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PSA: Cheat Awareness, Discussion, Notices & News


Gaffa
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Spider-Vice
Message added by Spider-Vice,

INFO ABOUT CURRENT COMMUNITY-REPORTED EXPLOITS

Previous information archive

 

Update 15 March 2023 16:11 UK:

The bounty spam is not a hack or a remote exploit of any sort and your account is not compromised, nor you are actually losing money, it's someone messing around with a non-destructive online services endpoint (Inbox.asmx).

There is no escalation to be made here, but it should be fixed so random people can't send random bounties via this service. Plus, now that one person has done it, anyone with knowledge of the online services can have the same idea...

It's just annoying, and not an actual hack, much like the original ballstorture invite spam. You cannot be banned for this, especially as the bounty messages expire after a while.

Technical explanation with example of output

 

A workaround for this until something is done on the services side is going to the Pause Menu -> Settings -> Notifications -> Message Frequency: 1 Hour. This won't stop it completely but you will only get it once every hour.

Recommended Posts

Jimbatron

 

 

 

I never want to play on a gimped version of gta on a console.

Look how many things got cut just to make it on last gen.

Really, they should have just focused on an Xbox One/PS4 version of the game instead of PS3 and Xbox 360. Yeah, it's cool that they managed to put it on the old consoles, but they sacrificed a lot of detail and content because of it. I would not have minded waiting an extra year. Although I understand their reasoning, as at the time everyone owned a PS3 and Xbox 360 and not many people were willing to dish out $400 for a new console.

 

 

Going a bit off topic here, they made billions selling it on last gen. Look at that as more money to invest in GTA next, not just the company getting rich out of it.

 

Considering the low efforts in improving gameplay quality wise like...well....balancing sh*t out of pretty much anything, i would not get my hopes up.

 

 

 

I understand the frustrations I really do. And I share them. Yet we all keep playing the game (albeit with specific firewall settings for now), and spending time on a forum dedicated to it. Who here doesn't genuinely want GTA VI? For what it's worth, I believe the next will be bigger and better. There's too much profit opportunity at stake for Take2 not to push for that. The same problems in new guises will crop up again, no doubt, but I'd rather have another flawed GTA, than V be the last. I suspect with a bit of soul searching most members here would fundamentally agree, however much a debacle the current state of affairs is.

 

Let's be clear though, R* could, and should be doing better here.

 

 

 

I'm confused with how the R* support operates. Again.

 

Your request(....) has been marked solved.
Feel free to respond directly to this email and your comments will be added to the ticket.
I don't feel like my comments are being reviewed. At the same time they don't recommend creating a new request since it will... slow down the processing?

 

 

Sadly, in my experience of several businesses (not R* I hasten to add, but I would not be surprised if it's any different), the support staff who respond to these tickets are paid poorly, and not incentivised enough to really care. Occasionally you get luck and an exceptional one responds. But I suspect most will skim read at best and churn out a standard response. I'm not trying to do these people down, the problem is often they're paid 5h1t. If all you have is crap money, and a long list of complaints, it's no surprise they stop caring. It's not a criticism of people submitting the tickets or the people reading them, it's just how things are.

 

You could probably give them proof you knew next weeks wining Euromillions lottery numbers, what they were, and 99% of them would ignore it.

 

Your research into this issue is 1st rate IMHO. I would try other avenues to escalate what you've looked into. Maybe other R* contact avenues like [email protected], or https://www.rockstargames.com/mouthoff if you haven't already, or maybe contact one of the Admins here for better advice than mine on how to proceed to get your findings to the right people.

 

Not sure if you've seen Shawshank Redemption, but I favour the Andy Dufrense approach in these situations. Just keep at it until eventually you get through.

Edited by Jimbatron
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Phervor Trill Lips

i cannot see the logic behind your idea.

you would risk getting banned (and your character being reset) for using a mod menu in order to avoid getting banned and reset for having modded money?

are you really serious about this?

 

the risk for just keeping the modded money is even smaller than the risk for using a mod menu.

