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Project Props


Grinch_
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Just awesome project! With this improvements sa looks really cool. But I have a few issues:

- double placing of some objects

- error with grgx plugin (needs mcvsp140d file, but it can be founded only in debug version of vs redistributable)

-some objects placement looks too weird, like road signs in idlewood

 

And a few suggestions:

-guys can you adapt props to dk's normal map plugin?

-will you fix some placements of added props?

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Just awesome project! With this improvements sa looks really cool. But I have a few issues:

- double placing of some objects

- error with grgx plugin (needs mcvsp140d file, but it can be founded only in debug version of vs redistributable)

-some objects placement looks too weird, like road signs in idlewood

 

And a few suggestions:

-guys can you adapt props to dk's normal map plugin?

-will you fix some placements of added props?

About the issues:

The double object is a issue of pawn2ipl converter.bro.Already removed some double objects from LV and LS.Also will have to do on SF.It will take some time but will get fixed.Grgx is not necessarility matters now.Cause garages going to be removed from next update.And i will recheck idlewood.

 

And I will see about dk's normal map plugin and of course placements would get fixed.Thats how every verson is being released.Its just I was totally alone for few months.No one was working beside me about the placements.So....you can understand..

Thanks for your suggestions i will mark these incase if i might forget it in future.

Edited by Inan-Ahammad
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VC's Progress: 46QjpaP.jpg

I was thinking if it is possible to Port those small water pools of street to SA.. It will look cool in slummy areas...
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VC's Progress: 46QjpaP.jpg

I was thinking if it is possible to Port those small water pools of street to SA.. It will look cool in slummy areas...

 

What do you mean exactly by water pools.?

Edited by Inan-Ahammad
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Those on streets near props..

 

 

Hes talking about 'Hole' with Water ..

 

iykwim

oh.I will try to convert them.

 

Anyways just wanted to make you guys know i have finished removing the dublicated line props of LS,CS and SF.The patch would be available in couple of minutes.Would be grateful if anyone can assure me about this.

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Those on streets near props..

 

 

Hes talking about 'Hole' with Water ..

 

iykwim

oh.I will try to convert them.

 

Anyways just wanted to make you guys know i have finished removing the dublicated line props of LS,CS and SF.The patch would be available in couple of minutes.Would be grateful if anyone can assure me about this.

 

 

Oh yea, forgot to ask

The 'Muddy Water' its Alpha Texture right ?

Edited by Kyrie
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I'll check all duplicated objects with every update to help the development

Edited by 4Arty
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some more works done by @cohex17

 

 

Capture2.PNG

 

 

 

works on lv

 

 

some props changes...

 

Capture3.PNG

removed some odd props.

Capture4.PNG

removing the garages.

Capture5.PNG

completed this area

 

Capture2.PNG

 

 

Edited by Inan-Ahammad
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some more works done by @cohex17

 

 

Capture2.PNG

 

 

 

works on lv

 

 

some props changes...

 

Capture3.PNG

removed some odd props.

Capture4.PNG

removing the garages.

Capture5.PNG

completed this area

 

Capture2.PNG

 

 

wow I love the graffiti . Can you make more of them in the gang hoods ??

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  • 2 weeks later...

Never thought it would come to this but just a few hours ago I accidently deleted my whole hdd data.i never thought anything like this would happen just now.Just like that!But it really happened and I lost all my works.Including project props and so on.None of my mods are actually with me anyone.None of them don't matter to me that much but this one.Was working on a pretty decent update but everything got messed up.All my hard works just flew away :blink: .At this point idk what to say.I done know if I can get all this back.To the state it was before.Idk even I could continue my works on this mod anymore.Still trying to get back my data(don't know even its possiable or not).Maybe a miracle?So I don't know what to say here.So,just trying to pull myself together.To see if I can work on this mod or not.

 

Any suggestions regarding data restore is highly appreciated if possible?

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Install wise data recovery, scan your hdd and if your files had the green symbol you can restore it🙂

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Install wise data recovery, scan your hdd and if your files had the green symbol you can restore it

Are u sure is this work ?

because i have same problems with my projects,accidentally Clean the whole HDD

but luckily, i have backup..

