skatefilter5 Posted June 12, 2020 Share Posted June 12, 2020 19 hours ago, STAY AT HOME said: Is first person mod,sa directX and timecyc work for gta underground SA Direct actually works ! but timecyc is combined with LC,VC so i dont recommend using timecyc Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071245663 Share on other sites More sharing options...
STAY AT HOME Posted June 12, 2020 Share Posted June 12, 2020 I wanna dkluin to answer me Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071246389 Share on other sites More sharing options...
idefixhalle Posted June 18, 2020 Share Posted June 18, 2020 (edited) Hi I used "b1.0-SNAPSHOT3_3_10_Standalone_Installer" to install. Since then my tool "Time Sync v 1.81" doesn't work anymore. Is there a way to sync the game time back in real time? Update: I find the answer byself in this thread: Edited June 19, 2020 by idefixhalle Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071254203 Share on other sites More sharing options...
atazs Posted June 18, 2020 Share Posted June 18, 2020 Does this work for Underground? https://www.gtainside.com/en/sanandreas/mods/105653-super-myths-v2-0-0/ I could not get it to work, it crashes with a fastman92 limit adjuster error, something about collision on model 16619 Grey Simi - Dj CHSTM 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071254563 Share on other sites More sharing options...
fujii Posted July 13, 2020 Share Posted July 13, 2020 For some reason the Smooth camera mod doesn't work with Gta Underground,I've put every file into the CLEO folder but when i run the game and type in "SMCM" nothing happens,Is this cause of Gta Underground not supporting the Smooth Camera mod or is it something else? Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071276108 Share on other sites More sharing options...
shabold Posted July 21, 2020 Share Posted July 21, 2020 ImVehFt worked perfectly fine before it was patched. I hope it gets fixed soon. Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071282765 Share on other sites More sharing options...
AccroTv Posted August 12, 2020 Share Posted August 12, 2020 why does my carspawner crash? nogueira2222 and C0Y0T3 2 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071312544 Share on other sites More sharing options...
GJGamingBro Posted September 22, 2020 Share Posted September 22, 2020 Zolika1351's SA Trainer/Mod Menu MixSets V4.1.2 by Junion_Djjr Please. Grey Simi - Dj CHSTM and C0Y0T3 2 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071345681 Share on other sites More sharing options...
dkluin Posted October 5, 2020 Author Share Posted October 5, 2020 (edited) On 9/22/2020 at 11:16 PM, GJGamingBro said: Zolika1351's SA Trainer/Mod Menu MixSets V4.1.2 by Junion_Djjr Please. We don't plan on making them compatible. On 7/21/2020 at 6:41 PM, shabold said: ImVehFt worked perfectly fine before it was patched. I hope it gets fixed soon. This is known and we plan to fix this soon. Edited October 5, 2020 by dkluin C0Y0T3 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071353198 Share on other sites More sharing options...
AngelDa28 Posted November 20, 2020 Share Posted November 20, 2020 You should make compatible the Glowing weapons pickups by kagikn compatible with UG so it will fit more with III/VC/LCS/VCS Grey Simi - Dj CHSTM 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071392472 Share on other sites More sharing options...
high noon Posted December 26, 2020 Share Posted December 26, 2020 Is UG-MP compatible with any ENB? Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071437254 Share on other sites More sharing options...
Gtamodpacker Posted January 2, 2021 Share Posted January 2, 2021 the silent patch is outdated how to chance the newest version in the game ? and Framerate Vigilante not works or not loading thanks for the devs for this wonderful big mod Grey Simi - Dj CHSTM 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071443016 Share on other sites More sharing options...
TarRebririon Posted January 4, 2021 Share Posted January 4, 2021 Mods that are compatible with UG(4.1.1): https://www.gtaall.com/gta-san-andreas/mods/74933-vegetation-ultra-hd.html (Can replace file) https://www.gtainside.com/en/sanandreas/mods/104485-enbseries-for-low-pc/ (There is an error at startup, just ignore it) https://www.gtainside.com/en/sanandreas/mods/69832-gta-v-tuning-parts/ (Compatible, you just need CFG Editor to edit the veh_mods.ide to avoid the white texture) Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071445111 Share on other sites More sharing options...
