dkluin Posted March 29, 2017 Author Share Posted March 29, 2017 (edited) I'm pretty sure that it's required for it to work to begin with, unless it calls some functions tied to IMG loading. ----------- Tested ImVehFt and IMFX. IMFX seems to be compatible with UG, but ImVehFt is incompatible and will crash the game. I guess fastman's patches didnt execute. I'll try to make it compatible. It's compatible now. ------ First Person Mod v3.0 I'm pretty sure that it's incompatible. If so, i'll make it compatible. Edited March 30, 2017 by dkluin Nagletz 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069485431 Share on other sites More sharing options...
filobeliko Posted March 30, 2017 Share Posted March 30, 2017 Why not a Co-op mod? (not online, keyboard and controller) skatefilter5 and GrudgefromSanAndreas 2 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069487958 Share on other sites More sharing options...
skatefilter5 Posted March 30, 2017 Share Posted March 30, 2017 Why not a Co-op mod? (not online, keyboard and controller) co-op is compatible with this mod i played 2-players in this mod http://www.gtagarage.com/mods/show.php?id=28129 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069488122 Share on other sites More sharing options...
BobFromReboot Posted March 31, 2017 Share Posted March 31, 2017 How does that compare to 2-player mission loader? The videos I've watched of the one you posted have very low fps and I'm wondering if that's because of the mod. Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069489696 Share on other sites More sharing options...
pumba 2016 Posted April 2, 2017 Share Posted April 2, 2017 GTA SA Real ragdoll Ruvix, Nagletz and comanche93 3 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069492877 Share on other sites More sharing options...
Old Man With No Name Posted April 5, 2017 Share Posted April 5, 2017 Make compatible -homies inside -hostile gangs -Visit sweet and ryder house mods Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069500110 Share on other sites More sharing options...
skatefilter5 Posted April 5, 2017 Share Posted April 5, 2017 Make compatible -homies inside -hostile gangs -Visit sweet and ryder house mods you mean enter hidden interiors right? you can enter hidden interior across san andreas Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069500317 Share on other sites More sharing options...
Old Man With No Name Posted April 6, 2017 Share Posted April 6, 2017 Make compatible -homies inside -hostile gangs -Visit sweet and ryder house mods you mean enter hidden interiors right? you can enter hidden interior across san andreas I mean, like this Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069501613 Share on other sites More sharing options...
skatefilter5 Posted April 6, 2017 Share Posted April 6, 2017 (edited) How does that compare to 2-player mission loader? The videos I've watched of the one you posted have very low fps and I'm wondering if that's because of the mod. no, that not the mod it's just my computer is laggy and slow because i have more than 100 cleos scripts but anyways i spawn the second player anywhere but it's is not my computer that runs 60fps it's the public computer Edited April 6, 2017 by skatefilter5 BobFromReboot 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069501955 Share on other sites More sharing options...
Toreno6901 Posted April 11, 2017 Share Posted April 11, 2017 Why not a Co-op mod? (not online, keyboard and controller) Co-op online UG must be a new Remastered SAN Andreas; only downside is there is no AFK AUTO-MISSION Auto-Combat feature. Will the Mod bcome a new game ? Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069509633 Share on other sites More sharing options...
Avenger777 Posted April 11, 2017 Share Posted April 11, 2017 About V HUD,what about special abilities?Will they be included in the Snapshot 3? Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069510303 Share on other sites More sharing options...
ILOVEFOOTBALL95 Posted April 11, 2017 Share Posted April 11, 2017 (edited) How many of these plugins are actually incompatible? I don't think 99% of all mods are incompatible with UG, how about you guys actually test it yourself and confirm that mods are incompatible before asking me to make them compatible? ------- Making GTA V HUD by dk22pac compatible with UG. It seems to be incompatible with new radar limits. EDIT: It also was incompatible with the new radar sprite system UG uses, patched it. I have testsed the mod I said numerous times but due to what I told you ages ago, the Helicopter Mod uses it's own Main.scm and script which would need to be incorporated into UG's I know that wasn't a direct response to me, just making it clear I have tested mine and tried different things to try and make it work. Edited April 11, 2017 by ILOVEFOOTBALL95 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069510414 Share on other sites More sharing options...
dkluin Posted April 11, 2017 Author Share Posted April 11, 2017 Then I doubt it'll happen. Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069510598 Share on other sites More sharing options...
TheBadZero Posted April 11, 2017 Share Posted April 11, 2017 Does DYOM work? skatefilter5 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069511408 Share on other sites More sharing options...
skatefilter5 Posted April 12, 2017 Share Posted April 12, 2017 Does DYOM work? Yes it does however when scroll the weapon on the actor to random, it crashes the game and the ai's drive the car stupidly not following the path where you put the way points. I don't think their not going to fix this car path because it's not a open source, but if it is, than we can customize dyom sadly it's dyom 8.1 in 2017. Ivan1997GTA 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069512581 Share on other sites More sharing options...
dkluin Posted April 12, 2017 Author Share Posted April 12, 2017 It wont stop us from patching the mod when it's not open source, we can still patch DYOM's ASI mod. asilas, Ivan1997GTA, TheBadZero and 2 others 5 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069512611 Share on other sites More sharing options...
