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Grinch_

Project Props

Recommended Posts

damiann69

Hi. Have you considered replacing model of lamp posts? They are ugly and very apparent in SA.

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Grinch_
19 hours ago, damiann69 said:

Hi. Have you considered replacing model of lamp posts? They are ugly and very apparent in SA.

 The current progrss is really slow and till now there's no plan on replacing models.Just added some new one's.

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Wolf_Gamer

This is good to add more things.

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_F_

Alright, so I finally had a chance to test it. And I must say it´s super cool, the atmosphere feels much better, the streets are full and so on. But I must admit, the first thing I noticed and what still bothers me is how in so many cases the objects are not on the ground floating in the air :( Do you think you could fix these in further updates?

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Grinch_
12 hours ago, _F_ said:

Alright, so I finally had a chance to test it. And I must say it´s super cool, the atmosphere feels much better, the streets are full and so on. But I must admit, the first thing I noticed and what still bothers me is how in so many cases the objects are not on the ground floating in the air :( Do you think you could fix these in further updates?

I actually dont know.I lost my pc files but there is a backup at github but for some reason i cant download anything from github.The download speed is like 10 kbps or so.Maybe i need to switch to another connection or something?

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santosvagos

try internet download manager . It speeds up the download speed

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Grinch_
8 minutes ago, santosvagos said:

try internet download manager . It speeds up the download speed

Tried using it alredy the result is even worse.

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Grinch_

Just to let you guys know,the github built is now playable Project Props.A lot of bugs exist tough.

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MaTeeeS

I need help, my fastman92 limit adjuster says this: Error 0x534134, model ID 15082 does not have loaded collision. I assume it is my mistake, but how can i fix this? I always suck in editing ide data.... I would be very grateful for any help on this.

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Grinch_
9 hours ago, MaTeeeS said:

I need help, my fastman92 limit adjuster says this: Error 0x534134, model ID 15082 does not have loaded collision. I assume it is my mistake, but how can i fix this? I always suck in editing ide data.... I would be very grateful for any help on this.

Are you using the stable veron or the verson from github?

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MaTeeeS

stable, now i will try github one...

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MaTeeeS

Sorry for late response, i tried github release and on game start, i got msvcpr error and in game, loading stopped and loading sound stopped playing, error is: Error 0x534134, model ID 18639 does not have loaded collision

Edited by MaTeeeS

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Grinch_
37 minutes ago, MaTeeeS said:

Sorry for late response, i tried github release and on game start, i got msvcpr error and in game, loading stopped and loading sound stopped playing, error is: Error 0x534134, model ID 18639 does not have loaded collision

You built the img right?And sent me the full log.

Edited by Inan-Ahammad

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MaTeeeS
Spoiler

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.

New ID limits:
0 - 26699 (26700) - DFF models defined within IDE files
26700 - 33649 (6950) - TXD texture archives.
33650 - 33939 (290) - COL collision archives.
33940 - 34239 (300) - IPL Binary IPL files.
34240 - 34303 (64) - DAT files limited to nodes*.dat
34304 - 34492 (189) - IFP animation archives.
34493 - 34992 (500) - RRR car recordings, carrec*.rrr files
34993 - 35092 (100) - SCM scripts
35093 - 35094 (2) - Loaded list
35095 - 35096 (2) - Requested list
35097 - count of all file IDs


Addresses:
CStreaming::ms_modelInfoPtrs: 0x1EF4D84
CStreaming::ms_aInfoForModel: 0x1F0EEB8
CAnimManager::ms_aAnimBlocks: 0x1FBA4B0
CVehicleRecording::StreamingArray: 0x1FBBC54
CTheScripts::StreamedScripts: 0x1FBDB98

Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 10
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Paths limit patch enabled.
Paths map size set to 6000 x 6000

Paths info:
ThePaths: 0x5111950
Number of path tiles per dimension: 8
Total number of path tiles: 64
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 200
---------------------------------------------
Modified limit of rwObjectInstances to: 4000
---------------------------------------------
Modified limit of matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 7350
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 30150
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IPL: inst per file to: 8192
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 470
---------------------------------------------
Modified limit of IDE:hier section to 192
---------------------------------------------
Modified limit of IDE:tobj section to 1000
---------------------------------------------
Modified max number of IMG archives to: 14
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1100
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 22
---------------------------------------------
Streaming memory available limit set to 471859200 bytes (450 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 320
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 275
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 92768
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Number of memory changes made: 6472
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 3372
Current thread ID: 6968
Last file to be loaded: MODELS\Pp.IMG 
Last library loaded: C:\Windows\system32\QuickTime.qts
Exception address: 0x005B6468 ("gta_sa.exe"+0x1B6468)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x2000017

