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Vice City: Reborn


ilufir
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Glad to see someone is still interested, but sorry to say I don't currently have the time to make the mod. I keep on with researching engine and experimenting with some new features, but as for now there's nothing to show

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  • 2 weeks later...
On 8/28/2019 at 7:46 PM, AshGamer007 said:

Hey what is the progress of car customization?

If you're talking about car customization for SoV that I've been asked about - no info since the first post. I asked to write me a personal message, but nothing happened.

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  • 1 month later...
On 9/12/2019 at 6:42 PM, ilufir said:

If you're talking about car customization for SoV that I've been asked about - no info since the first post. I asked to write me a personal message, but nothing happened.

Hi man!

I haven't worked on that early version of a car customization from some two years ago because the SoV team decided that many unfinished features would be cut from the demo. I had to focus on coding story missions instead.

 

The bits of code that I still have include DK22Pac's ASI source for wheel rim & wheel size selection and other pieces of code in CLEO. As it's not one functional plugin at the moment, it's quite messy. But if you have an interest in looking into it, either alone or together, we could give another shot and try to finish the work I started.

Edited by Speccy
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uUwd7maOnA4.jpg
Okay so this may not seem that big, but now VC can use up to 4gb on 64-bit systems. Previously even with highest limit adjustments it was no more than 1.5gb. So well, here's some progress for you

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A special holiday update: I'm working with GeniusZ again on some new stuff that will be in the mod, and here is the first one - now all the cars will have proper hand positioning on the wheel.

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