Grinch_ Posted April 14, 2017 Share Posted April 14, 2017 (edited) Screenshots: Spoiler For more screenshots visit here Contributor list can be found here Download from here Edited September 30, 2020 by Grinch_ MKKJ, kkjj, RyanDri3957V and 29 others 30 1 1 Link to comment https://gtaforums.com/topic/885393-project-props/ Share on other sites More sharing options...
Grinch_ Posted April 15, 2017 Author Share Posted April 15, 2017 (edited) [Reserved] Edited June 21, 2020 by Grinch_ RyanDri3957V, Shifaau9, Moonstone Lazarus and 5 others 8 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069517416 Share on other sites More sharing options...
Davve95 Posted April 17, 2017 Share Posted April 17, 2017 I maybe could help you with some place/s in SA if you would like to. But I use sa-mp map editor. So you must convert it if you can. Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069522601 Share on other sites More sharing options...
Grinch_ Posted April 18, 2017 Author Share Posted April 18, 2017 (edited) I maybe could help you with some place/s in SA if you would like to. But I use sa-mp map editor. So you must convert it if you can.Thanks Bro..Contact me in PM or recruitment topic. Edited April 18, 2017 by inan.ahammad Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069523757 Share on other sites More sharing options...
Grinch_ Posted April 20, 2017 Author Share Posted April 20, 2017 (edited) IT seems that this project will take a lot of time....And go on for ages but still will continue....Placing propß of GTA 5 in GTA sa converted by TheNathanNs. http://8.37.229.144:8999/wapka_img.php?pid=4698940&fid=54911155&type=1&size=240&filename=240.jpg Edit:Sry the host server must have deleted the image for some reason Edited April 24, 2017 by inan.ahammad Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069528506 Share on other sites More sharing options...
Nihilist. Posted April 21, 2017 Share Posted April 21, 2017 There was few similar projects in the past, like WindowsExPee's San Andreas props mod, which if I'm correct, is still in development as we talk. I generally like the idea, and always have - III era maps aren't exactly detailed, and there's surely a lot that could be done to improve them. The one problem is, out of all MEd projects, only a small fraction gets finished. Small map mods, focusing on one building, street or maybe even neighborhood have chances to be released, but a complete map overhaul is a different story. And here we have not one, but three separate projects, with five major cities. Understandably I'm sceptical about them, witnessing countless other MEd mods popping up from nowhere and disappearing after a week or two. I'm not saying you're going to do the same - in all honesty, I wish you luck, but for now, you didn't show much, but promised a lot. Same as other huge, revolutionary MEd projects that eventually were cancelled. Yeah, there's few screenshots from Vice City, showing bus stops. Lots of them. Nonetheless, taking to consideration how much is ahead of you, this is pretty much nothing. Also, what worries me, some of your props barely fit the original style and atmosphere of GTA Vice City. Just look at the palm trees visible on screens #3, #5 and #7 - they're more saturated than freaking Green Lantern's constructs. While the model and texture could be okay, at first sight, the colors make them too cartoony. I can't even imagine how do you want to add GTA V props to your project. V objects are pretty much a decade older than San Andreas, with detailed geometry, higher resolution textures and proper mapping. There's simply no way they're going to fit anything. In my opinion, you look in the wrong direction - instead of searching for nice, quality models, you could select original props from 3D era GTA games, and use them, making sure they're not repeated too often. WindowsExPee used some IV/V props in his mod as well, but the effects are more diverse and unified than your map additions. Not mentioning, your goals are HUGE. One map would be a challenge, and overwhelmed many in the past, but five cities, a desert, forests and small towns? Oh, and compability with GAT UG, containing all the maps together? I don't know. It'd be nice to see a props mod finally getting released and being properly immersive, so keep on working. Try to unify the style of your props, make sure the same models don't appear too often, close to each other, and focus on smaller objectives, for example finishing a district before going to another one. Good luck. spaceshape, RyanDri3957V, savidge and 1 other 4 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069529571 Share on other sites More sharing options...