BitingBugle2941 Posted January 19, 2021 Share Posted January 19, 2021 (edited) Podrias hacer compatible este mod en la snapshot 3.3.11.2 me servia paro al instalar la snapshot 4.0 y sus parches subo a un vehiculo y da crash https://gamemodding.com/es/gta-san-andreas/others/66938-forza-horizon-3-speedometer.html Edited January 19, 2021 by BitingBugle2941 Error de ortografia Grey Simi - Dj CHSTM 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071457526 Share on other sites More sharing options...
delroku Posted January 30, 2021 Share Posted January 30, 2021 question does the custom_mods.img really works as a gta3.img? and if i wanted to use the gta_INT for installing the tuning mod? i mean do those files really need to be locked? people already know who made the mod is not like people wants to steal it, we just want to use some other mods in conjunction. Róbert Bock and Grey Simi - Dj CHSTM 2 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071466901 Share on other sites More sharing options...
dkluin Posted January 30, 2021 Author Share Posted January 30, 2021 6 hours ago, delroku said: question does the custom_mods.img really works as a gta3.img? and if i wanted to use the gta_INT for installing the tuning mod? i mean do those files really need to be locked? people already know who made the mod is not like people wants to steal it, we just want to use some other mods in conjunction. Yes, it can be used to replace pretty much anything. nogueira2222, Grey Simi - Dj CHSTM and C0Y0T3 3 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071467010 Share on other sites More sharing options...
DoomReaper Posted February 1, 2021 Share Posted February 1, 2021 On 12/26/2020 at 11:53 PM, McFadden0 said: Is UG-MP compatible with any ENB? Actually yes. Good news for those who want to play with ENB Series on GTA: Underground - it appears the latest ASI version is supported! All you have to do is edit skygfx1.ini and change buildingPipe=PS2 to buildingPipe=. Uncommenting the line out entirely also works. This has been added to our FAQ as well. Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071468465 Share on other sites More sharing options...
cwcfix Posted March 9, 2021 Share Posted March 9, 2021 (edited) Spoiler #include <a_samp> #include <djson> #include <foreach> #include <ZCMD> #include <sscanf2> #include <streamer> #define DOORS_FILE "Doors.ini" #define MAX_DOORS 100 #define COLOR_WHITE 0xFFFFFFFF forward LoadDoor(id); forward DeleteDoor(id); forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); enum dInfo { Float:dExteriorX, Float:dExteriorY, Float:dExteriorZ, dExteriorInt, dExteriorVir, Float:dInteriorX, Float:dInteriorY, Float:dInteriorZ, dInteriorInt, dInteriorVir, dName[128], dPp } new DoorInfo[MAX_DOORS][dInfo]; new Iterator:Doors<MAX_DOORS>, dCount; public OnFilterScriptInit() { djson_GameModeInit(); djAutocommit(true); djStyled(true); if(!fexist(DOORS_FILE)) { print("CANNOT FIND 'Doors.ini' file. Creating new one."); fcreate(DOORS_FILE); return 1; } for(new d=0;d<MAX_DOORS;d++) { new string[128]; format(string, sizeof(string),"Door_%d",d); if(djIsSet(DOORS_FILE, string)) LoadDoor(d); } return 1; } public OnFilterScriptExit() { djson_GameModeExit(); return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { new inter = GetPlayerInterior(playerid); new vir = GetPlayerVirtualWorld(playerid); foreach(Doors, i) { if((newkeys & KEY_SPRINT) && !(oldkeys & KEY_SPRINT)) { if(PlayerToPoint(2.0, playerid, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]) && inter == DoorInfo[i][dExteriorInt] && vir == DoorInfo[i][dExteriorVir]) { SetPlayerPos(playerid, DoorInfo[i][dInteriorX], DoorInfo[i][dInteriorY], DoorInfo[i][dInteriorZ]); SetPlayerInterior(playerid, DoorInfo[i][dInteriorInt]); SetPlayerVirtualWorld(playerid, DoorInfo[i][dInteriorVir]); return 1; } } if((newkeys & KEY_SPRINT) && !