General registers:
EAX: 0x000F1158 (987480)
EBX: 0x00000000 (0)
ECX: 0x02000000 (33554432)
EDX: 0x0028FC05 (2685957)
ESI: 0x0028FCFF (2686207)
EDI: 0x0028FCFE (2686206)
EBP: 0x00003B1E (15134)
ESP: 0x0028FCC4 (2686148)
EIP: 0x005B6468 (5989480)
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 185184.187500 bytes: 00 00 00 00 00 0C D8 B4 10 40
ST1: 185183.187500 bytes: 00 00 00 00 00 CC D7 B4 10 40
ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST3: -52083.335938 bytes: 00 00 00 00 00 56 73 CB 0E C0
ST4: 10.000000 bytes: 00 00 00 00 00 00 00 A0 02 40
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 14811.006836 bytes: 00 00 00 00 00 07 6C E7 0C 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0030
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 0C D8 B4
MM1: 00 00 00 00 00 CC D7 B4
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 56 73 CB
MM4: 00 00 00 00 00 00 00 A0
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 07 6C E7
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path    Module file size        Base    Size of image    Entry point
C:\PROGRA~2\ROCKST~1\GTASAN~1\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SysWOW64\ntdll.dll    1314112    0x77C10000    0x00180000    0x00000000
C:\Windows\syswow64\kernel32.dll    1114112    0x75740000    0x00110000    0x75753273
C:\Windows\syswow64\KERNELBASE.dll    275456    0x75570000    0x00047000    0x755774E1
C:\Windows\system32\WINMM.dll    194048    0x70C50000    0x00032000    0x70C537F1
C:\Windows\syswow64\msvcrt.dll    690688    0x77110000    0x000AC000    0x7711A472
C:\Windows\syswow64\USER32.dll    833024    0x75C90000    0x00100000    0x75CAB6FA
C:\Windows\syswow64\GDI32.dll    312832    0x76C60000    0x00090000    0x76C7633B
C:\Windows\syswow64\LPK.dll    25600    0x76F40000    0x0000A000    0x76F436A0
C:\Windows\syswow64\USP10.dll    629760    0x77370000    0x0009D000    0x773A474C
C:\Windows\syswow64\ADVAPI32.dll    644096    0x77270000    0x000A1000    0x77284939
C:\Windows\SysWOW64\sechost.dll    92160    0x76AC0000    0x00019000    0x76AC4975
C:\Windows\syswow64\RPCRT4.dll    666112    0x755C0000    0x000F0000    0x755D0569
C:\Windows\syswow64\SspiCli.dll    96768    0x754B0000    0x00060000    0x754CA3AD
C:\Windows\syswow64\CRYPTBASE.dll    36352    0x754A0000    0x0000C000    0x754A10E1
C:\PROGRA~2\ROCKST~1\GTASAN~1\VORBIS~1.DLL    53760    0x74420000    0x00011000    0x74421A0B
C:\Windows\syswow64\WS2_32.dll    206336    0x76F00000    0x00035000    0x76F0145D
C:\Windows\syswow64\NSI.dll    8704    0x75D90000    0x00006000    0x75D91782
C:\PROGRA~2\ROCKST~1\GTASAN~1\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\syswow64\ole32.dll    1417728    0x76DA0000    0x0015D000    0x76DEB9C5
C:\Windows\system32\apphelp.dll    295936    0x71C30000    0x0004C000    0x71C32C14
C:\Windows\AppPatch\AcGenral.DLL    2179072    0x6DD80000    0x00219000    0x6DD8221F
C:\Windows\syswow64\SHLWAPI.dll    350208    0x76CF0000    0x00057000    0x76D09BA6
C:\Windows\system32\UxTheme.dll    245760    0x72100000    0x00080000    0x721137C9
C:\Windows\system32\samcli.dll    51200    0x729F0000    0x0000F000    0x729F125E
C:\Windows\syswow64\OLEAUT32.dll    581632    0x771D0000    0x00091000    0x771D406A
C:\Windows\system32\MSACM32.dll    72192    0x70310000    0x00014000    0x70311340
C:\Windows\system32\VERSION.dll    21504    0x729E0000    0x00009000    0x729E1220
C:\Windows\syswow64\SHELL32.dll    12880896    0x75E70000    0x00C4C000    0x75EF14C1
C:\Windows\system32\sfc.dll    2560    0x74450000    0x00003000    0x00000000
C:\Windows\system32\sfc_os.DLL    40960    0x74440000    0x0000D000    0x74441392
C:\Windows\syswow64\USERENV.dll    81920    0x76B60000    0x00017000    0x76B61C9D
C:\Windows\syswow64\profapi.dll    31744    0x76F60000    0x0000B000    0x76F61992
C:\Windows\system32\dwmapi.dll    67584    0x71AC0000    0x00013000    0x71AC1858
C:\Windows\syswow64\SETUPAPI.dll    1667584    0x76F70000    0x0019D000    0x76F717E7
