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Why grief?


MysticJon
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The reason that people grief in video-games like GTAO is because it is escapist, fantasy entertainment where the rules of normal life and behaviour don't apply, which is the exact opposite of what some of you seem to suggest. If I see a player stood idling at the side of the road, I'll run him over. Why? Because I can

 

 

 

Killing players that are idle is not griefing..

 

 

Griefers.. want to get a rise out of people.. They want hate messages,, complaining.. They want to f*ck players over.

 

So killing someone thats idle sort of misses the point. You get zero villain points for that...

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Black-Dragon96

 

 

^ Its funny how everyone, who does not share your opinion, is an idiot.

But i guess if you got no real arguments, insulting people is the only thing that you can do.

It's alright I share your opinion along with others like yours.. kind of as I don't know the dynamics of 30 player free-roam lobbies but I try and avoid them as much as I can and leave it at that.

 

Anyway, If I knew someone in RL and I played any video game with that person there is a pretty good chance their mannerisms in real life reflect in their actions in a video game. Some examples, if they're a prick in RL then they're usually an asshole in whatever game we're playing. If they are a helpful person in RL, then they are in a video game too and I mostly see them in co-op games. I don't know anyone to my knowledge who griefs in any video game though so I can't comment on the psychology of those people who do those things but I'm sure it's for the best. My 2 cents.

You don't know the dynamics of 30 player free-roam lobbies because you avoid them, but you'll throw your tuppence worth in anyway?

Just because he trys to avoid them that does not mean he is not allowed to state his opinion.

 

 

The reason that people grief in video-games like GTAO is because it is escapist, fantasy entertainment where the rules of normal life and behaviour don't apply, which is the exact opposite of what some of you seem to suggest. If I see a player stood idling at the side of the road, I'll run him over. Why? Because I can. That doesn't mean I have a tendency to want to run people over in real life, and the very idea that the game and reality are some way linked is nothing short of absurd.

Well you are totally free to run over idling players.

But a game and reality are somewhat linked. Like I said in my previous post you can tell by how a person behaves in real life, how he will probably behave in a videogame (the does not mean that there are exeptions for this "rule").

I take myself as an example here: Im a passive person in real life, i avoid trouble as much as i can but if someone attacks me, i fight back.

In gta online i basicly the same, I avoid fights as much as i can, but if someone starts sh*t with me or my friends i give the a taste if their own medicine.

In some cases you can "reverse" this and tell by how someone behaves in a videogame, how he would behave in reallife under the same circumstances that gta online uses. This example is much rarer then the first one but i personally know people who are this way.

 

Many griefers will be kids, they aren't psychopaths, they are just kids having fun. They see games exactly for what they are, a harmless game.

Im sorry to tell you but kids should not play this game. Atleast not until they are mentaly mature.

 

They won't be concerned that you might have wasted all your day on a videogame fetching and carrying boxes or cars, and neither am I, because whatever it is you are doing on GTAO, it is all just time-wasting, plain and simple.

Well i dont see playing a videogame as a waste of time but hey, everybody is allowed to have a diffrent opinion.

 

Nobody is doing anything profound or worthy on that game, so players can do what they like within the supplied mechanics of the game platform.

 

If you can't handle that, play something else.

I could tell you the same because you came here complaining that you get kicked by other players after being a dick to them.

You know kicking someone because he destroyed my fun and is a dick to me and other people, is totally in the rules of the game.

There is no rule that says: "You are not allowed to kick people for destroying your shipment.".

If you cant handle being kicked, thats your problem.

The way i see it, you have two options:

1. Stop being a dick to passive players and fight people who want to fight you and you wont be kicked.

2. Accept to get kicked for being a dick.

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A video game and reality are as linked as a puppy and nuclear fallout.

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Black-Dragon96

A video game and reality are as linked as a puppy and nuclear fallout.

Well if the puppy is caught in a nuclear fallout, the puppy will probably die.

There is your link, shadow.

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Just because he trys to avoid them that does not mean he is not allowed to state his opinion.

 

<snip>

It usually helps to know what you are giving an opinion on...

 

I complain about being kicked simply for playing the game to the established core gameplay, or sometimes even just for turning up in the session. That isn't being a dick, it is playing the game.

 

I'm sorry to tell you but some of the kids playing this game are likely more mentally mature than some of you adults, especially if the evidence in this thread is anything to go by.