Edited by Kyrie
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I think it cant be done anymore.I tried but my hdd crashes. :cry:idk what i'll do now?continue/quit.It sure was a long work i lost.Should have keepen a backup.

Edited by Inan-Ahammad
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Well at least you have more experience with mapping now then when you first started. With that in mind you could just restart (and maybe use only vanilla SA models/textures first and expand later with conversions)?

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Inan Don't be sad some thing JUST like that happend to me about a day ago and i lost aproximatly 200GB+ of my preciuse data that was on my HDD...

 

all i could say is keep ur Hopes up and retry... (i know u can succeed)

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Continue...(hope)

 

 

Well at least you have more experience with mapping now then when you first started. With that in mind you could just restart (and maybe use only vanilla SA models/textures first and expand later with conversions)?

 

 

Inan Don't be sad some thing JUST like that happend to me about a day ago and i lost aproximatly 200GB+ of my preciuse data that was on my HDD...

 

all i could say is keep ur Hopes up and retry... (i know u can succeed)

 

 

 

Install wise data recovery, scan your hdd and if your files had the green symbol you can restore it

Are u sure is this work ?

because i have same problems with my projects,accidentally Clean the whole HDD

but luckily, i have backup..

 

 

 

Install wise data recovery, scan your hdd and if your files had the green symbol you can restore it

Thanks for all your support guys.I tried some tools but was unale to get back the lost data.Never mind that ,done some works from fresh(5.3..2)

A new update:

 

Verson 5.3.5(SA)

1.Removed the dublicated props of LV.

2.Fixed the texture issues of some models.

3.Retextured few models.

4.Replaced the broken collision of new models.

5.Lowered txtures of some HD models.

6.Creating a base for future releases.

-Added about 120+ new props.(not used yet)

-Added new props data in object.dat

-Some more improvements.

 

This can be downloadable from the main post.

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wow I love the graffiti . Can you make more of them in the gang hoods ??

Placing more gangtags in the game, actually increases the in-game counter of tags. 101, 102 etc

But I don't think that it affects when rewards are given (this wasn't thoroughly tested though)

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Vpcreations

Can you please provide only countryside maps Ipl Or make it comparitable with Android

The older versions worked on android without limit adjuster I meant the first mods before adding new models

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Can you please provide only countryside maps Ipl Or make it comparitable with Android

The older versions worked on android without limit adjuster I meant the first mods before adding new models

Well, definately SA Build wont work with Android verson of SA.The models are converted for the pc verson only.So,it cant be compatible with android build.

 

 

Can you make it comparitable with Android?

Sure .I can convert the models for android verson but is there any limits adjusters available for android?idk.

 

 

Can you please provide only countryside maps Ipl?

I dont remember any usage of these new prop models in SF & CountrySide yet.Idk.You can test it yourself.

Do this,Remove all the pp lines from data/gta.dat and

use this line only in gta.dat ipl section

IPL DATA\MAPS\Project Props\SApropsSF.IPLIPL DATA\MAPS\Project Props\SApropsCS.IPL

and try to use the original object.dat line.

If you need help regarding this PM me.

Edited by Inan-Ahammad
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Vpcreations

#

# Load IDEs first, then the models and after that the IPLs

#

 

IMG DATA\PATHS\CARREC.IMG

IMG DATA\SCRIPT\SCRIPT.IMG

IMG MODELS\CUTSCENE.IMG

 

SPLASH loadsc2

 

