Johnny Spaz Posted March 15, 2017 Share Posted March 15, 2017 I don't know if anyone else has noticed but since GTA: San Andreas these types of conversations between the protagonist and other storyline characters have become more & more common. These conversations go like this: For example in San Andreas: Sweet tells Carl that he left the hood that he's acting all superior , he sold out, etc. Carl responds that there's nothing left in the hood, no opportunities, so he saw a way out (in Woozie, Salvatore, whoever, etc.) Sweet responds that the only thing that matters is the hood & that he should come back, etc. Then for every conversation they have whether in cut scenes or while driving to a waypoint they have the same boring discussion. This isn't the only game that has this, in GTA IV Niko & Roman fighting about gambling, Roman's lies in his letters to Niko, etc. In TBoGT, Luis with Armando & Henrique, calling Luis gay, Tony's errand boy, etc. TLaD, Billy telling Johnny he's a pussy, that he's soft, etc. Johnny telling Ashley to stop with the crystal meth, etc. It got even worse with GTA V, Trevor & Michael's constant yapping & uninteresting discussions, "oh you were supposed to be dead whine whine whine" Mike responds "it was the only way out" etc for a bunch of f*ckin missions, its like they ran out of things to talk about so they just make them fight all the time. Franklin gets the same CJ treatment for the whole game by Lamar, his aunt, tanisha, and pretty anyone from Frank's old hood. It's just conversations that suck, I want the protagonist in the next game to have actually nice people he gets along with and no more recycled argument dialogues for the whole game. It gets tedious & obnoxious. Does anyone else understand me here? Sonny_Black, Maibatsu545 and SpeedMaster14 3 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/ Share on other sites More sharing options...
DOUGL4S1 Posted March 15, 2017 Share Posted March 15, 2017 So basically no backstory whatsoever, you're just thrown into the city, this is your friend, go kill people? I'm glad you're not a GTA writter... Error2k, Lemoyne outlaw, Dblcut3 and 13 others 16 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069460417 Share on other sites More sharing options...
Johnny Spaz Posted March 15, 2017 Author Share Posted March 15, 2017 I guess I didn't write the thread completely well or you just missed the point. Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069460465 Share on other sites More sharing options...
MojoGamer Posted March 15, 2017 Share Posted March 15, 2017 I guess I didn't write the thread completely well or you just missed the point. i feel the OP is trying to hide something... Anyways, This Topic needs to get "Locked!" Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069460647 Share on other sites More sharing options...
RedDagger Posted March 16, 2017 Share Posted March 16, 2017 What? No, as as far as I can tell the thread is best summed up with the line in the OP near the end, "It's just conversations that suck, I want the protagonist in the next game to have actually nice people he gets along with and no more recycled argument dialogues for the whole game. It gets tedious & obnoxious.", instead of the characters having general conversations they just whine and say how everything sucks. As you said, V really turned up the dial on this, everyone's always complaining and being negative and it gets tiring, especially considering it's a game where you primarily dick around and have fun. Having just a couple psychopaths enjoying themselves would be a welcome change. Carbonox, Johnny Spaz, Sonny_Black and 7 others 10 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069460691 Share on other sites More sharing options...
Lemoyne outlaw Posted March 16, 2017 Share Posted March 16, 2017 i love the conversations. it gives you something to think about while your driving especially if its a long drive. also it gives more backstory and some of the conversations are very funny. remember patrick its pe4 not c4! to take out these conversations would be bland and stupid. if you dont like them turn down your volume so you dont hear it. Payne Killer, slimeball supreme, Meekail and 2 others 5 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069460693 Share on other sites More sharing options...
Shenmue18 Posted March 16, 2017 Share Posted March 16, 2017 Characters need to have conflicts with one another, that's what builds a story. If there's no issues or problems between characters, you don't have much of an interesting plot. DOUGL4S1, slimeball supreme, VictorVance1239 and 1 other 4 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069460729 Share on other sites More sharing options...
.Ryan. Posted March 16, 2017 Share Posted March 16, 2017 It's human nature to complain/argue with someone even if they're your best friend or close family. I mean think about it. Do you always get along with people in real life? In a world where we indulge ourselves in crime and mishap it would seem silly to think conflicts wouldn't arise between characters. Maybe tone it down a bit (I got tired of Michael and Trevor bickering like old women), but it can't be rid of completely. You're basically taking away central themes relative to the plots. LincolnClay, Aquat1co, slimeball supreme and 9 others 12 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069460735 Share on other sites More sharing options...
