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Why grief?


MysticJon
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Rockstar_Fanboy

 

 

The limits in my book are pretty much none. Except I won't get in a jet. If you can't handle the situation leave the area. I rarely chase unless there is no one left to kill.

 

Bane used to be my avatar.

The limits should be the ones imposed by the game developers, no more, no less.

 

Hate the game not the player.

 

No I can hate the player. I am sure some have hated me. Just 2 hours ago a preteen called me the c-word. Did I have to kill him 40 times, no I could have let him get away. He pissed me off and I reacted. Other players were telling me to leave him alone. I chose not to.

That is not the context I mean. You can get mad at jet guy all you want but he is just playing the game the way the devs intended. Your real beef is with RS. True story.

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Well getting mad at RS does no good.

 

So I do what I can against the jet guy or gal.

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Yellow Dog with Cone

While I agree that destroying cargo is not necessarily griefing, consider the fact that while CEO/MC are meant to be played on groups, there's barely any incentive to do so, you get paid peanuts (up to $40k pero hour working for a CEO and whatever the game feels like as a MC member) while the CEO/President makes thousands unless VIP/Contracts are in the mix, which is not always the case.

 

And even if you got 3 associates/7 MC members, it just takes an Hydra and one persistent player off the radar to make hours of progress lost and that's if only one player comes after you.

 

I get that CEO/MC are risk vs. reward, but there's way too much risk for a not so great reward. It's a flawed system that leans too much against the players while not giving enough of a decent reward (or excuse) to the attackers.

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Because they are insecured little souls in real life and need somewhere to vent, GTA gives them power enough to end their insecurities.

This one guy yesterday was pathetic: I went back to free roam and called in my Ruiner 2000 to drive around, then this level 170 or something was getting his Hydra on Vespucci helipad, he was even wearing the typical jet try-hard attire, I just couldn't hold myself and fired one missile at him, which severely damaged his jet before taking off, then I rammed his wing, the dumbass fired his cannon at groundlevel and blew himself up.

He called in a Buzzard and went after me, he got me but I took him down too, then some of his friends came after me so I ran, no way I'm fighting against 2.

I get a car and drive away, he and a friend comes after me in Kuruma, I blow them up with stick bomb, then I call my R2K again and drive around. His friend quits

He comes after me again, again he gets shot out of the sky.

I go to my office, he fires a rpg to the building and freaks out my secretary, I step outside and snipe him from above while he was distracted.

Now he was livid, and kept firing RPGs to the building, but I wasn't giving him the opportunity to blast me, so I stay put, cue the hate mail.

"X1 me noob" typical try hard non sense.

I call a mugger on him and go drive around in my R2K some more, he goes off radar, so I wait 10 seconds and go off radar too, he cant find me.

He pops on the radar again and so do I, he goes after me in another Buzzard...Down he goes again.

He calls in for jet...I let him get it because I was starting to feel sorry for him, then he comes again...His angle was sh*t and he goes down again.

He goes passive, I call in the firebrigade and steal their firetruck, then I wash this asshole out of the street...He dies again(no idea how that happened).

After that he quits.

Final score: 7x1, and I wasn't even coming after him.

It puzzles me why these guys need to try so hard like thatm..

you griefed someone, textbook griefing, whatever entertainment you gathered perpetrating that act is the answer to OPs question, lmao it runs no deeper than that, you would have to be mentally ill to think people take this game so seriously as to only grief when suffering from deep seated psychological issues or pathological insecurity

 

the truth is that its just a fun thing to do, its playing, its like the games you play as a kid its just mischief and in reality theres no tangible negative consequences beyond setting someone back a little bit in the game so its harmless fun

 

if you cant appreciate that i feel you must have tunnel vision to grinding money, like to what end are you grinding? bc if you only play this game to grind money then why not just play candy crush or something or like focus more on a real job where theres a deeper tangible benefit to your grinding? just seems odd to think that if you dont soley enjoy grinding fake money at a ridiculous slow rate you must have psychological issues

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DarkSavageDeathlyCloud

While I agree that destroying cargo is not necessarily griefing, consider the fact that while CEO/MC are meant to be played on groups, there's barely any incentive to do so, you get paid peanuts (up to $40k pero hour working for a CEO and whatever the game feels like as a MC member) while the CEO/President makes thousands unless VIP/Contracts are in the mix, which is not always the case.

 

And even if you got 3 associates/7 MC members, it just takes an Hydra and one persistent player off the radar to make hours of progress lost and that's if only one player comes after you.

 

I get that CEO/MC are risk vs. reward, but there's way too much risk for a not so great reward. It's a flawed system that leans too much against the players while not giving enough of a decent reward (or excuse) to the attackers.

Well it is up to rockstar to fix that sh*t and the community to ask for it.

