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Grinch_

Project Props

Recommended Posts

Grinch_
46 minutes ago, santosvagos said:

Testing new version with save game . I have to say it's awesome .
Just a suggestion . Could you add some props in cemetery ??

Maybe.But don't expect anytime soon.As my exams gonna start soon.Maybe after that.

 

40 minutes ago, xDarkenZ said:

Are you working on ( just suggesting ) Project Props Interior ?

There hasn't been any work specifically for interiors.

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Leinad

Hey I got a lot of props/objects from GTA 4 and 5, but when I replace for expmaple traffic cone, traffic post, lamps etc, they appear floating in-game, I could share with you the files to replace or add in the next update, of course if you want.

P.S All the objects have vertex color, 2dfx and are breakable, collision etc.

  • Like 2

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Grinch_
1 hour ago, Leinad said:

Hey I got a lot of props/objects from GTA 4 and 5, but when I replace for expmaple traffic cone, traffic post, lamps etc, they appear floating in-game, I could share with you the files to replace or add in the next update, of course if you want.

P.S All the objects have vertex color, 2dfx and are breakable, collision etc.

You can sent them to me on PM or on discord server.We'll think about it.

  • Like 1

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Leinad
On 7/12/2019 at 3:46 AM, santosvagos said:

https://imgur.com/a/a61GXEl 
Some textures are missing .

 

I have no problem with those prop, maybe you installed a new model without texture

My game crahs on this place, I've made tests only with these mods installed

MobileRadar

SilentPatch

SkyGFX

SkyGrad

WidescreenFix

 

Teaoxu6.png

 

here's the log

Spoiler

Game version: GTA SA 1.0 US
Unhandled exception at 0x6567696C in gta_sa.exe: 0xC0000005: Access violation reading location 0x6567696C.
    Register dump:
        EAX: 0x00863C40  EBX: 0x00000800  ECX: 0x0D049C3C  EDX: 0x00000000  
        EDI: 0x0A05B598  ESI: 0x0D049C3C  EBP: 0x0177F694  EIP: 0x6567696C  
        ESP: 0x0177F654  EFL: 0x00010246  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        0x0177F654:  00568642 00000001 00000008 00000001 0053C09A 019A0F38
        0x0177F66C:  0177F714 FFFFFFFF 483FF800 0177F694 72B21E04 0053E986
        0x0177F684:  6EA6F75A 0177F714 6EA6FC50 00000001 0177F6DC 6EA6B8E9
        0x0177F69C:  0177F6E8 019AD4F8 6EAC8A9C 019A0F38 00000064 0000001C
        0x0177F6B4:  00000000 00000000 7768BD69 00000004 75ADFE38 0177F6A4
        0x0177F6CC:  0177F6A4 0177F700 6EAC3B40 00000001 0177F6F0 6EA6FC02
        0x0177F6E4:  019AD50C 00000001 0177F894 0177F70C 6EA6E267 0177F714
        0x0177F6FC:  0177F894 0177F874 6EAC3B58 00000000 0177F880 6EA70246
        0x0177F714:  6EAC89A4 019A0F38 00000000 00000000 00000000 0177F874
        0x0177F72C:  6EAC3D85 FFFFFFFF 0177F880 00000000 0177F894 0000001A
        base: 0x01580000   top: 0x0177F654   bottom: 0x01780000
        
    Backtrace (may be wrong):
        =>0x6567696C in unknown (+0x6567696c) (0x0177F650)
          0x00568642 in gta_sa.exe (+0x168642) (0x0177F694)
          0x6EA6B8E9 in modloader.asi (+0x1b8e9) (0x0177F6DC)
          0x6EA6FC02 in modloader.asi (+0x1fc02) (0x0177F6F0)
          0x6EA6E267 in modloader.asi (+0x1e267) (0x0177F70C)
          0x6EA70246 in modloader.asi (+0x20246) (0x0177F880)
          0x6EA7013C in modloader.asi (+0x2013c) (0x0177F88C)
          0x0053ECC2 in gta_sa.exe (+0x13ecc2) (0x0177F894)
          0x00619B71 in gta_sa.exe (+0x219b71) (0x0177F8A8)
          0x00748DA0 in gta_sa.exe (+0x348da0) (0x0177F948)
          0x6EA6FB94 in modloader.asi (+0x1fb94) (0x0177F968)
          0x6EA6DE46 in modloader.asi (+0x1de46) (0x0177F998)
          0x6EA6B83B in modloader.asi (+0x1b83b) (0x0177F9EC)
          0x6EA6FBBB in modloader.asi (+0x1fbbb) (0x0177FA0C)
          0x6EA6E202 in modloader.asi (+0x1e202) (0x0177FA3C)
          0x6EA707BB in modloader.asi (+0x207bb) (0x0177FBC8)
          0x6EA70188 in modloader.asi (+0x20188) (0x0177FBE0)
          0x6EA6DF18 in modloader.asi (+0x1df18) (0x0177FC10)
          0x6EA6B83B in modloader.asi (+0x1b83b) (0x0177FC64)

