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Inan-Ahammad

Project Props

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SHIFAAH9

His save (MrFinger's one) make my game crash's. that is cuz of what evr inan said.

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LaDiDa

Well, I gave this a try and whilst it doesn't crash it does cause the framerate to be sh*t at the starting area of the game. Reason: You actually got 2-3 objects stacked into each other in the same place as well as some added trees inside vanilla trees. This will need a lot of work to be a viable modification instead of a lag fest.

 

Also your added traffic signs are indestructable (thought you should know) ;)

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SHIFAAH9

well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it...

So i think its time i do...

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kkjj

well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it...

So i think its time i do...

12h!!!!

It took me nearly 2 and half minutes to download this...

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Inan-Ahammad
Posted (edited)

 

well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it...

So i think its time i do...

12h!!!!

It took me nearly 2 and half minutes to download this...

Slow speed.Country/Operator dependant?

Well, I gave this a try and whilst it doesn't crash it does cause the framerate to be sh*t at the starting area of the game. Reason: You actually got 2-3 objects stacked into each other in the same place as well as some added trees inside vanilla trees. This will need a lot of work to be a viable modification instead of a lag fest.

 

Also your added traffic signs are indestructable (thought you should know) ;)

The objects mess are because of combination of 2+ map mods.Its just to speed up the work.And also cause of a bug of SA-MP map editor/converter I believe.It duplicates an object 2 times.I will retest it pretty soon.

 

Edit:Wait where's the frame rate problem again?It works smoothly on my pc.

Edited by Inan-Ahammad

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SHIFAAH9

 

 

well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it...

So i think its time i do...

12h!!!!

It took me nearly 2 and half minutes to download this...

Slow speed.Country/Operator dependant?

Yeah... its the ISP's there doing it....

 

Any ways why is it that every thing is SO hd...? (i mean they just do not fit the classic sa atmosphere, cuz of how HD they look.)

And why is/are the added props glowing or lit...? they all look as if they are glowing toy's...

As Ladida mentioned the Sign boards are as strong as a Brick wall...!

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Inan-Ahammad
Posted (edited)

 

 

 

well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it...

So i think its time i do...

12h!!!!

It took me nearly 2 and half minutes to download this...

Slow speed.Country/Operator dependant?Yeah... its the ISP's there doing it....

 

Any ways why is it that every thing is SO hd...? (i mean they just do not fit the classic sa atmosphere, cuz of how HD they look.)

And why is/are the added props glowing or lit...? they all look as if they are glowing toy's...

As Ladida mentioned the Sign boards are as strong as a Brick wall...!

Some(Interior) objects glow in dark.And the props are GTA 5's bro.

 

download the 5.3.1 patch to fix the signs(object.dat) issues.

Edited by Inan-Ahammad

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SHIFAAH9

i was talking abut the exterior ones have not checked the interior yet....

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LaDiDa

i was talking abut the exterior ones have not checked the interior yet....

He used some interior items for the exterior :p

the gta 5 props have the same issue as the interior objects which is no night vertex colours making them "glow" at night.

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SHIFAAH9

so how to fix it..?

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Inan-Ahammad
Posted (edited)

 

i was talking abut the exterior ones have not checked the interior yet....

He used some interior items for the exterior :p

the gta 5 props have the same issue as the interior objects which is no night vertex colours making them "glow" at night.

GTA 5's are different story.There textures are a little bit too awesome(hd) for sa.

 

But most of the glowing objects got removed.Some garages with NVC....and and a few.?Should a decrease the texture quality or something?of GTA 5 props

Edited by Inan-Ahammad

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LaDiDa

I wouldn't really bother with it, anyone that would want to should just invest the time to export them from the .img archive, open them with magic.txd and resize them to a lower resolution from there.

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SHIFAAH9

resizeing does not fix the Glowing...

they are LOD related....(i think)

They can/could be fixed in the .ide files...

 

(don' know forsure Not a object creater)

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Inan-Ahammad

resizeing does not fix the Glowing...

they are LOD related....(i think)

They can/could be fixed in the .ide files...

