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Gaffa

PSA: Cheat Awareness, Discussion, Notices & News

Recommended Posts

Mirror Park Resident
1 hour ago, Gaffa said:

Ooof. 

I'll keep on... keeping myself to myself then. Fortunately, "solo public" trick with Windows firewall means that nobody can connect to the session, even if they are using mods, but it's still not ideal. I'd like to play with other people again, eventually. (Awaits "so stop being a pussy and get on with it" comments).

You can place IP exceptions into the firewall rule.

Edited by Mirror Park Resident
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suicidal_banana

Lots of cheaters running amok today, heres hoping that tweet will actually lead to some sort of improvement or banwave

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sloppo
7 hours ago, Gaffa said:

Well supposedly, Rockstar Games have moved things onto the next level now, where the IP addresses and / or Hardware IDs are being recorded, and any accounts linked in those ways (history of being used on those IPs / hardware), those accounts get banned too. 

News getting better every day!

 

9 hours ago, Gaffa said:

Ooof. 

As someone who experienced mod stalk several times by personal matters (xD), I can say it's not that horrible, they get bored and give up quickly over few days.

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WhiteHackGuy

Hello everyone,

I was a bad gta player.
I actually was more than just that.
I started as a bad player, though.

I had always been a computer enthusiast.
Relatives and friends were always asking me for help when something was wrong with their computers at least since I was 11 years old.
I was helping people to upgrade from windows 7 to windows 8 (or downgrade, you know...) while still using a Windows XP computer as my main.

Some years ago, when I was 15, I went from a 2007 Pentium 4 desktop computer to an Intel i5+Nvidia GTX one.

That's how it all started.
It was mind-blowing.

Now I was able to play real 3d games instead of those crappy 2d flash games that we have all played online at least once.

I still remember that I felt so guilty at first because my parents had already spent a lot of money for my computer and I didn't want to ask them more to buy games

At the same time I didn't want to crack anything, both for the risk of malware and the inability to play cracked multiplayer games.

So I ended up buying, during a steam sale, GTA IV+SA for a very low price, even if I was not that happy considering that I could have run GTA V, which was already out.

Months passed and I couldn't resist more, so I grabbed my parent's credit card and I bought GTA V.

I bought GTA V.
Remove that action from my life and I would be happy today.
And I would have been happy yesterday and every day for the last few years.

At first it felt gorgeous.
That graphics, oh my gosh.
It was unbelievable for someone like me, who was dreaming to play Minecraft a few weeks before but was unable to do so because his windows xp machine didn't have a graphic card.

Then my hacker (cracker, or whatever you want to call it) soul started to be interested into this game.

After playing online many hours I started to ask myself: "Why am I always being trolled by those modders? They never get banned...maybe I should join the other side to have more fun".

Imitating others sometimes is not a bad idea, especially if you then become worse than them.

At that time I was barely a script kiddie.
But I was already very curious about everything related to technology.

So I started learning.
I realized that to make mods everyone was using C++...I knew it a little bit because I had red a book about it when I was 12 but I had to study it from scratch again...and so I did.

Then I found tools like cheat engine, ida pro, binary ninja, reclass...so many pieces of software that I considered amazing (and I still do actually, it all depends on how you use them).

With great power comes great responsibility.

Yes, that sounds correct: If you ask a 15-year-old to kill a man in real life he would probably say no.
But if you ask that same young guy if coding a .dll file after school and injecting it by using the load library method into GTA5.exe to get some cool cheats to be better than other players in gta online, he may not realize the consequences of his actions (or extremely underestimate them).

And that's exactly what happened to me.
I started coding a mod menu for fun, just to experiment stuff.
Then I sent it to some friends for free.
They were interested.
I felt cool because in my crew I was considered a hacker and a gta geek.

Ì was spending 8-10 hours a day on my barely working mod menu, sacrificing my school marks.
After some months I started to realize that my software was getting good (even if now I can definitely say that it still was crap, code-wise and purpose-wise).