 

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Grinch_
3 hours ago, Leinad said:

I have no problem with those prop, maybe you installed a new model without texture

My game crahs on this place, I've made tests only with these mods installed

MobileRadar

SilentPatch

SkyGFX

SkyGrad

WidescreenFix

 

Teaoxu6.png

 

here's the log

  Reveal hidden contents

Game version: GTA SA 1.0 US
Unhandled exception at 0x6567696C in gta_sa.exe: 0xC0000005: Access violation reading location 0x6567696C.
    Register dump:
        EAX: 0x00863C40  EBX: 0x00000800  ECX: 0x0D049C3C  EDX: 0x00000000  
        EDI: 0x0A05B598  ESI: 0x0D049C3C  EBP: 0x0177F694  EIP: 0x6567696C  
        ESP: 0x0177F654  EFL: 0x00010246  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        0x0177F654:  00568642 00000001 00000008 00000001 0053C09A 019A0F38
        0x0177F66C:  0177F714 FFFFFFFF 483FF800 0177F694 72B21E04 0053E986
        0x0177F684:  6EA6F75A 0177F714 6EA6FC50 00000001 0177F6DC 6EA6B8E9
        0x0177F69C:  0177F6E8 019AD4F8 6EAC8A9C 019A0F38 00000064 0000001C
        0x0177F6B4:  00000000 00000000 7768BD69 00000004 75ADFE38 0177F6A4
        0x0177F6CC:  0177F6A4 0177F700 6EAC3B40 00000001 0177F6F0 6EA6FC02
        0x0177F6E4:  019AD50C 00000001 0177F894 0177F70C 6EA6E267 0177F714
        0x0177F6FC:  0177F894 0177F874 6EAC3B58 00000000 0177F880 6EA70246
        0x0177F714:  6EAC89A4 019A0F38 00000000 00000000 00000000 0177F874
        0x0177F72C:  6EAC3D85 FFFFFFFF 0177F880 00000000 0177F894 0000001A
        base: 0x01580000   top: 0x0177F654   bottom: 0x01780000
        
    Backtrace (may be wrong):
        =>0x6567696C in unknown (+0x6567696c) (0x0177F650)
          0x00568642 in gta_sa.exe (+0x168642) (0x0177F694)
          0x6EA6B8E9 in modloader.asi (+0x1b8e9) (0x0177F6DC)
          0x6EA6FC02 in modloader.asi (+0x1fc02) (0x0177F6F0)
          0x6EA6E267 in modloader.asi (+0x1e267) (0x0177F70C)
          0x6EA70246 in modloader.asi (+0x20246) (0x0177F880)
          0x6EA7013C in modloader.asi (+0x2013c) (0x0177F88C)
          0x0053ECC2 in gta_sa.exe (+0x13ecc2) (0x0177F894)
          0x00619B71 in gta_sa.exe (+0x219b71) (0x0177F8A8)
          0x00748DA0 in gta_sa.exe (+0x348da0) (0x0177F948)
          0x6EA6FB94 in modloader.asi (+0x1fb94) (0x0177F968)
          0x6EA6DE46 in modloader.asi (+0x1de46) (0x0177F998)
          0x6EA6B83B in modloader.asi (+0x1b83b) (0x0177F9EC)
          0x6EA6FBBB in modloader.asi (+0x1fbbb) (0x0177FA0C)
          0x6EA6E202 in modloader.asi (+0x1e202) (0x0177FA3C)
          0x6EA707BB in modloader.asi (+0x207bb) (0x0177FBC8)
          0x6EA70188 in modloader.asi (+0x20188) (0x0177FBE0)
          0x6EA6DF18 in modloader.asi (+0x1df18) (0x0177FC10)
          0x6EA6B83B in modloader.asi (+0x1b83b) (0x0177FC64)

 

There was a texture issue,i just fixed it yesterday.And that crash near railway station is already known will try to fix it soon.

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TheJanox824

Where can I find the latest version of Project Props for GTA Vice City?

The link of the first page goes to GTAinside, and that is from 2017.

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Grinch_
30 minutes ago, TheJanox824 said:

Where can I find the latest version of Project Props for GTA Vice City?

The link of the first page goes to GTAinside, and that is from 2017.

The Vice City version is discontinued.

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Gramps

c721091283851024.jpg 

 

Can you remove all of the Stop Signs? I haven't seen one placed correctly yet. Most of them are placed where there are traffic lights (as pictured), or at the end of an alley way ...