Spydr Webz Posted March 16, 2017 Share Posted March 16, 2017 You might be the only one who thinks this. The primary reason for the dialogue is to help develop the characters. I can see where you're coming from; the dialogue can get repetitive, but I'd prefer repetitive dialogue to no dialogue at all. It kind of helps to "fill the void" when on missions that require a lot of driving, and it helps you understand the characters better even if they're always talking about the same thing. The arguing really doesn't bother me at all. It's conflict. All good stories have conflict. What IS a story without conflict? Boring, that's what. Dementia 1 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069460932 Share on other sites More sharing options...
Payne Killer Posted March 16, 2017 Share Posted March 16, 2017 I don't want characters who suck each other off on the way to a bank robbery or to kill some people. burger_mike and ClaudeSpeed1911 2 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069461387 Share on other sites More sharing options...
slimeball supreme Posted March 16, 2017 Share Posted March 16, 2017 (edited) tension or disagreements are always good with a scene. really sure, we could have a couple people enjoying themselves, but there's no banter there. nothing that keeps you interested in the conversation. if there's no conflicting points, characters don't really develop the thing with the conversations in IV and V is that there were reasons for them to happen. two characters have problems with each other and they wanna talk it out. sometimes it's minor things or other times its complaints. but the problem is, the conversations flow. they sound like real people talking. i don't get why anyone would be happily chattering if they were on the way to smash a shop owners face in, kill a bunch of gangsters, or rob a bank. there are plenty of conversations that aren't people being super mad!!! and that's friendship outings (also incredibly good for character development) Edited March 16, 2017 by Mr. Fartenhate Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069461404 Share on other sites More sharing options...
Dementia Posted March 16, 2017 Share Posted March 16, 2017 (edited) It's an inmoral atmosphere where the plot is mainly focused on doing crimes and living darkly that means no happy endings 'n sh*t. How can you not stand the whinning coming from the characters sometimes if it is what they feed themselves from? Doing crimes and face the consequences later. Do you expect to people be happy, to be leaping everytime in a round? No. Those "tiresome" conversations are what make the plot even better. but since GTA: San Andreas Because San Andreas was the first step to a wide storyline development, while III remained mute and VC quiet SA was the first GTA ever to develop a huge atmosphere throughout the series to what we all known as the masterpiece GTA IV. Btw, i'm not saying III and VC lacked plot at all i'm just saying that SA is superior to them in that aspect. Edited March 16, 2017 by Still Madd SprunkieMonkey 1 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069461518 Share on other sites More sharing options...
Sonny_Black Posted March 16, 2017 Share Posted March 16, 2017 From what I have understand, Johnny is complaining about the useless and stupid conversations that for an example, Michael and Trevor got all along the game. And I have to say that I agree in a way, not completely but still Stupid wining people, and hell some players said that this is what makes the game and the story better, f*ck no, and certainly not the way it was done in GTA 5. When I think about San Andreas and GTA 4, that doesn't bothered me at all, especially in GTA 4 where Niko and Roman don't speak that much about of Roman's gambling addiction, and if they spoke about that, it's not even close to the whining stupidity level of GTA 5. In TBOGT, imo that was annoying and I never really liked that much the characters anyway. It's been a while since I played TLAD. Thats need to be done in the right way, otherwise it will sucked. Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069461560 Share on other sites More sharing options...
Tao Cheng Posted March 16, 2017 Share Posted March 16, 2017 (edited) Yeah I agree. Chinatown Wars probably has the best mission dialogue of all the games post San Andreas in terms of human interactivity. I'm pissed off that there's no voice actors and not enough dialogue for Chinatown Wars because Huang being a sarcastic asshole is funny to me. Edited March 16, 2017 by Tao Cheng Johnny Spaz 1 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069461566 Share on other sites More sharing options...
