skatefilter5 171 Posted June 12, 2020 Share Posted June 12, 2020 19 hours ago, STAY AT HOME said: Is first person mod,sa directX and timecyc work for gta underground SA Direct actually works ! but timecyc is combined with LC,VC so i dont recommend using timecyc Link to post Share on other sites
STAY AT HOME 82 Posted June 12, 2020 Share Posted June 12, 2020 I wanna dkluin to answer me Link to post Share on other sites
idefixhalle 6 Posted June 18, 2020 Share Posted June 18, 2020 (edited) Hi I used "b1.0-SNAPSHOT3_3_10_Standalone_Installer" to install. Since then my tool "Time Sync v 1.81" doesn't work anymore. Is there a way to sync the game time back in real time? Update: I find the answer byself in this thread: Edited June 19, 2020 by idefixhalle Link to post Share on other sites
atazs 258 Posted June 18, 2020 Share Posted June 18, 2020 Does this work for Underground? https://www.gtainside.com/en/sanandreas/mods/105653-super-myths-v2-0-0/ I could not get it to work, it crashes with a fastman92 limit adjuster error, something about collision on model 16619 Grey Simi - Dj CHSTM 1 Link to post Share on other sites
fujii 2 Posted July 13, 2020 Share Posted July 13, 2020 For some reason the Smooth camera mod doesn't work with Gta Underground,I've put every file into the CLEO folder but when i run the game and type in "SMCM" nothing happens,Is this cause of Gta Underground not supporting the Smooth Camera mod or is it something else? Link to post Share on other sites
shabold 0 Posted July 21, 2020 Share Posted July 21, 2020 ImVehFt worked perfectly fine before it was patched. I hope it gets fixed soon. Link to post Share on other sites
AccroTv 1 Posted August 12, 2020 Share Posted August 12, 2020 why does my carspawner crash? nogueira2222 1 Link to post Share on other sites
GJGamingBro 15 Posted September 22, 2020 Share Posted September 22, 2020 Zolika1351's SA Trainer/Mod Menu MixSets V4.1.2 by Junion_Djjr Please. Grey Simi - Dj CHSTM 1 Link to post Share on other sites
dkluin 29,915 Posted October 5, 2020 Author Share Posted October 5, 2020 (edited) On 9/22/2020 at 11:16 PM, GJGamingBro said: Zolika1351's SA Trainer/Mod Menu MixSets V4.1.2 by Junion_Djjr Please. We don't plan on making them compatible. On 7/21/2020 at 6:41 PM, shabold said: ImVehFt worked perfectly fine before it was patched. I hope it gets fixed soon. This is known and we plan to fix this soon. Edited October 5, 2020 by dkluin Link to post Share on other sites
AngelDa28 3 Posted November 20, 2020 Share Posted November 20, 2020 You should make compatible the Glowing weapons pickups by kagikn compatible with UG so it will fit more with III/VC/LCS/VCS Grey Simi - Dj CHSTM 1 Link to post Share on other sites
McFadden0 7 Posted December 26, 2020 Share Posted December 26, 2020 Is UG-MP compatible with any ENB? Link to post Share on other sites
Gtamodpacker 20 Posted January 2 Share Posted January 2 the silent patch is outdated how to chance the newest version in the game ? and Framerate Vigilante not works or not loading thanks for the devs for this wonderful big mod Grey Simi - Dj CHSTM 1 Link to post Share on other sites
TarRebririon 162 Posted January 4 Share Posted January 4 Mods that are compatible with UG(4.1.1): https://www.gtaall.com/gta-san-andreas/mods/74933-vegetation-ultra-hd.html (Can replace file) https://www.gtainside.com/en/sanandreas/mods/104485-enbseries-for-low-pc/ (There is an error at startup, just ignore it) https://www.gtainside.com/en/sanandreas/mods/69832-gta-v-tuning-parts/ (Compatible, you just need CFG Editor to edit the veh_mods.ide to avoid the white texture) Link to post Share on other sites