 

 

 

The reason that people grief in video-games like GTAO is because it is escapist, fantasy entertainment where the rules of normal life and behaviour don't apply, which is the exact opposite of what some of you seem to suggest. If I see a player stood idling at the side of the road, I'll run him over. Why? Because I can

 

 

 

Killing players that are idle is not griefing..

 

 

Griefers.. want to get a rise out of people.. They want hate messages,, complaining.. They want to f*ck players over.

 

So killing someone thats idle sort of misses the point. You get zero villain points for that...

 

You missed the point as well, in that people do what they do in games like GTAO because they can, and because it is escapist entertainment, and not because they are some sort of latent sociopath as was suggested, and to which I responded.

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Urustay Gordov Matt D.

 

 

 

^ Its funny how everyone, who does not share your opinion, is an idiot.

But i guess if you got no real arguments, insulting people is the only thing that you can do.

It's alright I share your opinion along with others like yours.. kind of as I don't know the dynamics of 30 player free-roam lobbies but I try and avoid them as much as I can and leave it at that.

 

Anyway, If I knew someone in RL and I played any video game with that person there is a pretty good chance their mannerisms in real life reflect in their actions in a video game. Some examples, if they're a prick in RL then they're usually an asshole in whatever game we're playing. If they are a helpful person in RL, then they are in a video game too and I mostly see them in co-op games. I don't know anyone to my knowledge who griefs in any video game though so I can't comment on the psychology of those people who do those things but I'm sure it's for the best. My 2 cents.

You don't know the dynamics of 30 player free-roam lobbies because you avoid them, but you'll throw your tuppence worth in anyway?

Just because he trys to avoid them that does not mean he is not allowed to state his opinion.

 

 

The reason that people grief in video-games like GTAO is because it is escapist, fantasy entertainment where the rules of normal life and behaviour don't apply, which is the exact opposite of what some of you seem to suggest. If I see a player stood idling at the side of the road, I'll run him over. Why? Because I can. That doesn't mean I have a tendency to want to run people over in real life, and the very idea that the game and reality are some way linked is nothing short of absurd.

Well you are totally free to run over idling players.

But a game and reality are somewhat linked. Like I said in my previous post you can tell by how a person behaves in real life, how he will probably behave in a videogame (the does not mean that there are exeptions for this "rule").

I take myself as an example here: Im a passive person in real life, i avoid trouble as much as i can but if someone attacks me, i fight back.

In gta online i basicly the same, I avoid fights as much as i can, but if someone starts sh*t with me or my friends i give the a taste if their own medicine.

In some cases you can "reverse" this and tell by how someone behaves in a videogame, how he would behave in reallife under the same circumstances that gta online uses. This example is much rarer then the first one but i personally know people who are this way.

 

Many griefers will be kids, they aren't psychopaths, they are just kids having fun. They see games exactly for what they are, a harmless game.

Im sorry to tell you but kids should not play this game. Atleast not until they are mentaly mature.

 

They won't be concerned that you might have wasted all your day on a videogame fetching and carrying boxes or cars, and neither am I, because whatever it is you are doing on GTAO, it is all just time-wasting, plain and simple.

Well i dont see playing a videogame as a waste of time but hey, everybody is allowed to have a diffrent opinion.

 

Nobody is doing anything profound or worthy on that game, so players can do what they like within the supplied mechanics of the game platform.

 

If you can't handle that, play something else.

I could tell you the same because you came here complaining that you get kicked by other players after being a dick to them.

You know kicking someone because he destroyed my fun and is a dick to me and other people, is totally in the rules of the game.

There is no rule that says: "You are not allowed to kick people for destroying your shipment.".

If you cant handle being kicked, thats your problem.

The way i see it, you have two options:

1. Stop being a dick to passive players and fight people who want to fight you and you wont be kicked.

2. Accept to get kicked for being a dick.

I didnt, and wont, read your whole illuminatis theory, but i have to disagree with the fact that people who are pricks in a videogame tend to be pricks in real life. I have some friends who spawnkill players as soon as they get in a fr lobby till they leave the session, but in reality, they are very deep and sentimental and always help their friends when needed. You absolutely have zero proof , no medical studies or anything, to back up your statement.It is a videogame, and with strong language and violence rating, why the f*ck would any average Joe with some common sense buy a game like that, only to expect a game about flowers and buttsu*king? Edited by Urustay Gordov Matt D.
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Just because he trys to avoid them that does not mean he is not allowed to state his opinion.