Yes. And Rockstar already said they're going to remove your illegitimate money during a money sweep. True, they never said when they're going to do that. But using a mod menu to remove the money puts your account at risk.

 

Seriously, if you really want that money gone then put it in the wallet of a second character and delete the character. But the danger with that is, you'll have to be willing to risk having that same amount of money deducted from your account during a money sweep. I'd put my own money on that being a real danger, since they've been telling people to keep the money and not spend it.

 

 

No one is going to go after R* as R* themselves have done nothing wrong, they're just taking their sweet ass f*cking time fixing this.

 

It should be these loser mod menu creators that people go after since they're the ones actually causing the problems.

 

Seriously do not understand why so many on this forum and on Reddit keep saying "hurr lawsuit against R* when??"

Rockstar did f*ck up because pretty much every cheat you see in GTA Online existed in Grand Theft Auto IV's multiplayer.

 

But I'm pretty much 100% sure there are no grounds for any player to sue Rockstar over lost money that doesn't really exist. For Shark Card money that people had actually paid IRL monies for? Sure, but they seem to be doing a great job giving those people their in-game money back for the most part. IANAL of course, but there must be something in GTA Online's EULA that states you cannot sue Rockstar over losing your non-Shark Card in-game dollars.

 

It cant be the second, because if it would be, i would have been banned long time ago. There is a bug going on that f*cks with the stats and make money that you earned with Crates or Import/Export not show up in your totall earned.

This bug partially happens on my account, some of the money i earned this way shows up and some does not. For me it shows that I have spend around 30 Million more than wI have earned.

All the Import/Export earnings are tracked on your SecuroServ computer in your CEO office. Doesn't seem to show up as such in your Social Club stats, I don't think they updated the site to include them. So Rockstar does track how much you're making through I/E.

 

I believe it's the same case with the Crates and the MC Businesses. Not tracked on Social Club site, but in-game through the respective business computers (which means it's saved on Rockstar's own servers).

 

I'm confused with how the R* support operates. Again.

 

Your request(....) has been marked solved.
Feel free to respond directly to this email and your comments will be added to the ticket.
I don't feel like my comments are being reviewed. At the same time they don't recommend creating a new request since it will... slow down the processing?

Well, first off you're sending in stuff that's beyond the job qualifications of a mere technical support worker.

 

Second of all, you broke the EULA by installing the menu and running it online. So in the eyes of whoever has been answering your tickets, you're "part of the problem" that's been causing them major headaches for the past 3-4 weeks. And you've funded "the problem" by paying real money to get that menu.

 

Third, I think it's pretty naive to think that Rockstar hasn't already gotten all the latest versions of the menus and haven't already done everything you've been doing and more. Or even if they haven't, that their own programmers couldn't figure out the loopholes that the script kiddies are exploiting (unless they all left when The Benz got the boot). I assume it's taking them so long because their major focus is Red Dead 2, and because the amount of people dedicated to GTAO is smaller now and they still have to produce more content and make sure the Gunrunning update works and fix other bugs and etc. And for other reasons that we may never know. It's not like they're the most public company in terms of telling us every thing they're up to in comparison to other video game companies.

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lost-in-emotions

if they release the gr dlc in this battlefield now, it will seals the fall of GTAO

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Jimbatron

 

But I'm pretty much 100% sure there are no grounds for any player to sue Rockstar over lost money that doesn't really exist. For Shark Card money that people had actually paid IRL monies for? Sure, but they seem to be doing a great job giving those people their in-game money back for the most part.

 

I think if there is even a slightest whiff someone lost GTA$ bought with Shark cards they'd have to pay it back.

 

It's not the thought of being sued by that one person. A precedent setting legal case could force them to pay back every penny every earned through micro transactions. Unless they are beyond incompetent, R* will have trained lawyers acutely aware of that. The prospect of a successful lawsuit against them is low, but the potential damage huge. Sorting out one shark card purchaser who claims to have suffered hacking is a minimal opportunity cost at best. It's a no-brainer.

 

GTA$ earned in game are an entirely different matter.