BitingBugle2941 1 Posted January 19 Share Posted January 19 (edited) Podrias hacer compatible este mod en la snapshot 3.3.11.2 me servia paro al instalar la snapshot 4.0 y sus parches subo a un vehiculo y da crash https://gamemodding.com/es/gta-san-andreas/others/66938-forza-horizon-3-speedometer.html Edited January 19 by BitingBugle2941 Error de ortografia Grey Simi - Dj CHSTM 1 Link to post Share on other sites
delroku 2 Posted January 30 Share Posted January 30 question does the custom_mods.img really works as a gta3.img? and if i wanted to use the gta_INT for installing the tuning mod? i mean do those files really need to be locked? people already know who made the mod is not like people wants to steal it, we just want to use some other mods in conjunction. Grey Simi - Dj CHSTM and Róbert Bock 2 Link to post Share on other sites
dkluin 29,915 Posted January 30 Author Share Posted January 30 6 hours ago, delroku said: question does the custom_mods.img really works as a gta3.img? and if i wanted to use the gta_INT for installing the tuning mod? i mean do those files really need to be locked? people already know who made the mod is not like people wants to steal it, we just want to use some other mods in conjunction. Yes, it can be used to replace pretty much anything. Grey Simi - Dj CHSTM and nogueira2222 2 Link to post Share on other sites
DoomReaper 70 Posted February 1 Share Posted February 1 On 12/26/2020 at 11:53 PM, McFadden0 said: Is UG-MP compatible with any ENB? Actually yes. Good news for those who want to play with ENB Series on GTA: Underground - it appears the latest ASI version is supported! All you have to do is edit skygfx1.ini and change buildingPipe=PS2 to buildingPipe=. Uncommenting the line out entirely also works. This has been added to our FAQ as well. Link to post Share on other sites
cwcfix 11 Posted March 9 Share Posted March 9 (edited) Spoiler #include <a_samp> #include <djson> #include <foreach> #include <ZCMD> #include <sscanf2> #include <streamer> #define DOORS_FILE "Doors.ini" #define MAX_DOORS 100 #define COLOR_WHITE 0xFFFFFFFF forward LoadDoor(id); forward DeleteDoor(id); forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); enum dInfo { Float:dExteriorX, Float:dExteriorY, Float:dExteriorZ, dExteriorInt, dExteriorVir, Float:dInteriorX, Float:dInteriorY, Float:dInteriorZ, dInteriorInt, dInteriorVir, dName[128], dPp } new DoorInfo[MAX_DOORS][dInfo]; new Iterator:Doors<MAX_DOORS>, dCount; public OnFilterScriptInit() { djson_GameModeInit(); djAutocommit(true); djStyled(true); if(!fexist(DOORS_FILE)) { print("CANNOT FIND 'Doors.ini' file. Creating new one."); fcreate(DOORS_FILE); return 1; } for(new d=0;d<MAX_DOORS;d++) { new string[128]; format(string, sizeof(string),"Door_%d",d); if(djIsSet(DOORS_FILE, string)) LoadDoor(d); } return 1; } public OnFilterScriptExit() { djson_GameModeExit(); return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { new inter = GetPlayerInterior(playerid); new vir = GetPlayerVirtualWorld(playerid); foreach(Doors, i) { if((newkeys & KEY_SPRINT) && !