(oldkeys & KEY_SPRINT)) { if(PlayerToPoint(2.0, playerid, DoorInfo[i][dInteriorX], DoorInfo[i][dInteriorY], DoorInfo[i][dInteriorZ]) && inter == DoorInfo[i][dInteriorInt] && vir == DoorInfo[i][dInteriorVir]) { SetPlayerPos(playerid, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]); SetPlayerInterior(playerid, DoorInfo[i][dExteriorInt]); SetPlayerVirtualWorld(playerid, DoorInfo[i][dExteriorVir]); return 1; } } } return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { new inter = GetPlayerInterior(playerid); new vir = GetPlayerVirtualWorld(playerid); foreach(Doors, d) if(PlayerToPoint(2.0, playerid, DoorInfo[d][dExteriorX], DoorInfo[d][dExteriorY], DoorInfo[d][dExteriorZ]) && inter == DoorInfo[d][dExteriorInt] && vir == DoorInfo[d][dExteriorVir]) { new string[128]; format(string, sizeof(string), "%s %d", DoorInfo[d][dName], d); GameTextForPlayer(playerid, string, 5000, 3); } return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } COMMAND:aentrance(playerid, params[]) { new cmd[128], file[128], string2[128]; if(IsPlayerAdmin(playerid)) { if(sscanf(params, "s[128]", cmd) != 0) { return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /aentrance [create | interior | name | delete]"); } if(strcmp("create", cmd, true, 6) == 0) { new name[128]; if(!sscanf(params, "s[128]s[128]", cmd, name)) { new Float:x, Float:y, Float:z, interior, vir; GetPlayerPos(playerid, x, y, z); interior = GetPlayerInterior(playerid); vir = GetPlayerVirtualWorld(playerid); AddDoor(x, y, z, interior, vir, name); SendClientMessage(playerid, COLOR_WHITE, "You've created a new door."); return 1; } else SendClientMessage(playerid, COLOR_WHITE, "USAGE: /aentrance create [name]"); } if(strcmp("interior", cmd, true, == 0) { new id; if(!sscanf(params, "s[128]id", cmd, id)) { format(file, sizeof(file), "Door_%d", id); if(djIsSet(DOORS_FILE, file)) { new Float:x, Float:y, Float:z, interior; GetPlayerPos(playerid, x, y, z); interior = GetPlayerInterior(playerid); format(string2, sizeof(string2), "Door_%d/InteriorX", id); djSetFloat(DOORS_FILE, string2, x); format(string2, sizeof(string2), "Door_%d/InteriorY", id); djSetFloat(DOORS_FILE, string2, y); format(string2, sizeof(string2), "Door_%d/InteriorZ", id); djSetFloat(DOORS_FILE, string2, z); format(string2, sizeof(string2), "Door_%d/InteriorInt", id); djSetInt(DOORS_FILE, string2, interior); SendClientMessage(playerid, COLOR_WHITE, "You've changed door's interior."); LoadDoor(id); return 1; } else SendClientMessage(playerid, COLOR_WHITE, "ERROR: There's no entrance with that ID."); } else SendClientMessage(playerid, COLOR_WHITE, "USAGE: /aentrance interior [id]"); } if(strcmp("name", cmd, true, 4) == 0) { new id, name[128]; if(!sscanf(params, "s[128]ds[128]", cmd, id, name)) { format(file, sizeof(file), "Door_%d", id); if(djIsSet(DOORS_FILE, file)) { format(string2, sizeof(string2), "Door_%d/Name", id); djSet(DOORS_FILE, string2, name); LoadDoor(id); SendClientMessage(playerid, COLOR_WHITE, "You've changed entrance's name."); return 1; } else SendClientMessage(playerid, COLOR_WHITE, "ERROR: There's no entrance with that ID."); } else SendClientMessage(playerid, COLOR_WHITE, "USAGE: /aentrance name [id] [new name]"); } if(strcmp("delete", cmd, true, 6) == 0) { new id; if(!sscanf(params, "s[128]d", cmd, id)) { format(file, sizeof(file), "Door_%d", id); if(djIsSet(DOORS_FILE, file)) { DeleteDoor(id); SendClientMessage(playerid, COLOR_WHITE, "You've deleted an entrance."); return 1; } else SendClientMessage(playerid, COLOR_WHITE, "ERROR: There's no entrance with that ID."); } else SendClientMessage(playerid, COLOR_WHITE, "USAGE: /aentrance usun [id]"); } } else SendClientMessage(playerid, COLOR_WHITE, "ERROR: You aren't allowed to use this command!"); return 1; } public LoadDoor(id) { new string2[128], name[128]; DestroyDynamicPickup(DoorInfo[id][dPp]); format(string2, sizeof(string2),"Door_%d/ExteriorX", id); DoorInfo[id][dExteriorX] = djFloat(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/ExteriorY", id); DoorInfo[id][dExteriorY] = djFloat(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/ExteriorZ", id); DoorInfo[id][dExteriorZ] = djFloat(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/ExteriorInt", id); DoorInfo[id][dExteriorInt] = djInt(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/ExteriorVir", id); DoorInfo[id][dExteriorVir] = djInt(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/InteriorX", id); DoorInfo[id][dInteriorX] = djFloat(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/InteriorY", id); DoorInfo[id][dInteriorY] = djFloat(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/InteriorZ", id); DoorInfo[id][dInteriorZ] = djFloat(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/InteriorInt", id); DoorInfo[id][dInteriorInt] = djInt(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/InteriorVir", id); DoorInfo[id][dInteriorVir] = djInt(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/Name", id); format(name, sizeof(name), "%s", dj(DOORS_FILE, string2)); DoorInfo[id][dName] = name; Itter_Add(Doors, Iter_Count(Doors) + 