Johnny Spaz Posted March 16, 2017 Author Share Posted March 16, 2017 (edited) What? No, as as far as I can tell the thread is best summed up with the line in the OP near the end, "It's just conversations that suck, I want the protagonist in the next game to have actually nice people he gets along with and no more recycled argument dialogues for the whole game. It gets tedious & obnoxious.", instead of the characters having general conversations they just whine and say how everything sucks. As you said, V really turned up the dial on this, everyone's always complaining and being negative and it gets tiring, especially considering it's a game where you primarily dick around and have fun. Having just a couple psychopaths enjoying themselves would be a welcome change. Thank you, I liked Trevor & Michael's first argument in Fame or Shame. But then the writers kept dragging on & on the conflicts between Mike & T like I don't wanna be hearing this crap on my way to a heist (Paleto Score).i love the conversations. it gives you something to think about while your driving especially if its a long drive. also it gives more backstory and some of the conversations are very funny. remember patrick its pe4 not c4! to take out these conversations would be bland and stupid. if you dont like them turn down your volume so you dont hear it.Again, I'm not against arguments between characters, that "PE4 not C4" conversation was golden, but if you heard it for 10 different missions, I'd bet you'd get pretty sick of it, that's the point I'm trying to make.I don't want characters who suck each other off on the way to a bank robbery or to kill some people.Way to exaggerate what I meant bro. tension or disagreements are always good with a scene. really sure, we could have a couple people enjoying themselves, but there's no banter there. nothing that keeps you interested in the conversation. if there's no conflicting points, characters don't really develop the thing with the conversations in IV and V is that there were reasons for them to happen. two characters have problems with each other and they wanna talk it out. sometimes it's minor things or other times its complaints. but the problem is, the conversations flow. they sound like real people talking. i don't get why anyone would be happily chattering if they were on the way to smash a shop owners face in, kill a bunch of gangsters, or rob a bank. there are plenty of conversations that aren't people being super mad!!! and that's friendship outings (also incredibly good for character development) Yeah I could bear with Roman & Niko's fights mainly because they were hilarious, but Mike & Trevor's arguments weren't funny & didn't add anything to the storyline they just let you know they had a love & hate relationship (no sh*t). Yeah I agree. Chinatown Wars probably has the best mission dialogue of all the games post San Andreas in terms of human interactivity. I'm pissed off that there's no voice actors and not enough dialogue for Chinatown Wars because Huang being a sarcastic asshole is funny to me.Agreed, the conversations between Uncle Kenny & Huang were great. Edited March 16, 2017 by Johnny Spaz Tao Cheng 1 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069461720 Share on other sites More sharing options...
Great Britain Posted March 16, 2017 Share Posted March 16, 2017 (edited) I think everyone needs to understand the fact that something does not have to be disagreed with just for the sake of it. The point OP is trying to bring to everyone's attention is the sadistic under-tone of a relationship that exists between the protagonist and the various individuals he comes across through-out his journey (Old-friends, family, new acquaintances) that has a more than required touch of "things in the past that the protag should be guilty af about all his life". This is very evident in the latest installment. Now from a story point of view, it's understandable that a touch of the reminiscences of the protagonist's past and how he is at times reminded/taunted about every now and then is required. But that should be pretty much about it. If we look at Trevor & Michael's relationship in the game, you can't help but feel that some of the things that T accuses M of doing actually have no relevance in the present time more or less and the Anti-climax of the whole "Brad's saga", which the majority of the bickering and bitching was all about pretty much, ended up in even T eventually not giving two f**ks about Brad after he found it that he was six-feet under. Point is, it's okay to have bickering and to have people pissed off at you for something or the other in the past, but maybe having a somewhat productive conversation that is more or less going to affect the present time frame would be much appreciated along with fighting about things that would actually lead to a make or break situation in the future, unlike the whole Brad bullcrap. I mean come on, After finding out about Brad, the only thing that happens is that M gets mistaken for being T's associate or rather his boyfriend by the chinese, which leads to M being hung upside-down by a meat hook so to say, and T doesn't give two f**ks about him and leaves him to die. But correct me if I'm wrong, judging by the amount of frustration T has had for M or pretty much anyone through-out the game, I think it's safe to assume that that situation would happen even without the whole Brad angle. A really bad day for T is all it would really take. Edited March 16, 2017 by Great Britain Aquat1co, Sonny_Black, Yinepi and 5 others 8 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069461929 Share on other sites More sharing options...
VictorVance1239 Posted March 17, 2017 Share Posted March 17, 2017 (edited) Instead of sitting through cut scenes I wish we could have the choice from a list of responses that results in different outcomes going into each mission, and effects the relationship with whoever it is you're talking too as the story progresses. That way we have a reason to look forward to playing it again. Edited March 17, 2017 by VictorVince1239 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069463122 Share on other sites More sharing options...
Great Britain Posted March 18, 2017 Share Posted March 18, 2017 Instead of sitting through cut scenes I wish we could have the choice from a list of responses that results in different outcomes going into each mission, and effects the relationship with whoever it is you're talking too as the story progresses. That way we have a reason to look forward to playing it again. Mass effect kinda thing? Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069465113 Share on other sites More sharing options...
