Yannerrins Posted September 28, 2017 Share Posted September 28, 2017 LET'S MAKE LOS SANTOS GREAT AGAIN! Krox and le shark 2 Link to comment Share on other sites More sharing options...
Krox Posted September 28, 2017 Author Share Posted September 28, 2017 (edited) LET'S MAKE LOS SANTOS GREAT AGAIN! I will try to go with Creoul Pass firstly to other regions that doesnt existed in GTA V instead of going straight to los santos. Like making firstly whole San Bernadino County, what i already planned a lot of time ago Edited September 28, 2017 by Krox SodaDog, MrBellicLC, Yannerrins and 2 others 5 Link to comment Share on other sites More sharing options...
@dek.fi Posted October 15, 2017 Share Posted October 15, 2017 If you're gonna recreate the entire United States, you gonna need a team with lot of members in it Link to comment Share on other sites More sharing options...
Krox Posted October 15, 2017 Author Share Posted October 15, 2017 If you're gonna recreate the entire United States, you gonna need a team with lot of members in it That was not really the plan Link to comment Share on other sites More sharing options...
Shakez Posted October 15, 2017 Share Posted October 15, 2017 (edited) So sad that we must delete the V map All some people want is a proper dlc for V original map cuz LS starts to feel small with all the bunkers, apartaments, offices etc and all the vehicls types we have from gta online. If you will delete the map, ppl will play only a little bit with the new one created..like just for fun and to make some videos for youtube and thats all.They will unnistal the mod cuz this is the truth..It will be booring without proper peds and traffic, activities to do and so on But with a map addon, this map can be a "must need" mod for a lot of ppl when they install V again Don't u see there is NOT a VERY popular map mod until now? Why?..because ideas like this. And why IV mod was so popular?..because the original idea was to be an addon for V..Like a proper DLC made by R* itself...Too bad they had to cancel it cuz of TK2 Or there is a way to keep both maps and keep it realistic in the same time.You can do this thing like NewTheft did with North Yankton script Put the map in some place which cannot be seen and to arrive there we must take a plane from the airport Edited October 15, 2017 by Shakez MrBellicLC 1 Link to comment Share on other sites More sharing options...
Krox Posted October 16, 2017 Author Share Posted October 16, 2017 (edited) So sad that we must delete the V map All some people want is a proper dlc for V original map cuz LS starts to feel small with all the bunkers, apartaments, offices etc and all the vehicls types we have from gta online. If you will delete the map, ppl will play only a little bit with the new one created..like just for fun and to make some videos for youtube and thats all.They will unnistal the mod cuz this is the truth..It will be booring without proper peds and traffic, activities to do and so on But with a map addon, this map can be a "must need" mod for a lot of ppl when they install V again Don't u see there is NOT a VERY popular map mod until now? Why?..because ideas like this. And why IV mod was so popular?..because the original idea was to be an addon for V..Like a proper DLC made by R* itself...Too bad they had to cancel it cuz of TK2 Or there is a way to keep both maps and keep it realistic in the same time.You can do this thing like NewTheft did with North Yankton script Put the map in some place which cannot be seen and to arrive there we must take a plane from the airport I feel you. And yeah, when the first region will be released, you dont have much playground. But, the map will be growing and growing, we will add peds, traffic, airtraffic, functional train stations and airports and even more. With starting a new Universe, we have much more possiblities, we can bring back sidemissions from GTA: SA like the lowrider meeting, take over territories (in this Mod you will later play a new character that is a member from the Grove Street.)(CJ´s son was the plan, he was born 1994 but we have not made much thought about it yet), burglar side mission and more. And we can make the map more lifeless like way more apartments that you can take over by killing the owners, concerts that are playing at night, Visit theme parks or a waterparks, visit restaurants like a subway parody (a subway parody will be even included in Creoul Pass) and way more. We will look what San Bernardino has to offer, and we will try to recreate most of the activities. And we can think about bringing back the GTA: SA storyline, we just need to recreate these places then that you visited while playing the story and motion capturing needs to be done, but motion capturing will cost a bit for the equipment, so if we get some money on patreon later we can realize it, or making our own story The beginning will be boring, but the future will look different. Trust me, we can make a realistic, lively and lovely Universe Edited October 16, 2017 by Krox Yannerrins and MrBellicLC 2 Link to comment Share on other sites More sharing options...