1); DoorInfo[id][dPp] = CreateDynamicPickup(1239, 2, DoorInfo[id][dExteriorX], DoorInfo[id][dExteriorY], DoorInfo[id][dExteriorZ], DoorInfo[id][dExteriorVir], DoorInfo[id][dExteriorInt], -1, 50.0); return 1; } public DeleteDoor(id) { new string2[128], name[128]; DoorInfo[id][dExteriorX] = 0; DoorInfo[id][dExteriorY] = 0; DoorInfo[id][dExteriorZ] = 0; DoorInfo[id][dExteriorInt] = 0; DoorInfo[id][dExteriorVir] = 0; DoorInfo[id][dInteriorX] = 0; DoorInfo[id][dInteriorY] = 0; DoorInfo[id][dInteriorZ] = 0; DoorInfo[id][dInteriorInt] = 0; DoorInfo[id][dInteriorVir] = 0; format(name, sizeof(name), "Brak"); DoorInfo[id][dName] = name; format(string2, sizeof(string2), "Door_%d", id); djUnset(DOORS_FILE, string2); DestroyDynamicPickup(DoorInfo[id][dPp]); Iter_Remove(Doors, id); return 1; } stock AddDoor(Float:x, Float:y, Float:z, interior, vir, name[]) { new string2[128], namestring[128]; Iter_Add(Doors, Iter_Count(Doors)+1); dCount = Iter_Count(Doors); format(string2, sizeof(string2), "Door_%d/ExteriorX", dCount); djSetFloat(DOORS_FILE, string2, x); format(string2, sizeof(string2), "Door_%d/ExteriorY", dCount); djSetFloat(DOORS_FILE, string2, y); format(string2, sizeof(string2), "Door_%d/ExteriorZ", dCount); djSetFloat(DOORS_FILE, string2, z); format(string2, sizeof(string2), "Door_%d/ExteriorInt", dCount); djSetInt(DOORS_FILE, string2, interior); format(string2, sizeof(string2), "Door_%d/ExteriorVir", dCount); djSetInt(DOORS_FILE, string2, vir); format(string2, sizeof(string2), "Door_%d/InteriorX", dCount); djSetFloat(DOORS_FILE, string2, 0); format(string2, sizeof(string2), "Door_%d/InteriorY", dCount); djSetFloat(DOORS_FILE, string2, 0); format(string2, sizeof(string2), "Door_%d/InteriorZ", dCount); djSetFloat(DOORS_FILE, string2, 0); format(string2, sizeof(string2), "Door_%d/InteriorInt", dCount); djSetInt(DOORS_FILE, string2, 0); format(string2, sizeof(string2), "Door_%d/InteriorVir", dCount); djSetInt(DOORS_FILE, string2, dCount); format(string2, sizeof(string2), "Door_%d/Name", dCount); djSet(DOORS_FILE, string2, name); DoorInfo[dCount][dExteriorX] = x; DoorInfo[dCount][dExteriorY] = y; DoorInfo[dCount][dExteriorZ] = z; DoorInfo[dCount][dExteriorInt] = interior; DoorInfo[dCount][dExteriorVir] = vir; DoorInfo[dCount][dInteriorX] = 0; DoorInfo[dCount][dInteriorY] = 0; DoorInfo[dCount][dInteriorZ] = 0; DoorInfo[dCount][dInteriorInt] = 0; DoorInfo[dCount][dInteriorVir] = dCount; format(namestring, sizeof(namestring), "%s", name); DoorInfo[dCount][dName] = namestring; DoorInfo[dCount][dPp] = CreateDynamicPickup(1239, 2, DoorInfo[dCount][dExteriorX], DoorInfo[dCount][dExteriorY], DoorInfo[dCount][dExteriorZ], DoorInfo[dCount][dExteriorVir], DoorInfo[dCount][dExteriorInt], -1, 50.0); return 1; } public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } return 0; } stock fcreate(filename[]) { if (fexist(filename)) return false; new File:fhnd; fhnd=fopen(filename,io_write); if (fhnd) { fclose(fhnd); return true; } return false; } In the spoiler is the .pwn code. Hello, This probably isn't the place for this, but I used a filterscript called Dynamic Entrances that made all doors work like in the base game. You'd just walk into the yellow arrow and then the door animation played. Then you were inside and could exit the same way with no stopping and typing required. It made the server awesome, because no-one had to stop and type at all. (This would make every server better) But anyway, When I used this script (copied my already working compiled one from my SAMP server) in UGMP it just removed the ability to enter doors at all. I didn't make this script. I found it a long time ago and now can't seem to find it anywhere online. I guess I'm just hoping one of you guys can do a simple fix to the code or point out what was done wrong since (I assume) you are geniuses with this stuff. Thanks for reading and for your time. Edited March 10, 2021 by cwcfix Misplaced Words comanche93 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071496917 Share on other sites More sharing options...
