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terrannce

Asset Autocollector

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terrannce

I've been looking for a while for a GTA SA mod that collects the money from the assets you own automatically for you when they reach maximum.

It'd be pretty cool, because you wouldn't have to go all the way around the map to collect the money. Plus, it'd also be realistic because in real life investors don't go and collect from individual locations, it's paid into their bank account.

As I said, I've came across nothing like this.

As a person with some programming experience, I'd think this is not that hard of a thing to code. However I have no modding experience and do not know how to make any mods other than changing how models look.

If anyone could make this, it'd be cool and appreciated both by me, and probably a lot of others.

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DK22Pac

You should scan pickups array to find asset pickups there. I think it's better to do this once a day at 00:00 :)

 

 

#include "plugin.h"#include "game_sa\CClock.h"#include "game_sa\CPickups.h"#include "game_sa\CWorld.h"#include "game_sa\CHud.h"using namespace plugin;class AssetAutocollector {public:    AssetAutocollector() {        static CdeclEvent<AddressList<0x53BFBD, H_CALL>, PRIORITY_AFTER, ArgPickNone, void()> myOnClockUpdate;        static unsigned int lastStoredHour = 0;        myOnClockUpdate.before += [] {            lastStoredHour = CClock::ms_nGameClockHours;        };        myOnClockUpdate.after += [] {            if (lastStoredHour == 23 && CClock::ms_nGameClockHours == 0) {                unsigned int numAssets = 0;                unsigned int totalMoney = 0;                for (unsigned int i = 0; i < MAX_NUM_PICKUPS; ++i) {                    if (CPickups::aPickUps[i].m_nPickupType == PICKUP_ASSET_REVENUE) {                        totalMoney += CPickups::aPickUps[i].m_nMoneyPerDay;                        CPickups::aPickUps[i].m_fRevenueValue = 0.0f;                        ++numAssets;                    }                }                if (totalMoney > 0) {                    CWorld::Players[0].m_dwMoney += totalMoney;                    static char text[256];                    sprintf(text, "You have earned $%d from %d assets", totalMoney, numAssets);                    CHud::SetHelpMessage(text, true, false, false);                }            }            lastStoredHour = CClock::ms_nGameClockHours;        };    }} plg;
https://drive.google.com/uc?export=download&id=0B3pQzS44FafdOEtuajVGakR5aTQ Edited by DK22Pac

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terrannce

You should scan pickups array to find asset pickups there. I think it's better to do this once a day at 00:00 :)

 

#include "plugin.h"#include "game_sa\CClock.h"#include "game_sa\CPickups.h"#include "game_sa\CWorld.h"#include "game_sa\CHud.h"using namespace plugin;class AssetAutocollector {public:    AssetAutocollector() {        static CdeclEvent<AddressList<0x53BFBD, H_CALL>, PRIORITY_AFTER, ArgPickNone, void()> myOnClockUpdate;        static unsigned int lastStoredHour = 0;        myOnClockUpdate.before += [] {            lastStoredHour = CClock::ms_nGameClockHours;        };        myOnClockUpdate.after += [] {            if (lastStoredHour == 23 && CClock::ms_nGameClockHours == 0) {                unsigned int numAssets = 0;                unsigned int totalMoney = 0;                for (unsigned int i = 0; i < MAX_NUM_PICKUPS; ++i) {                    if (CPickups::aPickUps[i].m_nPickupType == PICKUP_ASSET_REVENUE) {                        totalMoney += CPickups::aPickUps[i].m_nMoneyPerDay;                        CPickups::aPickUps[i].m_fRevenueValue = 0.0f;                        ++numAssets;                    }                }                if (totalMoney > 0) {                    CWorld::Players[0].m_dwMoney += totalMoney;                    static char text[256];                    sprintf(text, "You have earned $%d from %d assets", totalMoney, numAssets);                    CHud::SetHelpMessage(text, true, false, false);                }            }            lastStoredHour = CClock::ms_nGameClockHours;        };    }} plg;
https://drive.google.com/uc?export=download&id=0B3pQzS44FafdOEtuajVGakR5aTQ

 

Hmm,

 

What is that code? Is it pseudo code, an example, a completed plug in? Where should I put this? Which folder? etc

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Andromeda-J

download the asi file and put it into gta sa main folder (where the exe is) and make sure you got silent's asi loader or cleo installed

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terrannce

Thnaks. I've got Cleo.

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Jonnydragon88

Oohhh! I’ve been looking for something like this. I’ll see if it works. 

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Jonnydragon88

It does work!!! Sweet!

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quinnyboy04

Can someone make this for Vice City?

 

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marcelopalaciosm

Hi, all. I tried downloading this and installing it just like it was said but no luck in getting it to work. What might I be missing?

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krymzone

 

On 3/12/2020 at 7:24 PM, quinnyboy04 said:

Can someone make this for Vice City?

 

'Sup, I had the same request, i couldn't find anyone so i'll try to do it myself, if i succeed i'll post the file here

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