Male01 Posted October 16, 2017 Share Posted October 16, 2017 (edited) Could the Subway parody in Creoul Pass be called SubStandard? At least it wouldn't be just a simple joke placed in the San Andreas map. Could you also place me, Male01, in your mod? I saw you mention a story like in San Andreas. I'm more than just the conductor of the damn train. I am everybody in San Andreas. I am in every gang, I have every career, and I drive most vehicle. (Of course I am joking but it would be cool to include me as the universal ped that I am.)(Also, I am very much into my character.) Edited October 16, 2017 by Male01 MrBellicLC 1 Link to comment Share on other sites More sharing options...
Krox Posted October 17, 2017 Author Share Posted October 17, 2017 Could the Subway parody in Creoul Pass be called SubStandard? At least it wouldn't be just a simple joke placed in the San Andreas map. Could you also place me, Male01, in your mod? I saw you mention a story like in San Andreas. I'm more than just the conductor of the damn train. I am everybody in San Andreas. I am in every gang, I have every career, and I drive most vehicle. (Of course I am joking but it would be cool to include me as the universal ped that I am.)(Also, I am very much into my character.) I already gave it the name "subwich" but "substandard" is also a good name, we can decide a name on my discord server where i will ask it. And we still dont know if we remaster the GTA: SA story, maybe we will make our own story that place 26 years (2018) after the events of GTA:SA if we find good voice actor and we have the possiblity to add mocap animations to GTAV. But we are firstly focussing on the map, i only mention it so you guys have an idea what we want to do in the future. MrBellicLC and le shark 2 Link to comment Share on other sites More sharing options...
universetwisters Posted October 18, 2017 Share Posted October 18, 2017 Bite is already the Subway parody in the HD universe. Yannerrins, SodaDog and [...] 3 Link to comment Share on other sites More sharing options...
Krox Posted October 18, 2017 Author Share Posted October 18, 2017 Bite is already the Subway parody in the HD universe. Yep someone already told me that So, i will use this name then of course Link to comment Share on other sites More sharing options...
Male01 Posted October 18, 2017 Share Posted October 18, 2017 (edited) I only suggested SubStandard because you mentioned San Andreas and a Subway parody, or else I would have also said Tube (from Liberty City Stories). Even your idea for the name Subwich was fine but Bite will work too. Edited October 18, 2017 by Male01 Link to comment Share on other sites More sharing options...