Grinch_ Posted April 21, 2017 Author Share Posted April 21, 2017 (edited) There was few similar projects in the past, like WindowsExPee's San Andreas props mod, which if I'm correct, is still in development as we talk. I generally like the idea, and always have - III era maps aren't exactly detailed, and there's surely a lot that could be done to improve them. The one problem is, out of all MEd projects, only a small fraction gets finished. Small map mods, focusing on one building, street or maybe even neighborhood have chances to be released, but a complete map overhaul is a different story. And here we have not one, but three separate projects, with five major cities. Understandably I'm sceptical about them, witnessing countless other MEd mods popping up from nowhere and disappearing after a week or two. I'm not saying you're going to do the same - in all honesty, I wish you luck, but for now, you didn't show much, but promised a lot. Same as other huge, revolutionary MEd projects that eventually were cancelled. Yeah, there's few screenshots from Vice City, showing bus stops. Lots of them. Nonetheless, taking to consideration how much is ahead of you, this is pretty much nothing. Also, what worries me, some of your props barely fit the original style and atmosphere of GTA Vice City. Just look at the palm trees visible on screens #3, #5 and #7 - they're more saturated than freaking Green Lantern's constructs. While the model and texture could be okay, at first sight, the colors make them too cartoony. I can't even imagine how do you want to add GTA V props to your project. V objects are pretty much a decade older than San Andreas, with detailed geometry, higher resolution textures and proper mapping. There's simply no way they're going to fit anything. In my opinion, you look in the wrong direction - instead of searching for nice, quality models, you could select original props from 3D era GTA games, and use them, making sure they're not repeated too often. WindowsExPee used some IV/V props in his mod as well, but the effects are more diverse and unified than your map additions. Not mentioning, your goals are HUGE. One map would be a challenge, and overwhelmed many in the past, but five cities, a desert, forests and small towns? Oh, and compability with GAT UG, containing all the maps together? I don't know. It'd be nice to see a props mod finally getting released and being properly immersive, so keep on working. Try to unify the style of your props, make sure the same models don't appear too often, close to each other, and focus on smaller objectives, for example finishing a district before going to another one. Good luck. ✓Please use [#spoiler]Your Post [#/spoiler] for long posts. Remove # I agree with you on some point but not all of them. 1.Yeah you are right that GTA 5 props may not fit correctly in 3rd era games but it's worth of a try. 2.Firstly the trees you were talking about were not a part of my project.Thise trees are part of the generic of that verson of VC .I don't plan to place trees in VC cause i am having pretty much troubles just placing the Dustbins in VC where there is not that much of a space. 3.The most important part i know there were tons of projects for GTA SA props but most of them were cancelled.Thats because of a reason.If you want to make a program it will take about 1 month or less.You can even do it alone...But props...It's very simple task but very time killing...If u think you will only make props for GTA SA La.Theres no limit to that...It can also take up to a year or two....What i am saying that placing props are very time killing and cause of that many projects were cancelled and i am well aware of that... So i want to make a team for this project.Everyone will have a small part of the map to work with.The recruiting is still in progress.I also have contacted with others who worked on this type of projects and some of them who cancelled their projects gave me permission to also use there projects but of course gotta give them credits.... Anyways...Thanks for the replies.. Edited April 21, 2017 by inan.ahammad Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069529603 Share on other sites More sharing options...
Grinch_ Posted May 3, 2017 Author Share Posted May 3, 2017 (edited) GTA San Andreas SF map props Screen Shots.By Davve95 Edited May 4, 2017 by inan.ahammad Davve95, Kalvin and -Anti- 3 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069551056 Share on other sites More sharing options...
goodidea82 Posted May 4, 2017 Share Posted May 4, 2017 There was some other project that was adding props to SA but most of the time trash props were added. Good to see that you are adding more creative props. Davve95 1 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069552803 Share on other sites More sharing options...
Grinch_ Posted May 5, 2017 Author Share Posted May 5, 2017 There was some other project that was adding props to SA but most of the time trash props were added. Good to see that you are adding more creative props.Thanks for your comments.We are not just adding props besides the trash can but also fixing some original props...of the game.I found many bugs in GTA VC and GTA LC. kkjj 1 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069553949 Share on other sites More sharing options...
Davve95 Posted May 9, 2017 Share Posted May 9, 2017 (edited) ----------------------------------------------------------- Look at the end of the post for updates! ----------------------------------------------------------- New photos! Work made by me. Suggestions for mapping in San Fierro is welcome! Sorry for a minor bump though. Upate: 1256 objects added in SF! Just in the city of SF. Ofcourse there will be even more. I mapped more today, so screenshots will come later. Update 2 --------------------- Update 3 2616 objects ------------------------------ Edited May 17, 2017 by Davve95 HYPERCRYPT, Kalvin, The BHD and 2 others 5 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069562039 Share on other sites More sharing options...