(oldkeys & KEY_SPRINT)) { if(PlayerToPoint(2.0, playerid, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]) && inter == DoorInfo[i][dExteriorInt] && vir == DoorInfo[i][dExteriorVir]) { SetPlayerPos(playerid, DoorInfo[i][dInteriorX], DoorInfo[i][dInteriorY], DoorInfo[i][dInteriorZ]); SetPlayerInterior(playerid, DoorInfo[i][dInteriorInt]); SetPlayerVirtualWorld(playerid, DoorInfo[i][dInteriorVir]); return 1; } } if((newkeys & KEY_SPRINT) && !(oldkeys & KEY_SPRINT)) { if(PlayerToPoint(2.0, playerid, DoorInfo[i][dInteriorX], DoorInfo[i][dInteriorY], DoorInfo[i][dInteriorZ]) && inter == DoorInfo[i][dInteriorInt] && vir == DoorInfo[i][dInteriorVir]) { SetPlayerPos(playerid, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]); SetPlayerInterior(playerid, DoorInfo[i][dExteriorInt]); SetPlayerVirtualWorld(playerid, DoorInfo[i][dExteriorVir]); return 1; } } } return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { new inter = GetPlayerInterior(playerid); new vir = GetPlayerVirtualWorld(playerid); foreach(Doors, d) if(PlayerToPoint(2.0, playerid, DoorInfo[d][dExteriorX], DoorInfo[d][dExteriorY], DoorInfo[d][dExteriorZ]) && inter == DoorInfo[d][dExteriorInt] && vir == DoorInfo[d][dExteriorVir]) { new string[128]; format(string, sizeof(string), "%s %d", DoorInfo[d][dName], d); GameTextForPlayer(playerid, string, 5000, 3); } return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } COMMAND:aentrance(playerid, params[]) { new cmd[128], file[128], string2[128]; if(IsPlayerAdmin(playerid)) { if(sscanf(params, "s[128]", cmd) != 0) { return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /aentrance [create | interior | name | delete]"); } if(strcmp("create", cmd, true, 6) == 0) { new name[128]; if(!sscanf(params, "s[128]s[128]", cmd, name)) { new Float:x, Float:y, Float:z, interior, vir; GetPlayerPos(playerid, x, y, z); interior = GetPlayerInterior(playerid); vir = GetPlayerVirtualWorld(playerid); AddDoor(x, y, z, interior, vir, name); SendClientMessage(playerid, COLOR_WHITE, "You've created a new door."); return 1; } else SendClientMessage(playerid, COLOR_WHITE, "USAGE: /aentrance create [name]"); } if(strcmp("interior", cmd, true, 😎 == 0) { new id; if(!sscanf(params, "s[128]id", cmd, id)) { format(file, sizeof(file), "Door_%d", id); if(djIsSet(DOORS_FILE, file)) { new Float:x, Float:y, Float:z, interior; GetPlayerPos(playerid, x, y, z); interior = GetPlayerInterior(playerid); format(string2, sizeof(string2), "Door_%d/InteriorX", id); djSetFloat(DOORS_FILE, string2, x); format(string2, sizeof(string2), "Door_%d/InteriorY", id); djSetFloat(DOORS_FILE, string2, y); format(string2, sizeof(string2), "Door_%d/InteriorZ", id); djSetFloat(DOORS_FILE, string2, z); format(string2, sizeof(string2), "Door_%d/InteriorInt", id); djSetInt(DOORS_FILE, string2, interior); SendClientMessage(playerid, COLOR_WHITE, "You've changed door's interior."); LoadDoor(id); return 1; } else SendClientMessage(playerid, COLOR_WHITE, "ERROR: There's no entrance with that ID."); } else SendClientMessage(playerid, COLOR_WHITE, "USAGE: /aentrance interior [id]"); } if(strcmp("name", cmd, true, 4) == 0) { new id, name[128]; if(!sscanf(params, "s[128]ds[128]", cmd, id, name)) { format(file, sizeof(file), "Door_%d", id); if(djIsSet(DOORS_FILE, file)) { format(string2, sizeof(string2), "Door_%d/Name", id); djSet(DOORS_FILE, string2, name); LoadDoor(id); SendClientMessage(playerid, COLOR_WHITE, "You've changed entrance's name."); return 1; } else SendClientMessage(playerid, COLOR_WHITE, "ERROR: There's no entrance with that ID."); } else SendClientMessage(playerid, COLOR_WHITE, "USAGE: /aentrance name [id] [new