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PSA: Cheat Awareness, Discussion, Notices & News


Gaffa
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Meanwhile on 4chan.

OcnIRD9.png

If that's true...? Should i trust 4chan? Decisions, decisions...

Maybe he hacked himself some money.

 

 

 

wait am I misreading something? "money gained through solo lobbies is now considered hacked money"? Is this referring to a modder using a legit solo session to hax money before going into a public lobby? Or a honest PvE player who is legitimately earning money (from playing contact missions, doing activities etc) in an invite only lobby? i.e. playing the game the way it was designed?

Edited by PkUnzipper
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I guess you guys know solo sessions for whatever reason bypasses cheat detection. Sounds like they have changed it so that everything gotten in a solo session counts as modded money (not like you can really earn anything in a solo session). I've suspected for a while that the anti cheat system operates via other players games checking your stats in lobbies not via rockstar. You only ever get banned when near other players, same with the ofw menu. It was entirely safe in solo sessions but instant console ban as soon as you saw another player.

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MeatSafeMurderer

Not played Online since this whole debacle. Disappointed that Rockstar haven't fixed it yet...disappointed but not surprised.

 

 

I'm also not technically educated enough to know what is and isn't possible. However I'd be concerned if someone knew when you were online, knew your full IP address, and you weren't properly fire walled.

Technically anything is possible...however it's not plausible. It would require some kind of exploit within GTA5 that allowed remote code execution. Technically such a thing is possible...and such an exploit probably does exist. Unlikely anyone will ever find it though.

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You don't need to ever enter a regular public lobby or lag out. All you need to do is make some new rules in your firewall (both inbound and outbound) that blocks UDP port 6672. It's easy and works 100% of the time.

Props to Perez84, who made this handy tutorial:

http://m.imgur.com/a/3ju3z

 

Go forth and play solo public lobbies without fear and without subjecting anyone to intentional lag.

 

Thank you (and Perez84 ofc.) I'll try that later. Much appreciated.

 

Now I've tried it - it's perfect. Starting GTA:O from SP (as I always do) and I immediatly entered a solo public lobby - everytime. Played for like an hour and a half and no one has joined.

Edited by Khephera_87_GER
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Meanwhile on 4chan.

OcnIRD9.png

If that's true...? Should i trust 4chan? Decisions, decisions...

Maybe he hacked himself some money.

Hm, looks like R* is now angry at people playing in solo public sessions.

 

Well, it did take them almost two years to decide using the Kuruma was a glitch in the PSJ finale

 

"Steve, some guy played in a solo session and made money"

"THAT MONSTROUS HACKER! HE MUST BE BANNED AND HIS PROGRESS WIPED!"

"Also, some guys are using mod menus to remove characters progress in populated public servers"

"Eh that's fine we fix that later."

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Uncle Sikee Atric

Meanwhile on 4chan.

OcnIRD9.png

If that's true...? Should i trust 4chan? Decisions, decisions...

Maybe he hacked himself some money.

Looks to me like he hacked in some money in a solo public session then joined a public lobby where the stat changes were detected.

 

I am fairly certain there is nothing to seriously worry about here.

MOaRJRr.jpg

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Meanwhile on 4chan.

OcnIRD9.png

If that's true...? Should i trust 4chan? Decisions, decisions...

Maybe he hacked himself some money.

Looks to me like he hacked in some money in a solo public session then joined a public lobby where the stat changes were detected.

 

I am fairly certain there is nothing to seriously worry about here.

 

Go on the thread in /vg and see for yourself

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lost-in-emotions

why R* is so fast in banning attacked players, but not fast to solve the problem -> removing the false money from the account?

i will log in later to see if anything is removed, but i think not. ffs, since 7 days nothing is done here.

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Uncle Sikee Atric

 

 

Meanwhile on 4chan.

OcnIRD9.png

If that's true...? Should i trust 4chan? Decisions, decisions...

Maybe he hacked himself some money.

Looks to me like he hacked in some money in a solo public session then joined a public lobby where the stat changes were detected.

 

I am fairly certain there is nothing to seriously worry about here.

 

Go on the thread in /vg and see for yourself

 

If I cared, I would. But since GTA Online has proven to be the 'foetid cesspool' of PC gaming, I'll just carry on not playing GTA Online....

 

It's a shame it ended like this.

Edited by Uncle Sikee Atric

MOaRJRr.jpg

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lost-in-emotions

why R* is so fast in banning attacked players, but not fast to solve the problem -> removing the false money from the account?

i will log in later to see if anything is removed, but i think not. ffs, since 7 days nothing is done here.

 

nnnnnope. 8 days waiting and still have the hacker money. well done R*, well done.