Grinch_ Posted May 16, 2017 Author Share Posted May 16, 2017 BETA Test Coming For SAxVCxLC by Platinum Serb. Details SAxVCxLC Vice City Map Beta 0.5 airport airportN Cisland Club Prop Items 1.Dustbins. 2.Recyle Bins. 3.Light posts. 4.Siting Stands. 5.Garbage bags. 6.Plastic Cabinet. 7.Trucks. 8.Road Signs. And more. NOTE:THIS IS ONLY BETA & THE FINAL VERSON MAY BE CHANGED.THIS RELEASE WILL BE JUST FOR TESTING. ARRIVAL:18th MAY 2017. GTA VC - Original Game GTA VC Props Beta 1 Important:This Package will contain some fixes too. Details Littleha.ipl Prop Items 1.Dust Bins. 2.Recycle Bins. 3.Street Lights. 4.Garbage Bags. 5.Advertisement carriers. 6.Mail Boxes. 7.Poles. And more. Fixes 1.Dust Bins. 2.Lights poles. 3.Trees. 4.Building Positions. 5.Street lights. 6.Mail Boxes position. 7.Bridge Props. And more. Note:It's still in Beta & may contain bugs.Its just for testing. Arrival:Not Fixed Yet.May be between 30 May to 5 June. -Anti-, Alexander Veniamin and DubHaMlg777 3 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069575238 Share on other sites More sharing options...
Grinch_ Posted May 18, 2017 Author Share Posted May 18, 2017 (edited) The First Release of our project props for GTA SAxVCxLC by PlatinumSerb. GTA SAxVCxLC Props VC Beta 0.5[TEST] Click Here to Download Note:This is just a test & many changes may appear in future updates.Its just to know what you guys want to be included in this mod.So let us know your suggestions. Warning:May contain bugs.Tested on GTA SAxVCxLC build 0.7 and above. Edit:Please Use the link on main topic.Download Section. Edited August 5, 2017 by Inan-Ahammad Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069578794 Share on other sites More sharing options...
Grinch_ Posted May 19, 2017 Author Share Posted May 19, 2017 Working On the Original VC Package.Added props till now Littlha.ipl 1.Fixed the Street lights that were buried in bridge. 2.Fixed some Street Lights and Signals that were buried in ground. 3.Added More street lights. 4.Added Some Dustbins and Recycle Bins. 5.Added Seats. 5.Added Some More Sign Boards. 6.Added some Poles. 7.Fixed Some tree positions . 8.Added some objects on the Unused ground near the Sunshine Auto's. 9.Deleted Some Buggy Trees and objects. 10.Added some roof vents on some buildings. And more Screen Shots Coming Soon... Davve95 1 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069580564 Share on other sites More sharing options...
Grinch_ Posted May 23, 2017 Author Share Posted May 23, 2017 (edited) Realease Dates!VC Original Littlha.ipl Coming on 1 June. SA Orginal + SAxVCxLC Los Santos props coming.Realease On 28 May. SF MAP - by Davve95 Conversion Finished Release coming 26 may 2017. Note:All are in Beta Testing. Edited May 25, 2017 by inan.ahammad Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069589116 Share on other sites More sharing options...
Davve95 Posted May 23, 2017 Share Posted May 23, 2017 I started working at a conversion, but it didn't work yet. I'll see what we can do about it. Hopefully we can get it to work. Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069589526 Share on other sites More sharing options...
Grinch_ Posted May 24, 2017 Author Share Posted May 24, 2017 (edited) Conversion Finished! GTA SA SF props by Davve95. Realease Coming 26 May Edited May 25, 2017 by inan.ahammad spaceshape 1 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069591044 Share on other sites More sharing options...
Tk armakar Posted May 24, 2017 Share Posted May 24, 2017 Well my colleagues should think that I was dead! Bt i am alive Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069591522 Share on other sites More sharing options...
Grinch_ Posted May 26, 2017 Author Share Posted May 26, 2017 (edited) SF Props Release Beta Release 26 May 2017 By Davve95 More Details In file. Download [url="http://www.mediafire.com/file/b3a5u6qt96qlijl/Project_Props-Beta_SF.rar "[/url] Edited May 26, 2017 by inan.ahammad Davve95 1 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069595472 Share on other sites More sharing options...
kkjj Posted May 26, 2017 Share Posted May 26, 2017 Can you please upload this to MediaFire.. Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069595534 Share on other sites More sharing options...