#

# Object types

#

IDE DATA\MAPS\generic\vegepart.IDE

IDE DATA\MAPS\generic\barriers.IDE

IDE DATA\MAPS\generic\dynamic.IDE

IDE DATA\MAPS\generic\dynamic2.IDE

IDE DATA\MAPS\generic\multiobj.IDE

IDE DATA\MAPS\generic\procobj.IDE

IDE DATA\MAPS\LA\LAn.IDE

IDE DATA\MAPS\LA\LAn2.IDE

IDE DATA\MAPS\LA\LAs.IDE

IDE DATA\MAPS\LA\LAs2.IDE

IDE DATA\MAPS\LA\LAe.IDE

IDE DATA\MAPS\LA\LAe2.IDE

IDE DATA\MAPS\LA\LAw2.IDE

IDE DATA\MAPS\LA\LAw.IDE

IDE DATA\MAPS\LA\LAwn.IDE

IDE DATA\MAPS\LA\LAhills.IDE

IDE DATA\MAPS\LA\LAxref.IDE

IDE DATA\MAPS\SF\SFn.IDE

IDE DATA\MAPS\SF\SFs.IDE

IDE DATA\MAPS\SF\SFse.IDE

IDE DATA\MAPS\SF\SFe.IDE

IDE DATA\MAPS\SF\SFw.IDE

IDE DATA\MAPS\SF\SFxref.IDE

IDE DATA\MAPS\vegas\vegasN.IDE

IDE DATA\MAPS\vegas\vegasS.IDE

IDE DATA\MAPS\vegas\vegasE.IDE

IDE DATA\MAPS\vegas\vegasW.IDE

IDE DATA\MAPS\vegas\vegaxref.IDE

IDE DATA\MAPS\country\countryN.IDE

IDE DATA\MAPS\country\countN2.IDE

IDE DATA\MAPS\country\countryS.IDE

IDE DATA\MAPS\country\countryE.IDE

IDE DATA\MAPS\country\countryW.IDE

IDE DATA\MAPS\country\counxref.IDE

IDE DATA\MAPS\interior\int_LA.IDE

IDE DATA\MAPS\interior\int_SF.IDE

IDE DATA\MAPS\interior\int_veg.IDE

IDE DATA\MAPS\interior\int_cont.IDE

IDE DATA\MAPS\leveldes\levelmap.IDE

IDE DATA\MAPS\leveldes\levelxre.IDE

IDE DATA\MAPS\interior\gen_int1.IDE

IDE DATA\MAPS\interior\gen_int2.IDE

IDE DATA\MAPS\interior\gen_intb.IDE

IDE DATA\MAPS\interior\gen_int3.IDE

IDE DATA\MAPS\interior\gen_int4.IDE

IDE DATA\MAPS\interior\gen_int5.IDE

IDE DATA\MAPS\interior\savehous.IDE

IDE DATA\MAPS\interior\stadint.IDE

IDE DATA\MAPS\leveldes\seabed.IDE

 

# interiors

IDE DATA\MAPS\interior\props.IDE

IDE DATA\MAPS\interior\props2.IDE

IDE DATA\MAPS\interior\propext.IDE

 

# vehicle upgrade models

IDE DATA\MAPS\veh_mods\veh_mods.IDE

 

# txd parents

IDE DATA\TXDCUT.IDE

 

# have to load map.zon before any of the IPLs

IPL DATA\MAP.ZON

# IPL DATA\NAVIG.ZON

IPL DATA\INFO.ZON

 

#

# Scene information

#

 

SPLASH loadsc2

 

IPL DATA\MAPS\LA\LAn.IPL

IPL DATA\MAPS\LA\LAn2.IPL

IPL DATA\MAPS\LA\LAs.IPL

IPL DATA\MAPS\LA\LAs2.IPL

IPL DATA\MAPS\LA\LAe.IPL

IPL DATA\MAPS\LA\LAe2.IPL

IPL DATA\MAPS\LA\LAw.IPL

IPL DATA\MAPS\LA\LAwn.IPL

IPL DATA\MAPS\LA\LAw2.IPL

IPL DATA\MAPS\LA\LAhills.IPL

IPL DATA\MAPS\SF\SFn.IPL

IPL DATA\MAPS\SF\SFs.IPL

IPL DATA\MAPS\SF\SFse.IPL

IPL DATA\MAPS\SF\SFe.IPL

IPL DATA\MAPS\SF\SFw.IPL

IPL DATA\MAPS\vegas\vegasN.IPL

IPL DATA\MAPS\vegas\vegasS.IPL

IPL DATA\MAPS\vegas\vegasE.IPL

IPL DATA\MAPS\vegas\vegasW.IPL

IPL DATA\MAPS\country\countryN.IPL

IPL DATA\MAPS\country\countN2.IPL

IPL DATA\MAPS\country\countrys.IPL

IPL DATA\MAPS\country\countryE.IPL

IPL DATA\MAPS\country\countryW.IPL

 