FaranH Posted October 19, 2017 Share Posted October 19, 2017 I feel you. And yeah, when the first region will be released, you dont have much playground. But, the map will be growing and growing, we will add peds, traffic, airtraffic, functional train stations and airports and even more. With starting a new Universe, we have much more possiblities, we can bring back sidemissions from GTA: SA like the lowrider meeting, take over territories (in this Mod you will later play a new character that is a member from the Grove Street.)(CJ´s son was the plan, he was born 1994 but we have not made much thought about it yet), burglar side mission and more. And we can make the map more lifeless like way more apartments that you can take over by killing the owners, concerts that are playing at night, Visit theme parks or a waterparks, visit restaurants like a subway parody (a subway parody will be even included in Creoul Pass) and way more. We will look what San Bernardino has to offer, and we will try to recreate most of the activities. And we can think about bringing back the GTA: SA storyline, we just need to recreate these places then that you visited while playing the story and motion capturing needs to be done, but motion capturing will cost a bit for the equipment, so if we get some money on patreon later we can realize it, or making our own story The beginning will be boring, but the future will look different. Trust me, we can make a realistic, lively and lovely Universe It is a sweet sounding plan, but don't forget to consider the time frame as well. GTA V had a team of ~1000 and took 3 or so years to develop. Even then it accumulated a years worth of delays. GTA V is also already 4 years old. Unless you build up a large team, GTA V could be 7,8 maybe 9+ years old before your project reaches the state you are talking about. I know everybody wants a GTA V DLC now, but most of these people will have moved on and likely won't care about your mod in 2021 when there is a plethora of other, newer games by then. Even worse if a new GTA is released before then. I've followed the topic closely and I understand what you've said thus far, but when you bring up wanting to add all those activities, and missions, voice acting, and motion capture on top of the many new regions... I wonder if that is all possible within a reasonable time frame on GTA V. If you want to add all of those things you should start now while GTA V is big. The excitement of your mod to a mass market will fall as the excitement for GTA V falls. It will be difficult to create and afford all of that content at the level of GTA V when the mass market has died down and you only have a niche following. Just something for you to think about. I actually like what you've been showing so far. I'd prefer to see you scale down the mod and put out something complete and successful in 1-2 years, than spend 4 years on something only to have it die off. deltaCJ 1 Link to comment Share on other sites More sharing options...
Krox Posted October 19, 2017 Author Share Posted October 19, 2017 (edited) I feel you. And yeah, when the first region will be released, you dont have much playground. But, the map will be growing and growing, we will add peds, traffic, airtraffic, functional train stations and airports and even more. With starting a new Universe, we have much more possiblities, we can bring back sidemissions from GTA: SA like the lowrider meeting, take over territories (in this Mod you will later play a new character that is a member from the Grove Street.)(CJ´s son was the plan, he was born 1994 but we have not made much thought about it yet), burglar side mission and more. And we can make the map more lifeless like way more apartments that you can take over by killing the owners, concerts that are playing at night, Visit theme parks or a waterparks, visit restaurants like a subway parody (a subway parody will be even included in Creoul Pass) and way more. We will look what San Bernardino has to offer, and we will try to recreate most of the activities. And we can think about bringing back the GTA: SA storyline, we just need to recreate these places then that you visited while playing the story and motion capturing needs to be done, but motion capturing will cost a bit for the equipment, so if we get some money on patreon later we can realize it, or making our own story The beginning will be boring, but the future will look different. Trust me, we can make a realistic, lively and lovely Universe It is a sweet sounding plan, but don't forget to consider the time frame as well. GTA V had a team of ~1000 and took 3 or so years to develop. Even then it accumulated a years worth of delays. GTA V is also already 4 years old. Unless you build up a large team, GTA V could be 7,8 maybe 9+ years old before your project reaches the state you are talking about. I know everybody wants a GTA V DLC now, but most of these people will have moved on and likely won't care about your mod in 2021 when there is a plethora of other, newer games by then. Even worse if a new GTA is released before then. I've followed the topic closely and I understand what you've said thus far, but when you bring up wanting to add all those activities, and missions, voice acting, and motion capture on top of the many new regions... I wonder if that is all possible within a reasonable time frame on GTA V. If you want to add all of those things you should start now while GTA V is big. The excitement of your mod to a mass market will fall as the excitement for GTA V falls. It will be difficult to create and afford all of that content at the level of GTA V when the mass market has died down and you only have a niche following. Just something for you to think about. I actually like what you've been showing so far. I'd prefer to see you scale down the mod and put out something complete and successful in 1-2 years, than spend 4 years on something only to have it die off. I dont worry about those problems. We are trying to bring even nostalgia to our mod, what will maybe keep players still play this mod in 2021 just bcs of the atmosphere and all. And i dont think this mod will die. We still can use this map then for other games if GTA V will be that bad, like The Crew 2 did with the The Crew map. But i dont think this will happen. When we add more and more stuff to this mod even in the future, i dont think this mod will die. Good Mods can still make GTA V fun even after 20 years Its actually up to you guys and the support how long i will working on this mod Edited October 19, 2017 by Krox Link to comment Share on other sites More sharing options...
le shark Posted October 20, 2017 Share Posted October 20, 2017 Well, SA was released 13 years ago, and it's still very popular. Don't forget about great mods like Underground. I don't think that nobody would care about Universe in a couple of years. Krox and Yannerrins 2 Link to comment Share on other sites More sharing options...
