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boot_ok appearing brighter than other elements


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I have a slight annoying issue with a car mod i'm making. Despite using the exact same material and settings in 3ds max, boot_ok appears brighter than the rest of the model:

cWlNJ8w.png

 

I don't have this issue with boot_dam, that appears as it should.

Hku2q5c.png

 

Anyone have any idea how to fix this? I'd appreciate the help

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