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Why grief?


MysticJon
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_Enlightened_X_Demon_
On 4/6/2017 at 10:42 PM, OBeef619 said:

People grief because it is encouraged by R*

yeah i hate it when they decided to make that a thing. ive loved GTA online all my life but i literally stopped playing and im even planning on selling my game just because how useless GTA online has become. (Rockstar) "you wanna make money and actually enjoy the game? NOPE! lets Encourage griefing just so you have no choice but to buy our overly priced in game cash."

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YT0MMMV.png

 

 

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Yellow Dog with Cone

Of all the topics that could have revived and you all had to choose this one in particular...

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While griefing for the sake of being a dick is a slightly different discussion, in developer's minds they would consider it competition, which I sure as hell wouldn't say it is. In that case alone, probably not inherently a bad thing itself if both sides are to have equal footing - that's mostly our problem here; R* knows with every new content release, more elements of "competition" and "gameplay balance" are thrown out the window. That is, overpowered vehicles, bugs/glitches and/or functions the typical user is likely to abuse.

 

When freemode activities were just implemented, it took considerable effort to actually grief before more content was introduced to make it nothing more than a simple task, where in their minds would assume players would forgive and forget. R* was not yet on the verge of revamping the environment into a money grab, which I feel they never even did any experiments with in the first place, maybe with the idea that it'd give genuinely bored players something to do.

 

 

In the words of Bogdan:

"People have too many ideas.

In my day...ideas bad."

 

 

But...speaking of experiments; I would be curious about what the removal of the K/D stat would do if players destroy every blip in sight purely to start fights.

 

Because modern problems require modern solutions.

Edited by CanadianMuscle
spoilers not functional? ffs
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MafiaDesigns

The way I see it, the game says "Destroy Rival CEO OR MC Supplies" 

 

I will do just that. If R* didn't want us to "grief" they wouldn't tell us to interfere. 

 

The word "grief" is definitely used in the wrong context lately. This is an online game with a rank based system along with digital currency. This game was made for competition. People shouldn't be so "surprised" when someone kills them a couple times. At this point in the games lifespan you would expect people to bother you. People honestly just need to learn to defend themselves instead of crying about someone "bullying" or just plain our getting "greiffed" 

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On 4/6/2017 at 9:34 PM, MysticJon said:

This is a topic I've been meaning to make for a while now and haven't gotten around to it. I'm looking for an actual discussion here, no attacking each other. I'm genuinely curious as to why some players go and purposefully screw up what other players are doing. Players minding their own business, they're delivering Import/Export vehicles, or collecting CEO crates, or whatever. Maybe someone is just standing on a corner, some guy drives up, gets out, shoots him, then drives off. Why? What is the reason? What is the thought process that makes someone want to go and interfere with what another player is doing?

 

Most of the things that players do in freemode to grief, the game has game modes built in for them to play. Wanna kill people? Play a deathmatch. Wanna blow up cars? Do a vehicle deathmatch. Wanna make money? Heists, or really any activity. Wanna fly a jet? Do a jet race or jet deathmatch. Etc, you get the point.

 

Me personally, I'm a "treat others the way you want to be treated" type of person. I wouldn't want someone to mess up what I'm doing, so I don't go and mess with other players while they're doing their thing. And even if I were, the reward for interfering is next to nothing, so that's a non-factor. But yea, let's please have an actual discussion about this, I'm very curious how others view this situation.

Why not?

It's part of the game in freeroam.

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24 minutes ago, Smokewood said:

Why not?

It's part of the game in freeroam.

The guy was last active almost two years ago, so don't hold your breath waiting for an answer :)

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Just now, kenmy13999 said:

The guy was last active almost two years ago, so don't hold your breath waiting for an answer :)

I just got one, funny how discussion forums work....

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Just now, Smokewood said:

I just got one, funny how discussion forums work....

From The guy you quoted.. Lol 

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...to pay people back for overusing the word 'toxic.'

Edited by KazzMajol
erm
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8 hours ago, MafiaDesigns said:

The way I see it, the game says "Destroy Rival CEO OR MC Supplies" 

 

I will do just that. If R* didn't want us to "grief" they wouldn't tell us to interfere. 

 

The word "grief" is definitely used in the wrong context lately. This is an online game with a rank based system along with digital currency. This game was made for competition. People shouldn't be so "surprised" when someone kills them a couple times. At this point in the games lifespan you would expect people to bother you. People honestly just need to learn to defend themselves instead of crying about someone "bullying" or just plain our getting "greiffed" 

But why would they want you to interfere? There's not much in the way of rewards, and for people that blow up I/E cargo there's literally no reward. It seems to me that Rockstar encourages attacking shipments so as to lower the amount of money made in game. I'm not sure what you mean by this point in the games lifespan, as at this point the DLCs focus predominantly on Businesses and controlling millions upon millions of dollars. Interrupting sales doesn't make them more fun, it just interrupts money making and costs time. Maybe once upon a time the game was about competition, but now it's so much more profitable to just stick to your own lane and work on yourself. If you're looking for PvP find a job for it, there's plenty of really well made deathmatches and those will earn you RP and money. Freemode fights don't make money, they just waste ammo.