Krox Posted November 2, 2017 Author Share Posted November 2, 2017 We are currently searching for someone who can import the first finished region (Creoul Pass) to GTA V. If anyone can help us, please contact me. Link to comment Share on other sites More sharing options...
Draxxx Posted November 3, 2017 Share Posted November 3, 2017 This is the best mod i ever seen so far Krox 1 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted November 5, 2017 Share Posted November 5, 2017 We are currently searching for someone who can import the first finished region (Creoul Pass) to GTA V. If anyone can help us, please contact me. Isn't GTARandom helping you? Link to comment Share on other sites More sharing options...
Krox Posted November 5, 2017 Author Share Posted November 5, 2017 (edited) We are currently searching for someone who can import the first finished region (Creoul Pass) to GTA V. If anyone can help us, please contact me. Isn't GTARandom helping you? He wanted. But GTARandom can not import the complete region with Slods and working Interiors alone, since it would be very time consuming for him to do everything manually and modding is not the highest priority in his life now. Importing this region is to much for him, since he has currently reallife problems and he is working on his portfolio since he wants to apply at a game studio later. So he doesnt has much or maybe no time anymore. Edited November 5, 2017 by Krox MrBellicLC and MrGTAmodsgerman 2 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted November 5, 2017 Share Posted November 5, 2017 He wanted. But GTARandom can not import the complete region with Slods and working Interiors alone, since it would be very time consuming for him to do everything manually and modding is not the highest priority in his life now. Importing this region is to much for him, since he has currently reallife problems and he is working on his portfolio since he wants to apply at a game studio later. So he doesnt has much or maybe no time anymore. That sad, i understand that. Its for me too. So i can't help with that. It would be good if you make a request topic on gta 5 mods forums and such MrBellicLC and Krox 2 Link to comment Share on other sites More sharing options...
Morningstar666 Posted November 6, 2017 Share Posted November 6, 2017 (edited) how would the import know how to do? it would take a long time to finish what you want to do? Edited November 6, 2017 by Squad Link to comment Share on other sites More sharing options...
Krox Posted November 6, 2017 Author Share Posted November 6, 2017 (edited) how would the import know how to do? it would take a long time to finish what you want to do? What do you mean exactly? Importing one region doesnt will take that long like importing whole Vice City of course We are searching for someone who wants to import us our models and stay in the team, since we want to do more regions in the future. Creoul Pass will be not the last one Edited November 6, 2017 by Krox Link to comment Share on other sites More sharing options...
MenuET Posted November 6, 2017 Share Posted November 6, 2017 (edited) That's what i meant on my PM. You didnt put all the pieces on paper, now you got an important step missing. And now your work is jammed. And now the project is faded to die. Check out the GTARandom's channel, he explained the procedure step by step, And now, again: PUT IT ON PAPER. ALL OF IT. A friendly advice. Your project is too big to not be doing that. Edited November 6, 2017 by MenuET universetwisters and MrGTAmodsgerman 2 Link to comment Share on other sites More sharing options...