So again I was hyped and I wanted to become more famous.
What did I do? Well I released my mod menu on a popular forum where many people upload and talk about free cheats.

I suddenly started to get attention.
Today I can say for sure that the huge attention I was getting came because it was just the right software released at the right moment...combined with way too much griefing features.

After some months someone gave me the idea to start selling the mod menu (to reduce banwave rates) and I accepted, even if I didn't know how to do it but for that someone offered me his help.

Sales were getting better and better every day (if we ignore the days when the website was online thank to DDoS guys - damn you, you should have DDoS-ed us more often to keep us offline every day).
Anyway, it was fun until it lasted.
I was also very proud of me because not many people at my age were making so much money.

What did I do with those money? Well, I spent a large part of those buying personal stuff. Another big part was spent by helping people. Even if I was a f*cking gta griefer I helped a friend to pay his bills and I bought some phones for friends who could not afford new ones although they really needed them.
Then in the last part we have money spent to pay the server and the website, various software needed for the job and other random stuff that were inevitable.
I was not a bud guy in real life, I just liked to blow up people when I was playing GTA, even if I gotta say that sometimes I was very generous with other players and I used to make them really happy.

I would have happily skipped this money section, but I want to make sure that you understood one thing: I made a lot of money coding and selling a mod menu, but I am going to pay A LOT MORE (money, health, social life, reputation and time), now that Take Two is after me.

So if you are a little guy thinking about coding a small menu to make money, even by keeping it private not to get caught do me a favor: please stop now.
Really, stop.
And yes, even if you live in Antarctica.
It's not gonna work.

You probably can't understand how bad I felt in these past few years.
Every day I wake up and I think about Take Two.
When I am not lucky I think about Take Two even when I am sleeping.
When I get an email notification I am scared to open it since it may be something from lawyers.
When after a week it's Saturday I thank God (even if I don't believe in it) because I know that nothing bad can happens during the weekend.
Committing suicide? Already considered. It can't work because it would only make my parents' lives even worse than now.
And they are not responsible for this. They can barely use a smartphone and they didn't even buy me GTA V.

I see no way this story could possibly end well.
And I have been thinking about it for a few years by now.

In the best possible scenario my life will be ruined and my parents' lives too. That's it.

Sometimes I can't understand how this all happened since I am now so much different from that 15/16/17 years old guy coding mods for fun and profit.

But it happened and so no big deal.

If you have been teleported somewhere in the map, It may have been my fault.
If you have been teleported to an apartment, after the first method teleport had been patched, it may have been my fault.
Other stuff that I am not proud of include: remote ranking, remote (and self) money to the bank, money drop, a wild variety of cages, instant and delayed crash methods, blamed explosions, freezed characters, remote bounties, removed weapons and more

For all of that I am here to apologise.
It was childish and I will never be proud of that as a (wannabe) software engineer.
But at least I did that when I was young.

What sometimes makes me feel weird and sad at the same time is that this could have never happened if Take Two had designed gta online a bit better.
Something like the ability to add unlimited money just by sending some requests from the client to the server (which doesn't verify those request at all) should have never been possible.
"Never trust the client" is the first rule that every online developer should be well aware of.
If you go to a real bank to deposit $10 million cash money, they will probably check and count them all before adding 10 million dollars to your bank account (chances are those money could be much less, if not 0).
Everyone keeps saying me that if you see an open door you are not supposed to get into the apartment to steal everything.
That's correct I guess but I truly believe it doesn't work in the gta context where most players are kids and also you don't steal anything real (or you can't directly see it).

If you are still reading, thanks for reading my post till the end.
Again I apologise to all the people who have been damaged by my software.
I also want to apologise to Take Two and GTA's developers: even if you could have been smarter and maybe a bit more kind I know that in the end it's my fault.

What I am trying to achieve by writing this? I actually don't know.
I am not hoping to improve my current situation, at least on a financial level.
Writing this was surely helpful as an outlet...it's getting harder every day but I learn to deal with it...kind of.

