30, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Fiirst of all - they're not converted properly. Second - they have their modern counterparts in the game already. Ivan1997GTA 1 Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069544785 Share on other sites More sharing options...
Guest Posted April 30, 2017 Share Posted April 30, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something". Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069545132 Share on other sites More sharing options...
Russell_Stone Posted April 30, 2017 Share Posted April 30, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something". I've already added VC Banshee alongside your cars. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069545427 Share on other sites More sharing options...
Guest Posted May 1, 2017 Share Posted May 1, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something". I've already added VC Banshee alongside your cars. Good job out there, dude. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069546263 Share on other sites More sharing options...
Russell_Stone Posted May 1, 2017 Share Posted May 1, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something". I've already added VC Banshee alongside your cars. Good job out there, dude. Friendly advice if you'll decide to add more cars - use IDs from 4070 and more. 4030-4070 crashes the game. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069546477 Share on other sites More sharing options...
Guest Posted May 1, 2017 Share Posted May 1, 2017 looks good but why not add the vice city cheetah, vice cheetah, banshee, infernus, stretch, sentinel, stinger, and FBI Washington. Washington in this mod already uses FBI Washington's handling, so there's no point for adding it. As for the other cars Russel already gave a good word about it. Even though I might give it a try and name them "VC something". I've already added VC Banshee alongside your cars. Good job out there, dude. Friendly advice if you'll decide to add more cars - use IDs from 4070 and more. 4030-4070 crashes the game. Well thanks, it will be helpful for sure. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069547435 Share on other sites More sharing options...
zmudziak32 Posted May 5, 2017 Share Posted May 5, 2017 What about converting LCS cars to GTA III and add them? Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069553837 Share on other sites More sharing options...
Russell_Stone Posted May 5, 2017 Share Posted May 5, 2017 What about converting LCS cars to GTA III and add them? You can add them by yourself, it's fairly easy. Ivan1997GTA 1 Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069554170 Share on other sites More sharing options...
Guest Posted May 5, 2017 Share Posted May 5, 2017 What about converting LCS cars to GTA III and add them? I'd need to get LCS' gta3.img file first. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069554262 Share on other sites More sharing options...
JWJ_ Posted May 5, 2017 Share Posted May 5, 2017 What about converting LCS cars to GTA III and add them? I'd need to get LCS' gta3.img file first. Get the GTA LCS Vehicles Big Pack from GTA Garage it has all the vehicles from LCS and there already converted to VC Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069554378 Share on other sites More sharing options...
Guest Posted May 5, 2017 Share Posted May 5, 2017 What about converting LCS cars to GTA III and add them? I'd need to get LCS' gta3.img file first. Get the GTA LCS Vehicles Big Pack from GTA Garage it has all the vehicles from LCS and there already converted to VC I will consider that for sure. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069554567 Share on other sites More sharing options...
Russell_Stone Posted May 6, 2017 Share Posted May 6, 2017 What about converting LCS cars to GTA III and add them? I'd need to get LCS' gta3.img file first.You can get one from Mobile version. They are decrypted. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069555377 Share on other sites More sharing options...
Dzemoglowy Posted July 19, 2017 Share Posted July 19, 2017 Hey man, you still working on this project? I have one or more suggestions for you. __________________________________ Witam. Czy pracujesz dalej nad tym projektem? Mam parę sugestii i chciałbym się z Tobą skontaktować. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069731234 Share on other sites More sharing options...
liaz6212 Posted July 27, 2017 Share Posted July 27, 2017 How many cars it includes now at all? Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069745828 Share on other sites More sharing options...
Guest Posted August 3, 2017 Share Posted August 3, 2017 How many cars it includes now at all? That would be 77 cars in total which means 35 cars were added. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069758287 Share on other sites More sharing options...
Jinx. Posted August 4, 2017 Share Posted August 4, 2017 What about converting LCS cars to GTA III and add them? I'd need to get LCS' gta3.img file first. Get the GTA LCS Vehicles Big Pack from GTA Garage it has all the vehicles from LCS and there already converted to VC I will consider that for sure. 3 month old discussion, but I don't reccomend these. Use the ones from the LCS to VC mod by Surya since they are converted from the mobile version (and they aren't different from the other ports at all, model wise) and won't be a pain in the ass to smooth them. Link to comment https://gtaforums.com/topic/885453-deleted/#findComment-1069759135 Share on other sites More sharing options...
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