Shifaau9 Posted January 6, 2018 Share Posted January 6, 2018 His save (MrFinger's one) make my game crash's. that is cuz of what evr inan said. Grinch_ 1 Link to comment Share on other sites More sharing options...
LaDiDa Posted January 6, 2018 Share Posted January 6, 2018 Well, I gave this a try and whilst it doesn't crash it does cause the framerate to be sh*t at the starting area of the game. Reason: You actually got 2-3 objects stacked into each other in the same place as well as some added trees inside vanilla trees. This will need a lot of work to be a viable modification instead of a lag fest. Also your added traffic signs are indestructable (thought you should know) Link to comment Share on other sites More sharing options...
Shifaau9 Posted January 6, 2018 Share Posted January 6, 2018 well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it... So i think its time i do... Link to comment Share on other sites More sharing options...
kkjj Posted January 6, 2018 Share Posted January 6, 2018 well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it... So i think its time i do... 12h!!!!It took me nearly 2 and half minutes to download this... LaDiDa and Davve95 2 Link to comment Share on other sites More sharing options...
Grinch_ Posted January 7, 2018 Author Share Posted January 7, 2018 (edited) well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it... So i think its time i do... 12h!!!!It took me nearly 2 and half minutes to download this...Slow speed.Country/Operator dependant? Well, I gave this a try and whilst it doesn't crash it does cause the framerate to be sh*t at the starting area of the game. Reason: You actually got 2-3 objects stacked into each other in the same place as well as some added trees inside vanilla trees. This will need a lot of work to be a viable modification instead of a lag fest. Also your added traffic signs are indestructable (thought you should know) The objects mess are because of combination of 2+ map mods.Its just to speed up the work.And also cause of a bug of SA-MP map editor/converter I believe.It duplicates an object 2 times.I will retest it pretty soon. Edit:Wait where's the frame rate problem again?It works smoothly on my pc. Edited January 7, 2018 by Inan-Ahammad Link to comment Share on other sites More sharing options...
Shifaau9 Posted January 7, 2018 Share Posted January 7, 2018 well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it... So i think its time i do... 12h!!!!It took me nearly 2 and half minutes to download this... Slow speed.Country/Operator dependant?Yeah... its the ISP's there doing it.... Any ways why is it that every thing is SO hd...? (i mean they just do not fit the classic sa atmosphere, cuz of how HD they look.) And why is/are the added props glowing or lit...? they all look as if they are glowing toy's... As Ladida mentioned the Sign boards are as strong as a Brick wall...! Link to comment Share on other sites More sharing options...
Grinch_ Posted January 7, 2018 Author Share Posted January 7, 2018 (edited) well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it... So i think its time i do... 12h!!!!It took me nearly 2 and half minutes to download this... Slow speed.Country/Operator dependant?Yeah... its the ISP's there doing it.... Any ways why is it that every thing is SO hd...? (i mean they just do not fit the classic sa atmosphere, cuz of how HD they look.) And why is/are the added props glowing or lit...? they all look as if they are glowing toy's... As Ladida mentioned the Sign boards are as strong as a Brick wall...! Some(Interior) objects glow in dark.And the props are GTA 5's bro. download the 5.3.1 patch to fix the signs(object.dat) issues. Edited January 7, 2018 by Inan-Ahammad Link to comment Share on other sites More sharing options...
Shifaau9 Posted January 7, 2018 Share Posted January 7, 2018 i was talking abut the exterior ones have not checked the interior yet.... Link to comment Share on other sites More sharing options...
LaDiDa Posted January 7, 2018 Share Posted January 7, 2018 i was talking abut the exterior ones have not checked the interior yet.... He used some interior items for the exterior the gta 5 props have the same issue as the interior objects which is no night vertex colours making them "glow" at night. Link to comment Share on other sites More sharing options...
Shifaau9 Posted January 7, 2018 Share Posted January 7, 2018 so how to fix it..? Link to comment Share on other sites More sharing options...
Grinch_ Posted January 7, 2018 Author Share Posted January 7, 2018 (edited) i was talking abut the exterior ones have not checked the interior yet.... He used some interior items for the exterior the gta 5 props have the same issue as the interior objects which is no night vertex colours making them "glow" at night.GTA 5's are different story.There textures are a little bit too awesome(hd) for sa. But most of the glowing objects got removed.Some garages with NVC....and and a few.?Should a decrease the texture quality or something?of GTA 5 props Edited January 7, 2018 by Inan-Ahammad Link to comment Share on other sites More sharing options...
LaDiDa Posted January 7, 2018 Share Posted January 7, 2018 I wouldn't really bother with it, anyone that would want to should just invest the time to export them from the .img archive, open them with magic.txd and resize them to a lower resolution from there. Link to comment Share on other sites More sharing options...
Shifaau9 Posted January 8, 2018 Share Posted January 8, 2018 resizeing does not fix the Glowing... they are LOD related....(i think) They can/could be fixed in the .ide files... (don' know forsure Not a object creater) Link to comment Share on other sites More sharing options...
Grinch_ Posted January 8, 2018 Author Share Posted January 8, 2018 resizeing does not fix the Glowing... they are LOD related....(i think) They can/could be fixed in the .ide files... (don' know forsure Not a object creater) Well,you understood from the wrong part.He was not talking about gloring objects.He was talking about GTA 5's hd props. LaDiDa 1 Link to comment Share on other sites More sharing options...
LaDiDa Posted January 8, 2018 Share Posted January 8, 2018 The glowing is missing NVC. But I don't know if Inan-Ahammad can add it, he might need help from a modeller for that. Grinch_ 1 Link to comment Share on other sites More sharing options...