 

<snip>

It usually helps to know what you are giving an opinion on...

 

I complain about being kicked simply for playing the game to the established core gameplay, or sometimes even just for turning up in the session. That isn't being a dick, it is playing the game.

 

I'm sorry to tell you but some of the kids playing this game are likely more mentally mature than some of you adults, especially if the evidence in this thread is anything to go by.

 

 

 

The reason that people grief in video-games like GTAO is because it is escapist, fantasy entertainment where the rules of normal life and behaviour don't apply, which is the exact opposite of what some of you seem to suggest. If I see a player stood idling at the side of the road, I'll run him over. Why? Because I can

 

 

 

Killing players that are idle is not griefing..

 

 

Griefers.. want to get a rise out of people.. They want hate messages,, complaining.. They want to f*ck players over.

 

So killing someone thats idle sort of misses the point. You get zero villain points for that...

 

You missed the point as well, in that people do what they do in games like GTAO because they can, and because it is escapist entertainment, and not because they are some sort of latent sociopath as was suggested, and to which I responded.

 

 

 

 

 

I know full well that in video games.. People who 'grief' do so for a reason. They don't just do it,,, because thats the point of the game.

 

Either they do it because they love to 'grief... Or they actually have a very low IQ and don't really understand anything.

 

 

My 1st online game i ever played that had PVP game mechanics was Diablo 2 (Pre LoD).

 

That game was mostly mish mash of many things.. Mostly PVE. It had a an option to hostile players and attack anyone. In that game they where called PKers. Pkers where griefers.. There was even a PK website with people telling stories and posting videos of Pking. (Proud of being a dick)

 

Because in Diablo 2 you could kill someone.. Camp their corpse so they can't get there items back.. Take all their gold. Taunt them.. and mock them.

 

I was mostly a player who dueled/pvped but never Pk'd. So in most cases PKers would kill the PVE players or force them to quit.. But when Pkers ran into a duelers like me.. At that point they would either die, get forced into a real fight or QUIT.

 

Its kind of funny just how many things D2 and GTA O have in common when it comes to griefers in general.

 

Same mindset.. different game.

 

Griefers grief because the love the rush they get out of being an asshole.. Problem is some players can't handle it.. and some people like me love dealing with them win or lose.

Edited by .Vooodu.
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Black-Dragon96

 

Just because he trys to avoid them that does not mean he is not allowed to state his opinion.

 

<snip>

It usually helps to know what you are giving an opinion on...Well he obviously knows how most public lobbys go since he trys to avoid them. If he would not know he would not avoid them.

 

I complain about being kicked simply for playing the game to the established core gameplay, or sometimes even just for turning up in the session. That isn't being a dick, it is playing the game.

The thing with your "playing the game" is that you are a dick to people by destroying their stuff and most people do not like people who are dicks, so the totally legitimatly kick them.

Just because its encouraged by Rockstar that does not make it any less of a dickmove.

The thing with getting kicked just after entering a session: Well that what happens when many people are assholes. I dont blame the people who do it because i understand their intention. They want to protect their stuff, they do not want to loose their merch to a griefing asshole, they cant look into peoples minds and see what their up to and they dont know how long they would have the upper hand to kick people so they kick them as soon as they can.

 

The only thing i can tell you to avoid getting voted to kick is to stop destroying cargo. You wont loose anything (since you do not really gain much from destroying cargo) if you stop doing it but you will win the freedom to stay in lobby and you will gain time that you can use to fight with people who actually want to fight you.

 

I'm sorry to tell you but some of the kids playing this game are likely more mentally mature than some of you adults, especially if the evidence in this thread is anything to go by.

Yeah i know a few of them. They are actually interested in making money and fighting people there own size who are not defensles against their attacks.

 

Just because he trys to avoid them that does not mean he is not allowed to state his opinion.

 

<snip>

It usually helps to know what you are giving an opinion on...Well he obviously knows how most public lobbys go since he trys to avoid them. If he would not know he would not avoid them.

 

I complain about being kicked simply for playing the game to the established core gameplay, or sometimes even just for turning up in the session. That isn't being a dick, it is playing the game.

The thing with your "playing the game" is that you are a dick to people by destroying their stuff and most people do not like people who are dicks, so the totally legitimatly kick them.

Just because its encouraged by Rockstar that does not make it any less of a dickmove.