Crspy Posted April 16, 2017 Share Posted April 16, 2017 (edited) Great news , Ragdoll mod by madleg is fully compatible now! Editor : Also First person mod , Danny check my messages on Discord Edited April 16, 2017 by Crspy NicoXoN 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069520685 Share on other sites More sharing options...
CRAZY AL WARD Posted April 20, 2017 Share Posted April 20, 2017 Will the Tahoma Coupe by Pinkie work if it replaces only the original Buccaneer??? Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069528505 Share on other sites More sharing options...
universetwisters Posted April 20, 2017 Share Posted April 20, 2017 Will the Tahoma Coupe by Pinkie work if it replaces only the original Buccaneer??? How many times do I have to say, you can literally rename the .dff and .txd to anything you want it to replace CRAZY AL WARD and Jinx. 2 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069528579 Share on other sites More sharing options...
CRAZY AL WARD Posted April 20, 2017 Share Posted April 20, 2017 Will the Tahoma Coupe by Pinkie work if it replaces only the original Buccaneer??? How many times do I have to say, you can literally rename the .dff and .txd to anything you want it to replace Dude, calm your Tits. i finally learned how to do that after a few dozen tries of opening it and making myself look like a jackass. turns out i had to take the files out of the folder just to rename them, anyways, we are de-railing this topic. So let's get Back on topic NicoXoN 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069528691 Share on other sites More sharing options...
universetwisters Posted April 20, 2017 Share Posted April 20, 2017 Will the Tahoma Coupe by Pinkie work if it replaces only the original Buccaneer??? How many times do I have to say, you can literally rename the .dff and .txd to anything you want it to replace Dude, calm your Tits. i finally learned how to do that after a few dozen tries of opening it and making myself look like a jackass. turns out i had to take the files out of the folder just to rename them, anyways, we are de-railing this topic. So let's get Back on topic Yea but you keep asking the same question even when it's been answered many times but okay spaceshape, Jinx. and CRAZY AL WARD 3 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069528699 Share on other sites More sharing options...
skatefilter5 Posted April 21, 2017 Share Posted April 21, 2017 is it possobile to add your own custom.img in the models folder so you put custom actors and edit gta.dat to enable it? or add custom to gta3.img that couldn't be edited. Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069529756 Share on other sites More sharing options...
Crspy Posted April 22, 2017 Share Posted April 22, 2017 (edited) is it possobile to add your own custom.img in the models folder so you put custom actors and edit gta.dat to enable it? or add custom to gta3.img that couldn't be edited. first of all , if ur question is about skin selector which uses skin.img yes you can put your skin.img in models folder and edit gta.dat to enable it. but if you want to replace Peds in game ,you should add the .txd & .dff files in custom_mods.img which is located in custom folder , don't import anything to gta3.img it doesn't work !! use custom_mods.img instead Edited April 22, 2017 by Crspy skatefilter5 1 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069531272 Share on other sites More sharing options...
Avenger777 Posted April 23, 2017 Share Posted April 23, 2017 Can you make Crazy Trainer compatible?Its not working,I think GTA Underground's "gta _sa.exe" is not related to the original one. Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069533685 Share on other sites More sharing options...
skatefilter5 Posted April 26, 2017 Share Posted April 26, 2017 (edited) What about the GTA SA Mobile HUD for underground? ---------------------------------------------- It also automatically fix player 2'a hud Edited May 6, 2017 by skatefilter5 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069539071 Share on other sites More sharing options...
Ingramsl Posted May 6, 2017 Share Posted May 6, 2017 (edited) Long Heath Bar, Police Chase V3B Fix for UG and GTA IV Pickup Light mod Fix for UG. Edited May 6, 2017 by SSRenz Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069555374 Share on other sites More sharing options...
dkluin Posted May 6, 2017 Author Share Posted May 6, 2017 (edited) ????????????????? Could you be more specific? -------- What about the GTA SA Mobile HUD for underground? ---------------------------------------------- It also automatically fix player 2'a hud I'll test it, if it's incompatible, it may be patched. EDIT: The ASI doesn't even load. Edited May 6, 2017 by dkluin Ivan1997GTA and skatefilter5 2 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069556183 Share on other sites More sharing options...
eagle152 Posted May 6, 2017 Share Posted May 6, 2017 (edited) ????????????????? Could you be more specific? Sometimes it's impossible to understand what he is saying. I can assume that he asking for those mods to be compatible. Edited May 6, 2017 by eagle152 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069556369 Share on other sites More sharing options...
hoanghai Posted May 13, 2017 Share Posted May 13, 2017 pls make advanced aiming v1.3 is compatible too,it crashed in my game Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069569578 Share on other sites More sharing options...
dkluin Posted June 19, 2017 Author Share Posted June 19, 2017 (edited) I'll look into compability issues with the Mobile HUD mod by DK22Pac. Edited June 19, 2017 by dkluin skatefilter5 and Ivan1997GTA 2 Link to comment https://gtaforums.com/topic/883865-gta-underground-compatible-modifications-thread/page/2/#findComment-1069665508 Share on other sites More sharing options...
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