ilufir Posted April 9, 2017 Share Posted April 9, 2017 GTA Vice City Reborn is a WIP mod that pushes VC's RenderWare to its limits. Currently we are working in a small team, but we already have some progress done. So, right now we need someone to make HQ Characters, someone to help me with modelling and someone to make this topic a bit better. SCREENSHOTS: VIDEOS Mr.ClaudeFan, SkillR3x, Agem and 30 others 32 1 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/ Share on other sites More sharing options...
Harvus Posted April 9, 2017 Share Posted April 9, 2017 It looks very beautiful. Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069507422 Share on other sites More sharing options...
Daitojo97 Posted April 9, 2017 Share Posted April 9, 2017 Hot damn this looks nice! Good luck man! Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069507470 Share on other sites More sharing options...
Agem Posted April 10, 2017 Share Posted April 10, 2017 I've had the idea to make a fancy bottle for the Marks Bistro scene for ages for some reason, but never got around to doing it. Looking really good so far, just remember to not clash the game's style too much, otherwise it'll end up looking very ugly. Mr.ClaudeFan, Rachel Amber, BS_BlackScout and 3 others 6 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069507882 Share on other sites More sharing options...
ilufir Posted April 23, 2017 Author Share Posted April 23, 2017 (edited) Who needs GTA V now? (nothing else to post since looking at asi code is way too interesting, y'know. so intense fun fixing bugs) BTW, if anyone would like to participate in any way, it would be heavily appreciated yay hipoly roads Edited April 23, 2017 by ilufir Ivan1997GTA, spaceshape, Doyoushowerindoodoo? and 15 others 18 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069533800 Share on other sites More sharing options...
Daitojo97 Posted April 25, 2017 Share Posted April 25, 2017 Again this is looking incredibly cool! But wouldn't it be better if you made this on the RAGE engine? Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069537189 Share on other sites More sharing options...
Mr.Kurowski Posted April 25, 2017 Share Posted April 25, 2017 Wow awesome!. Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069537763 Share on other sites More sharing options...
ilufir Posted April 26, 2017 Author Share Posted April 26, 2017 Again this is looking incredibly cool! But wouldn't it be better if you made this on the RAGE engine? Meh... Would be a pain in the arse if I tried to convert all the scripts to RAGE. Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069538482 Share on other sites More sharing options...
jaqub Posted April 26, 2017 Share Posted April 26, 2017 wow...again an mod with bunch OF MODS... *claps* I rather to dont put some future cars... cars like this would be acceptable http://gtaforums.com/topic/881630-vcwip-my-vc-style-cars/?do=findComment&comment=1069400519 Again this is looking incredibly cool! But wouldn't it be better if you made this on the RAGE engine? Everthing in Rage..... IMPOSSIBLE! spaceshape 1 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069538492 Share on other sites More sharing options...
LaDiDa Posted April 26, 2017 Share Posted April 26, 2017 Eh, sure hope this ends up better then vice cry though. They just ran into some serious stability issues due to high poly models alone (not to mention a sh*tton of 3D grass). Shifaau9 1 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069539067 Share on other sites More sharing options...
Nihilist. Posted April 27, 2017 Share Posted April 27, 2017 Eh, sure hope this ends up better then vice cry though. They just ran into some serious stability issues due to high poly models alone (not to mention a sh*tton of 3D grass). Not really, we haven't. At least nothing that wouldn't be possible to fix. There were some problems, yes, but related to saving, since if I remember correctly, amount of displayed models was messing up savegames, and making them impossible to load. That was later fixed, thanks to Silent. As for high poly models, they actually weren't much of a problem, and if Kov, the main creator of the mod, didn't decide to retire from modding, we could probably go on and on with the project, as we originally planned. I still have plenty of unused models, and have been modeling new ones after the release of Vice Cry 1.8, for some time. Geometry is not a big deal, and performance drops, related to 3D grass, for example, were limited with draw distances. High resolution textures on the other hand, are a different story, and they've got the biggest impact on the game. Still, with proper organization of .img archives, everything worked in the end. It's usually not stability issues and limits which kill projects - these, in definite most cases, can be fixed. It's the amount of work necessary to complete a mod, and extremely slow progress which overwhelm the modders. That's what happened to Vice Cry, and I sure hope won't happen to this project. I actually dig the idea of adding high quality elements to original Vice City cars, since HQ remakes, like Onepiece's beautiful work just doesn't fit the original game's style. I wasn't crazy enough to remake vehicle body textures in high definition (stopped at remaking liveries, logotypes and texts of all sorts), knowing how difficult and time consuming it would be. Your way of combining original models with new, hich poly additions could work. It can fail, if done improperly, without paying enough attention to the universal style, but there's a solid chance it could end up pretty well. Certainly worth a shot. What are your plans for his mod? Do you want to recreate the entire city in high definition, or focus only on the "foreground" and most important models, either just for now, or completely? Could you share with us a basic checklist, or anything showing what you've done already and what's there to come? That'd be much welcomed. Blue, Silent, Shifaau9 and 2 others 5 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069539870 Share on other sites More sharing options...