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Who doesn't love that feeling when you blew up someones Import/Export vehicle they were selling for 100k

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Happy Hunter

Well getting mad at RS does no good.

Not necessarily. Give them an email. Make a petition or something.

 

On topic: Anyone who wants to do cargo work really should do it in an empty session. I don't know if this works for PS4 and PC, but it worked perfectly for me: http://gtaforums.com/topic/876762-how-to-get-a-solo-public-session-for-xb1/

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Doesn't it all come down to this ? Game balancing ? Maybe people conider getting their cargo destroyed as griefing because there isn't a real counter to fight a hydra in a PostOp van, other than getting yourself in a hydra or a VIP Ruiner.

 

One of my friends starts Headhunter/ crate missions just to bait hydras and other players on foot into attacking him. But no one in the session considers that griefing, even the ones getting killed.

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On topic: Anyone who wants to do cargo work really should do it in an empty session. I don't know if this works for PS4 and PC, but it worked perfectly for me: http://gtaforums.com/topic/876762-how-to-get-a-solo-public-session-for-xb1/

 

266670Sanstitre.png

 

"Kill Connections"

"Yes"

"press Enter(3x)"

 

White-haired-trash left.

Too-dumb-to-play-DCS left.

U-noob-don't-know-about-strategy left.

Chimp-mask left.

 

And all other trashes left.

 

And its f*cking awesome, I just wanted to mention it. :lol:

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Yellow Dog with Cone

Well it is up to rockstar to fix that sh*t and the community to ask for it.

Not necessarily. Give them an email. Make a petition or something.

I don't think that R* will try to fix the almost non existent game balance, no matter how many petitions we make. The handling glitch was patched so quickly (in R* standards) because it was also a anti-dupes glitch.

 

Doesn't it all come down to this ? Game balancing ? Maybe people conider getting their cargo destroyed as griefing because there isn't a real counter to fight a hydra in a PostOp van, other than getting yourself in a hydra or a VIP Ruiner.

Exactly, if someone tried to destroy my cargo with a Kuruma or a Buzzard its doable to fight them off even on a 1v1 situation. Against an Hydra you got no chance.

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Solo public lobby EVERY. DAMN. TIME.

I don't f*ck with general public. I wanna make my money to afford the in-game things that I want.

I want to enjoy my time in LS, it's monotonous enough as it is, grinding out I/E to make bank without worrying about losing all that work to griefers...

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Blasterman4EVER

While I agree that destroying cargo is not necessarily griefing, consider the fact that while CEO/MC are meant to be played on groups, there's barely any incentive to do so, you get paid peanuts (up to $40k pero hour working for a CEO and whatever the game feels like as a MC member) while the CEO/President makes thousands unless VIP/Contracts are in the mix, which is not always the case.

 

And even if you got 3 associates/7 MC members, it just takes an Hydra and one persistent player off the radar to make hours of progress lost and that's if only one player comes after you.

 

I get that CEO/MC are risk vs. reward, but there's way too much risk for a not so great reward. It's a flawed system that leans too much against the players while not giving enough of a decent reward (or excuse) to the attackers.

This argument is false.

 

An associate can make $100,000-200,000 an hour in free mode with a good CEO. The payouts are excellent if you're rolling hard with a solid group of four and grinding non-stop. You just make money non stop. Paychecks. Bounties. Challenges. Work. Car sales. Cargo sales. I made over $80,000 in 35 minutes working for this guy last night; he was level 150 and I am level 676. It didn't even feel like much work.

 

What, am I just making up what I said above?

 

 

RE:

 

headhunter

salvage

vehicle sales

caro sales

bounties

car sales

hostile takeover

piracy prevention

most wanted

point to point challenge

securoserv vehicle work

free mode events

 

(share cash with associates)

 

 

These fools don't even know...

 

What I outlined, done properly, is more stable and profitable than:

 

racing (stunt races with promos included - unless you place first literally every time)

missions

heists

MC work

 

...because you keep making money no matter what and don't have to restart over and over again or risk placing last or second or whatever.

 

Get real.

 

Edited by Blasterman4EVER
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But hunting another human prey that has your level or ability or maybe greater present a challenge. Winning such a confrontation is enjoyable.

 

 

The line "I find different things fun" whilst not incorrect literally, is weak if used as a catchall justification for any and all types of behaviour.

 

I totally get PvP confrontation is a good challenge. But there's plenty of competitive game modes for that stuff.

 

I suspect what this thread is about is unprovoked assaults in freemode. There's no challenge to a sneak attack - but several people have confessed that they find it funny. I fail to see how that can be driven by anything other than malice or personal insecurity - since the in game rewards for such actions are trivial.