 

(don' know forsure Not a object creater)

Well,you understood from the wrong part.He was not talking about gloring objects.He was talking about GTA 5's hd props.

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LaDiDa

The glowing is missing NVC. But I don't know if Inan-Ahammad can add it, he might need help from a modeller for that.

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Inan-Ahammad

The glowing is missing NVC. But I don't know if Inan-Ahammad can add it, he might need help from a modeller for that.

I don't think gloring can be added also.Cause they are original game objects(glowing).So it might hamper original game experience.And I don't think that much props have that issue.Most of they are garages which I'm thinking to remove or keep(poll).

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kkjj

No, some objects of Gta v(I'm not sure) also glows...

For an example- that steel construction bar(or whatever it is) also glows in night....

But I think, I can help you in adding NVC to the added props....

And I also suggest you to lower the number of interior objects (mostly big one), as they looks ugly in night and some of them has no collision...

And one more thing is that please remove the extra or unnecessary lampposts and traffic lights (especially from Grove Street) they look so weird)... and also remove that garage near Ryder house....

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kkjj

I wouldn't really bother with it, anyone that would want to should just invest the time to export them from the .img archive, open them with magic.txd and resize them to a lower resolution from there.

I think the most simple way is just make a simple program that extracts every textures of the txd in separate folder and then using the format factory to reduce the texture size to 128*128 or 64*64(this going to be too low) and when textures resolution is lowers then by using magic.txd by dk22pac again make the txds of each folder and then what done.....

(But for this you need some basic programming knowledge....)

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Inan-Ahammad

No, some objects of Gta v(I'm not sure) also glows...

For an example- that steel construction bar(or whatever it is) also glows in night....

But I think, I can help you in adding NVC to the added props....

And I also suggest you to lower the number of interior objects (mostly big one), as they looks ugly in night and some of them has no collision...

And one more thing is that please remove the extra or unnecessary lampposts and traffic lights (especially from Grove Street) they look so weird)... and also remove that garage near Ryder house....

Working on them...

 

I wouldn't really bother with it, anyone that would want to should just invest the time to export them from the .img archive, open them with magic.txd and resize them to a lower resolution from there.

I think the most simple way is just make a simple program that extracts every textures of the txd in separate folder and then using the format factory to reduce the texture size to 128*128 or 64*64(this going to be too low) and when textures resolution is lowers then by using magic.txd by dk22pac again make the txds of each folder and then what done.....

(But for this you need some basic programming knowledge....)

I'll see what I can do.If I can get some spare time.

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Inan-Ahammad

some more work 2rZoE2M.png

 

edit:sry for some reason i am getting a error to use img tag?

Edit 2:Fixed.

Edited by Inan-Ahammad

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kkjj

I was thinking that does the next version corrects the object placing... because there are so many props which r messing with the game props....

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Inan-Ahammad

I was thinking that does the next version corrects the object placing... because there are so many props which r messing with the game props....

You mean by LS props right?

Well,also working on removing the duplicate ones.Work is slow cause you know..

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kkjj

Yeah I understand. .

Wait if you want any type of help with adding NVC to models then I am ready to help..

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Inan-Ahammad

Ignore.

Edited by Inan-Ahammad

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Inan-Ahammad

Some updates...

 

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santosvagos

Some updates...

 

look nice :)

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MS.

VADM(Vegetation Addon Mod) + Project Props = Completely new Vice City!

 

npFnQPS.jpg

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santosvagos

 

Some updates...

 

look nice :)

 

Can you make more trash or bottles , paper bags appear in ganton and idlewood ??? I think they will bring more ghetto asmosphere :)

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Inan-Ahammad

Some more progress

 

 

80+ new props

Capture.PNG

Capture3.PNG

converted by me.thanks to dk22pac.

the props package can be downloadable here

Capture4.PNG

 

currently working on this area

Capture5.PNG

Progress done till now...

lfG8Sht.png

 

 

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