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It's real, they pulled this sh*t on me. Submitted a ticket to R*.
Got a response, they said they moved it to the proper department.
Still waiting for a response.196e42fcc097aea0194728b9de3bcc3b.png
Pic related, level changed.


Sorry to hear that man. Best of luck with R*. Can you let us know if they are able to properly restore your stats to how they were?

 

 

 

Purgen, Sorry for hear it. Cheaters must be dead. :evilgrin: You publish here answer from :r*: ?

This is what I sent and what I received. I am playing the game normally, but R* has still not fixed the level stats yet.
208bf3b055e49c6f378cd2856fb0c696.png

 

 



f3dabacae71b3391af5a549a60a4f93e.png

Oh look, I got a reply!

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Geisterfaust

Public solo sessions are safe. Made millions in them since January and it's okay, so no need for panic. NetLimiter, port blocking or lagging out will not get you banned too, because it has nothing to do with the game. PC Online is still not safe, though: you can get money and RP not only in freeroam but in DM/missions.

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Public solo sessions are safe. Made millions in them since January and it's okay, so no need for panic. NetLimiter, port blocking or lagging out will not get you banned too, because it has nothing to do with the game. PC Online is still not safe, though: you can get money and RP not only in freeroam but in DM/missions.

Exacly. There is no way to check if lag is happening naturally or by force (if you use the date method or MTU method).

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DarkSavageDeathlyCloud

Good to see this, the more rockstar can not stop this the better.

 

Here is hoping the community will not forget this and will consider all of this when going to buy rdr2 while being interested in the online mode they are developing for it.

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Uncle Sikee Atric

Good to see this, the more rockstar can not stop this the better.

 

Here is hoping the community will not forget this and will consider all of this when going to buy rdr2 while being interested in the online mode they are developing for it.

 

No doubt the consoles will get an 'exclusive launch period' so the PC players will be quickly able to see if they've actually managed to not use p2p this time....

 

If they have, well, I doubt it'll even get a PC launch.

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MOaRJRr.jpg

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DarkSavageDeathlyCloud

 

Good to see this, the more rockstar can not stop this the better.

 

Here is hoping the community will not forget this and will consider all of this when going to buy rdr2 while being interested in the online mode they are developing for it.

 

No doubt the consoles will get an 'exclusive launch period' so the PC players will be quickly able to see if they've actually managed to not use p2p this time....

 

If they have, well, I doubt it'll even get a PC launch.

 

Might be for the better if so, then again i hope rockstar greeds get the best of them and they give it a pc launch so they can screw themselves over in the long term even more.

 

Kinda would be good if rockstar gets a bad reputation, might have them actually contemplate on the sh*t they pulled off the past 2 years.

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DentureDynamite

The reply I recently received from R* Support echoes what others have posted--understandably, nothing will be done until a proper fix is in place:

Hello <name>,

 

Thank you for contacting Rockstar Support

 

We certainly understand your concerns regarding missing GTA$ from your account and we would like to help you.

 

We are aware of a new method where cheaters are manipulating the in-game funds of other players in GTA Online. We are actively working on a fix for this issue, and may temporarily disable some minor game features while we work on a resolution.

 

https://support.rockstargames.com/hc/articles/115005592527

 

If you have any other concerns, please let us know. We are happy to help you.

 

Best regards,

 

Mina G.

Rockstar Support

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why R* is so fast in banning attacked players, but not fast to solve the problem -> removing the false money from the account?

i will log in later to see if anything is removed, but i think not. ffs, since 7 days nothing is done here.

 

nnnnnope. 8 days waiting and still have the hacker money. well done R*, well done.

 

Kind of understandable tho, it's useless for them to remove the money if the next time you enter a public session a hacker will just drop a bunch more in it, they first have to fix the problem, then they can start removing the money while being fairly certain it will not return.

Fight the cause, not the symptom kinda thing.

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DentureDynamite

^^ +1 And my guess is it will take some days or even weeks before this is thoroughly resolved (hopefully before Gun Running).

 

In the meantime, I don't mind waiting; have since set GTA Online back to use the dock launch and also activated the 6672 port blocking for GTA5 (thanks to all who posted about that!). Also just bought Battlefield 1 (also needs tweaking, but otherwise a very well done game.)

Edited by DentureDynamite
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You don't need to ever enter a regular public lobby or lag out. All you need to do is make some new rules in your firewall (both inbound and outbound) that blocks UDP port 6672. It's easy and works 100% of the time.

Props to Perez84, who made this handy tutorial:

http://m.imgur.com/a/3ju3z

 

Go forth and play solo public lobbies without fear and without subjecting anyone to intentional lag.