 

Frankly, I don't understand wanting to PvP in this game at all. On foot fights often just devolve into sniper dancing and explosives, or worse at this point someone pulls out an Oppressor MKII and then you can kiss any chance of an honorable fight goodbye. The aiming and movement mechanics were made for PvE in mind first, which makes sense given that this is an online game built of a singleplayer one. In fact, I'd say the game is at it's best with a small team in an old contact mission. Taking on a motel full of bikers with a two man team or assaulting the merryweather base with a full squad will always feel much more fun to me than "Generic Combat MG-II vs Homing Launcher fight #341"

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Many points about why griefing is bad and many examples shown to prove why. 

 

Griefers - its not griefing. 

 

Awaits them to bring up risk/reward buzz words from newswire which really was only used for ceo crates so it only applies to ceo crates. You know what makes people not like pvp, forcing them to pvp when they dont wanna pvp. Going out of the way to blow someones sale up is a d*ck move. Every lobby has those players who are engaged in pvp usually in the city. They say they play for pvp but never fight the players doing pvp. 

 

 

 

 

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Yellow Dog with Cone

Again, do we really need these kind of threads again so the griefers can validate their toxic actions ingame, stroke their egos and circlejerk each other?

 

We don't need this sh*t anymore, this topic has been beaten to death and there's nothing new left to be discussed anymore.

 

Close this thread already, let it die.

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The-Great-Cornholio

because it makes great content if ur a youtuber, i love troll videos.

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HamwithCheese
1 hour ago, KazzMajol said:

...to pay people back for overusing the word 'toxic.'

It's weird. For a group that says we're so easily butthurt, you guys sure seem mad for us generalizing you guys into 1 group.

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Lonely-Martin
1 hour ago, Xiled said:

You know what makes people not like pvp, forcing them to pvp when they dont wanna pvp.

Definitely strangling RDRO's potential too.

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ScrappyBauer

I'am often a griefer to high enough levels, yet i try not to pick on the low level guys, sometimes i will act like a vigilante and protect other people's cargo, so depending on my mood i am both, and i wouldn't have it any other way. The game is entropy for me and it always has been that way since i played the first GTA.

I don't know why people expect everyone to follow some rules that they've made up in their head. That person picking on a low level is indeed doing something dickish that i woudnt do but that doesn't mean he shouldn't be allowed to do it (because that is my PERSONAL rule). People just need to accept that some guy out there will stoop lower than them, and as long as is not cheating or glitching we should be okay with that.

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HamwithCheese
2 hours ago, ScrappyBauer said:

That person picking on a low level is indeed doing something dickish that i woudnt do but that doesn't mean he shouldn't be allowed to do it

I'm gonna bring up a couple points that no one really seems to touch on. Lemme take you to a scenario here. You are a level 50 something. A guy with all the equipment in the world swoops in and keeps killing you. You are now presented with these options:

 

1. Run: You can try just leaving the area, if he's determined, he'll just chase you down, if not, well you get to play the game again.

 

2. Passive Mode: You are now forced to put away all your guns and try to get away and hope again he doesn't follow you or try to passive bail you.

 

3. Leave: Just give up and leave. Hope that you don't run into someone else that plays exactly like this guy.

 

See, in good games, PvP interaction is usually consented between 2 players. In older R* games, you could choose the types of players you wanna play with, but here, we're forced to accept this "one size fits all" bullsh*t. And these griefers only tell you "what you shouldn't be mad, freemode is actually death match didnt you know?" See, that's a bit of a problem. We've lost progress, we've lost choice.

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It's because of matchmaking sucks. I'm still low level and remember my first impression in GTAO - killed over and over again by players in strange modified blinking vehicles. It was a disaster. I understand that game by design is about being bad - when You are a criminal and must exist in world of criminals You can't expect everybody will respect law. I understand it, but only when matchmaking puts You in lobby with people at equal level, While I was lvl 10 playing with people above 100 on mk2 and other modded vehicles was pointless for me.

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HamwithCheese
13 minutes ago, etthell said:

when You are a criminal and must exist in world of criminals You can't expect everybody will respect law.

That logic was thrown out the window as soon as we stopped being "gritty criminals". Everyone out there is just this super CEO/biker/club/smuggling/shipping/chop shop/casino resort manager/arena champoin tycoon, that's dressed as some lame ass ninja/pseudo military/clown ass/knock off Tron man, with access to alien technology and a fleet of military vehicles,

 

At some point, a game has to be a game,

Edited by HamwithCheese
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ScrappyBauer
15 hours ago, HamwithCheese said:

I'm gonna bring up a couple points that no one really seems to touch on. Lemme take you to a scenario here. You are a level 50 something. A guy with all the equipment in the world swoops in and keeps killing you. You are now presented with these options:

 

1. Run: You can try just leaving the area, if he's determined, he'll just chase you down, if not, well you get to play the game again.

