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Low CPU/GPU usage in GTA:SA


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Hello everyone,



I've a big problem since I get my new PC. My usage of CPU/GPU in GTA:SA is very low, and I can't run some ENB Series with my high configuration.



I've compared the CPU/GPU usage between GTA:SA and Black Ops II (in ultra settings), and there's some big changes:DlRMUWk.png1489343417-sa-mp-002.png1489343977-screenshot-2.png



If somebody knows how to fix this, it'll be very useful to me



Thank you !


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So what do i have to do ? buying a fan to cool down the gpu/cpu isn't a problem

It doesn't have anything to do with hot CPU/GPU, like I've said before

GTA SA is an old game. Newer games like GTA V has better optimization for high end PCs, the reason you get low CPU/GPU usage in the game is GTA SA is an old game, get over with it.

Edited by Kizoky
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Presidential

Yeah I've got a 980 and even it runs kinda hot during SA. I think as the years have gone on it's just less optimised than newer games in fairness.

 

That's why I've always pieced my modded SA together. I've got friends who crash every other day after installing other people's mod packs. I remember my cousins having the same exact laptops and one mod folder worked on the one laptop but on the other would crash. SA is just a tricky game to get right.

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SA uses single core rendering. 1 core to render it all!!! So having more cores gives no advantage over having a faster clockspeed. That said overclocking it all should provide a better performance (also enb is just a sh*tty resource hog, just telling ya up front). So low cpu/gpu usage is not anything you should worry about. High RAM usage however is when using mods to get better drawdistances etc. and can give issues so keep an eye on that while modding (and keep scripts to a minimum because it will introduce stutters with lots of scripts).

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SA uses single core rendering. 1 core to render it all!!

Most games use a single core rendering since issuing draw commands from multiple threads at once basically turns your device into one giant critical section and impacts performance. I think Vulkan/d3d12 try to deal with that somehow though.

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