 

Thank you (and Perez84 ofc.) I'll try that later. Much appreciated.

 

Now I've tried it - it's perfect. Starting GTA:O from SP (as I always do) and I immediatly entered a solo public lobby - everytime. Played for like an hour and a half and no one has joined.

 

 

Do you get put back into your solo session if you do missions, heists, activities or other jobs which require 2+ players? That was my biggest migrane with how invite only works. I'd go on call for heists etc., so the job with a crew of randoms. At which point, R* would unceremoniously dump me back into a public lobby which was often contaminated with modders. Typically the hacking/griefing would spiral out of control in that lobby, causing me to exit the game and return to solo session via SP. Rinse and repeat to ad nauseum to make simple money of heists etc. aka basically play the game the way it was designed. So I'd end up doing chain missions/heists/activities etc. racking up tons of job points when in public lobbies so as to avoid the bs going on there.

 

But the key is to do all mission solo. Because unfortunately, modders continue to find work arounds to the latest patch and can get you perma banned on heists and other missions with randoms. So staying out of free roam by doing jobs isn't safe anymore. And R* still has yet to give a sh*t about the FUBAR relative ease by which modders can ruin contact jobs, DMs, heists etc

 

So yeah, boycotting online until R* gets their head out of their @$$ and do another sweep to clear the servers of these modder vermin and latest script kiddie infestation :/

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DentureDynamite

Hahaha. When did R* ever care about the PC platform let alone the minority PC fan base? :lol:

 

They don't give a sh*t. As long as vlogger celebs the likes of Domslive keep giving them free adverts and promotions on Youtube, R* will turn a blind eye to all the hacks and mods in these videos. And especially to the console script kiddies who aren't cognitively mature enough to write the code for the mods, but chronologically mature enough to follow instructions from an online vid.....

 

Trust me when I say that like its wonky GTA IV predecessor, GTAV online component is now post mature and run its course. Time to put the old boy out to pasture for the next 4+ years and work the RDR/Bully franchises. Because honestly, I think the fan base is experiencing burnout. That's why there is so much deliquent behavior going on in the lobbies. Players are BORED with the linearity of the structured jobs, heists, races, non mission activities etc. The only degree of freedom left is the sandbox of free roam in the public lobbies. Of which the fan base has clearly now tired because of all the delinquent modding activity infesting the lobbies.

 

OP has a genuine concern and very valid points/rationale. But all suggestions will fall on deaf ears since R* will do ZERO to address any of it. Especially when players insist on logging into their broken, hacked infested servers and keep making their company money.......

 

IMO very true (sadly) about free adverts and promotions on YouTube. But those same YTr's are now making everyone aware of just how badly GTA Online is crashing and burning (at least on the PC--can't speak for the consoles).

 

I suspect newer players still have significant viable interest, seeing as everything is relatively new to them; but older players (day one to at least ~2014 etc.) are likely weary of a stagnant map and serious lack of effort/care being put into fixing, let alone improving, game play, etc.

 

There are always players who will cheat for numerous reasons, but given the above, there's only so much enthusiasm about the game a batch of new cars or content in general will "buy" for Rockstar. The "simple" improvements that R* did, like letting us hide the blue mini-map icons, was huge to me. Those things make a big difference to game play, and much more of that kind of tweak has been needed for years.

 

/soapbox

Edited by DentureDynamite
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^^ this. IMO nobody wants to do the structured missions anymore because they're painfully linear and stale. So everyone defaults into free roam. And what would be revolutionary to spice up this stale game play is removing ALL player blips. Basically all players remain off radar until they attack and/or kill another player, blow up cars (attacking NPCs don't count unless it's excessive), or being going psycho by trolling the lobby i.e. destroying things around them, mass killing players in lobby by using tanks/hydras etc. This mechanic would work the same way the free roam Hunt the Beast works. You only hear and/or briefly see the player who is the beast when they're near you. Otherwise, you hear nothing at all. Which makes sense if you're on the other part of the map or on your yacht somewhere out in the ocean.... :lol:

 

That way, EVERYONE in the lobby would be able to see who the lobby trolls and disruptive griefers were. Because due to their disruptive behavior, they would't be able to hide themselves. And the attention whore lobby trolls would finally earn their daily achievement to be the biggest social butterfly douches in that lobby cesspool. Lobby trolls could then truly claim they'd earned their K/D if they managed to survive the gauntlet from pissed of players in that session. And session players would have a fair chance to kill them. Win - Win situation either way. Same should work for modders. Anti cheat software should make modder blips remain a permanent flagrant pink on the map if it detects players using cheats, hacks or glitches (to include popular glitches like the Karuma in Pacific heist). That status would stay with the modder regardless of whether they switched sessions or logged off/logged back in. That would give players the option to avoid interacting with them. Or at least enough time to record who the perpetrator was in that session (typically some blood red dot, bounty slapped clown @$$hat who's hiding out in their safe house with a mod menu hack).

