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GTA: Underground - Compatible Modifications thread


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I'm pretty sure that it's required for it to work to begin with, unless it calls some functions tied to IMG loading.

 

-----------

Tested ImVehFt and IMFX.

 

IMFX seems to be compatible with UG, but ImVehFt is incompatible and will crash the game. I guess fastman's patches didnt execute. I'll try to make it compatible.

 

It's compatible now.

 

------

 

First Person Mod v3.0

I'm pretty sure that it's incompatible. If so, i'll make it compatible.

Edited by dkluin
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How does that compare to 2-player mission loader? The videos I've watched of the one you posted have very low fps and I'm wondering if that's because of the mod.

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Make compatible

-homies inside

-hostile gangs

-Visit sweet and ryder house mods

you mean enter hidden interiors right? you can enter hidden interior across san andreas

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Make compatible

-homies inside

-hostile gangs

-Visit sweet and ryder house mods

you mean enter hidden interiors right? you can enter hidden interior across san andreas

 

I mean, like this

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How does that compare to 2-player mission loader? The videos I've watched of the one you posted have very low fps and I'm wondering if that's because of the mod.

no, that not the mod it's just my computer is laggy and slow because i have more than 100 cleos scripts

 

but anyways i spawn the second player anywhere but it's is not my computer that runs 60fps it's the public computer

 

 

Edited by skatefilter5
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Why not a Co-op mod? (not online, keyboard and controller)

Co-op online UG must be a new Remastered SAN Andreas; only downside

is there is no AFK AUTO-MISSION Auto-Combat feature.

Will the Mod bcome a new game ?

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How many of these plugins are actually incompatible? I don't think 99% of all mods are incompatible with UG, how about you guys actually test it yourself and confirm that mods are incompatible before asking me to make them compatible?

 

-------

Making GTA V HUD by dk22pac compatible with UG. It seems to be incompatible with new radar limits.

 

EDIT: It also was incompatible with the new radar sprite system UG uses, patched it.

 

I have testsed the mod I said numerous times but due to what I told you ages ago, the Helicopter Mod uses it's own Main.scm and script which would need to be incorporated into UG's

 

I know that wasn't a direct response to me, just making it clear I have tested mine and tried different things to try and make it work. :)

Edited by ILOVEFOOTBALL95
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Does DYOM work?

Yes it does however when scroll the weapon on the actor to random, it crashes the game and the ai's drive the car stupidly not following the path where you put the way points.

 

I don't think their not going to fix this car path because it's not a open source, but if it is, than we can customize dyom sadly it's dyom 8.1 in 2017.

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:santa: Great news , Ragdoll mod by madleg is fully compatible now!

 

Editor : Also First person mod , Danny check my messages on Discord

Edited by Crspy
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Will the Tahoma Coupe by Pinkie work if it replaces only the original Buccaneer???

How many times do I have to say, you can literally rename the .dff and .txd to anything you want it to replace

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Will the Tahoma Coupe by Pinkie work if it replaces only the original Buccaneer???

How many times do I have to say, you can literally rename the .dff and .txd to anything you want it to replace

 

Dude, calm your Tits. i finally learned how to do that after a few dozen tries of opening it and making myself look like a jackass. turns out i had to take the files out of the folder just to rename them, anyways, we are de-railing this topic. So let's get Back on topic

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Will the Tahoma Coupe by Pinkie work if it replaces only the original Buccaneer???

How many times do I have to say, you can literally rename the .dff and .txd to anything you want it to replace

 

Dude, calm your Tits. i finally learned how to do that after a few dozen tries of opening it and making myself look like a jackass. turns out i had to take the files out of the folder just to rename them, anyways, we are de-railing this topic. So let's get Back on topic

 

 

Yea but you keep asking the same question even when it's been answered many times but okay

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is it possobile to add your own custom.img in the models folder so you put custom actors and edit gta.dat to enable it? or add custom to gta3.img that couldn't be edited.

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is it possobile to add your own custom.img in the models folder so you put custom actors and edit gta.dat to enable it? or add custom to gta3.img that couldn't be edited.

first of all , if ur question is about skin selector which uses skin.img yes you can put your skin.img in models folder and edit gta.dat to enable it.

but if you want to replace Peds in game ,you should add the .txd & .dff files in custom_mods.img which is located in custom folder , don't import anything to gta3.img it doesn't work !! use custom_mods.img instead

Edited by Crspy
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Can you make Crazy Trainer compatible?Its not working,I think GTA Underground's "gta _sa.exe" is not related to the original one. :whistle:

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What about the GTA SA Mobile HUD for underground?

 

----------------------------------------------

It also automatically fix player 2'a hud

 

image_68308.jpg

Edited by skatefilter5
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  • 2 weeks later...

?????????????????

 

Could you be more specific?

 

--------

 

 

What about the GTA SA Mobile HUD for underground?

 

----------------------------------------------

It also automatically fix player 2'a hud

 

image_68308.jpg

 

I'll test it, if it's incompatible, it may be patched.
EDIT: The ASI doesn't even load.
Edited by dkluin
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?????????????????

 

 

 

Could you be more specific?

Sometimes it's impossible to understand what he is saying. I can assume that he asking for those mods to be compatible. Edited by eagle152
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  • 1 month later...

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