Mister Pink Posted March 18, 2017 Share Posted March 18, 2017 (edited) Op, I get you. Rockstar has used the same theme of getting out of the hood over and over. I first noticed this and got the feeling of deja vu playing as Luis when Armando and Henri give our protagonist grief about trying to get out of the hood. It's overused as then in V we had the same conversation between Stretch and Franklin. It's true GTA will bring up the same themes and some will be impossible to avoid but it's kind of lazy of Rockstars part to have such a specific theme of your old friend(s) giving you grief because you want to do something bigger or better. Come on, where was that in Vice City? Where was that in III? It's been in San Andreas, then Ballad of Gay Tony and GTA V. One a side note, Franklin's story is just Luis' story but in Los Santos. Minority/brown/black kid trying to get out of the hood and make something for himself, startsworking downtown with a rich white guy to learn his trade, gets tangled up in rich white guys problems, learns something about himself....yada, yada, yada. It's formulaic and predictable at this stage. How about we have a protagonist who's friends are happy, enabling sociopath's too? Or how about Rockstar have some self awareness not to make another game so soon with repetitive writing. Like if someone put a YouTube video together of all the times your friend in the game grills you about leaving the hood, I think people would then get you OP when they actually see it all together. It's a GTA trope now at this stage that's not on the charming or ironic end of the spectrum, it's more cringe... "not this sh*t again." Edit: Great Britain put it nicely "things in the past that the protag should be guilty about all his life." You can't just want to succeed and win. In San Andreas in started with Ryder grilling you for leaving LS and it was fine then because it was new then but it's been a recurring theme that you can't sort of "win" in GTA without the story trying make you feel guilty and sh*t. Vice City had Vercetti give 2 fingers to the Mafia in Liberty and he done his thing his way. I think that's why it's almost unanimous that everyone likes Tommy Vercetti. There was no bitching and moaning in GTA back then. Vercetti was the great anti-hero in a crime-capitalist GTA. I think Trevor was an attempt at that guy again but he's annoying as hell. I want my protagonist to me someone who wants to succeed in a GTA-crime-capitalist environment, like Tommy Vercetti and a likability of someone who if existed, I could enjoy a pint of beer with. Preferably someone who doesn't talk to much so they can't whine to much because we know if our protag is going to talk in a GTA, they'll have a lot of whining to do. Nip it in the bud and just make a mostly silent character again. Someone who doesn't talk much but curses when you bump in to them. Can't disagree with that, right? Edited March 18, 2017 by Mister Pink Great Britain, Johnny Spaz, bananaking13 and 3 others 6 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069465134 Share on other sites More sharing options...
VictorVance1239 Posted March 18, 2017 Share Posted March 18, 2017 Instead of sitting through cut scenes I wish we could have the choice from a list of responses that results in different outcomes going into each mission, and effects the relationship with whoever it is you're talking to as the story progresses. That way we have a reason to look forward to playing it again. Mass effect kinda thing? I never played that but if it has the multiple choice options like Life is Strange did then yeah. Every decision you make has its own consequence that makes the outcome of the whole story different. I think GTA could use it. Great Britain and ClaudeSpeed1911 2 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069465360 Share on other sites More sharing options...
Johnny Spaz Posted March 19, 2017 Author Share Posted March 19, 2017 I think Trevor was an attempt at that guy again but he's annoying as hell. I want my protagonist to me someone who wants to succeed in a GTA-crime-capitalist environment, like Tommy Vercetti and a likability of someone who if existed, I could enjoy a pint of beer with. Preferably someone who doesn't talk to much so they can't whine to much because we know if our protag is going to talk in a GTA, they'll have a lot of whining to do. Nip it in the bud and just make a mostly silent character again. Someone who doesn't talk much but curses when you bump in to them. Can't disagree with that, right? Only Packie McReary & Little Jacob have had actual behavior like this with a protagonist, just a couple of grown men hanging out without all the drama. I'm not against drama but sometimes R* overdoes it, there weren't any characters like Jacob or Packie in GTA V, they were all assholes & stereotypical. Sonny_Black, Great Britain, Maibatsu545 and 1 other 4 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069466152 Share on other sites More sharing options...
Maibatsu545 Posted March 19, 2017 Share Posted March 19, 2017 (edited) I don't mind characters talking amongst themselves as long as it's well written, which is not the case most recently in GTA. V was an all-out cringefest. Edited March 19, 2017 by Maibatsu545 LincolnClay, Johnny Spaz and Sonny_Black 3 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069466256 Share on other sites More sharing options...