C:\Windows\syswow64\CFGMGR32.dll    145920    0x77340000    0x00027000    0x773458B9
C:\Windows\syswow64\DEVOBJ.dll    64512    0x75B10000    0x00012000    0x75B11441
C:\Windows\syswow64\urlmon.dll    1314304    0x75B40000    0x0014B000    0x75B42B80
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll    5632    0x77320000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll    9728    0x771C0000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll    10752    0x76B50000    0x00005000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll    4096    0x76F50000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll    3072    0x75850000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll    2560    0x75B30000    0x00003000    0x00000000
C:\Windows\syswow64\normaliz.DLL    2048    0x77BE0000    0x00003000    0x00000000
C:\Windows\syswow64\iertutil.dll    2293760    0x774A0000    0x00235000    0x774A3B90
C:\Windows\syswow64\WININET.dll    2767872    0x75860000    0x002AB000    0x75862A70
C:\Windows\system32\MPR.dll    64000    0x702E0000    0x00012000    0x702E1200
C:\Windows\AppPatch\AcLayers.DLL    562176    0x70E10000    0x0008D000    0x70E11FFF
C:\Windows\system32\WINSPOOL.DRV    320000    0x71100000    0x00051000    0x7112988C
C:\Windows\system32\SHUNIMPL.DLL    10752    0x74410000    0x00006000    0x74411093
C:\Windows\system32\SortServer2003Compat.dll    38400    0x74400000    0x0000D000    0x74407C69
C:\Windows\system32\IMM32.DLL    119808    0x76AE0000    0x00060000    0x76AF158F
C:\Windows\syswow64\MSCTF.dll    830464    0x75DA0000    0x000CD000    0x75DA168B
C:\Windows\SysWOW64\guard32.dll    710168    0x72870000    0x000B3000    0x728A6D56
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL    12128    0x72860000    0x00003000    0x00000000
C:\Windows\system32\fltlib.dll    14848    0x72850000    0x00007000    0x72852B44
C:\PROGRA~2\ROCKST~1\GTASAN~1\VORBIS~2.DLL    65536    0x015E0000    0x00011000    0x015E4C98
C:\PROGRA~2\ROCKST~1\GTASAN~1\ogg.dll    36864    0x01600000    0x00009000    0x0160302E
C:\PROGRA~2\ROCKST~1\GTASAN~1\vorbis.dll    1060864    0x046A0000    0x00108000    0x046B3F7C
C:\PROGRA~2\ROCKST~1\GTASAN~1\$FASTM~1.ASI    5919744    0x6D1F0000    0x005B5000    0x6D29E3FE
C:\Windows\syswow64\PSAPI.DLL    6144    0x77330000    0x00005000    0x77331438
C:\PROGRA~2\ROCKST~1\GTASAN~1\DLLTRI~1.DLL    33792    0x743F0000    0x0000D000    0x743F147F
C:\PROGRA~2\ROCKST~1\GTASAN~1\MINHOO~1.DLL    14848    0x743E0000    0x00007000    0x00000000
C:\PROGRA~2\ROCKST~1\GTASAN~1\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll    530432    0x71070000    0x00084000    0x710719A9
C:\PROGRA~2\ROCKST~1\GTASAN~1\CLEO.asi    264704    0x74370000    0x0006B000    0x7437E464
C:\PROGRA~2\ROCKST~1\GTASAN~1\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
C:\PROGRA~2\ROCKST~1\GTASAN~1\cleo\FILESY~1.CLE    65024    0x74350000    0x00014000    0x74351203
C:\PROGRA~2\ROCKST~1\GTASAN~1\cleo\INIFIL~1.CLE    81920    0x74330000    0x00018000    0x743313AC
C:\PROGRA~2\ROCKST~1\GTASAN~1\cleo\INTOPE~1.CLE    58368    0x74310000    0x00013000    0x74311181
C:\PROGRA~2\ROCKST~1\GTASAN~1\SILENT~1.ASI    226816    0x742D0000    0x0003A000    0x742EAF08
C:\Windows\system32\DDRAW.dll    531968    0x70580000    0x000E7000    0x70581771
C:\Windows\system32\DCIMAN32.dll    10240    0x73CE0000    0x00006000    0x73CE1250
C:\Windows\system32\nvspcap.dll    2090800    0x6F770000    0x00203000    0x6F771CA3
C:\Windows\system32\ntmarta.dll    121856    0x72820000    0x00021000    0x7282145E
C:\Windows\syswow64\WLDAP32.dll    271360    0x76D50000    0x00045000    0x76D511E5
C:\Windows\system32\DSOUND.dll    453632    0x70260000    0x00072000    0x70261576
C:\Windows\system32\POWRPROF.dll    145408    0x73E60000    0x00025000    0x73E62B71
C:\Windows\syswow64\CLBCatQ.DLL    522240    0x756B0000    0x00083000    0x756B23D2
C:\Windows\System32\MMDevApi.dll    213504    0x701A0000    0x00039000    0x701AE2DE