# interiors

IPL DATA\MAPS\interior\int_LA.IPL

IPL DATA\MAPS\interior\int_SF.IPL

IPL DATA\MAPS\interior\int_veg.IPL

IPL DATA\MAPS\interior\int_cont.IPL

IPL DATA\MAPS\interior\gen_int1.IPL

IPL DATA\MAPS\interior\gen_int2.IPL

IPL DATA\MAPS\interior\gen_intb.IPL

IPL DATA\MAPS\interior\gen_int3.IPL

IPL DATA\MAPS\interior\gen_int4.IPL

IPL DATA\MAPS\interior\gen_int5.IPL

IPL DATA\MAPS\interior\stadint.IPL

IPL DATA\MAPS\interior\savehous.IPL

 

# level design

IPL MODELS\SApropsSF.IPL

IPL MODELS\SApropsLS.IPL

IPL DATA\MAPS\leveldes\levelmap.IPL

IPL DATA\MAPS\leveldes\seabed.IPL

IPL DATA\MAPS\paths.ipl

IPL DATA\MAPS\paths2.ipl

IPL DATA\MAPS\paths3.ipl

IPL DATA\MAPS\paths4.ipl

IPL DATA\MAPS\paths5.ipl

IPL DATA\MAPS\cull.ipl

IPL DATA\MAPS\tunnels.ipl

IPL DATA\MAPS\occluSF.ipl

IPL DATA\MAPS\occluveg.ipl

IPL DATA\MAPS\occluLA.ipl

IPL DATA\MAPS\occluint.ipl

IPL DATA\MAPS\audiozon.ipl

 

#

# Interiors

#

SPLASH loadsc4

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It's working on android

 

 

 

 

#

# Load IDEs first, then the models and after that the IPLs

#

 

IMG DATA\PATHS\CARREC.IMG

IMG DATA\SCRIPT\SCRIPT.IMG

IMG MODELS\CUTSCENE.IMG

 

SPLASH loadsc2

 

#

# Object types

#

IDE DATA\MAPS\generic\vegepart.IDE

IDE DATA\MAPS\generic\barriers.IDE

IDE DATA\MAPS\generic\dynamic.IDE

IDE DATA\MAPS\generic\dynamic2.IDE

IDE DATA\MAPS\generic\multiobj.IDE

IDE DATA\MAPS\generic\procobj.IDE

IDE DATA\MAPS\LA\LAn.IDE

IDE DATA\MAPS\LA\LAn2.IDE

IDE DATA\MAPS\LA\LAs.IDE

IDE DATA\MAPS\LA\LAs2.IDE

IDE DATA\MAPS\LA\LAe.IDE

IDE DATA\MAPS\LA\LAe2.IDE

IDE DATA\MAPS\LA\LAw2.IDE

IDE DATA\MAPS\LA\LAw.IDE

IDE DATA\MAPS\LA\LAwn.IDE

IDE DATA\MAPS\LA\LAhills.IDE

IDE DATA\MAPS\LA\LAxref.IDE

IDE DATA\MAPS\SF\SFn.IDE

IDE DATA\MAPS\SF\SFs.IDE

IDE DATA\MAPS\SF\SFse.IDE

IDE DATA\MAPS\SF\SFe.IDE

IDE DATA\MAPS\SF\SFw.IDE

IDE DATA\MAPS\SF\SFxref.IDE

IDE DATA\MAPS\vegas\vegasN.IDE

IDE DATA\MAPS\vegas\vegasS.IDE

IDE DATA\MAPS\vegas\vegasE.IDE

IDE DATA\MAPS\vegas\vegasW.IDE

IDE DATA\MAPS\vegas\vegaxref.IDE

IDE DATA\MAPS\country\countryN.IDE

IDE DATA\MAPS\country\countN2.IDE

IDE DATA\MAPS\country\countryS.IDE

IDE DATA\MAPS\country\countryE.IDE

IDE DATA\MAPS\country\countryW.IDE

IDE DATA\MAPS\country\counxref.IDE

IDE DATA\MAPS\interior\int_LA.IDE

IDE DATA\MAPS\interior\int_SF.IDE

IDE DATA\MAPS\interior\int_veg.IDE

IDE DATA\MAPS\interior\int_cont.IDE

IDE DATA\MAPS\leveldes\levelmap.IDE

IDE DATA\MAPS\leveldes\levelxre.IDE

IDE DATA\MAPS\interior\gen_int1.IDE

IDE DATA\MAPS\interior\gen_int2.IDE

IDE DATA\MAPS\interior\gen_intb.IDE

IDE DATA\MAPS\interior\gen_int3.IDE

IDE DATA\MAPS\interior\gen_int4.IDE

IDE DATA\MAPS\interior\gen_int5.IDE

IDE DATA\MAPS\interior\savehous.IDE

IDE DATA\MAPS\interior\stadint.IDE

IDE DATA\MAPS\leveldes\seabed.IDE

 