Edited by Jimbatron
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mrfonzius

So from all things that I read here, banking it is just fine yes? Because keeping it in my pocket also makes me think that if you drop some of it whenever you die, the system may also register that as spending...

Edited by mrgstrings
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Hellbendzor

This mess won't be fixed until the GR-dlc hits our PC/consoles. Reminds me of the modmenus back in t he day which could spawn fans in front of eclipse towers, LSC. Well, everywhere the modder wanted them. It took a new DLC to completely remove all modders. Think it was somewhere around December 2015. After new DLC landed, GTA was modder-free for quite a few months.

 

Let's hope GR will do the same. But this is getting ridiculous. I do have to admit, I'm also sometimes thinking it's a plot to remove legit cash from people, so they eventually cave in and buy sharkcards. Or get banned through spending modded money and rebuying the game... But then I think I'm just being paranoid... But one thing is very very strange: The fact that R* hasn't officially addressed this BIG issue for (legit) players... Ignoring a problem doesn't make it go away, let alone fix it, is my experience... And yep, they're probably (or better hopefully) addressing this issue, but the legit players also deserve an official statement and info on how things are being taken care of... For now we're just in limbo and temporarily protecting ourself through threads like this...

 

Once again, big kudos to Gaffa and the one who posted up the method to protect yourself through solo public sessions...

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So from all things that I read here, banking it is just fine yes? Because keeping it in my pocket also makes me think that if you drop some of it whenever you die, the system may also register that as spending...

Banking dropped money can be risky but little amounts should be ok. Force elite and one modder I know, advise to don't bank that money. To be honest I got dropped money as well, didn't bank it and although I spent it no ban until today. :)

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lost-in-emotions

^ even r* say to bank the money.

 

ho much u get / spent?

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Non Funkable Token

This mess won't be fixed until the GR-dlc hits our PC/consoles.

 

"If so".

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mrfonzius

 

So from all things that I read here, banking it is just fine yes? Because keeping it in my pocket also makes me think that if you drop some of it whenever you die, the system may also register that as spending...

Banking dropped money can be risky but little amounts should be ok. Force elite and one modder I know, advise to don't bank that money. To be honest I got dropped money as well, didn't bank it and although I spent it no ban until today. :)

 

 

Well, in my case banking those 200k would not take too long then :D

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Well no got my 425k today, no removal.

 

same here. banked modded 200k still with me.

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DentureDynamite

^ even r* say to bank the money.

 

ho much u get / spent?

 

My (limited knowledge) guess is that R* tells players to bank GTA$ because for them it's more easily 'detectable'.

Just yesterday one of those got me :panic:

 

Was doing dailies and loaded into a new session (auto-aim), while I was in the clouds I heared a "plingplingpling" - one hand always near my network cable I unplugged it quick. Few seconds later before the disconnect I got several notifications of being awarded 50k bonus for helping to export a car collection. After logging back in I had 200k in my pocket :/

 

While still in the clouds? Yikes! I guess the new ability of "mod" menus to do that before you've even spawned into the game goes with the ability to instantaneously, and directly, deposit GTA$ into either account.

This mess won't be fixed until the GR-dlc hits our PC/consoles. Reminds me of the modmenus back in t he day which could spawn fans in front of eclipse towers, LSC. Well, everywhere the modder wanted them. It took a new DLC to completely remove all modders. Think it was somewhere around December 2015. After new DLC landed, GTA was modder-free for quite a few months.

[snip]

 

Yeah, IIRC, ~January 2016 through ~August 2016 was very quiet; no money drops, no shenanigans noticed.

Edited by DentureDynamite
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lost-in-emotions

Ive got my 425k, but no modded money removed -_-

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DentureDynamite

Well in June/July there were working mod menus in online.

 

No doubt--but I suspect "mod" menu users laid low and were hesitant to use them publicly/visibly until they felt confident they weren't at risk of being detected by R*.

Edited by DentureDynamite
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mrfonzius

Well no got my 425k today, no removal.

 

Same here.