Edited by Gramps
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Grinch_
1 hour ago, Gramps said:

c721091283851024.jpg 

 

Can you remove all of the Stop Signs? I haven't seen one placed correctly yet. Most of them are placed where there are traffic lights (as pictured), or at the end of an alley way ...

Sure,I'll take a look at it.

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Weeamer
On 7/25/2019 at 11:39 AM, Gramps said:

c721091283851024.jpg 

 

Can you remove all of the Stop Signs? I haven't seen one placed correctly yet. Most of them are placed where there are traffic lights (as pictured), or at the end of an alley way ...

My bad it was me that placed those there if some people that know about enviroment and street or urban design can help in this project that would be cool af

  • Like 2

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Terrc87

Any way to get this mod work on TTDISA latest version by @TheTurretTheo ?

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santosvagos

Hi @Grinch_ , i don't know where to ask about this , i thought this place might be the best place to do it . I want to add some more pickups with your mods . I already increased some limits but the game freezed after loading screen . Could you help , please ???

Here are the limits i increased :

 

; Enable pickup limit patch
Enable pickup limit patch = 1

; IPL: pickups, coordinate limit will be hacked as well (620)
Pickups = 680

; Pickup collected
Pickup collected = 70

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Grinch_
Just now, santosvagos said:

Hi @Grinch_ , i don't know where to ask about this , i thought this place might be the best place to do it . I want to add some more pickups with your mods . I already increased some limits but the game freezed after loading screen . Could you help , please ???

Here are the limits i increased :

 

; Enable pickup limit patch
Enable pickup limit patch = 1

; IPL: pickups, coordinate limit will be hacked as well (620)
Pickups = 680

; Pickup collected
Pickup collected = 70

That should be it but not sure how you're actually creating that pickup?(script).It's be best if you contact me on discord(Grinch_#3311) or PM.

On 7/28/2019 at 12:39 PM, Terrc87 said:

Any way to get this mod work on TTDISA latest version by @TheTurretTheo ?

Haven't tried out myself.Maybe will give it a try.

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hlennarz

Game crashes in Doherty.

  • Like 1

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jahmshut

how about a project? does it still exist?

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Grinch_
2 hours ago, jahmshut said:

how about a project? does it still exist?

Due to lack of interest & insufficient time I've decided to abandon this mod.There won't be any updates from me soon.

 

If anyone is interested to work on this mod or use this in some other way let me know.

Edited by Grinch_
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  • YEE 1
  • excuseme 1

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Zeneric
Posted (edited)

ignore.

Edited by Zeneric
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Zeneric

 

Project Props v2.0
-------------------
A props modification for Grand Theft Auto San Andreas.

Copy & paste everything in the game folder (replace if necessary).


Changelog:
------------
1. Added more props in LS, LV & SF.
2. Improved custom prop models, collisions & textures (NVC/DVC, breakables, fixes)
3. Removed some custom prop models & placements which don't fit the atmosphere.
4. Fixed some buried & flying props.


Optional stuff:
---------------
- Weeds: There are about 8k weed placements inside lae_stream7.ipl. Remove the file if you 
don't want them.

- Procobj: There is a custom 'procobj.dat' provided. It adds randomly generated props on some 
pavements. But there is a rare bug which causes props to appear on some walls. Move it to the 
'Project Props' folder to use it.


Contributors:
-------------
Aaronre99
asmitgta sa
Cohex17
Davve95
eagle152
Grinch_
hlennarz
I<3SA
Junior-Djjr
kkjj
Lil Slim C
SHIFAAH9
TiagoTheGamer/Weeamer
Tk armakar
Zeneric


Thanks:
-------
Camil1999

Ezekiel
methodunderg
RegistaG
TheNathanNS
WindowsExPee
Project Sanandreas team
SA Remapped team
Rockstar Games


Check these out too:
---------------------
Shoes on wire: https://camil1999mods-eng.blogspot.com/2015/08/relsa-tossed-shoes.html
Tennis club: https://www.mixmods.com.br/2018/04/tennis-club-update-melhorias-clube-tenis.html
Realistic beach: https://www.mixmods.com.br/2011/03/praia-realista-atualizada.html
More lampposts: https://www.mixmods.com.br/2015/05/mais-postes-de-iluminacao.html?m=1

 

Download Project-Props v2.0:
https://github.com/user-grinch/Project-Props/releases/tag/2.0

 

Edited by Zeneric
  • Like 3
  • KEKW 1

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Weeamer
Posted (edited)

Change TiagoTheGamer to Weeamer, lol that's like my name from 3 years ago 

Edited by Weeamer

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NoReplys

In Santa Maria Beach outdoor gym, there's a bug on Excercise Bike where it duplicates the menu screen when you using it. It should've just put one bike only or seperate it more further.