I will be very happy to answer to any questions you have (if possible).

One last thing: if you managed to figure out who I am (should not be very hard) please don't write it down here in the next posts... really it's not a good idea.

Thank you all

Edited by WhiteHackGuy
Typos
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suicidal_banana

...

49 minutes ago, WhiteHackGuy said:

...

Damn that was a lot of text

Some replies in random order:

- You should've made name in singleplayer modding instead, thats totally legal and you could even make money from it if you wanted too (tho thats sort-of grey area, but still a long distance away from selling mp cheats)
- You have to remember that R* had very little experience with multiplayer when they made GTA:O, all they had to go on was the multiplayer of GTA4, and thats in no way comparable to the task they set themselves for GTA5, so thats why its sorta lack-luster about trusting clients, the whole game is built on P2P because at the time they had no way of knowing if it would become successful (GTA4 multiplayer kinda failed) and building a serverpark is pricey, even for R*
- Since GTA has and always will be a game for adults, even though i see a ton of kids playing it, i dont agree with your "most players are kids", in part because i've maxed out my social crap friends-list with exclusively adults.
- If T2/R* hasn't come after you by now, and you stopped, you should be in the clear, if they do contact you take it as an opportunity to help them detect your mods, this is how several people have gotten away with a severe warning in the past (not gonna give details about this for obvious reasons)
- Cheaters are basically part of the game at this point, annoying as they can be most players dont bat an eye when they get teleported exploded or whatever, they just hop into a new session and forget about it, you havent done nearly the amount of 'grief' you think you have

Considering how much you worry and mentioning thoughts of suicide, do yourself a favor and just walk away from the whole gta and cheater communities, theres so much fun stuff you can do as a young fellow with a bit of computer know-how, go make a name for yourself in something legal, learn a lesson from this

Edited by suicidal_banana
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WhiteHackGuy

First of all, thank you for your reply...I really appreciate it.

- About single player modding yes they said that they would not sue single player modders, but I would not trust that either at this point since legally GTA V is a copyrighted software as a whole and anybody that does not own that copyright is not supposed to modify it.

 

- Well indeed GTA online was a big experiment at the beginning but this doesn't justify the very poor p2p system which is used in critical areas such as money and payments.

Especially after making billions from it and after so many yearssince the release.

 

- About the kids thing you've got a point there and I actually have to agree with you.

 

- Too late

 

- If we consider how many people used my own software the amount of griefing is considerable...but what you say makes sense as well.

 

About quitting the gta world I did that almost two years ago now...I just came here randomly and after realizing that not much changed I decided to write a few lines :)

 

Happy gta to everyone who can still play it...I must admit that even if I can't play it anymore I still consider it the best game ever made...that online tho xD

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B7R
13 hours ago, Gaffa said:

where the IP addresses

I feel sorry for those who don't have Static IP's (instead having Dynamic IP's) and their IP get's changed at some point and ends up with a banned one, chances are slim of this happening but not impossible and this is why IP bans just don't work. Not wrong on Hardware ID bans through as I think those are harder to bypass but not impossible to edit and change if you know exactly what your doing. 

 

Also... TSK TSK, VPN's but then again if it has anyway of still seeing hardware ID that's an AUTO BAN right there, even with a VPN on. 

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sloppo

^ That's why I hope they would combine both methods, or even better - make the match only to increase anticheat scan aggression.

 

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Gaffa
On 8/9/2019 at 4:48 PM, Mirror Park Resident said:

You can place IP exceptions into the firewall rule.

I'm aware of this- the obvious issue is that 1) you can't ensure you're going to get people's personal IP addresses, for a number of reasons and 2) it wouldn't account for the one or two who always play with a VPN on different servers - I'd have to have that entire list of IPs whitelisted which might lead to other issues.
 