shabold Posted March 10, 2021 Share Posted March 10, 2021 I think IVF 2.1.1 still not solved Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071497470 Share on other sites More sharing options...
nogueira2222 Posted April 6, 2021 Share Posted April 6, 2021 hi, who can i add new cars in gta underground (the ggmm doesn't work and the IMG tools to) Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071515432 Share on other sites More sharing options...
lockout18yt Posted April 8, 2021 Share Posted April 8, 2021 Is VehFuncs compatible? My game crashes everytime I install it, but I don't know if it's just me and some other mod I have, or UG Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071517593 Share on other sites More sharing options...
DoomReaper Posted April 9, 2021 Share Posted April 9, 2021 Via custom_mods.img Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071518499 Share on other sites More sharing options...
nogueira2222 Posted April 10, 2021 Share Posted April 10, 2021 21 hours ago, DoomReaper said: Via custom_mods.img access violation at address 00460026 in module imgtool.exe Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071519116 Share on other sites More sharing options...
DoomReaper Posted April 14, 2021 Share Posted April 14, 2021 (edited) On 4/10/2021 at 6:52 PM, nogueira2222 said: access violation at address 00460026 in module imgtool.exe Try a different img tool. Edited April 29, 2021 by DoomReaper Mistyped IMG as OMG :D Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071522485 Share on other sites More sharing options...
Adel mena Posted April 29, 2021 Share Posted April 29, 2021 I really wish gta v hud works with added maps. This is my dream Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071532516 Share on other sites More sharing options...
dkluin Posted April 29, 2021 Author Share Posted April 29, 2021 1 hour ago, Adel mena said: I really wish gta v hud works with added maps. This is my dream We have it working, but we haven't quite nailed the pathfinding patches needed to make the GPS work with UG. Furthermore, the plugin isn't really designed to support a variable number of weapons. Back when we were working on it we made HD-era styled icons for V HUD, but by now they are outdated. No idea if we will ever pick up work on this again. Róbert Bock and Adel mena 2 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071532568 Share on other sites More sharing options...
Adel mena Posted April 30, 2021 Share Posted April 30, 2021 (edited) 22 hours ago, dkluin said: We have it working, but we haven't quite nailed the pathfinding patches needed to make the GPS work with UG. Furthermore, the plugin isn't really designed to support a variable number of weapons. Back when we were working on it we made HD-era styled icons for V HUD, but by now they are outdated. No idea if we will ever pick up work on this again. May this edit to that golden mod work with the rest of the Total Conversation (Global) mods.(like saxvcxlc, Vxiv2sa) also i am using the last version of gta underground I mean how you ran it in this video. anyways I don't want to gps or added radios-weapons support. Just want it run with my gta. BEST WISHES FOR YOU (THE BEST TC MODS AUTHOR EVER) Edited April 30, 2021 by Adel mena Róbert Bock 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071533280 Share on other sites More sharing options...
Adel mena Posted April 30, 2021 Share Posted April 30, 2021 (edited) If you can share the edited v hud script or the idea to make it compatible, Please reply on that comment above. (DKLUIN) Edited April 30, 2021 by Adel mena Róbert Bock 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071533456 Share on other sites More sharing options...
dkluin Posted April 30, 2021 Author Share Posted April 30, 2021 33 minutes ago, Adel mena said: If you can share the edited v hud script or the idea to make it compatible, Please reply on that comment above. (DKLUIN) Unfortunately not. It's pretty broken as said. Róbert Bock 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071533479 Share on other sites More sharing options...
fredmizuki Posted May 27, 2021 Share Posted May 27, 2021 Modloader is a must to make GTA Underground perfect We need it, guys Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/8/#findComment-1071551699 Share on other sites More sharing options...
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