name]"); } if(strcmp("delete", cmd, true, 6) == 0) { new id; if(!sscanf(params, "s[128]d", cmd, id)) { format(file, sizeof(file), "Door_%d", id); if(djIsSet(DOORS_FILE, file)) { DeleteDoor(id); SendClientMessage(playerid, COLOR_WHITE, "You've deleted an entrance."); return 1; } else SendClientMessage(playerid, COLOR_WHITE, "ERROR: There's no entrance with that ID."); } else SendClientMessage(playerid, COLOR_WHITE, "USAGE: /aentrance usun [id]"); } } else SendClientMessage(playerid, COLOR_WHITE, "ERROR: You aren't allowed to use this command!"); return 1; } public LoadDoor(id) { new string2[128], name[128]; DestroyDynamicPickup(DoorInfo[id][dPp]); format(string2, sizeof(string2),"Door_%d/ExteriorX", id); DoorInfo[id][dExteriorX] = djFloat(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/ExteriorY", id); DoorInfo[id][dExteriorY] = djFloat(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/ExteriorZ", id); DoorInfo[id][dExteriorZ] = djFloat(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/ExteriorInt", id); DoorInfo[id][dExteriorInt] = djInt(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/ExteriorVir", id); DoorInfo[id][dExteriorVir] = djInt(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/InteriorX", id); DoorInfo[id][dInteriorX] = djFloat(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/InteriorY", id); DoorInfo[id][dInteriorY] = djFloat(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/InteriorZ", id); DoorInfo[id][dInteriorZ] = djFloat(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/InteriorInt", id); DoorInfo[id][dInteriorInt] = djInt(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/InteriorVir", id); DoorInfo[id][dInteriorVir] = djInt(DOORS_FILE, string2); format(string2, sizeof(string2),"Door_%d/Name", id); format(name, sizeof(name), "%s", dj(DOORS_FILE, string2)); DoorInfo[id][dName] = name; Itter_Add(Doors, Iter_Count(Doors) + 1); DoorInfo[id][dPp] = CreateDynamicPickup(1239, 2, DoorInfo[id][dExteriorX], DoorInfo[id][dExteriorY], DoorInfo[id][dExteriorZ], DoorInfo[id][dExteriorVir], DoorInfo[id][dExteriorInt], -1, 50.0); return 1; } public DeleteDoor(id) { new string2[128], name[128]; DoorInfo[id][dExteriorX] = 0; DoorInfo[id][dExteriorY] = 0; DoorInfo[id][dExteriorZ] = 0; DoorInfo[id][dExteriorInt] = 0; DoorInfo[id][dExteriorVir] = 0; DoorInfo[id][dInteriorX] = 0; DoorInfo[id][dInteriorY] = 0; DoorInfo[id][dInteriorZ] = 0; DoorInfo[id][dInteriorInt] = 0; DoorInfo[id][dInteriorVir] = 0; format(name, sizeof(name), "Brak"); DoorInfo[id][dName] = name; format(string2, sizeof(string2), "Door_%d", id); djUnset(DOORS_FILE, string2); DestroyDynamicPickup(DoorInfo[id][dPp]); Iter_Remove(Doors, id); return 1; } stock AddDoor(Float:x, Float:y, Float:z, interior, vir, name[]) { new string2[128], namestring[128]; Iter_Add(Doors, Iter_Count(Doors)+1); dCount = Iter_Count(Doors); format(string2, sizeof(string2), "Door_%d/ExteriorX", dCount); djSetFloat(DOORS_FILE, string2, x); format(string2, sizeof(string2), "Door_%d/ExteriorY", dCount); djSetFloat(DOORS_FILE, string2, y); format(string2, sizeof(string2), "Door_%d/ExteriorZ", dCount); djSetFloat(DOORS_FILE, string2, z); format(string2, sizeof(string2), "Door_%d/ExteriorInt", dCount); djSetInt(DOORS_FILE, string2, interior); format(string2, sizeof(string2), "Door_%d/ExteriorVir", dCount); djSetInt(DOORS_FILE, string2, vir); format(string2, sizeof(string2), "Door_%d/InteriorX", dCount); djSetFloat(DOORS_FILE, string2, 