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Ive got my 425k, but no modded money removed -_-

Well at least some things are working.
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flexcreator

 

 

> You said it sounded like a professional job.

 

I was wrong.

 

I was stupid enough not to recognize the commercial protector "VMProtect 3", sorry about that. They didn't write this protection themselves.

And they didn't write the dinput8-based loader. The loader belongs to Alexander Blade.

They are using the publicly available BeeEngine disassembler in the latest version.

 

 

The worrying thing is then it makes it all the more embarrassing for R* and the future of GTA Online if all this mess was caused by a less sophisticated outfit.

 

 

It looks like not only the mod creators are amateurs, I think they are extremely careless.

 

As I mentioned, they are using the 3rd party library - BeaEngine (the 64 version in particular)

The thing is - BeaEngine is open source. So, anyone (including me) can just go to github, download sources and build their own version of the library.

 

The cheat is calling the Disasm function: Once when the game is loaded and every time you use a menu option.

 

Here comes the second thing - BeaEngine is a disassembler. So, guess what? It's possible to rewrite the Disasm function and utilize the BeaEngine routines to disassemble the cheat (the calling function in particular) while it's trying to disassemble the game :D

7Pz8tt.gif

 

I did it with the first instruction, was busy this week, so couldn't go deeper. I hope there is no obfuscation. This method would be handy since you can't simply attach a debugger to this thing.

 

Sent the updated details to [email protected]

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Quinn_flower

You know the creators of the cheat mod is watching this

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flexcreator

^ Yeah? Who exactly?

 

I don't care much, since I have all the tools I need already.

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You know the creators of the cheat mod is watching this

It actually doesn't matter if they watch it or not, in reality rockstar will always be 1 step behind but if they really wanted the game to be hacker free any "new" cheat can be patching in like a day or so after it is out. When you know how something works it is not that hard to make something that counters it. My guess is there is no one working on a fix. They get most of their income from consoles and most of their player base is there so i think they just gave up on it or they already have a fix and are just waiting for the new update to come with it.

 

PS: if flex can do all this in his free time then think what a person who is actually paid can do.

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Quinn_flower

^ Yeah? Who exactly?

 

I don't care much, since I have all the tools I need already.

Do u think those anonymous users isn't one of them?

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Phervor Trill Lips
So from all things that I read here, banking it is just fine yes? Because keeping it in my pocket also makes me think that if you drop some of it whenever you die, the system may also register that as spending...

I believe you only drop money when you're killed by another player. And your "total deaths by players" are tracked by Social Club (which is how your k/d ratio can be calculated) so you don't have to worry about that.

 

But I'm pretty much 100% sure there are no grounds for any player to sue Rockstar over lost money that doesn't really exist. For Shark Card money that people had actually paid IRL monies for? Sure, but they seem to be doing a great job giving those people their in-game money back for the most part.

 

I think if there is even a slightest whiff someone lost GTA$ bought with Shark cards they'd have to pay it back.

 

It's not the thought of being sued by that one person. A precedent setting legal case could force them to pay back every penny every earned through micro transactions. Unless they are beyond incompetent, R* will have trained lawyers acutely aware of that. The prospect of a successful lawsuit against them is low, but the potential damage huge. Sorting out one shark card purchaser who claims to have suffered hacking is a minimal opportunity cost at best. It's a no-brainer.

 

GTA$ earned in game are an entirely different matter.

Yeah, and it makes sense that they would want to keep their Shark Card buyers happy enough to buy more. So it would also make sense that they would have higher priority for support compared to players who have never bought a Shark Card.

 

As for lawsuits and the loss of GTA Online money, I always rationalize it as: players paid their IRL money for the single player Story Mode. GTA Online is a free add-on experience. It wasn't even available to players who first bought the game on PS3 and Xbox360. You're not losing any money you paid for the game by having your GTAO money taken away, unless it's Shark Card money. Therefore, you have zero grounds to sue. It's probably explained differently in the EULA, but I can't be arsed to read it. And anyway, IANAL so my interpretation of its terms would be limited at best.