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Grinch_
1 hour ago, NoReplys said:

In Santa Maria Beach outdoor gym, there's a bug on Excercise Bike where it duplicates the menu screen when you using it. It should've just put one bike only or seperate it more further.

Done

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Zeneric
Posted (edited)

Over 2000 ipl lines of weeds (the bad plants, not the good stuff) added to lae, lae2, law, and law2 (and still adding/removing - tweaking - not just weeds).

 

g9u4ld.png

j3l5o2.png

 

WIP.

Edited by Zeneric
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santosvagos

Does this mod compatible with SAxVCxLC ?

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Zeneric
Posted (edited)

Dunno. You can try.

 

o61wp1.png

 

Old project-props had too many garbage stuff out - removed / relocated most of them. Still focusing on adding weeds most of times.

 

c13zn9.png

 

Added manhole as custom prop for PP. Custom cracks on streets too.

See that dumpster? wait. I MurDered it.

Edited by Zeneric
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santosvagos

I tested with SAxVCxLC. It crashed at loading screen. My guess is ID conflicts.

Spoiler

Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC)
Website: http://fastman92.com

Launch time: 9-10-2020 9:50:58 (UTC)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 67
Delayed processing of limits? No

Root base directory: 
Root directory: E:\Games\Rockstar Games\GTA San Andreas
Initial directory: E:\Games\Rockstar Games\GTA San Andreas
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.

New ID limits:
0 - 29999 (30000) - DFF models defined within IDE files
30000 - 39999 (10000) - TXD texture archives.
40000 - 40449 (450) - COL collision archives.
40450 - 40849 (400) - IPL Binary IPL files.
40850 - 41873 (1024) - DAT files limited to nodes*.dat
41874 - 42062 (189) - IFP animation archives.
42063 - 42562 (500) - RRR car recordings, carrec*.rrr files
42563 - 42662 (100) - SCM scripts
42663 - 42664 (2) - Loaded list
42665 - 42666 (2) - Requested list
42667 - count of all file IDs


Addresses:
CModelInfo::ms_modelInfoPtrs: 0x16A8E28
CStreaming::ms_aInfoForModel: 0x3A37020
CAnimManager::ms_aAnimBlocks: 0x16C62F0
CVehicleRecording::StreamingArray: 0x16C7A98
CTheScripts::StreamedScripts: 0x16C99E0


Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Model special features loader enabled.
---------------------------------------------
---------------------------------------------
Modified count of killable model IDs: 280000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 10
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Renderware world map size set to 28000 x 28000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
World sector size set to 100 x 100
World LOD sector size set to 300 x 300
Paths limit patch enabled.
Paths map size set to 24000 x 24000

Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304

Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304

World map info info:
World map size: 24000 x 24000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 240 * 240 = 57600
sector area: 100 x 100

CWorld::ms_aLodPtrLists
type: lod
count: 80 * 80 = 6400
sector area: 300 x 300

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256

Paths info:
ThePaths: 0x17AB7E8
Number of path tiles per dimension: 1
Total number of path tiles: 32
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 500
Number of bike lines = 50
Number of flying lines = 50
Number of boat lines = 50
Number of animation group lines = 50

&mod_HandlingManager = 0x17480A8, sizeof(mod_HandlingManager) = 0x21600
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 4000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 70150
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 300
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 620
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 5000
---------------------------------------------
Modified limit of IPL:Entry exits to: 800
---------------------------------------------
Modified limit of IPL:interior occluders to: 80
---------------------------------------------
Modified limit of IPL:occluders to: 2000
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 170
---------------------------------------------
Modified limit of IDE:hier section to 192
---------------------------------------------
Modified limit of IDE:tobj section to 5000
---------------------------------------------
Modified limit of IDE:cars section to 500
---------------------------------------------
Modified limit of IDE:peds section to 27000
---------------------------------------------
Modified max number of IMG archives to: 14
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1100
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2800
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 15200
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Modified limit of PED STREAMING: Pedgrp peds per group to: 90
---------------------------------------------
Streaming memory available limit set to 2147483648 bytes (2048 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 320
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 275
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 92768
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1000
---------------------------------------------
Vehicle colours limit is over 255 and requires something more than uint8_t. Applying colour ID uint32_t patches.
Modified limit of OTHER LIMITS: Vehicle colors to: 300
---------------------------------------------
Modified limit of OTHER LIMITS: LOD distance to: 1500.000000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.