 

2. Passive Mode: You are now forced to put away all your guns and try to get away and hope again he doesn't follow you or try to passive bail you.

 

3. Leave: Just give up and leave. Hope that you don't run into someone else that plays exactly like this guy.

 

See, in good games, PvP interaction is usually consented between 2 players. In older R* games, you could choose the types of players you wanna play with, but here, we're forced to accept this "one size fits all" bullsh*t. And these griefers only tell you "what you shouldn't be mad, freemode is actually death match didnt you know?" See, that's a bit of a problem. We've lost progress, we've lost choice.

Yeah and i can see their point perfectly and i wish Rockstar would implement cargo on private lobbies so PVE people would be happy... but i guess that is just the direction they are taking now. PVE folk should try and change things with the feedback page or make petitions like the bikers did, but i think bickering on a forum (one that is a fan forum) does nothing for them.

I've have had serious disagreements over the direction some games that i've played were taking, but if the developer doesn't want to change i often do one simple thing; i stop playing their game... (that is if its enough of an issue that affects my overall enjoyment of the game), because getting in this nocive environment of hating the game and still playing it is not very good for anyone (which btw doesn't mean valid criticism can't be made), it just seems some people really hate the game yet still play it.

Edited by ScrappyBauer
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BOOGIEMAN219

Griefing is for the tryhard wannabe. Going to war with a tryhard crew is where all the fun is that. If you find yourself destroying cargo or marksman dancing low level players all the time how do you expect yourself to become a better tryhard? Just go to bad sport that is where all the fun is at period, end of story.

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HamwithCheese
1 hour ago, ScrappyBauer said:

it just seems some people really hate the game yet still play it.

Believe me, I would LOVE to play another open world sandbox like this, but what are my options? APB? Saints Row? This is what happens when you got a monopoly. Thats why FIFA and Madden make a bajillion dollars a day, yet Star Wars Battlefront 2 was ostracized day 1 and was almost a total loss for EA. 

 

(I would totally play F76 over this heap, but you know, cars and planes and sh*t)

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the J is for Julia
On 7/15/2019 at 7:18 AM, MafiaDesigns said:

The way I see it, the game says "Destroy Rival CEO OR MC Supplies

 

I will do just that. If R* didn't want us to "grief" they wouldn't tell us to interfere.

You buy fishy cards every time you boot up the game too? Tennis every 5 minutes? How many CEO garages have you bought at the encouragement of your assistant?

 

This reasoning is flawed. You’re just justifying your contribution to R*’s artificial difficulty.

 

If you want to go around blowing up people’s digital work and get off on their tears, fine. But call it what it is. Don’t try to make it something it isn’t because *Cartman voice* “The game told me too.”

Edited by the J is for Julia
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San_Sicario

I grief when grief'd. But I don't consider blowing cargo or cars griefing. Not that I do, but I see why R* designed it as such. 

 

It's a rush to run and duck when I'm UPS'ing. Feels more intense than a Battlefield game in Hardcore. The satisfaction of completion under circumstances is great. But the feeling of putting the attacker(s) 6 feet under is greater.

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MafiaDesigns
3 hours ago, the J is for Julia said:

You buy fishy cards every time you boot up the game too? Tennis every 5 minutes? How many CEO garages have you bought at the encouragement of your assistant?

 

This reasoning is flawed. You’re just justifying your contribution to R*’s artificial difficulty.

 

If you want to go around blowing up people’s digital work and get off on their tears, fine. But call it what it is. Don’t try to make it something it isn’t because *Cartman voice* “The game told me too.”

What exactly is gaming when you can't do what you want? I also don't need shark cards. I'm rich enough as it is. This game is too old for people to cry about things. I basically already have everything in the game being a legit 1064. I also don't blow anyone up while they're selling products. I only do it when it comes to resupplies. If someone cries about a "made up" world, then they just need to reevaluate their life, but in all honesty, if you truly expect people not to attack, then go play a single player game. Its people like "noobs/crybabies" that RDO is horrible now days too. Instead of telling people to suck it up and learn to play the game they basically killed it at the same time. 

 

I've been on both sides of the spectrum, so I know how it feels. Those people who haven't been on both sides have no room to talk about "Why people do what they do." 

Edited by MafiaDesigns
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AdriiRozayXOXO

I grief because it's nothing else to do until the DLC drops and I have enough money to where I will never need to do any jobs. Recently i've stopped griefing low level players and mainly go after tryhards and high levels. If a rank 30 or lower is selling cargo I usually leave them alone unless they tried to kill me earlier, but if it's a rank 100+ it's getting destroyed lol

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