Krox Posted November 7, 2017 Author Share Posted November 7, 2017 (edited) That's what i meant on my PM. You didnt put all the pieces on paper, now you got an important step missing. And now your work is jammed. And now the project is faded to die. Check out the GTARandom's channel, he explained the procedure step by step, And now, again: PUT IT ON PAPER. ALL OF IT. A friendly advice. Your project is too big to not be doing that. How do you plan leaving team members on paper? You cant pronounce these things. Creoul Pass is already finished And i even told you i will take your advice in the next region since creoul pass was already in completely production and now its finished. I dont understand why this project is dying bcs a important Team member has no time, which can be replaced Planning has nothing to do with it and like i said the second Region will be planned more, since i admit my bad planning was the reason why creoul pass took so Long to finish, but this can be fixed now And this Project isnt too big if you think about it. We are focussing on only 1 Region, that will released later. We dont plan all Things, we only planning 2 Regions (2 bcs of the Transmission) and after release the other ones etc.. Its like small Projects that is a part of a big one. So, what are you trying to say? Edited November 7, 2017 by Krox Link to comment Share on other sites More sharing options...
rollschuh2282 Posted November 7, 2017 Share Posted November 7, 2017 do you have a sketch already about how it should look like when it´s done? hast du schon eine skizze, die zeigt wie am ende die map aussehen soll? Krox 1 Link to comment Share on other sites More sharing options...
Krox Posted November 7, 2017 Author Share Posted November 7, 2017 (edited) do you have a sketch already about how it should look like when it´s done? hast du schon eine skizze, die zeigt wie am ende die map aussehen soll? Since Creoul Pass is finished, yeah there is a 1:1 Sketch of it. I thought maybe i will reveal it to you guys when it will takes a bit longer to find someone regarding importing or maybe Show you guys even the Bite Interior in Creoul Pass. And i started to Sketch the second Region, i currently explore the second Region in reallife and look what i can put into the Sketch On my Discord Server there is even a to-do list, so you guys can see the Progress of the regions that are currently in development. Edited November 7, 2017 by Krox Link to comment Share on other sites More sharing options...
Morningstar666 Posted November 7, 2017 Share Posted November 7, 2017 do you have a sketch already about how it should look like when it´s done? hast du schon eine skizze, die zeigt wie am ende die map aussehen soll? Since Creoul Pass is finished, yeah there is a 1:1 Sketch of it. I thought maybe i will reveal it to you guys when it will takes a bit longer to find someone regarding importing or maybe Show you guys even the Bite Interior in Creoul Pass. And i started to Sketch the second Region, i currently explore the second Region in reallife and look what i can put into the Sketch On my Discord Server there is even a to-do list, so you guys can see the Progress of the regions that are currently in development. WHAT IS THE LINK OF YOUR DISCORD SERVER? Link to comment Share on other sites More sharing options...
Krox Posted November 7, 2017 Author Share Posted November 7, 2017 do you have a sketch already about how it should look like when it´s done? hast du schon eine skizze, die zeigt wie am ende die map aussehen soll? Since Creoul Pass is finished, yeah there is a 1:1 Sketch of it. I thought maybe i will reveal it to you guys when it will takes a bit longer to find someone regarding importing or maybe Show you guys even the Bite Interior in Creoul Pass. And i started to Sketch the second Region, i currently explore the second Region in reallife and look what i can put into the Sketch On my Discord Server there is even a to-do list, so you guys can see the Progress of the regions that are currently in development. WHAT IS THE LINK OF YOUR DISCORD SERVER? On the first page there is a link under the discord icon Link to comment Share on other sites More sharing options...
