Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Tuners
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    2. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    3. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    6. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

GTA: Underground - Compatible Modifications thread


dkluin
 Share

Recommended Posts

I think Xinerki made a mod which does just that, you should download that.

Link to comment
Share on other sites

  • 2 weeks later...

I just used and tested its great modification, and installed many .asi files and there is only crash in the game when I install "Searchlights.asi" and "SAsearchlightlimitadjuster.asi" in addition to "V_HUD_by_DK22Pac.asi"

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

question... how can I replace cars? I can't open gta3.img file...

Insert the modifications which should be in gta3.img into the custom\custom_mods.img

Edited by TwisT3R-HU
Link to comment
Share on other sites

 

question... how can I replace cars? I can't open gta3.img file...

Insert the modifications which should be in gta3.img into the custom\custom_mods.img

 

Where is this file? I only have "Compatible mods" and I can't open the gta3-img file with alci's or img editor... I want to do HD stuff and put the real cars... Thanks!

Link to comment
Share on other sites

  • 2 weeks later...

How to install this mods in it GTA:Underground: Ring Railway , SA elevated metro ,and+ all 3 underground subway lines ,New Island - Island%20Screen.jpg Is it compatible?

 

In a normal SA, it's all incompatible - the game did not start - and too large all modded IPL files.

I inserted subway from SA to GTA-Underground ,is working. But Elevated metro is bugged.

 

SA subway and Elevated metro on 1 map- ,but have bug - invisible walls .

What can be done so that the actor does not fall through the platform of the stations?

I would put this in the standard SA, but they crashed with it mods.

Edited by lbgh
Link to comment
Share on other sites

I'm not planning to make UG compatible with other map mods as the installation process can differ from case to case (custom_mods.img won't do the job)

Link to comment
Share on other sites

  • 3 weeks later...

I personally use the ingame fps limiter. The game is made to run with it perfectly. But I have to ask this, when the game is limited to 30 fps could this lead to Undergorund crashing? In other words, does the game need more power to process all of those new cities and thus the limiter... well limits the game making it crash?

Link to comment
Share on other sites

I'm not planning to make UG compatible with other map mods as the installation process can differ from case to case (custom_mods.img won't do the job)

Will the main script be unlocked Danny? I understand the UG imgs will still be encrypted but I'm at least looking very forward to adding more gang zones to the main script. Will it be unlocked in SS3?

Link to comment
Share on other sites

 

I'm not planning to make UG compatible with other map mods as the installation process can differ from case to case (custom_mods.img won't do the job)

Will the main script be unlocked Danny? I understand the UG imgs will still be encrypted but I'm at least looking very forward to adding more gang zones to the main script. Will it be unlocked in SS3?

 

 

We are planning to add / part the current gangzones into more gangzones so it will take longer to take over the cities.

If you are interested in doing so contact me on discord and i tell you how we create the gangzones: Redreaper666#3160

 

Current setup:

Unbenannt.jpg

Edited by Redreaper666
Link to comment
Share on other sites

 

 

 

We are planning to add / part the current gangzones into more gangzones so it will take longer to take over the cities.

If you are interested in doing so contact me on discord and i tell you how we create the gangzones: Redreaper666#3160

 

Current setup:

Unbenannt.jpg

 

Thats the main reason why i wanted the main script unlocked. I have the entire SA map with alot more extra turfs and its impressive.

 

Ill show you what i have

Edited by VictorViceVity
Link to comment
Share on other sites

 

 

 

 

 

 

I'm not planning to make UG compatible with other map mods as the installation process can differ from case to case (custom_mods.img won't do the job)

Will the main script be unlocked Danny? I understand the UG imgs will still be encrypted but I'm at least looking very forward to adding more gang zones to the main script. Will it be unlocked in SS3?

 

 

We are planning to add / part the current gangzones into more gangzones so it will take longer to take over the cities.

If you are interested in doing so contact me on discord and i tell you how we create the gangzones: Redreaper666#3160

 

Current setup:

Unbenannt.jpg

 

 

 

Very cool setup. May I suggest one thing? Remove some areas that aren't appealing to gangs. Gangs tend to use territory that speaks to them. This could be low income household/ghetto areas, because they're easy to take over.

I would get rid of the airport, the stadium, the Golfclub course, industrial area and the movies studio.

Link to comment
Share on other sites

Nobody said that those are gang turfs.

  • Like 1
Link to comment
Share on other sites

How to install this mods in it GTA:Underground: Ring Railway , SA elevated metro ,and+ all 3 underground subway lines ,New Island - Island%20Screen.jpg Is it compatible?

 

In a normal SA, it's all incompatible - the game did not start - and too large all modded IPL files.

I inserted subway from SA to GTA-Underground ,is working. But Elevated metro is bugged.

 

SA subway and Elevated metro on 1 map- ,but have bug - invisible walls .

What can be done so that the actor does not fall through the platform of the stations?

I would put this in the standard SA, but they crashed with it mods.

As for low-end pc's and cleo 4.3 didn't speed up my game because alot of cleos but I downgrade it to 4.1 and it speed up good without the FPS and DYOM is complete stable without any freeze when mission finished

Link to comment
Share on other sites

Is there a working skin selector? I tried using Ryosuke's skin selector 2.1 but the cleo script itself would not load if the skin.img is in the CLEO folder. If there is no skin.img then it would work but I can't load custom skins then.

Link to comment
Share on other sites

UG has a built-in skin selector which requires IDE entries.

Link to comment
Share on other sites

All of the IDE:peds definitions will be automatically added and alphabetically sorted by the ped spawner, it's completely dynamic. Just add extra IDE lines in peds.ide for additional peds.

Link to comment
Share on other sites

In fact you have the skin selector, don't put the old gta.dat in the it folder, edit gta.gat with a notepad and type IMG CLEO/SKIN.IMG in ug's gta.dat it works

In fact running with rifles, shotgun, and sniper at compatible with anim.img and asi like lcs and vcs

Link to comment
Share on other sites

In fact you have the skin selector, don't put the old gta.dat in the it folder, edit gta.gat with a notepad and type IMG CLEO/SKIN.IMG in ug's gta.dat it works

In fact running with rifles, shotgun, and sniper at compatible with anim.img and asi like lcs and vcs

That's exactly what I did and it doesn't work
Link to comment
Share on other sites

 

In fact you have the skin selector, don't put the old gta.dat in the it folder, edit gta.gat with a notepad and type IMG CLEO/SKIN.IMG in ug's gta.dat it works

In fact running with rifles, shotgun, and sniper at compatible with anim.img and asi like lcs and vcs

That's exactly what I did and it doesn't work

 

skin selector or sprint with rifles animation?

Link to comment
Share on other sites

 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.