0); format(string2, sizeof(string2), "Door_%d/InteriorY", dCount); djSetFloat(DOORS_FILE, string2, 0); format(string2, sizeof(string2), "Door_%d/InteriorZ", dCount); djSetFloat(DOORS_FILE, string2, 0); format(string2, sizeof(string2), "Door_%d/InteriorInt", dCount); djSetInt(DOORS_FILE, string2, 0); format(string2, sizeof(string2), "Door_%d/InteriorVir", dCount); djSetInt(DOORS_FILE, string2, dCount); format(string2, sizeof(string2), "Door_%d/Name", dCount); djSet(DOORS_FILE, string2, name); DoorInfo[dCount][dExteriorX] = x; DoorInfo[dCount][dExteriorY] = y; DoorInfo[dCount][dExteriorZ] = z; DoorInfo[dCount][dExteriorInt] = interior; DoorInfo[dCount][dExteriorVir] = vir; DoorInfo[dCount][dInteriorX] = 0; DoorInfo[dCount][dInteriorY] = 0; DoorInfo[dCount][dInteriorZ] = 0; DoorInfo[dCount][dInteriorInt] = 0; DoorInfo[dCount][dInteriorVir] = dCount; format(namestring, sizeof(namestring), "%s", name); DoorInfo[dCount][dName] = namestring; DoorInfo[dCount][dPp] = CreateDynamicPickup(1239, 2, DoorInfo[dCount][dExteriorX], DoorInfo[dCount][dExteriorY], DoorInfo[dCount][dExteriorZ], DoorInfo[dCount][dExteriorVir], DoorInfo[dCount][dExteriorInt], -1, 50.0); return 1; } public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } return 0; } stock fcreate(filename[]) { if (fexist(filename)) return false; new File:fhnd; fhnd=fopen(filename,io_write); if (fhnd) { fclose(fhnd); return true; } return false; } In the spoiler is the .pwn code. Hello, This probably isn't the place for this, but I used a filterscript called Dynamic Entrances that made all doors work like in the base game. You'd just walk into the yellow arrow and then the door animation played. Then you were inside and could exit the same way with no stopping and typing required. It made the server awesome, because no-one had to stop and type at all. (This would make every server better) But anyway, When I used this script (copied my already working compiled one from my SAMP server) in UGMP it just removed the ability to enter doors at all. I didn't make this script. I found it a long time ago and now can't seem to find it anywhere online. I guess I'm just hoping one of you guys can do a simple fix to the code or point out what was done wrong since (I assume) you are geniuses with this stuff. Thanks for reading and for your time. Edited March 10 by cwcfix Misplaced Words Link to post Share on other sites
shabold 0 Posted March 10 Share Posted March 10 I think IVF 2.1.1 still not solved Link to post Share on other sites
nogueira2222 0 Posted April 6 Share Posted April 6 hi, who can i add new cars in gta underground (the ggmm doesn't work and the IMG tools to) Link to post Share on other sites
lockout18yt 7 Posted April 8 Share Posted April 8 Is VehFuncs compatible? My game crashes everytime I install it, but I don't know if it's just me and some other mod I have, or UG Link to post Share on other sites
DoomReaper 70 Posted April 9 Share Posted April 9 Via custom_mods.img Link to post Share on other sites
nogueira2222 0 Posted April 10 Share Posted April 10 21 hours ago, DoomReaper said: Via custom_mods.img access violation at address 00460026 in module imgtool.exe Link to post Share on other sites
DoomReaper 70 Posted Wednesday at 05:56 PM Share Posted Wednesday at 05:56 PM On 4/10/2021 at 6:52 PM, nogueira2222 said: access violation at address 00460026 in module imgtool.exe Try a different omg tool. Link to post Share on other sites