The Hero Posted March 5, 2017 Share Posted March 5, 2017 (edited) Wrote a little script today to edit train tracks or flight paths (same thing really) of gta III: It also handles camera definitions (train.dat), see my post below. http://aap.papnet.eu/gta/3dsmax/gtatracks.ms Put into 3ds max' startup directory and open the rollout from the maxscript panel. You can add train stations by putting the distances in the edit box and click "add stations" with the track spline selected. When you click "info", the default (hardcoded) train stops are printed to the maxscript listener for copy and paste convenience. The stops are imported as dummies as children of the spline object. On export all objects that are children of that spline are printed as distance values as used by III in the maxscript listener. Have fun. EDIT: Maybe you want to know how to actually edit the train stations: The calls to CTrain::ReadAndInterpretTrackFile at 54F035 (el-train) and 54F06D (subway) have as arguments the number of stations and the station distances on the path measuring from the first path node. float StationDist[3] at 602284 float StationDist_S[4] at 602290 Moving and removing stations is easy. Just change the distance value and (optionally) decrease the number of distances in the function call. Adding stations might need increasing of arrays. Edited March 6, 2017 by Silent Sergiu, miclin, Ash_735 and 11 others 14 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
fastman92 Posted March 5, 2017 Share Posted March 5, 2017 (edited) Adding stations might need increasing of arrays. http://gtaforums.com/topic/733982-fastman92-limit-adjuster/ ; Max number of track stations (6)#Max number of track stations = 6; Enables track config loader#Enable track config loader = 0 Edited March 5, 2017 by fastman92 RyanDri3957V 1 Link to comment Share on other sites More sharing options...
The Hero Posted March 5, 2017 Author Share Posted March 5, 2017 (edited) Updated the script. It now handles train.dat files (http://www.gtamodding.com/wiki/Train.dat). All bounding boxes have a child camera that can be free (aimed at train in game) or targeted, it also has near and far clip values set. To export select all boxes (or the group which is created on import). EDIT: After looking at the code it looks like what the wiki suggests might be far clip seems to be unused actually. And the value would be too low for far clip, looks more like FOV. EDIT2: FOV is fixed at 70, so either unused or something else. Edited March 6, 2017 by The Hero RyanDri3957V, miclin and Jago 3 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
dkluin Posted March 6, 2017 Share Posted March 6, 2017 Nice work! Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted March 6, 2017 Share Posted March 6, 2017 So this is for GTA San Andreas? Could you make one for GTA V? RyanDri3957V 1 Link to comment Share on other sites More sharing options...
The Hero Posted March 6, 2017 Author Share Posted March 6, 2017 (edited) No and no. (EDIT: but I really should clarify this is for III, the tags suck) Edited March 6, 2017 by The Hero re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted March 6, 2017 Share Posted March 6, 2017 Isn't this technically LCS too? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now