ilufir Posted April 27, 2017 Author Share Posted April 27, 2017 Eh, sure hope this ends up better then vice cry though. They just ran into some serious stability issues due to high poly models alone (not to mention a sh*tton of 3D grass). Not really, we haven't. At least nothing that wouldn't be possible to fix. There were some problems, yes, but related to saving, since if I remember correctly, amount of displayed models was messing up savegames, and making them impossible to load. That was later fixed, thanks to Silent. As for high poly models, they actually weren't much of a problem, and if Kov, the main creator of the mod, didn't decide to retire from modding, we could probably go on and on with the project, as we originally planned. I still have plenty of unused models, and have been modeling new ones after the release of Vice Cry 1.8, for some time. Geometry is not a big deal, and performance drops, related to 3D grass, for example, were limited with draw distances. High resolution textures on the other hand, are a different story, and they've got the biggest impact on the game. Still, with proper organization of .img archives, everything worked in the end. It's usually not stability issues and limits which kill projects - these, in definite most cases, can be fixed. It's the amount of work necessary to complete a mod, and extremely slow progress which overwhelm the modders. That's what happened to Vice Cry, and I sure hope won't happen to this project. I actually dig the idea of adding high quality elements to original Vice City cars, since HQ remakes, like Onepiece's beautiful work just doesn't fit the original game's style. I wasn't crazy enough to remake vehicle body textures in high definition (stopped at remaking liveries, logotypes and texts of all sorts), knowing how difficult and time consuming it would be. Your way of combining original models with new, hich poly additions could work. It can fail, if done improperly, without paying enough attention to the universal style, but there's a solid chance it could end up pretty well. Certainly worth a shot. What are your plans for his mod? Do you want to recreate the entire city in high definition, or focus only on the "foreground" and most important models, either just for now, or completely? Could you share with us a basic checklist, or anything showing what you've done already and what's there to come? That'd be much welcomed. I want not only to recreate entire city, but enrich and enhance the experience by adding some unused content and some stuff like generic models(trashbins, dumpsters and stuff), PROPER first-person view(for people who want it)(already implemented by GeniusZ) and make an .asi for making steering wheel and so on dynamic(already in progress, fixing some bugs)... I know it's a lot... that's why I need other people to help me with this stuff Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069540069 Share on other sites More sharing options...
ilufir Posted May 9, 2017 Author Share Posted May 9, 2017 (edited) It's been too silent here. So let me post some screenshots. First of all, a new loadscreen I started working on some new generic objects scattered all over the city, like these trash cansAlso, a new save casette In the meantime I'm doing the Ocean View exterior, so stay tuned! I am trying to keep the original game's style, yet extend it to make Vice City look like something that would be in GTA V. Edited May 9, 2017 by ilufir spaceshape, Derrick Keno, sn95 and 8 others 11 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069562488 Share on other sites More sharing options...
LaDiDa Posted May 9, 2017 Share Posted May 9, 2017 Save Icon is looking good, it misses the glow though but I guess you weren't using silent patch on that ss. Loadingscreen: A little less opacity on whatever is the front image would look less confusing tbh, now it's so transparent that it actually is annoying me to look at it even though I like the idea behind it (and maybe a few px blur on the pink outline of vice city to make it look more like neon?). Trashcan looks good though . Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069562569 Share on other sites More sharing options...
ilufir Posted May 10, 2017 Author Share Posted May 10, 2017 Ocean View exterior spaceshape, HeySlickThatsMe, Doyoushowerindoodoo? and 4 others 7 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069564091 Share on other sites More sharing options...
ilufir Posted May 25, 2017 Author Share Posted May 25, 2017 Slowly but steady... universetwisters, EenCole, HeySlickThatsMe and 5 others 8 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069593771 Share on other sites More sharing options...
ilufir Posted May 29, 2017 Author Share Posted May 29, 2017 BIG UPDATE! Finally finished the steering wheel .asi mod turbocharger, Ruvix, Doyoushowerindoodoo? and 13 others 16 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069601944 Share on other sites More sharing options...