 

 

There is a stat that keeps track of how often you kill versius get killed. For those that "compete" visa-via that stat, a sneak attack kill counts the same as an acknowledged duel. People compete and. Brag over fake money, so why would it surprise you that some play to get a high KD and find killing to get it fun? This thread is just an extension of guy who doesn't like PvP game play who keeps trying to make GTA something it isn't. When he isn't complaining about griefing he is complaining that stuff has to be done in public lobbies or that he hasn't gotten his single player DLC yet. In short, he is trying to play SP mode online.

 

 

What kind of achievement would that really be though? "I got an amazing K/D ratio because I go around doing sneak attacks in freemode all day long"?

 

Seriously you'd have to question again the psychology of someone doing this, A: why they feel its an achievement inside their own head, B: why they think anyone looking at the stat won't see straight through it. I'm not sure we have the same amount of pro-DM players like we did back in IV, the few that might genuinely have a good stat through skill won't be hanging around in freemode - they'll be in DMs all the time. It's very obvious when some douche turns up in your lobby with high K/D ratio exactly how they got it and that the method neither implies a great level of skill nor commands much respect.

 

There's competitive modes for virtually every scenario. Want to do Jets versus players on ground? Do Top Fun. Air v Air, vehicle DMs.

 

More generally, I think several people have made the point that killing isn't griefing which is true. For example I had a daily objective to capture a bounty. I was in a jet, not hunting people down, actually just commuting between my biker businesses in Blaine County and Los Santos CEO office, when a guy with a bounty happens to join pretty much on my route - not proud of it, but I took the cheap kill. I even sent a note of apology saying "sorry - needed a bounty for my daily objectives". The constant wall of text abuse I got back was something else. Still, I suppose the player was fed up with people who do that all day long, and how were they to know I wasn't one of them? There's obviously a complex question of what actually constitutes greifing. Nevertheless, without having to agree on a definition of griefing, I'd assume we'd all agree there are different types of behaviour - some of it is cleary more deliberately provocative than simple PvP challenges (regardless of where you draw the line).

 

More importantly, the original question has been clearly answered. Several people here have admitted they find it fun to annoy others. Causing and taking pleasure in other people's misfortune for me can only be caused by malice, psychological insecurity of the antagonist, or a combination of the two.

 

Sadly, that, is the "why".

Edited by Jimbatron
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Aggregate Demand

I'm not an initiator, but if someone starts on me, my first reaction is to get my jet. I shouldn't have to put up with that crap. The jet is a massive idiot deterrent.

 

You get all the "jet pussy"/"1 v 1 me on ground noob" messages, but they're morons who are just looking to pick a fight. You want to start a war? I'm not going to use an AP Pistol when I have a f*cking military jet. Deathmatches aren't my thing, so if you want to start sh*t, we'll fight on my terms.

 

The same goes for someone who comes after me in a jet. I just wait. Wait for any opportunity for them to drop their guard. I don't go passive, and I put a bounty on their head so they can't either. I find a small window to grab a jet, and then I hunt them down.

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Yellow Dog with Cone

This argument is false.

 

An associate can make $100,000-200,000 an hour in free mode with a good CEO. The payouts are excellent if you're rolling hard with a solid group of four and grinding non-stop. You just make money non stop. Paychecks. Bounties. Challenges. Work. Car sales. Cargo sales. I made over $80,000 in 35 minutes working for this guy last night; he was level 150 and I am level 676. It didn't even feel like much work.

 

What, am I just making up what I said above?

 

 

RE:

 

headhunter

salvage

vehicle sales

caro sales

bounties

car sales

hostile takeover

piracy prevention

most wanted

point to point challenge

securoserv vehicle work

free mode events

 

(share case with associates)

 

 

These fools don't even know...

 

What I outlined, done properly, is more stable and profitable than:

 

racing (stunt races with promos included - unless you place first literally every time)

missions

heists

MC work

 

...because you keep making money no matter what and don't have to restart over and over again or risk placing last or second or whatever.

 

Get real.

 

That's why I said this:

 

unless VIP/Contracts are in the mix, which is not always the case.

 

 

Not all CEOs do CEO work to make money for their associates, even less share their earnings to them. So associates get stuck with poor pay or leave the Organization, then nobody wins.

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SkynetOnlineID

 

 

The last few posts reminds me of this therapy session in story mode. "We were taught to do this. You're A-right I'm deranged, how could I not be?"

 

As others mentioned players also grief because it's fun and the game lets them without any major punishment. It's not against the law.

 

Also:

 

 

Because killing makes my dick hard

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duskpanthers

it is just passing the grief around. You get griefed, you grief others. All's fair.

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Rockstar_Fanboy

Solo public lobby EVERY. DAMN. TIME.

I don't f*ck with general public. I wanna make my money to afford the in-game things that I want.

I want to enjoy my time in LS, it's monotonous enough as it is, grinding out I/E to make bank without worrying about losing all that work to griefers...