Grinch_ Posted January 8, 2018 Author Share Posted January 8, 2018 The glowing is missing NVC. But I don't know if Inan-Ahammad can add it, he might need help from a modeller for that.I don't think gloring can be added also.Cause they are original game objects(glowing).So it might hamper original game experience.And I don't think that much props have that issue.Most of they are garages which I'm thinking to remove or keep(poll). Link to comment Share on other sites More sharing options...
kkjj Posted January 8, 2018 Share Posted January 8, 2018 No, some objects of Gta v(I'm not sure) also glows... For an example- that steel construction bar(or whatever it is) also glows in night.... But I think, I can help you in adding NVC to the added props.... And I also suggest you to lower the number of interior objects (mostly big one), as they looks ugly in night and some of them has no collision... And one more thing is that please remove the extra or unnecessary lampposts and traffic lights (especially from Grove Street) they look so weird)... and also remove that garage near Ryder house.... Link to comment Share on other sites More sharing options...
kkjj Posted January 8, 2018 Share Posted January 8, 2018 I wouldn't really bother with it, anyone that would want to should just invest the time to export them from the .img archive, open them with magic.txd and resize them to a lower resolution from there.I think the most simple way is just make a simple program that extracts every textures of the txd in separate folder and then using the format factory to reduce the texture size to 128*128 or 64*64(this going to be too low) and when textures resolution is lowers then by using magic.txd by dk22pac again make the txds of each folder and then what done.....(But for this you need some basic programming knowledge....) Link to comment Share on other sites More sharing options...
Grinch_ Posted January 9, 2018 Author Share Posted January 9, 2018 No, some objects of Gta v(I'm not sure) also glows... For an example- that steel construction bar(or whatever it is) also glows in night.... But I think, I can help you in adding NVC to the added props.... And I also suggest you to lower the number of interior objects (mostly big one), as they looks ugly in night and some of them has no collision... And one more thing is that please remove the extra or unnecessary lampposts and traffic lights (especially from Grove Street) they look so weird)... and also remove that garage near Ryder house.... Working on them... I wouldn't really bother with it, anyone that would want to should just invest the time to export them from the .img archive, open them with magic.txd and resize them to a lower resolution from there. I think the most simple way is just make a simple program that extracts every textures of the txd in separate folder and then using the format factory to reduce the texture size to 128*128 or 64*64(this going to be too low) and when textures resolution is lowers then by using magic.txd by dk22pac again make the txds of each folder and then what done.....(But for this you need some basic programming knowledge....)I'll see what I can do.If I can get some spare time. Link to comment Share on other sites More sharing options...
Grinch_ Posted January 16, 2018 Author Share Posted January 16, 2018 (edited) some more work edit:sry for some reason i am getting a error to use img tag? Edit 2:Fixed. Edited January 16, 2018 by Inan-Ahammad Link to comment Share on other sites More sharing options...
kkjj Posted January 16, 2018 Share Posted January 16, 2018 I was thinking that does the next version corrects the object placing... because there are so many props which r messing with the game props.... Link to comment Share on other sites More sharing options...
Grinch_ Posted January 16, 2018 Author Share Posted January 16, 2018 I was thinking that does the next version corrects the object placing... because there are so many props which r messing with the game props....You mean by LS props right?Well,also working on removing the duplicate ones.Work is slow cause you know.. Link to comment Share on other sites More sharing options...
kkjj Posted January 17, 2018 Share Posted January 17, 2018 Yeah I understand. . Wait if you want any type of help with adding NVC to models then I am ready to help.. Link to comment Share on other sites More sharing options...
Grinch_ Posted January 25, 2018 Author Share Posted January 25, 2018 (edited) Ignore. Edited January 25, 2018 by Inan-Ahammad kkjj 1 Link to comment Share on other sites More sharing options...
Grinch_ Posted January 29, 2018 Author Share Posted January 29, 2018 Some updates... goodidea82, WindowsExPee, _F_ and 2 others 5 Link to comment Share on other sites More sharing options...
santosvagos Posted February 4, 2018 Share Posted February 4, 2018 Some updates... look nice Grinch_ 1 Link to comment Share on other sites More sharing options...
Grinch_ Posted February 10, 2018 Author Share Posted February 10, 2018 Reconverted all the GTA 5 props(me).Also converted some new Gta 5 props.Thanks to Dk22pac. Here are some shots.... https://imgur.com/ZptjcJz https://imgur.com/cXvZzfM https://imgur.com/HujuNJP https://imgur.com/Vgm7lZo Expect to see an update pretty soon. sry cant use img tag for some reason. Txeroki, MrFinger, Shifaau9 and 2 others 5 Link to comment Share on other sites More sharing options...
.M.S Posted February 11, 2018 Share Posted February 11, 2018 VADM(Vegetation Addon Mod) + Project Props = Completely new Vice City! LaDiDa 1 Link to comment Share on other sites More sharing options...
santosvagos Posted February 12, 2018 Share Posted February 12, 2018 Some updates... look nice Can you make more trash or bottles , paper bags appear in ganton and idlewood ??? I think they will bring more ghetto asmosphere .M.S and Grinch_ 2 Link to comment Share on other sites More sharing options...
Grinch_ Posted February 13, 2018 Author Share Posted February 13, 2018 Some more progress 80+ new props converted by me.thanks to dk22pac. the props package can be downloadable here currently working on this area Progress done till now... damiann69, santosvagos and Shifaau9 3 Link to comment Share on other sites More sharing options...
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