# interiors

IDE DATA\MAPS\interior\props.IDE

IDE DATA\MAPS\interior\props2.IDE

IDE DATA\MAPS\interior\propext.IDE

 

# vehicle upgrade models

IDE DATA\MAPS\veh_mods\veh_mods.IDE

 

# txd parents

IDE DATA\TXDCUT.IDE

 

# have to load map.zon before any of the IPLs

IPL DATA\MAP.ZON

# IPL DATA\NAVIG.ZON

IPL DATA\INFO.ZON

 

#

# Scene information

#

 

SPLASH loadsc2

 

IPL DATA\MAPS\LA\LAn.IPL

IPL DATA\MAPS\LA\LAn2.IPL

IPL DATA\MAPS\LA\LAs.IPL

IPL DATA\MAPS\LA\LAs2.IPL

IPL DATA\MAPS\LA\LAe.IPL

IPL DATA\MAPS\LA\LAe2.IPL

IPL DATA\MAPS\LA\LAw.IPL

IPL DATA\MAPS\LA\LAwn.IPL

IPL DATA\MAPS\LA\LAw2.IPL

IPL DATA\MAPS\LA\LAhills.IPL

IPL DATA\MAPS\SF\SFn.IPL

IPL DATA\MAPS\SF\SFs.IPL

IPL DATA\MAPS\SF\SFse.IPL

IPL DATA\MAPS\SF\SFe.IPL

IPL DATA\MAPS\SF\SFw.IPL

IPL DATA\MAPS\vegas\vegasN.IPL

IPL DATA\MAPS\vegas\vegasS.IPL

IPL DATA\MAPS\vegas\vegasE.IPL

IPL DATA\MAPS\vegas\vegasW.IPL

IPL DATA\MAPS\country\countryN.IPL

IPL DATA\MAPS\country\countN2.IPL

IPL DATA\MAPS\country\countrys.IPL

IPL DATA\MAPS\country\countryE.IPL

IPL DATA\MAPS\country\countryW.IPL

 

# interiors

IPL DATA\MAPS\interior\int_LA.IPL

IPL DATA\MAPS\interior\int_SF.IPL

IPL DATA\MAPS\interior\int_veg.IPL

IPL DATA\MAPS\interior\int_cont.IPL

IPL DATA\MAPS\interior\gen_int1.IPL

IPL DATA\MAPS\interior\gen_int2.IPL

IPL DATA\MAPS\interior\gen_intb.IPL

IPL DATA\MAPS\interior\gen_int3.IPL

IPL DATA\MAPS\interior\gen_int4.IPL

IPL DATA\MAPS\interior\gen_int5.IPL

IPL DATA\MAPS\interior\stadint.IPL

IPL DATA\MAPS\interior\savehous.IPL

 

# level design

IPL MODELS\SApropsSF.IPL

IPL MODELS\SApropsLS.IPL

IPL DATA\MAPS\leveldes\levelmap.IPL

IPL DATA\MAPS\leveldes\seabed.IPL

IPL DATA\MAPS\paths.ipl

IPL DATA\MAPS\paths2.ipl

IPL DATA\MAPS\paths3.ipl

IPL DATA\MAPS\paths4.ipl

IPL DATA\MAPS\paths5.ipl

IPL DATA\MAPS\cull.ipl

IPL DATA\MAPS\tunnels.ipl

IPL DATA\MAPS\occluSF.ipl

IPL DATA\MAPS\occluveg.ipl

IPL DATA\MAPS\occluLA.ipl

IPL DATA\MAPS\occluint.ipl

IPL DATA\MAPS\audiozon.ipl

 

#

# Interiors

#

SPLASH loadsc4

 

 

Glad to know it worked.And try to use a spoiler tag next time ok

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