On 8/10/2019 at 6:06 AM, B7R said:

I feel sorry for those who don't have Static IP's (instead having Dynamic IP's) and their IP get's changed at some point and ends up with a banned one, chances are slim of this happening but not impossible and this is why IP bans just don't work. Not wrong on Hardware ID bans through as I think those are harder to bypass but not impossible to edit and change if you know exactly what your doing. 

 

Also... TSK TSK, VPN's but then again if it has anyway of still seeing hardware ID that's an AUTO BAN right there, even with a VPN on. 

Yeah I guess it depends on your ISP and the luck of the draw with what gets assigned, but yeah I think Rockstar are doing proper HWID bans more so than IP bans. 

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suicidal_banana
43 minutes ago, Gaffa said:

but yeah I think Rockstar are doing proper HWID bans more so than IP bans. 

I've dug into this a bit (because i think the whole dumpster fire going on atm is hilarious) and apparently they've done HWID bans in the past aswell, but likely manual. (cases like the FiveM devs when they still used R* servers and thought they could get away with that)

Checked some of the cheater forums i'm aware of and most threads are now several pages of people posting they've been banned on multiple accounts in short succession, so yea, they are doing HWID bans now, still not picking up a lot of cheats/still leaving a lot to be desired, but this is a great step forward already, and if we are lucky more steps will follow.

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flexcreator

Jesus, glad, I'm decided to NOT to test mod menus on a primary machine, even if it was tempting xD

But I'm guess, if I share the motherboard's WiFi with the laptop and run the VPN + GTA with different SC name, it's shouldn't reveal the primary account?

 

On 8/10/2019 at 5:22 AM, WhiteHackGuy said:

Then I found tools like cheat engine, ida pro, binary ninja, reclass...so many pieces of software that I considered amazing (and I still do actually, it all depends on how you use them).

Well, that's actually impressive if you manage to master these tools

 

Quote

I felt cool because in my crew I was considered a hacker and a gta geek.

Sounds familiar. It's like a drug. Creating something cool and getting attention from your friends or classmates - there are very few things in life that can be compared to that feeling. Especially, for the first time!

Many people including me started to dig into coding because of this. It's even more fun when there is other "nerd" on the horizon and you want to "proove" that you are "better".

 

It's when you get older, you start to realise that, first, you can't really compete with the whole universe (only with yourself) and, second, making something cool doesn't always bring attention from other people.

So, you either quit or start to code for other (mature) reasons.

 

Quote

What sometimes makes me feel weird and sad at the same time is that this could have never happened if Take Two had designed gta online a bit better.

Believe it or not, it's not the worst design. For example, Fallout 76 is much much worse in terms of security.

 

Quote

"Never trust the client" is the first rule that every online developer should be well aware of.

There are many rules and guidelines that developers ignore in the modern games.

There is a 20 years old article from gamasutra and it's still relevant to this day. The GTA devs can still learn a lof from it.

 

Quote

Every day I wake up and I think about Take Two.

Well, you have zero control over the Take Two actions, all you can do is to manage the risks and take online and offline safety measures.

I'm not a lawyer, but T2 cares only about the money, so try to estimate the amount of money they lost becase of your menu. I don't think you are not responsible for other menus using your logic, it could be considered as sharing the code for "educational purposes".

 

Still, thinking about T2 every day is like waking every day worrying about getting hit by a car.

 

On 8/10/2019 at 6:11 AM, suicidal_banana said:

..- You should've made name in singleplayer modding instead, thats totally legal and you could even make money from it if you wanted too (tho thats sort-of grey area, but still a long distance away from selling mp cheats)

 

On 8/10/2019 at 7:11 AM, WhiteHackGuy said:

- About single player modding yes they said that they would not sue single player modders, but I would not trust that either at this point since legally GTA V is a copyrighted software as a whole and anybody that does not own that copyright is not supposed to modify it.

 

Forget about GTA  - The Elder Scrolls modding community needs people like you as TES 6 is on the horizon (not sure how soon tho)

TES titles are always popular and they are always sh*t from the technical perspective, so there is plenty of room for improvement.

