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GTA: Underground - Compatible Modifications thread


dkluin

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I think Xinerki made a mod which does just that, you should download that.

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  • 2 weeks later...

I just used and tested its great modification, and installed many .asi files and there is only crash in the game when I install "Searchlights.asi" and "SAsearchlightlimitadjuster.asi" in addition to "V_HUD_by_DK22Pac.asi"

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  • 2 weeks later...
Sayonara Arigatou Sniper

@dkluin,

 

Can you make the GTA IV HUD Working on UG?

Edited by SSRenz
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  • 2 weeks later...

question... how can I replace cars? I can't open gta3.img file...

Insert the modifications which should be in gta3.img into the custom\custom_mods.img

Edited by TwisT3R-HU
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question... how can I replace cars? I can't open gta3.img file...

Insert the modifications which should be in gta3.img into the custom\custom_mods.img

 

Where is this file? I only have "Compatible mods" and I can't open the gta3-img file with alci's or img editor... I want to do HD stuff and put the real cars... Thanks!

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  • 2 weeks later...

How to install this mods in it GTA:Underground: Ring Railway , SA elevated metro ,and+ all 3 underground subway lines ,New Island - Island%20Screen.jpg Is it compatible?

 

In a normal SA, it's all incompatible - the game did not start - and too large all modded IPL files.

I inserted subway from SA to GTA-Underground ,is working. But Elevated metro is bugged.

 

SA subway and Elevated metro on 1 map- ,but have bug - invisible walls .

What can be done so that the actor does not fall through the platform of the stations?

I would put this in the standard SA, but they crashed with it mods.

Edited by lbgh
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I'm not planning to make UG compatible with other map mods as the installation process can differ from case to case (custom_mods.img won't do the job)

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  • 3 weeks later...

I personally use the ingame fps limiter. The game is made to run with it perfectly. But I have to ask this, when the game is limited to 30 fps could this lead to Undergorund crashing? In other words, does the game need more power to process all of those new cities and thus the limiter... well limits the game making it crash?

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VictorViceVity

I'm not planning to make UG compatible with other map mods as the installation process can differ from case to case (custom_mods.img won't do the job)

Will the main script be unlocked Danny? I understand the UG imgs will still be encrypted but I'm at least looking very forward to adding more gang zones to the main script. Will it be unlocked in SS3?

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I know that DYOM works in UG (i think?) but a lot of stuff is not available, any plans to implement it properly?

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Redreaper666

 

I'm not planning to make UG compatible with other map mods as the installation process can differ from case to case (custom_mods.img won't do the job)

Will the main script be unlocked Danny? I understand the UG imgs will still be encrypted but I'm at least looking very forward to adding more gang zones to the main script. Will it be unlocked in SS3?

 

 

We are planning to add / part the current gangzones into more gangzones so it will take longer to take over the cities.

If you are interested in doing so contact me on discord and i tell you how we create the gangzones: Redreaper666#3160

 

Current setup:

Unbenannt.jpg

Edited by Redreaper666
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VictorViceVity

 

 

 

We are planning to add / part the current gangzones into more gangzones so it will take longer to take over the cities.

If you are interested in doing so contact me on discord and i tell you how we create the gangzones: Redreaper666#3160

 

Current setup:

Unbenannt.jpg

 

Thats the main reason why i wanted the main script unlocked. I have the entire SA map with alot more extra turfs and its impressive.

 

Ill show you what i have

Edited by VictorViceVity
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I'm not planning to make UG compatible with other map mods as the installation process can differ from case to case (custom_mods.img won't do the job)

Will the main script be unlocked Danny? I understand the UG imgs will still be encrypted but I'm at least looking very forward to adding more gang zones to the main script. Will it be unlocked in SS3?

 

 

We are planning to add / part the current gangzones into more gangzones so it will take longer to take over the cities.

If you are interested in doing so contact me on discord and i tell you how we create the gangzones: Redreaper666#3160

 

Current setup:

Unbenannt.jpg

 

 

 

Very cool setup. May I suggest one thing? Remove some areas that aren't appealing to gangs. Gangs tend to use territory that speaks to them. This could be low income household/ghetto areas, because they're easy to take over.

I would get rid of the airport, the stadium, the Golfclub course, industrial area and the movies studio.

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Nobody said that those are gang turfs.

  • Like 1
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skatefilter5

How to install this mods in it GTA:Underground: Ring Railway , SA elevated metro ,and+ all 3 underground subway lines ,New Island - Island%20Screen.jpg Is it compatible?

 

In a normal SA, it's all incompatible - the game did not start - and too large all modded IPL files.

I inserted subway from SA to GTA-Underground ,is working. But Elevated metro is bugged.

 

SA subway and Elevated metro on 1 map- ,but have bug - invisible walls .

What can be done so that the actor does not fall through the platform of the stations?

I would put this in the standard SA, but they crashed with it mods.

As for low-end pc's and cleo 4.3 didn't speed up my game because alot of cleos but I downgrade it to 4.1 and it speed up good without the FPS and DYOM is complete stable without any freeze when mission finished

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they aint gang turfs but they probably mafia turfs or cartels son :v

Edited by Maybach62
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Is there a working skin selector? I tried using Ryosuke's skin selector 2.1 but the cleo script itself would not load if the skin.img is in the CLEO folder. If there is no skin.img then it would work but I can't load custom skins then.

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UG has a built-in skin selector which requires IDE entries.

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Ah, can you explain how the ped selector works? I can see it has all the peds already but how about custom skins/peds?

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All of the IDE:peds definitions will be automatically added and alphabetically sorted by the ped spawner, it's completely dynamic. Just add extra IDE lines in peds.ide for additional peds.

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In fact you have the skin selector, don't put the old gta.dat in the it folder, edit gta.gat with a notepad and type IMG CLEO/SKIN.IMG in ug's gta.dat it works

In fact running with rifles, shotgun, and sniper at compatible with anim.img and asi like lcs and vcs

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In fact you have the skin selector, don't put the old gta.dat in the it folder, edit gta.gat with a notepad and type IMG CLEO/SKIN.IMG in ug's gta.dat it works

In fact running with rifles, shotgun, and sniper at compatible with anim.img and asi like lcs and vcs

That's exactly what I did and it doesn't work
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In fact you have the skin selector, don't put the old gta.dat in the it folder, edit gta.gat with a notepad and type IMG CLEO/SKIN.IMG in ug's gta.dat it works

In fact running with rifles, shotgun, and sniper at compatible with anim.img and asi like lcs and vcs

That's exactly what I did and it doesn't work

 

skin selector or sprint with rifles animation?

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