ins1de Posted April 7, 2017 Share Posted April 7, 2017 In GTA IV, there was a specific file called 'peds.ide' that was used to define peds, their components, props, animation, voices, etc. Does anyone know where this file is located in GTA V? I've been looking for a few hours and I have only found this so far ..\Grand Theft Auto V\common.rpf\data\ai\ambientpedmodelsets.meta..\Grand Theft Auto V\common.rpf\data\pedalternatevariations.meta..\Grand Theft Auto V\common.rpf\data\pedvariations.dat..\Grand Theft Auto V\x64a.rpf\data\peds.ymt Besides that, what does 'ymt' stands for? I suspect this might be the file I'm looking for, but since it's encrypted I have no idea. Link to comment https://gtaforums.com/topic/884885-location-of-pedside/ Share on other sites More sharing options...
ins1de Posted April 7, 2017 Author Share Posted April 7, 2017 (edited) Update : Found it. It actually isn't called peds.ide but peds.ymt Now, this is very interesting because it is possible to add new peds to the game without going through the replace process or addons. Short sample from peds.ymt : <Item> <Name>S_M_Y_Cop_01</Name> <PropsName>S_M_Y_Cop_01_p</PropsName> <ClipDictionaryName>move_m@generic</ClipDictionaryName> <BlendShapeFileName>null</BlendShapeFileName> <ExpressionSetName>expr_set_ambient_male</ExpressionSetName> <ExpressionDictionaryName>null</ExpressionDictionaryName> <ExpressionName>null</ExpressionName> <Pedtype>cop</Pedtype> <MovementClipSet>move_m@tool_belt@a</MovementClipSet> <hash_collision_2455926842 /> <StrafeClipSet>move_strafe@cop</StrafeClipSet> <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet> <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet> <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet> <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet> <DefaultGestureClipSet>anim_group_gesture_m_generic</DefaultGestureClipSet> <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName> <DefaultVisemeClipSet>anim_group_visemes_m_lo</DefaultVisemeClipSet> <SidestepClipSet>clip_set_id_invalid</SidestepClipSet> <PoseMatcherName>male</PoseMatcherName> <PoseMatcherProneName>male_prone</PoseMatcherProneName> <GetupSetHash>nmbs_slow_getups</GetupSetHash> <CreatureMetadataName>null</CreatureMetadataName> <DecisionMakerName>cop</DecisionMakerName> <MotionTaskDataSetName>standard_ped</MotionTaskDataSetName> <DefaultTaskDataSetName>standard_ped</DefaultTaskDataSetName> <PedCapsuleName>standard_male</PedCapsuleName> <PedLayoutName /> <PedComponentSetName /> <PedComponentClothName /> <PedIKSettingsName /> <TaskDataName /> <IsStreamedGfx value="false" /> <AmbulanceShouldRespondTo value="true" /> <CanRideBikeWithNoHelmet value="false" /> <CanSpawnInCar value="true" /> <IsHeadBlendPed value="false" /> <bOnlyBulkyItemVariations value="false" /> <RelationshipGroup>cop</RelationshipGroup> <NavCapabilitiesName>standard_ped</NavCapabilitiesName> <PerceptionInfo>default_perception</PerceptionInfo> <DefaultBrawlingStyle>bs_ai</DefaultBrawlingStyle> <DefaultUnarmedWeapon>weapon_unarmed</DefaultUnarmedWeapon> <Personality>police</Personality> <CombatInfo>cop</CombatInfo> <VfxInfoName>vfxpedinfo_human_generic</VfxInfoName> <AmbientClipsForFlee>flee</AmbientClipsForFlee> <Radio1>RADIO_GENRE_OFF</Radio1> <Radio2>RADIO_GENRE_OFF</Radio2> <FUpOffset value="0.0" /> <RUpOffset value="0.0" /> <FFrontOffset value="0.0" /> <RFrontOffset value="0.147" /> <MinActivationImpulse value="20.0" /> <Stubble value="0.0" /> <HDDist value="3.0" /> <TargetingThreatModifier value="1.0" /> <KilledPerceptionRangeModifer value="-1.0" /> <Sexiness /> <Age value="0" /> <MaxPassengersInCar value="0" /> <ExternallyDrivenDOFs /> <PedVoiceGroup>hash_collision_8184312654</PedVoiceGroup> <AnimalAudioObject /> <AbilityType>SAT_NONE</AbilityType> <ThermalBehaviour>TB_WARM</ThermalBehaviour> <SuperlodType>SLOD_HUMAN</SuperlodType> <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot> <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference> <DefaultRemoveRangeMultiplier value="1.0" /> <AllowCloseSpawning value="false" /> </Item> Would have been impossible without neodymium Edited April 7, 2017 by ins1de Link to comment https://gtaforums.com/topic/884885-location-of-pedside/#findComment-1069503663 Share on other sites More sharing options...
HeySlickThatsMe Posted April 7, 2017 Share Posted April 7, 2017 Btw there's another one in Mpheist that is already decompiled and you can add peds there too Link to comment https://gtaforums.com/topic/884885-location-of-pedside/#findComment-1069503686 Share on other sites More sharing options...
ins1de Posted April 7, 2017 Author Share Posted April 7, 2017 Btw there's another one in Mpheist that is already decompiled and you can add peds there too Where exactly? I've only found the default MP_FreemodeMale data Link to comment https://gtaforums.com/topic/884885-location-of-pedside/#findComment-1069503717 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now