Modified limit of OTHER LIMITS: Radar traces to: 375
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 5
---------------------------------------------
Level limit is enabled

Number of levels = 6
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 20626
Cop car level 5 = 20826
Cop bike = 523

Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 265
Cop ped level 5 = 269
Cop ped bike = 284

Ambulance level  0 = -1
Ambulance level  1 = 416
Ambulance level  2 = 416
Ambulance level  3 = 416
Ambulance level  4 = 20616
Ambulance level  5 = 20816

Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 266
Medic level 5 = 270

Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 20607
Fire engine level 5 = 20807

Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 267
Fireman level 5 = 271

Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 268
Cab driver level 4 place 1 = 268
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 272
Cab driver level 5 place 1 = 273
---------------------------------------------
Modified limit of hospital restarts to: 20
---------------------------------------------
Modified limit of police restarts to: 20
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 100
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 9060
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 1560
Current thread ID: 6816
Last file to be loaded: E:\Games\Rockstar Games\GTA San Andreas\modloader\project props\data\lae_stream6.ipl
Last library loaded: NOT SET
Exception address: 0x0054F3B3 ("gta_sa.exe"+0x14F3B3)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x14

General registers:
EAX: 0x00B74288 (12010120)
EBX: 0xFFFFFFFF (-1)
ECX: 0x00000000 (0)
EDX: 0x0085BBF0 (8764400)
ESI: 0x0CAE0610 (212731408)
EDI: 0x110ACB44 (285920068)
EBP: 0x03CD9D24 (63806756)
ESP: 0x0028F0FC (2683132)
EIP: 0x0054F3B3 (5567411) ["gta_sa.exe"+0x14F3B3]
EFL: 0x00210206 (2163206)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: -16.000000 bytes: 00 00 00 00 00 00 00 80 03 C0
ST3: -0.426592 bytes: 00 00 00 00 00 39 6A DA FD BF
ST4: 0.428616 bytes: 00 00 00 00 00 97 73 DB FD 3F
ST5: 1255.180054 bytes: 00 00 00 00 00 C3 E5 9C 09 40
ST6: 0.292615 bytes: 00 00 00 00 00 AE D1 95 FD 3F
ST7: 0.223372 bytes: 00 00 00 00 00 A1 BB E4 FC 3F
CTRL: 007F
STAT: 0030
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 80
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 39 6A DA
MM4: 00 00 00 00 00 97 73 DB
MM5: 00 00 00 00 00 C3 E5 9C
MM6: 00 00 00 00 00 AE D1 95
MM7: 00 00 00 00 00 A1 BB E4