Grinch_ Posted May 26, 2017 Author Share Posted May 26, 2017 (edited) Can you please upload this to MediaFire..Having Problem in Mega Upload?? Edited May 26, 2017 by inan.ahammad Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069595567 Share on other sites More sharing options...
vizs Posted May 26, 2017 Share Posted May 26, 2017 (edited) Can you please upload this to MediaFire.. Did you face the transfer quota thing? If you did so, try downloading after some time. E: Is the file size supposed to be 42 KB? E2: I uploaded it to Mediafire so that you can download. <CLICK> Edited May 26, 2017 by The_Human Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069595605 Share on other sites More sharing options...
Grinch_ Posted May 26, 2017 Author Share Posted May 26, 2017 (edited) Both Media Fire & Mega links have been given for all the downloads.Check now.If one is unavailable the other should work. Edited May 26, 2017 by inan.ahammad Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069595735 Share on other sites More sharing options...
Grinch_ Posted May 26, 2017 Author Share Posted May 26, 2017 (edited) Is the file size supposed to be 42 KB? Yeah the size is just 42 kB. Edited May 26, 2017 by inan.ahammad Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069595769 Share on other sites More sharing options...
kkjj Posted May 26, 2017 Share Posted May 26, 2017 Can you please upload this to MediaFire.. Did you face the transfer quota thing? If you did so, try downloading after some time. E: Is the file size supposed to be 42 KB? E2: I uploaded it to Mediafire so that you can download. <CLICK> No the problem is that I am on my phone at this time and it creates problem whenever I try to this site on browser or on app.. Well Thanks.. for upload vizs 1 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069596215 Share on other sites More sharing options...
Grinch_ Posted May 26, 2017 Author Share Posted May 26, 2017 (edited) Recruitment We are recruiting for mappers.Anyone who wanna join this project please PM us or reply in our recruitment topic. Recruitment Topic Mapper Requirements 1.Must have a knowledge about mapping.2.Must know use of a mapping tools.Med,Sa-Mp,3ds max,Z model etc.3.Must have spare time.Well it's not that important but placing objects takes time .So spare time is must. Bug Tracer 1.No skill required.2.Just install our mods and tell us about the bugs via PM or in topic. Our Working Steargy As mapping is a kinda one person thing.So questions may occur that how will we manage a team to do this task?Ans:We will firstly form a team.Then we will give all of them a specific part of the map to work with.Like I am working on GTA VC,while Davve95 is working on San Andreas SF.Forming a team to this project will decrease time consuming and also make the updates quickly.And because all the mappers will get a specific small part of the map,they will be able to do their respective works properly. Note:This is not our recruitment topic.But for want of forming a team I am posting it here.Any topic about recruitment goes to our Recruitment topic. Edited May 26, 2017 by inan.ahammad asmitgta sa, Tk armakar and Davve95 3 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069596337 Share on other sites More sharing options...
Tk armakar Posted May 26, 2017 Share Posted May 26, 2017 (edited) Here are some screens of Angle Pine (srry 4 link, I still don't get to post a photo) https://flic.kr/p/UACACq https://flic.kr/p/TXbCvv https://flic.kr/p/UWprMs [img =https://flic.kr/p/UWprMs] Edited May 26, 2017 by Tamal Davve95 1 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069596620 Share on other sites More sharing options...
Grinch_ Posted May 29, 2017 Author Share Posted May 29, 2017 (edited) Update Date Post Poned!#1The Los Santos Props Release have been Postponed for later.Fixing some Bugs#2The GTA VC littha map props realease have been cancelled because of some bugs causing the game to crash.The release will be made afterwards. Edited June 2, 2017 by inan.ahammad L techno 1 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069602019 Share on other sites More sharing options...
Grinch_ Posted June 1, 2017 Author Share Posted June 1, 2017 Working on GTA San Andreas Vegas Map. Progress:10% L techno 1 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069607602 Share on other sites More sharing options...
Tk armakar Posted June 1, 2017 Share Posted June 1, 2017 (edited) Lil probe inn Edited June 1, 2017 by Tamal L techno 1 Link to comment https://gtaforums.com/topic/885393-project-props/#findComment-1069608036 Share on other sites More sharing options...
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