The thing with getting kicked just after entering a session: Well that what happens when many people are assholes. I dont blame the people who do it because i understand their intention. They want to protect their stuff, they do not want to loose their merch to a griefing asshole, they cant look into peoples minds and see what their up to and they dont know how long they would have the upper hand to kick people so they kick them as soon as they can.

 

The only thing i can tell you to avoid getting voted to kick is to stop destroying cargo. You wont loose anything (since you do not really gain much from destroying cargo) if you stop doing it but you will win the freedom to stay in lobby and you will gain time that you can use to fight with people who actually want to fight you.

 

I'm sorry to tell you but some of the kids playing this game are likely more mentally mature than some of you adults, especially if the evidence in this thread is anything to go by.

Yeah i know a few of them. They are actually interested in making money and fighting people there own size who are not defensles against their attacks.

 

@Urustay Gordov

 

Well if you did not read it you cant say that im wrong since you do not know what I said. So, your post is pointless.

Edited by Black-Dragon96
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Black Dragon, I feel edified by your posts and so from now on, I will no longer complain about being kicked...

 

...but I'm going to up my griefing levels to maximum just for the hell of it.

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I have never seen the purpose of destroying someone else`s crates. Just because the game tells you to do so, doesnt mean you HAVE to ;)

 

But if you are in a public session and I see you drive around, I might kill you. If you are afk, youre guaranteed that I will stab you with all my melee weapons possible.

Simply because its freeroam :)

Edited by wosniies
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Arrows to Athens

I have never seen the purpose of destroying someone else`s crates. Just because the game tells you to do so, doesnt mean you HAVE to ;)

Yes, it's a choice. The whole point of exporting to goods is to make money, yes, but it's not going to be a piece of cake. This is a criminal themed video game, and you're playing online with other players, so expect competition when exporting goods in a public session. It's not like everyone is going to ignore you because your feelings mught get hurt. It's a challenge.

Edited by Arrows to Athens
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Lets just say for sh*ts and giggles that griefers are all dicks, assholes and mental cases and it has nothing to do with just having a little fun in a video game, since the victims here all seem to agree on this.

You have your answer to why griefers grief.

 

Ok so now what?

Griefers still gonna grief.

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Trying to find a definition of 'griefer' seems futile to me.

 

That's why we put locks on our doors, to stop these people from getting past. But people somehow think it's different in GTA online, that there should be a moral code of conduct enforced on the community as a whole. It's a bit like leaving your wallet on a store counter - 9/10 people will pick it up and return it to you, but rule of thumb - don't lose your wallet.

 

Trying to define what a griefer should and shouldn't do seems pointless, and I see them as an extension of San Andreas law enforcement tasked with bringing down our illegal activities. I don't like it, and I don't like them, but I view them as a necessary evil to make the game more exciting, and they are just people or kids with a different mind-set, that's all.

 

All you can do is learn from your own experiences, and 20 years ago I hated people more than I do now. But because I like people more than before, I don't grief as much either.

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Black-Dragon96

Black Dragon, I feel edified by your posts and so from now on, I will no longer complain about being kicked...

 

...but I'm going to up my griefing levels to maximum just for the hell of it.

Well i do not know what edified means so it would be very nice if you could explain it to me.

You are totally free to grief other players, its a sandboxgame afterall.

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Trying to define what a griefer should and shouldn't do seems pointless, and I see them as an extension of San Andreas law enforcement tasked with bringing down our illegal activities. I don't like it, and I don't like them, but I view them as a necessary evil to make the game more exciting, and they are just people or kids with a different mind-set, that's all.

Players should thank people like us. Don't tell me your heart doesn't leap with excitement when you see my blip heading up behind your I/E car on the freeway like the creature in Alien on that scanner thing. I make the game thrilling for you as you frantically try to weave through traffic in a blind panic to reach the safety of your garage.

 

Either that or you sticky bomb me from your rear view mirror, but hey, that's all good too.

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Trying to define what a griefer should and shouldn't do seems pointless, and I see them as an extension of San Andreas law enforcement tasked with bringing down our illegal activities. I don't like it, and I don't like them, but I view them as a necessary evil to make the game more exciting, and they are just people or kids with a different mind-set, that's all.

Players should thank people like us. Don't tell me your heart doesn't leap with excitement when you see my blip heading up behind your I/E car on the freeway like the creature in Alien on that scanner thing. I make the game thrilling for you as you frantically try to weave through traffic in a blind panic to reach the safety of your garage.