MenuET Posted November 7, 2017 Share Posted November 7, 2017 (edited) How do you plan leaving team members on paper? You cant pronounce these things. Actually, you can. When you start to build a planning of any sort, probably you will even figure out another alternative solution. And this Project isnt too big if you think about it. Creoul Pass -Roads -Terrain -City -Props -Interiors For each: -Texturing and materials -Modeling -Conversion -Lighting -References -Conversion -Testing -Publishing on forums Only for the crude roads, you would have a lot of paperwork. Not taking into account the terrain itself. And props. And Buildings. Integration. Conversion. Separation into chunks ready-made to be exported... Do you EVEN know if that map you made can be converted as is? (Without bugs and artifacts i mean). How do you know if you won't have to do everything all again? And, if somehow, you dont like something on the map, you will have no choice to change it later. Or you would be stuck of what you've done, or you had to rework all the part, if not the entire map. Its too easy to forget something when you didn't report it on paper. And even a small region have a lot to forget about when you allow it without a plan. Your project is too big, if you think about it. If you spend at least 5 minutes with the paperwork, you will see it. Not just think about it. You're being too risky when you aren't doing it. Start ASAP. ------------------------------------------------------------------------------------------------------------------ So, what are you trying to say? Same thing as PM: To-Do lists? Planning Sheets? Processes mapping? Schedule? Work that out. Define the real scope of what you are working with. I think you are stepping on a hole bigger than your leg when you do not antecipate that small things on paper. Map EVERYTHING your mod will ever need (props, textures/maps, objects, models, timecyc...). Have your project all mapped on plain text before thinking about going into work, or you'll end having to redo everything at some point, and therefore you'll give up. Map the entire process, even for that tiny region. Plan all the processes from plain white 3d, passing from texture/maps, lighting, exporting, ytyp/ymap, paths and whatnot, until into game. Based on that, a to-do list will keep your head clean and organized, and you'll not distract yourself with a sub-activity while you even didn't finish your main one. Standardize your step-by-step processes for everything: materials/maps; repetitive assets modeling; interior; prelighting (yes GTAV still needs prelighting); scripting.... The most tricky part isn't the modeling itself, but the converting. Failing in planning makes all your work worth nothing. Anyway, if you have that, i highly advise you to share it with me. I can try to make cities for you. Regards, TheMenuET Creative ...i really advise doing it. It saved me a lot of hazzle on my projects. BTW, i am in charge of maps and interiors for GTAUG (and my another personal projects). dkluin kind of outsourced that to me. I can tell you that i, on my free time (i have a full-time job),i plan the map,plan things that are there, i map common procedures, organize... (if you want, i can show you something i have so far). And i can tell you: planning saved me alot of hazzle and rework. Getting reference images is a good fresh start, but that is not all. With properly mapping a road connection process step-by step, and with some image researching, i finished Atlantis in 3 days. ... Desire you the best of luck. Start small, but plan big! I saw that before on GTAF community. ALL mods die because of that same error. Gostown died that way. Myriad Islands died that way also. On Gostown, by the words of the own JostVice, project got big. They lost track of what they were doing. They didn't plan a simple step that made all the city vanish, and therefore, made him give up the mod Myriad Islands was a project SO BIG, but SO BIG, that the entire GTAF modding community worked on it. Myriad islands trained ALL the mapmakers of that time and most of the ones that exists today. It trained ParoXum and JostVice, who abandoned it to start Gostown. It trained Mikhail (MIXAZZ), who did Criminal Russia. It built the basis for SOL, the precursor of GTAUG. It probably trained enough people to make GTA United possible. It built the basis of today's map modding. ALL of those failed. ALL the skilled people weren't enough. The techniques ahead of time of Gostown6. The immense team at Myriad. All failed. Just by a little detail: they didn't plan well enough. They lost track easily once the project got REAL big. They spent more time fixing the issues of bad or no planning than ACTUALLY doing the real thing. They got frustrated, they gave up. Even with a big team. Even with techniques well ahead of their time. Even, again, with the BIGGEST team ever made on GTAF history they failed. Now, we had: Criminal Russia, which actually got forward, using only 2 people. They made everything: map, radios, cars.... They didn't have too much lighting knowledge, as you can see on the map, that is nothing prelit. Yet they did an useable map. Almost a GTA extension. Mikhail did a GTAIV remake, ALL ALONE. an entire new map. French Riviera, which a total unknown guy made. Nobody saw it coming. ONE guy. The biggest mod alive today, GTAUG. The actual LEADER has less modding knowledge than the modders majority. He has 16. And bossing people with actual MORE knowledge than him. At least two of them, Criminal Russia and GTAUG, i know, for sure, that had a good planning strategy. Because i worked on both of them. While dkluin had, and still have, a SOLID to-do list; Mikhail had a ROCK SOLID planning, a lot map, an actual schedule. Thats what i am trying to say: Planning gets the sh*t done. Not skills. Not team. Just actual thinking attitude. Edited November 7, 2017 by MenuET universetwisters, deltaCJ and .Bach 3 Link to comment Share on other sites More sharing options...