 

Also, there are almost zero legal risks, as Bethesda doesn't lose any cash from people modding their games, they only benefit from it.

So modding is welcomed there and while you can't directly "sell" your mods, you can accept donations from players.

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Thehunteroftruth
4 hours ago, flexcreator said:

So modding is welcomed there and while you can't directly "sell" your mods, you can accept donations from players.

You can easily sell your mods no problem last time i checked. 

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suicidal_banana
6 hours ago, flexcreator said:

Forget about GTA  - The Elder Scrolls modding community needs people like you as TES 6 is on the horizon (not sure how soon tho)

TES titles are always popular and they are always sh*t from the technical perspective, so there is plenty of room for improvement.

 

Also, there are almost zero legal risks, as Bethesda doesn't lose any cash from people modding their games, they only benefit from it.

So modding is welcomed there and while you can't directly "sell" your mods, you can accept donations from players.

Actually Bethesda is the one company that's been pushing for 'paid mods' for a few years now, you actually CAN sell your mods for at least Fallout4 (these show up on a ingame store) and likely TES6 will have this 'creation club' aswell, you make some mod, Bethesda decides if its good enough and decides on the price, they take a cut (idk what cut but just gonna assume something like 20-30% like most online stores) and you get the remaining money. Personally i frown upon this (imo modding is something you do out of 'love' for the game, not for monetary gain) but i can see how this is a positive thing to some people, and it might be something the topic starter could consider.

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sfinktah
On 8/10/2019 at 12:22 PM, WhiteHackGuy said:


I see no way this story could possibly end well.
And I have been thinking about it for a few years by now.

In the best possible scenario my life will be ruined and my parents' lives too. That's it.

Sometimes I can't understand how this all happened since I am now so much different from that 15/16/17 years old guy coding mods for fun and profit.

 


"This has been a novel about some people who were punished entirely too much for what they did. They wanted to have a good time, but they were like children playing in the street; they could see one after another of them being killed—run over, maimed, destroyed—but they continued to play anyhow. We really all were very happy for a while, sitting around not toiling but just bullsh*tting and playing, but it was for such a terrible brief time, and then the punishment was beyond belief: even when we could see it, we could not believe it…. For a while I myself was one of these children playing in the street; I was, like the rest of them, trying to play instead of being grown up, and I was punished. …

 

… If there was any ‘sin’, it was that these people wanted to keep on having a good time forever, and were punished for that, but, as I say, I feel that, if so, the punishment was far too great. …

 

Let them all play again, in some other way, and let them be happy."

  • Philip K. Dick (In Memoriam, A Scanner Darkly)

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flexcreator
2 hours ago, suicidal_banana said:

you actually CAN sell your mods for at least Fallout4 (these show up on a ingame store) and likely TES6 will have this 'creation club' aswell, you make some mod, Bethesda decides if its good enough and decides on the price, they take a cut (idk what cut but just gonna assume something like 20-30% like most online stores) and you get the remaining money. 

While that is true, Betheda doesn't put the author's name near the item. The real author gets the remaining money, but remains unknown, so it's impossible to build a reputation as a mod creator within the Creation Club. 

And to register to this club thingy, you have to put links to your existing creations. So there is no way to become a "mod seller" overnight

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Thehunteroftruth
38 minutes ago, flexcreator said:

While that is true, Betheda doesn't put the author's name near the item. The real author gets the remaining money, but remains unknown, so it's impossible to build a reputation as a mod creator within the Creation Club. 

And to register to this club thingy, you have to put links to your existing creations. So there is no way to become a "mod seller" overnight

As far as I remember, they just get paid once by beth themself and that's it, the rest goes all to beth. Also you know they can easily sell trough patreon or any other website? People are making good cash every month

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flexcreator
2 hours ago, Thehunteroftruth said:

Also you know they can easily sell trough patreon or any other website? People are making good cash every month

No, I didn't know you can "sell" mods that "easily'. Also, I didn't know that there is an actual statistics of how much money people make every month from it. Oh... and may I have a link to these stats by the way?