 

Either that or you sticky bomb me from your rear view mirror, but hey, that's all good too.

 

Dig the Aliens reference, sir. I can't believe this argument of someone's play style translating into real-life personality defects is still raging on. From the moment GTA went into a 3D open-world sandbox, I've tried to cause as much mayhem as possible and make it look badass while doing it- kind of like an action movie. As far as I was ever concerned, that's my interpretation of the beauty of the series.

As a young hellraiser, when GTA3 first came out, surely I must have had some deep-rooted "sociopathic" tendencies for playing the game that way. Brutalizing hookers into hamburger, starting fights with gangs... probably should have been seeing a child therapist for coming up with that way of playing! As far as to this day, continuing to include others in on the mayhem when I'm allowed the same environment in GTA ONLINE, well, clearly I must be a real basket case.

 

P.S. -Still not sorry about any of the ruined shipments or spawnkillings.

P.P.S. -The game's white dot/red dot psychopath meter was not meant to be taken literally. You freaking dullards.

Edited by Big Muse
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Black-Dragon96

Players should thank people like us.

What the actuall f*ck? Are you actually saying i should thank you for destroying my stuff? I should thank you for wasting my efforts on getting merch together and the money i put in to get this merch?

Are you crazy?

 

Don't tell me your heart doesn't leap with excitement when you see my blip heading up behind your I/E car on the freeway like the creature in Alien on that scanner thing. I make the game thrilling for you as you frantically try to weave through traffic in a blind panic to reach the safety of your garage.

No, my heart does not leap with excitement in this case. Actually the only thing that does something abnormal in this case is my brain. It sends a signal to my mouth, saying: "Urgh, not one of these ****** again, who wastes my time and money,to get 5k (or in case of vehicle cargo nothing) and increase his "precious" k/d by 0.001%, for destroying my shipment.

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well, I see the point of griefing. Sometimes it just feels good to f*ck everyone elses life, same with the bullying and using mods and teamkilling. It's just One way to seek power. It's sad that some people have such horrendous lifes, that their only way to find satisfaction is that.

 

But also some people just like to be dicks.

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Trying to define what a griefer should and shouldn't do seems pointless, and I see them as an extension of San Andreas law enforcement tasked with bringing down our illegal activities. I don't like it, and I don't like them, but I view them as a necessary evil to make the game more exciting, and they are just people or kids with a different mind-set, that's all.

Players should thank people like us. Don't tell me your heart doesn't leap with excitement when you see my blip heading up behind your I/E car on the freeway like the creature in Alien on that scanner thing. I make the game thrilling for you as you frantically try to weave through traffic in a blind panic to reach the safety of your garage.

 

Either that or you sticky bomb me from your rear view mirror, but hey, that's all good too.

 

Excitement? lolno

 

It either makes me kick you or lag the session. Nothing else happens in this situation.

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Excitement? lolno

 

It either makes me kick you or lag the session. Nothing else happens in this situation.

Yeah but you're sh*t at GTAO so I'll let you off.

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lag the session. Nothing else happens in this situation.

I confirm, no excitement, no thrill, well...nothing, I just click "kill connections" and I fill my warehouse.

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What the actuall f*ck? Are you actually saying i should thank you for destroying my stuff? I should thank you for wasting my efforts on getting merch together and the money i put in to get this merch?

 

Well yeah. Without the predator/prey gameplay, running crates is pure monotonous grind where nothing eventful ever happens. Have you ever read an exciting post about how a player moved a crate from point A to B and repeated 1000 times? But there's plenty of tales of revenge and outsmarting your assailant that people enjoy reading and writing. Do you remember your 571st crate delivery like you remember the guy who tried to kill you but got pounded into the dirt instead?

 

The people who try to blow your sh*t up keep the game interesting and compelling. Losing a small percentage of your crates is a tax that funds fun.

Edited by Belgarel
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What the actuall f*ck? Are you actually saying i should thank you for destroying my stuff? I should thank you for wasting my efforts on getting merch together and the money i put in to get this merch?

Well yeah. Without the predator/prey gameplay, running crates is pure monotonous grind where nothing eventful ever happens. Have you ever read an exciting post about how a player moved a crate from point A to B and repeated 1000 times? But there's plenty of tales of revenge and outsmarting your assailant that people enjoy reading and writing. Do you remember your 571st crate delivery like you remember the guy who tried to kill you but got pounded into the dirt instead?