Krox Posted November 7, 2017 Author Share Posted November 7, 2017 (edited) How do you plan leaving team members on paper? You cant pronounce these things. Actually, you can. When you start to build a planning of any sort, probably you will even figure out another alternative solution. And this Project isnt too big if you think about it. Creoul Pass -Roads -Terrain -City -Props -Interiors For each: -Texturing and materials -Modeling -Conversion -Lighting -References -Conversion -Testing -Publishing on forums Only for the crude roads, you would have a lot of paperwork. Not taking into account the terrain itself. And props. And Buildings. Integration. Conversion. Separation into chunks ready-made to be exported... Do you EVEN know if that map you made can be converted as is? (Without bugs and artifacts i mean). How do you know if you won't have to do everything all again? And, if somehow, you dont like something on the map, you will have no choice to change it later. Or you would be stuck of what you've done, or you had to rework all the part, if not the entire map. Its too easy to forget something when you didn't report it on paper. And even a small region have a lot to forget about when you allow it without a plan. Your project is too big, if you think about it. If you spend at least 5 minutes with the paperwork, you will see it. Not just think about it. You're being too risky when you aren't doing it. Start ASAP. ------------------------------------------------------------------------------------------------------------------ So, what are you trying to say? Same thing as PM: To-Do lists? Planning Sheets? Processes mapping? Schedule? Work that out. Define the real scope of what you are working with. I think you are stepping on a hole bigger than your leg when you do not antecipate that small things on paper. Map EVERYTHING your mod will ever need (props, textures/maps, objects, models, timecyc...). Have your project all mapped on plain text before thinking about going into work, or you'll end having to redo everything at some point, and therefore you'll give up. Map the entire process, even for that tiny region. Plan all the processes from plain white 3d, passing from texture/maps, lighting, exporting, ytyp/ymap, paths and whatnot, until into game. Based on that, a to-do list will keep your head clean and organized, and you'll not distract yourself with a sub-activity while you even didn't finish your main one. Standardize your step-by-step processes for everything: materials/maps; repetitive assets modeling; interior; prelighting (yes GTAV still needs prelighting); scripting.... The most tricky part isn't the modeling itself, but the converting. Failing in planning makes all your work worth nothing. Anyway, if you have that, i highly advise you to share it with me. I can try to make cities for you. Regards, TheMenuET Creative ...i really advise doing it. It saved me a lot of hazzle on my projects. BTW, i am in charge of maps and interiors for GTAUG (and my another personal projects). dkluin kind of outsourced that to me. I can tell you that i, on my free time (i have a full-time job),i plan the map,plan things that are there, i map common procedures, organize... (if you want, i can show you something i have so far). And i can tell you: planning saved me alot of hazzle and rework. Getting reference images is a good fresh start, but that is not all. With properly mapping a road connection process step-by step, and with some image researching, i finished Atlantis in 3 days. ... Desire you the best of luck. Start small, but plan big! I saw that before on GTAF community. ALL mods die because of that same error. Gostown died that way. Myriad Islands died that way also. On Gostown, by the words of the own JostVice, project got big. They lost track of what they were doing. They didn't plan a simple step that made all the city vanish, and therefore, made him give up the mod Myriad Islands was a project SO BIG, but SO BIG, that the entire GTAF modding community worked on it. Myriad islands trained ALL the mapmakers of that time and most of the ones that exists today. It trained ParoXum and JostVice, who abandoned it to start Gostown. It trained Mikhail (MIXAZZ), who did Criminal Russia. It built the basis for SOL, the precursor of GTAUG. It probably trained enough people to make GTA United possible. It built the basis of today's map modding. ALL of those failed. ALL the skilled people weren't enough. The