C:\Windows\System32\PROPSYS.dll    988160    0x6F620000    0x000F5000    0x6F630D9E
C:\Windows\system32\AUDIOSES.DLL    195072    0x70160000    0x00036000    0x70169DBE
C:\Windows\system32\DINPUT8.dll    145408    0x71160000    0x00030000    0x7117EC5C
C:\Windows\system32\HID.DLL    22016    0x73DB0000    0x00009000    0x73DB1120
C:\Windows\syswow64\WINTRUST.dll    179200    0x75540000    0x0002F000    0x75542A35
C:\Windows\syswow64\CRYPT32.dll    1176064    0x776E0000    0x00121000    0x776E158E
C:\Windows\syswow64\MSASN1.dll    34304    0x76B40000    0x0000C000    0x76B4238E
C:\PROGRA~2\ROCKST~1\GTASAN~1\d3d9.dll    763392    0x07660000    0x008F0000    0x07F4E110
C:\Windows\system32\d3dx9_43.dll    1998168    0x6DB80000    0x001FF000    0x6DD3EC0D
C:\PROGRA~2\ROCKST~1\GTASAN~1\ENBSER~1\ENBHEL~1.DLL    56832    0x742B0000    0x00011000    0x742B15E2
C:\Windows\system32\d3d9.dll    1828352    0x6D020000    0x001C3000    0x6D021A45
C:\Windows\system32\d3d8thk.dll    11264    0x742A0000    0x00006000    0x742A11F0
C:\Windows\system32\nvd3dum.dll    15027984    0x67EE0000    0x00E4E000    0x6864BA20
C:\PROGRA~2\NVIDIA~1\3DVISI~1\nvSCPAPI.dll    760032    0x6DAB0000    0x000CC000    0x6DB06A15
C:\Windows\SysWOW64\quartz.dll    1329664    0x69540000    0x00177000    0x695442CA
C:\Windows\SysWOW64\devenum.dll    67584    0x735B0000    0x00014000    0x735BD2C0
C:\Windows\system32\DShowRdpFilter.dll    252928    0x71330000    0x00042000    0x7134DD94
C:\Windows\system32\WTSAPI32.dll    40448    0x72A60000    0x0000D000    0x72A611E0
C:\Windows\system32\WINSTA.dll    157696    0x71C00000    0x00029000    0x71C06B59
C:\Windows\system32\slc.dll    27136    0x6F980000    0x0000A000    0x6F984D20
C:\Windows\system32\D3DIM700.DLL    817664    0x6CF50000    0x000CC000    0x6CF5136A
C:\Windows\system32\wdmaud.drv    172032    0x70340000    0x00030000    0x70343C6B
C:\Windows\system32\ksuser.dll    4608    0x73CD0000    0x00004000    0x73CD1030
C:\Windows\system32\AVRT.dll    14336    0x72420000    0x00007000    0x724210C0
C:\Windows\system32\msacm32.drv    20992    0x70330000    0x00008000    0x70334119
C:\Windows\system32\midimap.dll    16896    0x70300000    0x00007000    0x703011D0
C:\Windows\system32\wmvcore.dll    2504192    0x692D0000    0x00267000    0x692EF2C2
C:\Windows\system32\WMASF.DLL    237568    0x6FA70000    0x0003D000    0x6FA711E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.23894_none_5c0be957a009922e\gdiplus.dll    1629696    0x717F0000    0x00191000    0x7188D434
C:\Windows\system32\mlang.dll    177664    0x6FA40000    0x0002E000    0x6FA416ED
Game terminated.

 

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MaTeeeS

This is really punishment, i finnaly made it running, then i try to load new game and it crashes.... why game

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Grinch_
On 9/2/2018 at 2:51 AM, MaTeeeS said:

This is really punishment, i finnaly made it running, then i try to load new game and it crashes.... why game

So your game running now or not? try deleting the project2dfx files.

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Dipper_MasterKiller
On 8/11/2018 at 3:07 PM, _F_ said:

Alright, so I finally had a chance to test it. And I must say it´s super cool, the atmosphere feels much better, the streets are full and so on. But I must admit, the first thing I noticed and what still bothers me is how in so many cases the objects are not on the ground floating in the air :( Do you think you could fix these in further updates?

 

@_F_ Bro te pido autorizacion para subir el vehiculo Invetero Coquette el que no tiene link que yo lo tengo lo subire a GTA inside obviamente dandote los creditos ati 

 

ESPERO SU AUTORIZACION.. :)

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Grinch_

There's some changes I've done.It should be available here soon(i guess?).

take a look and let me know about what you think if you want.

 

 

Edited by Grinch_

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