The people who try to blow your sh*t up keep the game interesting and compelling. Losing a small percentage of your crates is a tax that funds fun.

No, that dull sh*t is their fun. Having to interact with other players disturbing their work is tantamount to being harassed and victimised by bullies with sociopathic tendencies.

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Black-Dragon96

 

What the actuall f*ck? Are you actually saying i should thank you for destroying my stuff? I should thank you for wasting my efforts on getting merch together and the money i put in to get this merch?

 

Well yeah. Without the predator/prey gameplay, running crates is pure monotonous grind where nothing eventful ever happens.

 

Not for me. I like it peacefull

 

Have you ever read an exciting post about how a player moved a crate from point A to B and repeated 1000 times? But there's plenty of tales of revenge and outsmarting your assailant that people enjoy reading and writing. Do you remember your 571st crate delivery like you remember the guy who tried to kill you but got pounded into the dirt instead?

Well if there are people who enjoy it (i dont think thats the case, but still) im totally fine with that, I dont.

 

The people who try to blow your sh*t up keep the game interesting and compelling. Losing a small percentage of your crates is a tax that funds fun.

Well for me it would be much more boring to get blown up by a dick in a jet for the 538th time than delivering a car/crate without any interuptions for the 538th time.

Losing crates/cars does not fund anything else as Rockstars Sharkcard Bankaccount and it will definitly never fund my fun.

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Urustay Gordov Matt D.

 

 

What the actuall f*ck? Are you actually saying i should thank you for destroying my stuff? I should thank you for wasting my efforts on getting merch together and the money i put in to get this merch?

 

Well yeah. Without the predator/prey gameplay, running crates is pure monotonous grind where nothing eventful ever happens.

 

Not for me. I like it peacefull

 

Have you ever read an exciting post about how a player moved a crate from point A to B and repeated 1000 times? But there's plenty of tales of revenge and outsmarting your assailant that people enjoy reading and writing. Do you remember your 571st crate delivery like you remember the guy who tried to kill you but got pounded into the dirt instead?

Well if there are people who enjoy it (i dont think thats the case, but still) im totally fine with that, I dont.

 

The people who try to blow your sh*t up keep the game interesting and compelling. Losing a small percentage of your crates is a tax that funds fun.

Well for me it would be much more boring to get blown up by a dick in a jet for the 538th time than delivering a car/crate without any interuptions for the 538th time.

Losing crates/cars does not fund anything else as Rockstars Sharkcard Bankaccount and it will definitly never fund my fun.

You are not the only one who bought this game, other people bought it and its in Rockstar's interest to entertain and in the customer's interest to be entertained, even if that kind of entertainment is annoying in a small customerbase's perspective who probably have bought the wrong game ,like in your case.

Griefing is ok, get over it

You pacific players only serve as cannon fodder to us kind of players

Edited by Urustay Gordov Matt D.
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What the actuall f*ck? Are you actually saying i should thank you for destroying my stuff? I should thank you for wasting my efforts on getting merch together and the money i put in to get this merch?

Well yeah. Without the predator/prey gameplay, running crates is pure monotonous grind where nothing eventful ever happens.

 

Not for me. I like it peacefull

 

Boy, if only you could make good money playing in-game golf! Now if you'll excuse me, I'd like to watch the grass grow.

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I love the cat and mouse game. Especially when I am the cat. Which is most of the time as I don't need money. But it has to be on equal terms. If you are doing this in a jet...shame on you.

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CaptainMental

I love the cat and mouse game. Especially when I am the cat. Which is most of the time as I don't need money. But it has to be on equal terms. If you are doing this in a jet...shame on you.

using a jet takes skill, if you have problems with a jet - go get your own and get good.
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Griefers exist just to remind you that you ought to lag out into a solo public session when doing anything profit-oriented in freeroam. Kind of like speed bumps, you're not meant to speed in areas where they're present. If you still do so, well, your car is going to have a bad time. You can slow down to avoid that, but it'll still be just a bit annoying... or just go a different way to wherever you need to be, and circumvent them entirely.

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DrSweatySphincter

I prefer jet griefing players with mics as they always give funny reactions. Also sometimes I get a daily objective where it tells me to kill 30 players. I got a Hydra and well.....you know the rest.

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