techniques ahead of time of Gostown6. The immense team at Myriad. All failed. Just by a little detail: they didn't plan well enough. They lost track easily once the project got REAL big. They spent more time fixing the issues of bad or no planning than ACTUALLY doing the real thing. They got frustrated, they gave up. Even with a big team. Even with techniques well ahead of their time. Even, again, with the BIGGEST team ever made on GTAF history they failed. Now, we had: Criminal Russia, which actually got forward, using only 2 people. They made everything: map, radios, cars.... They didn't have too much lighting knowledge, as you can see on the map, that is nothing prelit. Yet they did an useable map. Almost a GTA extension. Mikhail did a GTAIV remake, ALL ALONE. an entire new map. French Riviera, which a total unknown guy made. Nobody saw it coming. ONE guy. The biggest mod alive today, GTAUG. The actual LEADER has less modding knowledge than the modders majority. He has 16. And bossing people with actual MORE knowledge than him. At least two of them, Criminal Russia and GTAUG, i know, for sure, that had a good planning strategy. Because i worked on both of them. While dkluin had, and still have, a SOLID to-do list; Mikhail had a ROCK SOLID planning, a lot map, an actual schedule. Thats what i am trying to say: Planning gets the sh*t done. Not skills. Not team. Just actual thinking attitude. 1. I dont see an alternative solution on that one since there are not many people who can import correctly. GTARandom already told me that, there is still no good tool where you can import these objects correctly to GTA V with slods, Interiors and all. Doing it manually takes a long time, so if the right tool is being made for this, then i guess it will be easier to find someone, that would be then my alternative solution. Or even learn it myself 2. Those regions arent that big and i dont need to make for every region a different material. Props like Transmission Towers, Road signs and all can be used for the other regions too. Creoul Pass wasnt that big for me, i made bigger projects, even if the project was where you could be creative and doesnt needed to plan that much. Maybe I just look at it as a small Project because I was involved in much larger projects earlier or maybe bcs the time goes so fast but still, its not hard for me, only the bad planning was my only problem, but like i said i will do it much better now. 3. I already took your advice, so i dont see why you want to tell me that again, Kernbrock Heights (the second region) is only in the planning phase for now, its not in production even if i started to work on the transmission between creoul pass and kernbrock heights. But a very accurate plan is being made currently So what do you want to tell me now? I told you i took your advice and planning the second region. GTARandom has left and now iam searching for a replace, what should i plan for that? There is no alternative solution besides finding someone new, or is they a alternative solution? 4. mostly the problem was that the people lacked on experience the experience when it comes to modelling, making maps or designing Its a insurmountable problem. It should not define what others could do. I know what iam doing, even if my bad planning has delayed finishing creoul pass. But in the end, I had to find out for myself that you were right, and as I said, I took your advice, so i dont see the reason why you tell me that again. But still Creoul Pass is done and corresponds to my expectations. So it went well with it. Nothing to worry now Maybe most of the big mods are dead, but I hope I can convince you the opposite with GTA: Universe. I will not let go of this project, even if I do nothing for months, there is no reason to stop forever. Look how low the support is and how few team members i have or actually i working alone on it, but i am still here since march and working mostly everyday. I have modelled nearly every day for that San Fierro Project and now for GTA: Universe. Why should i just give up now? I still have big plans for Universe, even if I am still very limited now. Edited November 7, 2017 by Krox Link to comment Share on other sites More sharing options...
lerche88 Posted November 8, 2017 Share Posted November 8, 2017 how come i cant see the to do list on discord Link to comment Share on other sites More sharing options...
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