Jump to content

Location of peds.ide?


Recommended Posts

In GTA IV, there was a specific file called 'peds.ide' that was used to define peds, their components, props, animation, voices, etc.

Does anyone know where this file is located in GTA V? I've been looking for a few hours and I have only found this so far

..\Grand Theft Auto V\common.rpf\data\ai\ambientpedmodelsets.meta..\Grand Theft Auto V\common.rpf\data\pedalternatevariations.meta..\Grand Theft Auto V\common.rpf\data\pedvariations.dat..\Grand Theft Auto V\x64a.rpf\data\peds.ymt

Besides that, what does 'ymt' stands for? I suspect this might be the file I'm looking for, but since it's encrypted I have no idea.

Link to comment
https://gtaforums.com/topic/884885-location-of-pedside/
Share on other sites

Update : Found it. It actually isn't called peds.ide but peds.ymt

Now, this is very interesting because it is possible to add new peds to the game without going through the replace process or addons.

 

Short sample from peds.ymt :

<Item>      <Name>S_M_Y_Cop_01</Name>      <PropsName>S_M_Y_Cop_01_p</PropsName>      <ClipDictionaryName>move_m@generic</ClipDictionaryName>      <BlendShapeFileName>null</BlendShapeFileName>      <ExpressionSetName>expr_set_ambient_male</ExpressionSetName>      <ExpressionDictionaryName>null</ExpressionDictionaryName>      <ExpressionName>null</ExpressionName>      <Pedtype>cop</Pedtype>      <MovementClipSet>move_m@tool_belt@a</MovementClipSet>      <hash_collision_2455926842 />      <StrafeClipSet>move_strafe@cop</StrafeClipSet>      <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>      <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>      <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>      <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>      <DefaultGestureClipSet>anim_group_gesture_m_generic</DefaultGestureClipSet>      <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>      <DefaultVisemeClipSet>anim_group_visemes_m_lo</DefaultVisemeClipSet>      <SidestepClipSet>clip_set_id_invalid</SidestepClipSet>      <PoseMatcherName>male</PoseMatcherName>      <PoseMatcherProneName>male_prone</PoseMatcherProneName>      <GetupSetHash>nmbs_slow_getups</GetupSetHash>      <CreatureMetadataName>null</CreatureMetadataName>      <DecisionMakerName>cop</DecisionMakerName>      <MotionTaskDataSetName>standard_ped</MotionTaskDataSetName>      <DefaultTaskDataSetName>standard_ped</DefaultTaskDataSetName>      <PedCapsuleName>standard_male</PedCapsuleName>      <PedLayoutName />      <PedComponentSetName />      <PedComponentClothName />      <PedIKSettingsName />      <TaskDataName />      <IsStreamedGfx value="false" />      <AmbulanceShouldRespondTo value="true" />      <CanRideBikeWithNoHelmet value="false" />      <CanSpawnInCar value="true" />      <IsHeadBlendPed value="false" />      <bOnlyBulkyItemVariations value="false" />      <RelationshipGroup>cop</RelationshipGroup>      <NavCapabilitiesName>standard_ped</NavCapabilitiesName>      <PerceptionInfo>default_perception</PerceptionInfo>      <DefaultBrawlingStyle>bs_ai</DefaultBrawlingStyle>      <DefaultUnarmedWeapon>weapon_unarmed</DefaultUnarmedWeapon>      <Personality>police</Personality>      <CombatInfo>cop</CombatInfo>      <VfxInfoName>vfxpedinfo_human_generic</VfxInfoName>      <AmbientClipsForFlee>flee</AmbientClipsForFlee>      <Radio1>RADIO_GENRE_OFF</Radio1>      <Radio2>RADIO_GENRE_OFF</Radio2>      <FUpOffset value="0.0" />      <RUpOffset value="0.0" />      <FFrontOffset value="0.0" />      <RFrontOffset value="0.147" />      <MinActivationImpulse value="20.0" />      <Stubble value="0.0" />      <HDDist value="3.0" />      <TargetingThreatModifier value="1.0" />      <KilledPerceptionRangeModifer value="-1.0" />      <Sexiness />      <Age value="0" />      <MaxPassengersInCar value="0" />      <ExternallyDrivenDOFs />      <PedVoiceGroup>hash_collision_8184312654</PedVoiceGroup>      <AnimalAudioObject />      <AbilityType>SAT_NONE</AbilityType>      <ThermalBehaviour>TB_WARM</ThermalBehaviour>      <SuperlodType>SLOD_HUMAN</SuperlodType>      <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>      <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>      <DefaultRemoveRangeMultiplier value="1.0" />      <AllowCloseSpawning value="false" />    </Item>

Would have been impossible without neodymium

Edited by ins1de
Link to comment
https://gtaforums.com/topic/884885-location-of-pedside/#findComment-1069503663
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.