This. This is why there really is no problem. How to get into a solo public lobby is common knowledge. You can cry about how you think it should be, but that is pointless as long as this is an option. Allows everyone to play the game EXACTLY how they want.

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Common knowledge to us. Most players don't know their ass from their elbow.

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Rockstar_Fanboy

Common knowledge to us. Most players don't know their ass from their elbow.

But I am only talking to the people on here. Are you really gonna tell me the plight of the noob squeaker keeps you up at night? Information is power, and those that don't bother to acquire it often pay a price.

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Why would I care about the plight of the noobs?

 

tumblr_o0o7z7Qjgw1ueqjtbo1_400.gif

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Prince_Polaris

I certainly agree with the people who say GTA's risk/reward for MC and CEO work is skewed the wrong way. Honestly, I feel like the game encourages people to f*ck other people over because they want their players to become so frustrated that they buy shark cards, because well... I always look at what a company is doing through a set of glasses called "I know their #1 priority is making money". A lot of things start to make sense when you remember that anything a company ever does is just to make more money for themselves.

I mean, the game encourages people to screw with your CEO work, and if there's no people then it spawns NPCs of its own! Not to mention that any glitch that people might be able to profit from is fixed in a microsecond, but the crate selling glitch that I get EVERY SINGLE TIME I SELL WITH PLANES hasn't been fixed yet. I don't do crates anymore because of that. (I'm talking about when you have the airplane delivery, supposed to drop 10 crates off, and you only have four markers. The rest are in the "f*ck you" realm.)

And of course, humanity is a bunch of dicks who happen to inhabit the same planet, so a number of them come online and ruin other people's GTA lives for their own amusement. I've managed to stay completely passive in this game, I leave people alone, and even if someone kills me I usually try to kill them one time and then that's enough revenge for me. I just want to hoard my nice shiny cars and customize them to my liking, if you want 'Grand Theft Deathmatch' why not just play an actual PVP shooting game?

Edited by Prince_Polaris
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For those who spent most of their playtime doing it, it's probably low IQ. Same reason why people enjoy bad games and bad music. Anything else is to complex to aboard and to comprehend, so you settle with less, and get used to it.

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And of course, humanity is a bunch of dicks who happen to inhabit the same planet, so a number of them come online and ruin other people's GTA lives for their own amusement. I've managed to stay completely passive in this game, I leave people alone, and even if someone kills me I usually try to kill them one time and then that's enough revenge for me. I just want to hoard my nice shiny cars and customize them to my liking, if you want 'Grand Theft Deathmatch' why not just play an actual PVP shooting game?

 

Same can be said about players like yourself. If you don't like it go and play the sims.

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Prince_Polaris

 

And of course, humanity is a bunch of dicks who happen to inhabit the same planet, so a number of them come online and ruin other people's GTA lives for their own amusement. I've managed to stay completely passive in this game, I leave people alone, and even if someone kills me I usually try to kill them one time and then that's enough revenge for me. I just want to hoard my nice shiny cars and customize them to my liking, if you want 'Grand Theft Deathmatch' why not just play an actual PVP shooting game?

 

Same can be said about players like yourself. If you don't like it go and play the sims.

 

 

If someone says something about the Sims one more time in this thread I'm taking the easy way out, what is it about the Sims you keep mentioning? The sims is just a game where you play god with a bunch of dumb NPCs, yeah? Where's the connection between that and GTA? Next you're going to walk up to someone complaining about MarioKart and tell them to play TF2 instead.

 

And what do you mean by 'players like yourself' either? You bolded 'bunch of dicks', so I assume you think playing the game to make money instead of screw with people is a dick move?

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FluxAmbulance

Because this is GTA. We're supposed to be criminals. And criminals do whatever it takes to get to the top even if it means screwing other people over.

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Rockstar_Fanboy

For those who spent most of their playtime doing it, it's probably low IQ. Same reason why people enjoy bad games and bad music. Anything else is to complex to aboard and to comprehend, so you settle with less, and get used to it.

What an idiotic post. People are all different and like different things. Assuming people are stupid because they like something you don't. Let's just say there is stupidity involved here but not like you think. Time to manage those ignore preferences!!

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afriendlyreddot

 

 

 

On topic: Anyone who wants to do cargo work really should do it in an empty session. I don't know if this works for PS4 and PC, but it worked perfectly for me: http://gtaforums.com/topic/876762-how-to-get-a-solo-public-session-for-xb1/

 

266670Sanstitre.png

 

"Kill Connections"

"Yes"

"press Enter(3x)"

 

White-haired-trash left.

Too-dumb-to-play-DCS left.

U-noob-don't-know-about-strategy left.

Chimp-mask left.

 

And all other trashes left.

 

And its f*cking awesome, I just wanted to mention it. :lol:

 

The white haired rebreather wigglers are my absolute favorites to grief, guilty confession.

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