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Change Object (or Entity) size?


LeFix
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Is there a possibility to change the size of an object?

 

I want to use an existing prop and scale it to the right size within in my script.

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Thanks for the fast reply.

(I'm working with Quaternions and non-unit ones can apparently deform objects, but not stretch them in all dimensions equally though)

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jedijosh920

Thanks for the fast reply.

(I'm working with Quaternions and non-unit ones can apparently deform objects, but not stretch them in all dimensions equally though)

 

Yeah thats what I was going to say, quaternions. But there was this one ped config flag that makes the ped shrink for whatever reason, maybe if you can somehow track how they are shrinking in memory then you can probably do it with other entities.

 

Ex: SET_PED_CONFIG_FLAG, ped, 223, true

Edited by jedijosh920
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You can do this by accessing the object's matrix in memory (i.e. CObject + 0x60). But you would need to patch a function that continuously resets the size etc. first. Unfortunately, I can't remember where it was.

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  • 5 years later...
ChillestDev
On 3/7/2017 at 9:42 AM, alloc8or said:

You can do this by accessing the object's matrix in memory (i.e. CObject + 0x60). But you would need to patch a function that continuously resets the size etc. first. Unfortunately, I can't remember where it was.

Bringing this up years later, desperate atm. Anybody have further insight on how to do this? Tried to use Quaternions but it's not reliable enough.

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