RekRam Posted March 26, 2017 Share Posted March 26, 2017 Good morning, I've seen this countless of times and never decided to inform about this problem. When using OpenFormats tool for .ydd files, like peds, We get .odd, .odr and meshes files. Each of this files appear to be linked to a specific version of openIV. That makes them useless each time openIV updates. Not being able to import old exported .odd, .odr and meshes files is something that bothers. Is there any way to restore this files and make them work with the newer compatibility version of OpenFormat? http://imgur.com/1kre4us http://imgur.com/mUOLg3Z http://imgur.com/ROdSjFU As you can visualize right there... Format version 30 cant be imported. There is no logic on removing a format version, making it useless... That means i need to re-export all the used/edited (zm3) parts and need to import them back in a new open format state. I hope there is another way to save my old files (openIV 2.8) Looking forward to the reply, RekRam Link to comment Share on other sites More sharing options...
GooD-NTS Posted March 26, 2017 Share Posted March 26, 2017 You should not keep your files in openFormats form. openFormats is meant to be intermediate/temp files which you import/export between tools. We are always working on improving openFormats and that is why version is changed from time to time (not exactly with each OpenIV update). There is no way to import old version in the current OpenIV, unless you change files to new version by your self, which not always possible. Link to comment Share on other sites More sharing options...
_CP_ Posted March 27, 2017 Share Posted March 27, 2017 So what's the point of improving openFormats without proper scripts offered by your team? This is disturbing. EncryptedReality, dkluin and Jestic 3 Link to comment Share on other sites More sharing options...
quechus13 Posted March 27, 2017 Share Posted March 27, 2017 Thank you so much for this, I appreciate this A LOT. Jestic 1 Link to comment Share on other sites More sharing options...
GooD-NTS Posted March 27, 2017 Share Posted March 27, 2017 ... Change all lowercase letters by uppercase letters for every shader (some already are but most aren't) ... Under 'Flags' of each shader group. you need to add a 'Vertex Declaration' number. This is different depending on which shader you use, here are a few: ... You can find all new shader parameters names (with correct case) and all Vertex Declarations in the new version of ShaderManager.xml Link to comment Share on other sites More sharing options...
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