XMM registers, 16 bytes:
XMM0: 00 00 80 47 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 80 47 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 80 47 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 80 47 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 80 47 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 80 47 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 80 47 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 80 47 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path    Module file size        Base    Size of image    Entry point
E:\Games\Rockstar Games\GTA San Andreas\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SYSTEM32\ntdll.dll    1474104    0x77AD0000    0x00168000    0x00000000
C:\Windows\SYSTEM32\KERNEL32.DLL    1036288    0x77470000    0x00140000    0x77489210
C:\Windows\SYSTEM32\KERNELBASE.dll    836096    0x75590000    0x000CF000    0x7559DA2D
C:\Program Files\Avast Software\Avast\x86\aswhook.dll    49056    0x71390000    0x0000E000    0x713962A0
C:\Windows\system32\apphelp.dll    617472    0x713A0000    0x00099000    0x713A2C48
C:\Windows\AppPatch\AcLayers.DLL    314368    0x70620000    0x00272000    0x706210A6
C:\Windows\SYSTEM32\msvcrt.dll    780408    0x75D00000    0x000BE000    0x75D0A9CD
C:\Windows\SYSTEM32\USER32.dll    1361408    0x75BB0000    0x0014F000    0x75BBF611
C:\Windows\SYSTEM32\GDI32.dll    1066496    0x75760000    0x00108000    0x75767759
C:\Windows\SYSTEM32\SHELL32.dll    18679216    0x75DC0000    0x011AD000    0x75DC108D
C:\Windows\SYSTEM32\SHLWAPI.dll    263872    0x77180000    0x00041000    0x77186392
C:\Windows\SYSTEM32\OLEAUT32.dll    552632    0x773E0000    0x00087000    0x773E3AF8
C:\Windows\SYSTEM32\MPR.dll    82576    0x73EF0000    0x00014000    0x73EF1030
C:\Windows\SYSTEM32\SETUPAPI.dll    1767440    0x771D0000    0x001AD000    0x771D10CD
C:\Windows\SYSTEM32\sfc.dll    3072    0x712C0000    0x00003000    0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV    370176    0x71690000    0x0005E000    0x71691351
C:\Windows\SYSTEM32\RPCRT4.dll    711168    0x759A0000    0x000B1000    0x759C7432
C:\Windows\SYSTEM32\combase.dll    1374384    0x76F70000    0x0014E000    0x76F73B25
C:\Windows\SYSTEM32\CFGMGR32.dll    237032    0x775C0000    0x0003A000    0x775C1239
C:\Windows\SYSTEM32\SspiCli.dll    101376    0x75500000    0x0001D000    0x7550AE56
C:\Windows\SYSTEM32\sfc_os.DLL    38912    0x710A0000    0x0000D000    0x710A2555
C:\Windows\SYSTEM32\CRYPTBASE.dll    30472    0x754F0000    0x00009000    0x754F1005
C:\Windows\SYSTEM32\sechost.dll    252024    0x77140000    0x0003E000    0x77145F8D
C:\Windows\SYSTEM32\bcryptPrimitives.dll    336232    0x75490000    0x00053000    0x75494815
C:\Windows\system32\IMM32.DLL    137728    0x77110000    0x00025000    0x771121BC
C:\Windows\SYSTEM32\MSCTF.dll    1017936    0x75660000    0x000F7000    0x756610D4
C:\Windows\SYSTEM32\WINMM.dll    128576    0x73EB0000    0x00020000    0x73EB3609
E:\Games\Rockstar Games\GTA San Andreas\vorbisfile.dll    3170    0x71090000    0x0000206C    0x71091116
C:\Windows\SYSTEM32\WS2_32.dll    313488    0x770C0000    0x0004D000    0x770C10D1
E:\Games\Rockstar Games\GTA San Andreas\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\SYSTEM32\ADVAPI32.dll    490136    0x75920000    0x00078000    0x75921005
C:\Windows\SYSTEM32\ole32.dll    1095488    0x77750000    0x0010C000    0x777510C0
C:\Windows\SYSTEM32\WINMMBASE.dll    128064    0x73880000    0x00020000    0x7388118D
E:\Games\Rockstar Games\GTA San Andreas\vorbisHooked.dll    51928    0x00380000    0x00010DBC    0x00384C98
C:\Windows\SYSTEM32\NSI.dll    19640    0x75520000    0x00007000    0x75521589
C:\Windows\SYSTEM32\DEVOBJ.dll    123416    0x71D30000    0x0001F000    0x71D311DA
E:\Games\Rockstar Games\GTA San Andreas\ogg.dll    36864    0x003A0000    0x00009000    0x003A302E
E:\Games\Rockstar Games\GTA San Andreas\vorbis.dll    1060864    0x01860000    0x00108000    0x01873F7C
E:\Games\Rockstar Games\GTA San Andreas\$fastman92limitAdjuster.asi    11256320    0x6FB50000    0x00ACD000    0x6FC5A427
C:\Windows\SYSTEM32\PSAPI.DLL    16024    0x75580000    0x00006000    0x75581005
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.16384_none_7c55c866aa0c3ff0\COMCTL32.dll    535552    0x75870000    0x00086000    0x75871C88
E:\Games\Rockstar Games\GTA San Andreas\DllTricks.dll    33792    0x6FB40000    0x0000D000    0x6FB4147F
E:\Games\Rockstar Games\GTA San Andreas\MinHook.x86.dll    14848    0x6FB30000    0x00007000    0x00000000
E:\Games\Rockstar Games\GTA San Andreas\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
E:\Games\Rockstar Games\GTA San Andreas\CLEO.asi    149504    0x01580000    0x0004B000    0x01589225
E:\Games\Rockstar Games\GTA San Andreas\BASS.dll    99896    0x11000000    0x00063000    0x11062036
C:\Windows\SYSTEM32\MSACM32.dll    86192    0x6FAC0000    0x00015000    0x6FAC10F0
E:\Games\Rockstar Games\GTA San Andreas\cleo\FileSystemOperations.cleo    4096    0x6FAB0000    0x00004000    0x6FAB1000
E:\Games\Rockstar Games\GTA San Andreas\cleo\IniFiles.cleo    4608    0x6FAA0000    0x00005000    0x6FAA1000
E:\Games\Rockstar Games\GTA San Andreas\cleo\IntOperations.cleo    2560    0x6FA90000    0x00004000    0x6FA91000
E:\Games\Rockstar Games\GTA San Andreas\ExGangWars.asi    109056    0x6FA70000    0x0001F000    0x6FA730BC
E:\Games\Rockstar Games\GTA San Andreas\grgx.asi    46592    0x6FA60000    0x00010000    0x6FA6282F
C:\Windows\SYSTEM32\MSVCP140.dll    457000    0x6F9E0000    0x00071000    0x6FA1EF50
C:\Windows\SYSTEM32\VCRUNTIME140.dll    86840    0x6F9C0000    0x00015000    0x6F9CB250
C:\Windows\SYSTEM32\api-ms-win-crt-stdio-l1-1-0.dll    17760    0x6F9B0000    0x00004000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-utility-l1-1-0.dll    12128    0x6F9A0000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-string-l1-1-0.dll    17760    0x6F990000    0x00004000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-runtime-l1-1-0.dll    16224    0x6F980000    0x00004000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-heap-l1-1-0.dll    12640    0x6F970000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-math-l1-1-0.dll    22368    0x6F960000    0x00005000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-locale-l1-1-0.dll    12128    0x6F950000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-multibyte-l1-1-0.dll    19808    0x6F940000    0x00005000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-convert-l1-1-0.dll    15712    0x6F930000    0x00004000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-time-l1-1-0.dll    14176    0x6F920000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-filesystem-l1-1-0.dll    13664    0x6F910000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-environment-l1-1-0.dll    12128    0x6F900000    0x00003000    0x00000000