Great Britain Posted March 21, 2017 Share Posted March 21, 2017 Instead of sitting through cut scenes I wish we could have the choice from a list of responses that results in different outcomes going into each mission, and effects the relationship with whoever it is you're talking to as the story progresses. That way we have a reason to look forward to playing it again. Mass effect kinda thing? I never played that but if it has the multiple choice options like Life is Strange did then yeah. Every decision you make has its own consequence that makes the outcome of the whole story different. I think GTA could use it. Your decisions are supposed to be affecting the story of the game as far as ME series goes yes but up until ME3, it didn't have that big of an impact on the story imo, but let's hope the newly released ME : Andromeda gets it right in every aspect of story-telling this time. I also do like the idea of having a similar concept for the GTA series now that I think about it. VictorVance1239 1 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069469777 Share on other sites More sharing options...
VictorVance1239 Posted March 21, 2017 Share Posted March 21, 2017 I think Trevor was an attempt at that guy again but he's annoying as hell. I want my protagonist to me someone who wants to succeed in a GTA-crime-capitalist environment, like Tommy Vercetti and a likability of someone who if existed, I could enjoy a pint of beer with. Preferably someone who doesn't talk to much so they can't whine to much because we know if our protag is going to talk in a GTA, they'll have a lot of whining to do. Nip it in the bud and just make a mostly silent character again. Someone who doesn't talk much but curses when you bump in to them. Can't disagree with that, right? Only Packie McReary & Little Jacob have had actual behavior like this with a protagonist, just a couple of grown men hanging out without all the drama. I'm not against drama but sometimes R* overdoes it, there weren't any characters like Jacob or Packie in GTA V, they were all assholes & stereotypical. and Dwayne Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069470111 Share on other sites More sharing options...
Johnny Spaz Posted March 21, 2017 Author Share Posted March 21, 2017 Dwayne was cool but he was always complaining, Niko even got sick of it at some point Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069470173 Share on other sites More sharing options...
Mister Pink Posted March 21, 2017 Share Posted March 21, 2017 I liked Dwaynes complaining because he was just out of the joint. I felt genuinely sorry for him. There was compassion to be had. It's different than peripheral characters and protagonist complaining all the time though. burger_mike, ClaudeSpeed1911, LincolnClay and 5 others 8 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069470440 Share on other sites More sharing options...
Maibatsu545 Posted March 22, 2017 Share Posted March 22, 2017 I liked Dwaynes complaining because he was just out of the joint. I felt genuinely sorry for him. There was compassion to be had. It's different than peripheral characters and protagonist complaining all the time though. Compared to the cartoon characters of V Dwaynes story was Shakespeare. Sonny_Black, Mister Pink, LincolnClay and 2 others 5 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069471747 Share on other sites More sharing options...
_Raven_ Posted March 22, 2017 Share Posted March 22, 2017 I liked Dwaynes complaining because he was just out of the joint. I felt genuinely sorry for him. There was compassion to be had. It's different than peripheral characters and protagonist complaining all the time though. There's even more of a dynamic during one of the friend activities where Niko points out Dwayne's bitterness and tries to tell him he shouldn't be constantly dwelling on the past, while Dwayne apologizes and tries to improve his behavior in future hangouts. This is an interesting turning point for Dwayne's character and honestly is why we need friend activities to some extent to return (or really, just more in-depth conversations) Mister Pink, Johnny Spaz, Maibatsu545 and 2 others 5 Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069471828 Share on other sites More sharing options...
iddqdvie Posted March 23, 2017 Share Posted March 23, 2017 Yes and No. i like the conversations for what they are, even though they are 08/15 "what am i doing with my life" conversations. i guess thats a thing in life. questioning it. tommy did that too, we just didnt hear him. they could have gone a bit deeper like in RDR. As long as they dont try to teach us morals and sheeplife its all good Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069473324 Share on other sites More sharing options...
IlikeLatinaTits Posted March 26, 2017 Share Posted March 26, 2017 No, what's wrong with adding dialogue outside of cutscenes? so you just want the dialogue to be restricted to cutscenes? for me, they are mostly well-written & add to the narrative so no I say keep the conversations. Link to comment https://gtaforums.com/topic/883568-can-r-please-get-rid-of-these-tiresome-conversations/#findComment-1069479825 Share on other sites More sharing options...
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