 

As far as I know, patreon is used mostly to support the authors and provide access to the additional materials. The only thing that was "sold" via patreon that I'm aware of is the "ReShade Ray Tracing shader"

But this is an exception and not welcomed in the TES community. 

 

All my mods including Fallout Miami will be FREE FOR EVERYONEand Patreon support are by no means required for you to play it

https://www.patreon.com/Mika999

 

Please donate if you are financially able,

https://www.patreon.com/LegacySlayer

 

Unfortunately, due to legal issues I can't promise anything like early access to what I create, but you'll definitely get sneak-peeks along the road of development

https://www.patreon.com/wallsofdakka


The more support I will get, the more time I can spent on creating armors and outfits.
https://www.patreon.com/bazoongas_workshop

 

My mods will always remain free.

https://www.patreon.com/CDanteModding

 

My mods will always be free no matter what, this is just a way to support me as an author.
https://www.patreon.com/novafinch

 

So am I missing something? Do you have any actual examples of mods being sold via Patreon?

Edited by flexcreator

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Geisterfaust
On 8/11/2019 at 5:40 PM, Gaffa said:

Yeah I guess it depends on your ISP and the luck of the draw with what gets assigned, but yeah I think Rockstar are doing proper HWID bans more so than IP bans. 

A lot of the ISPs are using very long lease on the internal IPs but in my experience those are also tend to use a very few external addresses and that may be a problem: a lot of players will be banned. God forbid mobile networks, since they're using really retarded gateways and idiosyncratic pool of IPs (you can easily get NL address in Germany in some areas). Russian ISP that I'm using since 2011 have only changed external IP for my NAT subnet ONCE before I've left and migrated to the fixed IP to use the connection to host my own VPS. Something tells me, that the new dynamic address is still unchanged.

Edited by hei3enberg
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Thehunteroftruth
14 hours ago, flexcreator said:

No, I didn't know you can "sell" mods that "easily'. Also, I didn't know that there is an actual statistics of how much money people make every month from it. Oh... and may I have a link to these stats by the way?

Last time I checked it was pretty easy to create a patreon and lock mods behind any kind of tier, so yeah. 

 

Obviously I don t have a global stat on how many people do that, since my limited interests and knowledge just made me find 4 of them and while you may not see publicy written how much they gain, it s pretty easy to figure out if you are on their discord and start counting. One creator even does thank all top tier supporters in a txt file, so you don t even need to check discord.

 

We also probably have a different opinion regarding that stuff, since you mentioned bzw. Last time I checked I cannot access for free any of his content since more than a year.

 

I also think we are going off topic with that and I also won t advertise any of these people here, maybe with PM but certainly not here.

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Gaffa
12 hours ago, hei3enberg said:

A lot of the ISPs are using very long lease on the internal IPs but in my experience those are also tend to use a very few external addresses and that may be a problem: a lot of players will be banned. God forbid mobile networks, since they're using really retarded gateways and idiosyncratic pool of IPs (you can easily get NL address in Germany in some areas). Russian ISP that I'm using since 2011 have only changed external IP for my NAT subnet ONCE before I've left and migrated to the fixed IP to use the connection to host my own VPS. Something tells me, that the new dynamic address is still unchanged.

Honestly this is a bit too complex for me, but I'll assume you know what you're talking about there! 😛 

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computertech82

I tried reporting a cheater today. Come to find out, THE BRAINLESS R* STILL REFUSES STOP GIVING THE CHEATERS FROM FULL ADMIN RIGHTS, so anyone trying report doesn't get reported except to the cheater themselves, and it's a autokick on you.

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Snoopbr

They should implement a Voluntary Admin Program. The robots are not working... The selected players would be able to join sessions anonymously and take quick action to cheaters and other players. They would also be able to spectate them and send photos to the Level 2 team (R* support) in case of doubt, or instantly BAN them! They could also drop special crates in public sessions to make it more competitive and fun.