 

IMO a feature like that would make being in the lobbies a far more fair playing experience for both PvP (the source from which almost all session griefer trolls originate) and PvE minded gamers like myself (who prefer to interact with NPCs for RPG purposes e.g, robbing liquor stores etc). PvP gamers would have to proactively hunt and find other players to kill. And PvE gamers would be able to enjoy the same lobby in relative peace.

Edited by PkUnzipper
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Do you get put back into your solo session if you do missions, heists, activities or other jobs which require 2+ players? That was my biggest migrane with how invite only works. I'd go on call for heists etc., so the job with a crew of randoms. At which point, R* would unceremoniously dump me back into a public lobby which was often contaminated with modders.

Yeah, no. As long as this port is blocked by your firewall, you won't connect to anyone's mission, heist, etc. in the first place from which you could go back into a solo public session. I've tried to join heists, tried to join friends in other public lobbies - nothing happens.

 

Edit: You may try to enable & disable the rule in your firewall while being in the game. Not sure if that works, though. Like when you've completed a mission and the game starts loading back to a public lobby, maybe switching the rule immediatly back to enable will work and you get into another solo public session. :D

Edited by Khephera_87_GER
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^^ this. IMO nobody wants to do the structured missions anymore because they're painfully linear and stale. So everyone defaults into free roam. And what would be revolutionary to spice up this stale game play is removing ALL player blips. Basically all players remain off radar until they attack and/or kill another player, blow up cars (attacking NPCs don't count unless it's excessive), or being going psycho by trolling the lobby i.e. destroying things around them, mass killing players in lobby by using tanks/hydras etc. This mechanic would work the same way the free roam Hunt the Beast works. You only hear and/or briefly see the player who is the beast when they're near you. Otherwise, you hear nothing at all. Which makes sense if you're on the other part of the map or on your yacht somewhere out in the ocean.... :lol:

 

That way, EVERYONE in the lobby would be able to see who the lobby trolls and disruptive griefers were. Because due to their disruptive behavior, they would't be able to hide themselves. And the attention whore lobby trolls would finally earn their daily achievement to be the biggest social butterfly douches in that lobby cesspool. Lobby trolls could then truly claim they'd earned their K/D if they managed to survive the gauntlet from pissed of players in that session. And session players would have a fair chance to kill them. Win - Win situation either way. Same should work for modders. Anti cheat software should make modder blips remain a permanent flagrant pink on the map if it detects players using cheats, hacks or glitches (to include popular glitches like the Karuma in Pacific heist). That status would stay with the modder regardless of whether they switched sessions or logged off/logged back in. That would give players the option to avoid interacting with them. Or at least enough time to record who the perpetrator was in that session (typically some blood red dot, bounty slapped clown @$$hat who's hiding out in their safe house with a mod menu hack).

 

IMO a feature like that would make being in the lobbies a far more fair playing experience for both PvP (the source from which almost all session griefer trolls originate) and PvE minded gamers like myself (who prefer to interact with NPCs for RPG purposes e.g, robbing liquor stores etc). PvP gamers would have to proactively hunt and find other players to kill. And PvE gamers would be able to enjoy the same lobby in relative peace.

 

Sadly i suggested that idea like a year or more ago but i don't think they will implement it. Right now for a person who loves PVP and i do try and find deathmatch and other type of events where everyone is on my mindset but that doesn't work. I play mouse/keyboard so in deathmatch i get put in lobbies with people who use joystick(auto aim) and it is not fun at all. Where in freeroam i play with players with same setup and i see everyone on the map so 10 times easier for me to kill people. It would be much better if i had people to play with in deathmatch who match my setup and not having to kill people in freeroam.

After a few months playing the game you can easily notice its main focus being joystick from the way the game works to having semi-aim as default to everything but the irony is that the game is way better with keyboard and mouse but ye never going to happen. Gaming companies earn far to much from consoles to make proper games for PC. As seen PC needs a proper anti-cheat and better servers for it to work and that is too much money spend for a few people. I fear that we will never have another GTA game for PC or any rockstar game for that matter.

 

PS: any comment on here that makes fun of PC games and their problems really has no idea what console actually is and how things work.

Edited by scs151
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dimitrispgr

I got the copy paste reply too. Any chance they correct my rank? I dont want to get reported or kicked all the time.

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