TheSilentEvil Posted May 29, 2017 Share Posted May 29, 2017 It's looking very nice! Could you please leave a download link only for testing purposes? I'm gonna leave my feedback here everytime I find something interesting, errors/bugs, etc. It's been too silent here. So let me post some screenshots. First of all, a new loadscreen I started working on some new generic objects scattered all over the city, like these trash cansAlso, a new save casette In the meantime I'm doing the Ocean View exterior, so stay tuned! I am trying to keep the original game's style, yet extend it to make Vice City look like something that would be in GTA V. That loading screen is just AMAZING! Congratulations. Derrick Keno 1 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069602901 Share on other sites More sharing options...
ilufir Posted May 30, 2017 Author Share Posted May 30, 2017 It's looking very nice! Could you please leave a download link only for testing purposes? I'm gonna leave my feedback here everytime I find something interesting, errors/bugs, etc. It's been too silent here. So let me post some screenshots. First of all, a new loadscreen I started working on some new generic objects scattered all over the city, like these trash cans Also, a new save casette In the meantime I'm doing the Ocean View exterior, so stay tuned! I am trying to keep the original game's style, yet extend it to make Vice City look like something that would be in GTA V. That loading screen is just AMAZING! Congratulations. There's not much to test right now, I test every feature while developing it. TheSilentEvil and XMAX1941 2 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069603668 Share on other sites More sharing options...
ilufir Posted June 8, 2017 Author Share Posted June 8, 2017 First hotel test EenCole, Blue, le shark and 10 others 13 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069628163 Share on other sites More sharing options...
ilufir Posted June 11, 2017 Author Share Posted June 11, 2017 Voit Turyv, Ivan1997GTA, deadman23 and 9 others 12 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069634895 Share on other sites More sharing options...
HYPERCRYPT Posted June 11, 2017 Share Posted June 11, 2017 this mod is already getting interesting. Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069635469 Share on other sites More sharing options...
endochronic_ Posted June 11, 2017 Share Posted June 11, 2017 niceee, make the ocean drive full with neons pls like in vcs le shark 1 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069635555 Share on other sites More sharing options...
Ash_735 Posted June 11, 2017 Share Posted June 11, 2017 niceee, make the ocean drive full with neons pls like in vcs...Ocean Drive is one of the few places in vice City that's ALREADY covered in neons and didn't get many changes in VCS outside of their colour and a few spotlights. LaDiDa 1 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069635563 Share on other sites More sharing options...
LaDiDa Posted June 11, 2017 Share Posted June 11, 2017 niceee, make the ocean drive full with neons pls like in vcs ...Ocean Drive is one of the few places in vice City that's ALREADY covered in neons and didn't get many changes in VCS outside of their colour and a few spotlights. A.K.A. neon... everything! @OP: Looks promising so far except for that oversized steering wheel (but that may just be an 80's thing, not sure). le shark 1 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069635654 Share on other sites More sharing options...
ilufir Posted June 13, 2017 Author Share Posted June 13, 2017 niceee, make the ocean drive full with neons pls like in vcs ...Ocean Drive is one of the few places in vice City that's ALREADY covered in neons and didn't get many changes in VCS outside of their colour and a few spotlights. A.K.A. neon... everything! @OP: Looks promising so far except for that oversized steering wheel (but that may just be an 80's thing, not sure). This is a 60's-70's thing. LaDiDa and Ivan1997GTA 2 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069644516 Share on other sites More sharing options...
ilufir Posted September 11, 2017 Author Share Posted September 11, 2017 Bad news... mod got lost because of dead HDD. But since most of the stuff was either uploaded somewhere or just modified files from the internet (like the timecyc, which was VCRage timecyc), so already some progress... Delatom Vione, Kiyone_Alien_Cop, Derrick Keno and 1 other 4 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069835571 Share on other sites More sharing options...
ilufir Posted December 3, 2017 Author Share Posted December 3, 2017 Doyoushowerindoodoo?, Delatom Vione, Derrick Keno and 2 others 5 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069954662 Share on other sites More sharing options...
Davve95 Posted December 4, 2017 Share Posted December 4, 2017 (edited) This project seems cool! What I think needs to be improved/ideas: Tommys animations and also he runs way too fast. And some improvements in the car handling. Edited December 5, 2017 by Davve95 Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069956973 Share on other sites More sharing options...
Nico the Greaser Posted December 10, 2017 Share Posted December 10, 2017 mod is dead ? Link to comment https://gtaforums.com/topic/885026-vice-city-reborn/#findComment-1069971357 Share on other sites More sharing options...
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