Admin rights:

- Login anonymously

- Spectate players

- Check players income, inventory, K/D and details
- Access to most reported / recent reported players
- Follow reported players and check if they are online
- Take screenshots, record videos
- Send case to Level 2 if necessary
- Ban for 30 days or permaban
- Kick from session
- Send notification to players in low priority cases

- Drop special items in public sessions (clothing, masks, accessories)


*I forgot to mention: successful voluntaries would receive an ammount of GTA$ in their accounts for their collaboration.

 

Edited by Snoopbr

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Zarbon
1 hour ago, Snoopbr said:

They should implement a Voluntary Admin Program. The robots are not working... The selected players would be able to join sessions anonymously and take quick action to cheaters and other players. They would also be able to spectate them and send photos to the Level 2 team (R* support) in case of doubt, or instantly BAN them! They could also drop special crates in public sessions to make it more competitive and fun.

Admin rights:

- Login anonymously

- Spectate players

- Check players income, inventory, K/D and details
- Access to most reported / recent reported players
- Follow reported players and check if they are online
- Take screenshots, record videos
- Send case to Level 2 if necessary
- Ban for 30 days or permaban
- Kick from session
- Send notification to players in low priority cases

- Drop special items in public sessions (clothing, masks, accessories)


*I forgot to mention: successful voluntaries would receive an ammount of GTA$ in their accounts for their collaboration.

 

So let me get this straight.. you don't think the modders are able to do enough damage already, R* needs to give them MORE sh*t to access and abuse?

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sloppo
3 hours ago, Snoopbr said:

Voluntary Admin Program.

Lol, are you serious?

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Tez2

Rockstar developers themselves implemented an admin-only event/feature in the game called Finger of god

They made it so they can kick players and pretty much ensure no one ruins their livestreams.

This event can kick players, let you follow players into lobbies and allow you to mess with a player without even being in his own lobby.

Guess what happened ? The cheaters figured it out and started abusing it and all hell broke loose.

They could do the same to the "Voluntary Admin Program" you're suggesting.

Edited by Fun 2
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Snoopbr
1 hour ago, sloppo said:

Lol, are you serious?

Thats how a normal online game works (or should).

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Mirror Park Resident

Some people would do fine as "backseat moderators" but the whole thing would be a debacle if random people have the bare minimum power over other players. I'd rather deal with classical bullies (modders) and the absent teacher (R*) than with people with cop syndrome.

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Gaffa
10 hours ago, Fun 2 said:

Rockstar developers themselves implemented an admin-only event/feature in the game called Finger of god

They made it so they can kick players and pretty much ensure no one ruins their livestreams.

This event can kick players, let you follow players into lobbies and allow you to mess with a player without even being in his own lobby.

Guess what happened ? The cheaters figured it out and started abusing it and all hell broke loose.

They could do the same to the "Voluntary Admin Program" you're suggesting.

That was a long time ago though. 

Nowadays, if the name that triggers any of the FoG functions isn't matched with the list Rockstar have, they get banned. 

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Tez2
1 minute ago, Gaffa said:

That was a long time ago though. 

Nowadays, if the name that triggers any of the FoG functions isn't matched with the list Rockstar have, they get banned. 

The only possible way of doing it is to give the "Voluntary Admin" players access to Socialclub admin which is absolutely not happening.

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MrTroubleMaker
On 8/12/2019 at 1:33 PM, flexcreator said:

 

So am I missing something? Do you have any actual examples of mods being sold via Patreon?

I don't want to derail the thread, but wanted to give you a quick reply. From what I understand its mostly girly clothing mods based on cbbe. The body mod has a terms of use and it specifically states you can't sell mods made from it, but people do ...

https://www.nexusmods.com/fallout4/articles/1915

https://www.nexusmods.com/skyrimspecialedition/articles/1249

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