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Pierug

More Interiors In GTA Next?

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Pierug

GTA V didn't have lots of interiors, and it kinda sucks if you're curious like me. I don't want Rockstar Games® to focus more on the interiors rather than the outside, but I'd like 10/20 BIG interiors. In GTA V we have a lot of interiors in wich we can't enter, EX:TEQUI-LA-LA.

What do you think?

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LincolnClay

While I 100% agree with what you're saying, isn't there already a topic or two about this?

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Pierug

Nah, I only saw a post where there was some proposals about interiors, but there weren't about HOW MANY there should be: http://gtaforums.com/topic/882373-new-interiors-locations/. Or this one, where it talks about cutting cutscenes and let the player interact more: http://gtaforums.com/topic/882266-open-the-buildings-more/?hl=interior

Edited by Pierug
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LincolnClay

Oh, sure bud, continue with the thread...I didn't say anything.

 

But seriously, more restaurants and the like would be a great start.

 

GTA IV has them but V doesn't. What?

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Pierug

GTA V map would be fine like it is, if only mountains, sea and other wasteland weren't included. Like why is paleto bay so useless? We only have a mission or two there.

Edited by Pierug

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Begoo

I want fast food places to return along with 24/7 including huge malls based on Wal-Mart, Target, Lydl, Ikea etc... Enterable police stations, hospitals, fire stations, hotels, motels, abounded buildings, houses, asylums, military bases, city halls, centers, bussines buildings i.e. skyscrapers, bars, restaurants, clubs, night clubs, gyms, airports, underground tunnels, train stations, tram stations, and i ran out of words

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Pierug

@Isko1996 Actually in GTAV there's a hospital, in a side mission. But we will never be able to get into it. (If you don't use mods).

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Racecarlock

I wish V didn't have so many single mission interiors. You know, you could go into them once, for the mission, but after that they were once again locked plastic buildings. I wanted to be able to visit lifeinvader headquarters, even if it wouldn't make much sense after the mission. There's also that ridiculous secret lab we could only visit once. It would've been cool to attempt cop survival in there.

 

And sure, if you're on PC, these things are already back in the game. But if you're on Xbox 360 and PS4 like I am, you can never go back in these buildings.

 

Also, there's a whole casino that they even animated trevor getting kicked out of, but it's plastic. There's nothing in it. It's just another unused part of the giant film set that is los santos. It's disappointing, because at the end of the day, GTA V is still a good game. Tanks are back, we can hold an insane amount of weapons, planes are back, there's a working amusement park, planes are back, it's everything I asked for. It's just that I apparently forgot to ask for some other stuff. Hell, when I found out the game didn't have a fuel feature I was practically ecstatic.

 

But that was when the game was new, and now, having spent countless hours with it, the flaws are all very very apparent. And one of them, like you said, was a lack of interiors.

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GTAhare
On 4/2/2017 at 1:22 PM, Racecarlock said:

I wish V didn't have so many single mission interiors. You know, you could go into them once, for the mission, but after that they were once again locked plastic buildings. I wanted to be able to visit lifeinvader headquarters, even if it wouldn't make much sense after the mission. There's also that ridiculous secret lab we could only visit once. It would've been cool to attempt cop survival in there.

 

And sure, if you're on PC, these things are already back in the game. But if you're on Xbox 360 and PS4 like I am, you can never go back in these buildings.

 

Also, there's a whole casino that they even animated trevor getting kicked out of, but it's plastic. There's nothing in it. It's just another unused part of the giant film set that is los santos. It's disappointing, because at the end of the day, GTA V is still a good game. Tanks are back, we can hold an insane amount of weapons, planes are back, there's a working amusement park, planes are back, it's everything I asked for. It's just that I apparently forgot to ask for some other stuff. Hell, when I found out the game didn't have a fuel feature I was practically ecstatic.

 

But that was when the game was new, and now, having spent countless hours with it, the flaws are all very very apparent. And one of them, like you said, was a lack of interiors.

Locked interiors was in my opinion one of 5’s biggest issues. Hopefully it’ll be fixed next time

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Shyabang Shyabang

I think GTA V lacked cqb maps. Imagine having an indoor gunfight, especially online against other players. And I'd like to explore the details of each interior such as the mansions and the malls:

 

 

 

 

Edited by Shyabang Shyabang

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Patrizio

I genuinely believe interiors were removed and limited for V due to console limitations. Rockstar have always wanted to develop their "living, breathing, worlds". They state it in almost every interview for each game. I imagine far more interiors will return to VI. Fast food restaurants and a mall are a must!

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Zapper
8 minutes ago, Patrizio said:

I genuinely believe interiors were removed and limited for V due to console limitations. Rockstar have always wanted to develop their "living, breathing, worlds". They state it in almost every interview for each game. I imagine far more interiors will return to VI. Fast food restaurants and a mall are a must!

This is what I believe too. After all it's a miracle that they were able to run GTAV on last gen, especially on PS3 with just 256MB RAM. 

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JiaHengK

With the capabilities of newer-gen consoles, it'd definitely be possible for Rockstar to craft more detailed interiors in GTA VI, and have multiple aesthetically-pleasing indoor locations for the players to traverse through.

 

As far as GTA V is concerned, it's rather unlikely that they will construct a brand new interior just for an update. Sure, it may appease some fans with new content, but the happiness can only last so long, and they would probably want to place their hard work into future projects instead.

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