 

This mess won't be fixed until the GR-dlc hits our PC/consoles. Reminds me of the modmenus back in t he day which could spawn fans in front of eclipse towers, LSC. Well, everywhere the modder wanted them. It took a new DLC to completely remove all modders. Think it was somewhere around December 2015. After new DLC landed, GTA was modder-free for quite a few months.

 

 

Let's hope GR will do the same. But this is getting ridiculous. I do have to admit, I'm also sometimes thinking it's a plot to remove legit cash from people, so they eventually cave in and buy sharkcards. Or get banned through spending modded money and rebuying the game... But then I think I'm just being paranoid... But one thing is very very strange: The fact that R* hasn't officially addressed this BIG issue for (legit) players... Ignoring a problem doesn't make it go away, let alone fix it, is my experience... And yep, they're probably (or better hopefully) addressing this issue, but the legit players also deserve an official statement and info on how things are being taken care of... For now we're just in limbo and temporarily protecting ourself through threads like this...

Rockstar did officially address it, but it hasn't been updated in almost a month. One thing you have to consider is that there are far more players on the PS4 and Xbox One combined than on the PC. PS3 and Xbox 360 are technically not supported any longer. So, the majority of players that are playing the versions which are still getting updates are not seeing any of these problems.

 

I do agree that it's ridiculous, though. I do not think waiting until the Gunrunning update to fully fix these issues is acceptable if it's coming out in June or later. But we'll see.

 

And I'll take giant windmills spawning in front of garages over the issues we're dealing with today. At least I had fun driving cars into the windmills and seeing how far across the city they would launch me.

Edited by Phervor Trill Lips
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Might be working on a full Title Update. I remember when Bikers came out they completly disabled the FoV mod (but the creator updated it immediately).

 

Might plan to do the same thing because GTAO is a bit dry these days, but it'll definitely become moist when GR comes out with a new title update.

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Black-Dragon96

 

 

 

> You said it sounded like a professional job.

 

I was wrong.

 

I was stupid enough not to recognize the commercial protector "VMProtect 3", sorry about that. They didn't write this protection themselves.

And they didn't write the dinput8-based loader. The loader belongs to Alexander Blade.

They are using the publicly available BeeEngine disassembler in the latest version.

 

The worrying thing is then it makes it all the more embarrassing for R* and the future of GTA Online if all this mess was caused by a less sophisticated outfit.

 

It looks like not only the mod creators are amateurs, I think they are extremely careless.

 

As I mentioned, they are using the 3rd party library - BeaEngine (the 64 version in particular)

The thing is - BeaEngine is open source. So, anyone (including me) can just go to github, download sources and build their own version of the library.

 

The cheat is calling the Disasm function: Once when the game is loaded and every time you use a menu option.

 

Here comes the second thing - BeaEngine is a disassembler. So, guess what? It's possible to rewrite the Disasm function and utilize the BeaEngine routines to disassemble the cheat (the calling function in particular) while it's trying to disassemble the game :D

7Pz8tt.gif

 

I did it with the first instruction, was busy this week, so couldn't go deeper. I hope there is no obfuscation. This method would be handy since you can't simply attach a debugger to this thing.

 

Sent the updated details to [email protected]

Could you explain this dissassembler thing a bit more?

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theNGclan

 

Well in June/July there were working mod menus in online.

No doubt--but I suspect "mod" menu users laid low and were hesitant to use them publicly/visibly until they felt confident they weren't at risk of being detected by R*.

They were just memory tweaks at the time. Basically just cheat engine.
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Jimbatron

I've tried blocking UDP 6672 both inbound and outbound using Windows Firewall, but it doesn't work. I still end up in a populated session.

 

My suspicion is McAfee is overriding the settings - although I turned it's firewall off. Any suggestions?

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flexcreator

I've tried blocking UDP 6672 both inbound and outbound using Windows Firewall, but it doesn't work. I still end up in a populated session.

 

People tell it's only the first session that will be populated. Did you try to switch sessions?

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