C:\Windows\SYSTEM32\ucrtbase.DLL    901264    0x6F820000    0x000DC000    0x6F84C130
E:\Games\Rockstar Games\GTA San Andreas\modloader.asi    700928    0x6F760000    0x000B2000    0x6F7B4637
C:\Windows\SYSTEM32\dbghelp.dll    1238016    0x719B0000    0x00148000    0x719DFDAB
E:\Games\Rockstar Games\GTA San Andreas\SilentPatchSA.asi    282624    0x6F710000    0x00049000    0x6F731860
C:\Windows\SYSTEM32\SHCORE.dll    477744    0x71CB0000    0x00076000    0x71CB10B5
C:\Windows\SYSTEM32\profapi.dll    51128    0x73B10000    0x0000E000    0x73B11945
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.asi.dll    285184    0x6F6C0000    0x0004A000    0x6F6DF29F
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.bank.dll    293888    0x6F670000    0x0004F000    0x6F68E5D7
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.data.dll    3527680    0x6F300000    0x00364000    0x6F523D47
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.fx.dll    399872    0x6F290000    0x00067000    0x6F2BE370
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.movies.dll    174080    0x6F260000    0x00030000    0x6F26F2F3
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.scm.dll    174080    0x6F230000    0x00030000    0x6F23F18D
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.sprites.dll    482304    0x6F1B0000    0x0007B000    0x6F1E014A
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.stream.dll    584192    0x6F110000    0x00094000    0x6F156ECA
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.text.dll    206336    0x6F0D0000    0x00037000    0x6F0E2BCE
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.tracks.dll    212992    0x6F090000    0x00039000    0x6F0A52EA
C:\Windows\system32\uxtheme.dll    876544    0x711B0000    0x000DB000    0x711B3C84
C:\Windows\system32\dwmapi.dll    98072    0x71340000    0x00018000    0x71341DD9
C:\Windows\SYSTEM32\kernel.appcore.dll    29952    0x715D0000    0x00009000    0x715D1399
C:\Windows\SYSTEM32\DDRAW.dll    527872    0x6EFA0000    0x000E7000    0x6EFA10D1
C:\Windows\SYSTEM32\DCIMAN32.dll    11264    0x6EF90000    0x00007000    0x6EF91190
C:\Windows\SYSTEM32\igdail32.dll    152472    0x6E1E0000    0x00028000    0x6E1E6E56
C:\Windows\SYSTEM32\DSOUND.dll    485888    0x6EF10000    0x00079000    0x6EF11199
C:\Windows\SYSTEM32\POWRPROF.dll    251504    0x6EED0000    0x0003E000    0x6EED21A3
C:\Windows\SYSTEM32\clbcatq.dll    508680    0x776D0000    0x0007D000    0x776D1425
C:\Windows\System32\MMDevApi.dll    296448    0x6EE80000    0x0004A000    0x6EE93192
C:\Windows\SYSTEM32\AUDIOSES.DLL    326024    0x6EE20000    0x00055000    0x6EE283FA
C:\Windows\SYSTEM32\wdmaud.drv    187392    0x6EDE0000    0x00034000    0x6EDECB35
C:\Windows\SYSTEM32\ksuser.dll    18616    0x6EDD0000    0x00007000    0x6EDD10C0
C:\Windows\SYSTEM32\AVRT.dll    30464    0x6EDC0000    0x00009000    0x6EDC1010
C:\Windows\SYSTEM32\msacm32.drv    22016    0x6EDB0000    0x00009000    0x6EDB3CDB
C:\Windows\SYSTEM32\midimap.dll    18944    0x6EDA0000    0x00008000    0x6EDA10E0
C:\Windows\SYSTEM32\DINPUT8.dll    162304    0x6ED60000    0x00035000    0x6ED6C809
C:\Windows\SYSTEM32\HID.DLL    25600    0x71450000    0x0000A000    0x71451097
C:\Windows\SYSTEM32\WINTRUST.dll    230808    0x77600000    0x00038000    0x776015A1
C:\Windows\SYSTEM32\CRYPT32.dll    1581968    0x77870000    0x0017F000    0x77871128
C:\Windows\SYSTEM32\MSASN1.dll    50616    0x77860000    0x0000E000    0x778622AF
C:\Windows\SYSTEM32\d3d9.dll    1799944    0x6EBA0000    0x001B8000    0x6EBA13D5
C:\Windows\SYSTEM32\VERSION.dll    25824    0x74610000    0x00008000    0x74611100
C:\Windows\SYSTEM32\igdumdim32.dll    10575912    0x6D7E0000    0x009F9000    0x6D885B07
C:\Windows\SYSTEM32\igdusc32.dll    3692592    0x6E820000    0x0037B000    0x6EB2B5C6
C:\Windows\SYSTEM32\quartz.dll    1352192    0x6E6A0000    0x0017B000    0x6E6A3ACB
C:\Windows\SYSTEM32\devenum.dll    74856    0x6E680000    0x00013000    0x6E68CFAC
C:\Windows\SYSTEM32\ntmarta.dll    147152    0x715E0000    0x00025000    0x715E22AA
C:\Windows\SYSTEM32\msdmo.dll    39752    0x6E670000    0x0000B000    0x6E673384
C:\Program Files (x86)\K-Lite Codec Pack\Filters\vsfilter.dll    1566720    0x6E4D0000    0x00195000    0x6E5B6F90
C:\Windows\SYSTEM32\COMDLG32.dll    528896    0x77640000    0x00086000    0x77641299
C:\Windows\SYSTEM32\WININET.dll    1789440    0x742E0000    0x001BD000    0x742E11A5
C:\Windows\SYSTEM32\iertutil.dll    2178048    0x738F0000    0x00219000    0x738F10B5
C:\Windows\SYSTEM32\USERENV.dll    94016    0x74620000    0x00019000    0x74621C0A
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax    1521664    0x6E350000    0x00179000    0x6E44BA4E
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17031_none_a9efdb8b01377ea7\COMCTL32.dll    1975296    0x71700000    0x001E6000    0x7172C6BE
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-52.dll    403968    0x6E2D0000    0x0007A000    0x6E2D1420
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-55.dll    7143424    0x6CB90000    0x00C44000    0x6CB91420
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-2.dll    374784    0x6E260000    0x0006C000    0x6E261420
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-4.dll    235008    0x6E210000    0x00042000    0x6E211420
C:\Windows\SYSTEM32\D3DIM700.DLL    867328    0x6CAB0000    0x000DA000    0x6CB4DF88
C:\Program Files (x86)\BandiMPEG1\bdfilters.dll    4297200    0x6C690000    0x0041B000    0x6C6CF7E2
C:\Windows\SYSTEM32\wmvcore.dll    2324792    0x6C450000    0x00239000    0x6C4C7714
C:\Windows\SYSTEM32\WMASF.DLL    212832    0x6C410000    0x00036000    0x6C411137
C:\Windows\system32\mlang.dll    182272    0x6C3E0000    0x0002F000    0x6C3E126D
Game terminated.

