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Is there a way to make this black box transparent


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MrAlexVercetti

I was just going thru the txd files in IMG tool and i think u did it too. unless u didnt. but we must know the name of the file..cuz searching in the archieve is one hell waste of time if we dont know the file name..There are billions of files..I never thought of changing that file..ik my reply isnt what u expect to see but we must see what ppl will say..

Edited by MrAlexVercetti
  • Like 2

Luckily there's another way:

{$CLEO}0000:REPEAT    wait 250UNTIL 0256: player $PLAYER_CHAR defined05E5: 0@ = game_versionIF 0@ == 0  //  version 1.0THEN0006: 0@ = 0x55B5AB //  TransparencyPointer0006: 1@ = 0x55B5E4 //  red    0006: 2@ = 0x55B5E2 //  green0006: 3@ = 0x55B5E0 //  blueELSE    IF 0@ == 1  //  version 1.1    THEN    0006: 0@ = 0x55B5CB    0006: 1@ = 0x55B604    0006: 2@ = 0x55B602    0006: 3@ = 0x55B600    ENDENDCONST    fNull_3 = 0x697A64  //  NewTransparencyPointerAddress       red   = 1@    green = 2@        blue  = 3@       ENDIF OR    0@ == 0x55B5AB    0@ == 0x55B5CBTHEN000A: 0@ += 0x02   05DF: write_memory red size 1 value 0 virtual_protect 105DF: write_memory green size 1 value 0 virtual_protect 105DF: write_memory blue size 1 value 0 virtual_protect 105DF: write_memory 0@ size 4 value fNull_3 virtual_protect 1  END05DC: end_custom_thread
SCRIPT_START{LVAR_INT scplayerLVAR_INT AlphaLVAR_INT TransparencyPointerLVAR_INT fNull_3LVAR_INT redLVAR_INT greenLVAR_INT blueGET_PLAYER_CHAR 0 scplayerfNull_3 = 0x697A64    WHILE NOT IS_PLAYER_PLAYING 0    WAIT 250ENDWHILEREAD_MEMORY 0x55B5AD 4 TRUE AlphaIF Alpha == 0x697C4CTHEN    red   = 0x55B5E4        green = 0x55B5E2    blue  = 0x55B5E0    TransparencyPointer = 0x55B5ABELSE    READ_MEMORY 0x55B5CD 4 TRUE Alpha    IF Alpha == 0x697C4C    THEN        red   = 0x55B604        green = 0x55B602        blue  = 0x55B600        TransparencyPointer = 0x55B5CB    ENDIFENDIFTransparencyPointer += 0x02IF OR    TransparencyPointer == 0x55B5AD    TransparencyPointer == 0x55B5CDTHEN    WRITE_MEMORY red 1 0 TRUE    WRITE_MEMORY green 1 0 TRUE    WRITE_MEMORY blue 1 0 TRUE    WRITE_MEMORY TransparencyPointer 4 fNull_3 TRUEENDIFTERMINATE_THIS_CUSTOM_SCRIPT}SCRIPT_END
Edited by Jack

 

Luckily there's another way:

 

{$CLEO}0000:REPEAT    wait 250UNTIL 0256: player $PLAYER_CHAR defined05E5: 0@ = game_versionIF 0@ == 0  //  version 1.0THEN0006: 0@ = 0x55B5AB //  TransparencyPointer0006: 1@ = 0x55B5E4 //  red    0006: 2@ = 0x55B5E2 //  green0006: 3@ = 0x55B5E0 //  blueELSE    IF 0@ == 1  //  version 1.1    THEN    0006: 0@ = 0x55B5CB    0006: 1@ = 0x55B604    0006: 2@ = 0x55B602    0006: 3@ = 0x55B600    ENDENDCONST    fNull_3 = 0x697A64  //  NewTransparencyPointerAddress       red   = 1@    green = 2@        blue  = 3@       ENDIF OR    0@ == 0x55B5AB    0@ == 0x55B5CBTHEN000A: 0@ += 0x02   05DF: write_memory red size 1 value 0 virtual_protect 105DF: write_memory green size 1 value 0 virtual_protect 105DF: write_memory blue size 1 value 0 virtual_protect 105DF: write_memory 0@ size 4 value fNull_3 virtual_protect 1  END05DC: end_custom_thread
SCRIPT_START{LVAR_INT scplayerLVAR_INT AlphaLVAR_INT TransparencyPointerLVAR_INT fNull_3LVAR_INT redLVAR_INT greenLVAR_INT blueGET_PLAYER_CHAR 0 scplayerfNull_3 = 0x697A64    WHILE NOT IS_PLAYER_PLAYING 0    WAIT 250ENDWHILEREAD_MEMORY 0x55B5AD 4 TRUE AlphaIF Alpha == 0x697C4CTHEN    red   = 0x55B5E4        green = 0x55B5E2    blue  = 0x55B5E0    TransparencyPointer = 0x55B5ABELSE    READ_MEMORY 0x55B5CD 4 TRUE Alpha    IF Alpha == 0x697C4C    THEN        red   = 0x55B604        green = 0x55B602        blue  = 0x55B600        TransparencyPointer = 0x55B5CB    ENDIFENDIFTransparencyPointer += 0x02IF OR    TransparencyPointer == 0x55B5AD    TransparencyPointer == 0x55B5CDTHEN    WRITE_MEMORY red 1 0 TRUE    WRITE_MEMORY green 1 0 TRUE    WRITE_MEMORY blue 1 0 TRUE    WRITE_MEMORY TransparencyPointer 4 fNull_3 TRUEENDIFTERMINATE_THIS_CUSTOM_SCRIPT}SCRIPT_END

hvala brate

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