 

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Zeneric

"2.5 preview" of Project-Props was released publicly last night at github. We thought a preview version of 2.5 should exist for us to collect suggestions / ideas, bug reports, etc from people to prepare for the stable / better version of 2.5.

 

LAE and LAE2 are nearly completed. I already know the far end east side (The LS Forum area) is messy (need to tweak / re-work, and add more prop placements), and few other areas (such as Grove St.).

 

Grinch_ worked on the Country sides, Shardk on LV, and Davve95 on SF. So, new stuff there too. Crowdigger is working on the desert but not ready for public yet (he just started).

 

Project-Props 2.5 Preview can be downloaded from here (never mind it saying "2.0") :
https://github.com/user-grinch/Project-Props

 

 

Edited by Zeneric
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XG417

Some real quick things:

- Add COLFILE 0 modloader\Project Props\props\Pp.col to gtadat.txt to prevent COL Limit Crash

 

- Add some Basin at the bottom of this fountain. Looks hella weird that the fountains are spilling water right into the open plaza lol

Ut2VTZb.png

 

- We got this going on over at Dillimore. I don't think this was intentional

8KItFsE.png

 

 

All these are based on my personal experiences and setup, so some of it may be the result of my modding the game

Other than that, Great work! Glad to see this project continued 👍

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Zeneric

Noted, thanks.

 

There's a new script made by Grinch_ at Project-Props Github. It generates base props for relative props. In this case, wires models are generated under the street lights after they're broken. Holes are generated for the fire hydrants too.

 

vfq3w0.jpg

 

 

 

 

 

Edited by Zeneric
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Weeamer
2 hours ago, Zeneric said:

Noted, thanks.

 

There's a new script made by Grinch_ at Project-Props Github. It generates base props for relative props. In this case, wires models are generated under the street lights after they're broken. Holes are generated for the fire hydrants too.

 

vfq3w0.jpg

 

 

 

 

 

He should work with Ezekiel and Junior_Djjr in Fxsfuncs

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